Which sigils do you use?
#1
Posted 28 October 2012 - 02:32 PM
Bloodlust ftw, I play as a really coward ele staying at the back and nuking everything so this sigil works alright.
Andddd I got a secondary staff to switch whenever I get 25 stacks, it has a superior sigil of fire (30% chance to trigger a flame blast) for ultimate AoE nuking power!
If I played tourneys I'd go for the flame blast right off the bat since there are not enough players nor kills to reliably stack the bloodlust one.
S/D
Bloodlust + frailty.
If I had to replace the bloodlust one I would probably go for +5% damage... idk.
What about you?
#2
Posted 28 October 2012 - 03:07 PM
#3
Posted 28 October 2012 - 03:12 PM
If I'm dual wielding I'll add Force or sometimes Bloodlust, or the condition equivalent for condition builds.
Last time I tried them many of the on weapon swap sigils didn't work properly, and they shared cooldowns with the on crit sigils which makes the crit sigils much less desirable.
#4
Posted 28 October 2012 - 03:18 PM
S/D and D/D-Battle
Dat might spam.
#5
Posted 28 October 2012 - 05:06 PM
Before the nerf from 50% to 25% endurance I always used sigil of energy, but after that I stopped using it. Is it still worth it?
#6
Posted 28 October 2012 - 05:20 PM
#7
Posted 28 October 2012 - 09:00 PM
#8
Posted 28 October 2012 - 09:31 PM
Nothing beats hitting 4400 damage each meteor hit though (crit of course)
#9
Posted 28 October 2012 - 09:53 PM
#10
Posted 28 October 2012 - 11:29 PM
#11
Posted 29 October 2012 - 12:02 PM
#12
Posted 29 October 2012 - 12:51 PM
#13
Posted 29 October 2012 - 05:18 PM
Battle, Energy, Hyro, Bloodlust, are my go-tos.
- I want that purple stuff.
#14
Posted 29 October 2012 - 06:18 PM
#15
Posted 29 October 2012 - 10:01 PM
Energy on the staff.
Edited by stlfenix47, 29 October 2012 - 10:01 PM.
#16
Posted 29 October 2012 - 11:42 PM
Otherwise either Energy or Hydromancy. (Hydro helps with stickiness, useful for D/D)
Battle is ok too. (Flexible, but you need external defensive options to support it, like alot of cantrips + soothing disruption trait)
Experimented with Superior Earth (60% bleed stack per crit). It seems to work with dualwielding (any solid tests?). Could be there is whole conditionalist build around it (Scepter earth 1 + Rabid amulet + 2xSuperior Earth = bleeding galore).
#17
Posted 30 October 2012 - 12:32 AM
Trying water now with a heavy staff healing build tbh, mixed results but overall I do think it helps quite a bit. Energy is good as well when you're support.
I'd never go for a snowballing thing like bloodlust for DPS, you sometimes can't avoid getting downed in WvW, and then your neat little stacks are gone.
Edited by Varun, 30 October 2012 - 12:33 AM.
#18
Posted 30 October 2012 - 02:00 AM
Varun, on 30 October 2012 - 12:32 AM, said:
Trying water now with a heavy staff healing build tbh, mixed results but overall I do think it helps quite a bit. Energy is good as well when you're support.
I'd never go for a snowballing thing like bloodlust for DPS, you sometimes can't avoid getting downed in WvW, and then your neat little stacks are gone.
#19
Posted 30 October 2012 - 09:36 AM
Shadowrose, on 30 October 2012 - 02:00 AM, said:
Ok, put I play mostly WvW
Most guys with bloodlust don't run around with more than 10 stacks until they get into a good defensive position, but then the zerg gets pushed back or they get the focus, get downed and lose all their stuff again. It's a personal thing, I'd prefer having a reliable boost (like sigil of battle) for that.
#20
Posted 30 October 2012 - 11:13 AM
Edit: I use energy now.
Edited by Viesis, 30 October 2012 - 11:19 AM.
#21
Posted 30 October 2012 - 11:16 AM
#22
Posted 30 October 2012 - 07:27 PM
Thinking about trying it out but im afraid the usual ELE bugs will stop them from procing
#23
Posted 30 October 2012 - 07:39 PM
plissje, on 30 October 2012 - 07:27 PM, said:
Thinking about trying it out but im afraid the usual ELE bugs will stop them from procing
AFAIK 2 on-swap sigils don't work well together because when 1 procs the other goes also on cooldown, so you'll only ever have 1 active. Never tested it though, just read it here somewhere.
#24
Posted 30 October 2012 - 11:43 PM
#25
Posted 31 October 2012 - 05:04 AM
Featherman, on 30 October 2012 - 11:43 PM, said:
Usually Battle and Fire cause I have Renewing stamina (100% uptime vigor
Even without Evasive Arcana, I would still recommend having either renewing stamina or energy cause Dodging is probably the ultimate defensive tool xD
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users









