#1
Posted 29 October 2012 - 04:57 AM
Am I being to rough or just dumb? I got the game because I love PvP and I dont want to quit already.
Thanks
#2
Posted 29 October 2012 - 06:23 AM
Regarding sPvP, I don't have a lot of experience, but the limited skill bar heightens the skill cap on the game, rather than lowering it. Hot-join games have a lower competition, understandably, as it is a random grab bag of players, but in Tournament or any other structured environment, cooldowns, timing, team composition, ability usage, etc. are far more important. This game has an aspiring esports future in sPvP, just give it some time for balances to come out, same as they did in GW1.
Edited by RivenTheValorous, 29 October 2012 - 06:24 AM.
#3
Posted 29 October 2012 - 09:50 AM
#4
Posted 29 October 2012 - 11:33 PM
1. Play more.
2. Play against harder enemies.
Join a guild, get in some free tournaments and play that way. Big difference between that and your regular 8v8 hot joins (which never really existed in the WoW arena world).
Edited by elithrar, 29 October 2012 - 11:34 PM.
#5
Posted 30 October 2012 - 03:07 AM
RivenTheValorous, on 29 October 2012 - 06:23 AM, said:
Regarding sPvP, I don't have a lot of experience, but the limited skill bar heightens the skill cap on the game, rather than lowering it.
I keep hearing this from people that the less abilities you get means there is more skill. That blows my mind on how it make no sense to me.
I played a hunter a lot in PvP in WoW and I had to use sooo many different abilities it was insane. When I should stun/slow a target throw a trap (what type of trap) when I should camo, when to use my pet skills and which skill to use. I have maybe 20+ different things I had to choose while seeing what class they where and what they were doing. I really dont see how that is less skill then hitting 3 buttons and rolling.
Thanks for the responce. The WvWvW seems pretty cool I should check that out some more, it just seems this is a younger version of WoW. Hell I solo'd to 80 in less than 3 weeks and didnt play that much during the week.
#6
Posted 01 November 2012 - 09:15 PM
Adalbit, on 30 October 2012 - 03:07 AM, said:
it's not about the quantity of skills u can use, it's about knowing how, when, and where u use them. it's about knowing where to position yourself where it'll benefit u and hurt ur enemy the most in a given situation. it's about predicting what ur enemy is gonna do and reacting to/preventing it. etc.
anyway, nothing's wrong with not liking certain aspects of a game. u shouldn't need anyone to help u like PvP. u should be able to decide for yourself. i LOVED GW1 PvP, but i just can't get into it here. but that's ok, it's just not for me. maybe it's the same case for you.
#7
Posted 01 November 2012 - 09:20 PM
Grimrist, on 01 November 2012 - 09:15 PM, said:
anyway, nothing's wrong with not liking certain aspects of a game. u shouldn't need anyone to help u like PvP. u should be able to decide for yourself. i LOVED GW1 PvP, but i just can't get into it here. but that's ok, it's just not for me. maybe it's the same case for you.
EDIT: i missed the 2nd to the last line. idk, maybe just face it that it was bad money investment(for the PvP aspect). like when i bought NFS:Hot Pursuit for my racing game itch but hated it and only played it for a measely 2 hours.
EDIT FAIL!
sorry for double post
Edited by Grimrist, 01 November 2012 - 09:30 PM.
#8
Posted 07 November 2012 - 02:16 PM
If you face someone who has mastered them you will not stand a chance at all. Gear can't save you, only good team work and individual skill can. Hence why you see so many this class is op and x class is lacking. People complain about the warrior 24 - 7 saying they need a buff and bla bla bla. I play a warrior and I never get less than 15 kills per match, sometimes up to 27+ with nearly no opponent standing a chance.
Something as simple as a dodge in the right time can turn a whole fight over and save you from a well executed combo that could take you down within seconds.
The game is also by no means a young version of WoW. Leaving the end game problems aside it is the evolution of the MMO gender