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Which sigils do you use?


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#1 Shadowrose

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Posted 28 October 2012 - 02:32 PM

Staff:
Bloodlust ftw, I play as a really coward ele staying at the back and nuking everything so this sigil works alright.

Andddd I got a secondary staff to switch whenever I get 25 stacks, it has a superior sigil of fire (30% chance to trigger a flame blast) for ultimate AoE nuking power!

If I played tourneys I'd go for the flame blast right off the bat since there are not enough players nor kills to reliably stack the bloodlust one.

S/D
Bloodlust + frailty.

If I had to replace the bloodlust one I would probably go for +5% damage... idk.

What about you?

#2 Scarlet_Blossom

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Posted 28 October 2012 - 03:07 PM

Any ele build that doesn't use energy sigil seems like suicide to me.

#3 EatThisShoe

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Posted 28 October 2012 - 03:12 PM

Battle or Energy usually, depending if I have Evasive Arcana or not.

If I'm dual wielding I'll add Force or sometimes Bloodlust, or the condition equivalent for condition builds.

Last time I tried them many of the on weapon swap sigils didn't work properly, and they shared cooldowns with the on crit sigils which makes the crit sigils much less desirable.

#4 Featherman

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Posted 28 October 2012 - 03:18 PM

Staff-Energy
S/D and D/D-Battle

Dat might spam.

#5 AetherMcLoud

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Posted 28 October 2012 - 05:06 PM

With D/D I can never leave the mists without sigil of Hydromancy. It does some nice aoe damage upon switching and an aoe chill every 9 seconds is really nice to melee-kite when trying to survive.

Before the nerf from 50% to 25% endurance I always used sigil of energy, but after that I stopped using it. Is it still worth it?

#6 Exci

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Posted 28 October 2012 - 05:20 PM

They only fixed the major one to 25%, they didn't nerf anything..

#7 Azzrocket

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Posted 28 October 2012 - 09:00 PM

The thing is with sigils like Hydromancy and energy and all those is that they dont proc when u need them to cause u will be switching attunments alot. THerefore I think its better to go with the 3 stack of might on attun switch combines really well with the fire fields which can grant some serious might stacks.

#8 Shadowrose

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Posted 28 October 2012 - 09:31 PM

turns out that everyone uses those? I kinda feel like a noob lol.

Nothing beats hitting 4400 damage each meteor hit though (crit of course)

#9 turbo234

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Posted 28 October 2012 - 09:53 PM

I find myself using hydromancy. Helps against foes kiting and helps me kite if I need to.

#10 Aetou

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Posted 28 October 2012 - 11:29 PM

I'm a Battle Fan, especially as I stack Boon Duration heavily so get even more benefit out of it.  +315 Pow & +315 Cond is tasty.

#11 Sephorai

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Posted 29 October 2012 - 12:02 PM

Love me some battle and fire :3

#12 Fenice_86

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Posted 29 October 2012 - 12:51 PM

Sigil of battle ftw!

#13 Mekkakat

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Posted 29 October 2012 - 05:18 PM

just depends.

Battle, Energy, Hyro, Bloodlust, are my go-tos.

- I want that purple stuff.


#14 kilger

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Posted 29 October 2012 - 06:18 PM

Battle, accuracy.  Given me some things to think about though.

#15 stlfenix47

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Posted 29 October 2012 - 10:01 PM

battle and sup accuracy. Gotta love 15-20 stacks of might.

Energy on the staff.

Edited by stlfenix47, 29 October 2012 - 10:01 PM.


#16 ak47_training

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Posted 29 October 2012 - 11:42 PM

Energy if Evasive Arcana. (Staff especially)

Otherwise either Energy or Hydromancy. (Hydro helps with stickiness, useful for D/D)

Battle is ok too. (Flexible, but you need external defensive options to support it, like alot of cantrips + soothing disruption trait)

Experimented with Superior Earth (60% bleed stack per crit). It seems to work with dualwielding (any solid tests?). Could be there is whole conditionalist build around it (Scepter earth 1 + Rabid amulet + 2xSuperior Earth = bleeding galore).

#17 Varun

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Posted 30 October 2012 - 12:32 AM

Battle when pure DPS, combined with accuracy on S/D.

Trying water now with a heavy staff healing build tbh, mixed results but overall I do think it helps quite a bit. Energy is good as well when you're support.

I'd never go for a snowballing thing like bloodlust for DPS, you sometimes can't avoid getting downed in WvW, and then your neat little stacks are gone.

Edited by Varun, 30 October 2012 - 12:33 AM.


#18 Shadowrose

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Posted 30 October 2012 - 02:00 AM

View PostVarun, on 30 October 2012 - 12:32 AM, said:

Battle when pure DPS, combined with accuracy on S/D.

Trying water now with a heavy staff healing build tbh, mixed results but overall I do think it helps quite a bit. Energy is good as well when you're support.

I'd never go for a snowballing thing like bloodlust for DPS, you sometimes can't avoid getting downed in WvW, and then your neat little stacks are gone.
at spvp you get 5 stacks per kill or assist. gets filled pretty quickly

#19 Varun

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Posted 30 October 2012 - 09:36 AM

View PostShadowrose, on 30 October 2012 - 02:00 AM, said:

at spvp you get 5 stacks per kill or assist. gets filled pretty quickly

Ok, put I play mostly WvW :)

Most guys with bloodlust don't run around with more than 10 stacks until they get into a good defensive position, but then the zerg gets pushed back or they get the focus, get downed and lose all their stuff again. It's a personal thing, I'd prefer having a reliable boost (like sigil of battle) for that.

#20 Viesis

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Posted 30 October 2012 - 11:13 AM

The effect for sigil of energy only triggers when you swap to the weapon while in combat. As an elementalist, would that even trigger since you can't swap weapons while in combat? Not to mention if you do swap out of combat, you'll more than likely refill your energy bar by the time you're allowed to swap.

Edit: I use energy now. :cool:

Edited by Viesis, 30 October 2012 - 11:19 AM.


#21 Lazarast

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Posted 30 October 2012 - 11:16 AM

Bloodlust + battle.

#22 plissje

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Posted 30 October 2012 - 07:27 PM

What would u think of going Energy and Battle on D/D?
Thinking about trying it out but im afraid the usual ELE bugs will stop them from procing :)

#23 AetherMcLoud

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Posted 30 October 2012 - 07:39 PM

View Postplissje, on 30 October 2012 - 07:27 PM, said:

What would u think of going Energy and Battle on D/D?
Thinking about trying it out but im afraid the usual ELE bugs will stop them from procing :)

AFAIK 2 on-swap sigils don't work well together because when 1 procs the other goes also on cooldown, so you'll only ever have 1 active. Never tested it though, just read it here somewhere.

#24 Featherman

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Posted 30 October 2012 - 11:43 PM

Energy and Battle won't work together since they share the cooldown. One will always activate while the other doesn't. I'm not completely sure which one gets priority for activation. You can try using Battle with Soothing Cantrips.  I run that combo traits and I've rarely ever felt the need for more stamina during fights. I think it restores more than Energy over time too.

#25 Vanillea

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Posted 31 October 2012 - 05:04 AM

View PostFeatherman, on 30 October 2012 - 11:43 PM, said:

Energy and Battle won't work together since they share the cooldown. One will always activate while the other doesn't. I'm not completely sure which one gets priority for activation. You can try using Battle with Soothing Cantrips.  I run that combo traits and I've rarely ever felt the need for more stamina during fights. I think it restores more than Energy over time too.

Usually Battle and Fire cause I have Renewing stamina (100% uptime vigor :P) When some Arcane Major traits are important for the build and I have to sacrifice Renewing stamina then I take Blood Lust and Energy. Those extra powers help a lot.

Even without Evasive Arcana, I would still recommend having either renewing stamina or energy cause Dodging is probably the ultimate defensive tool xD




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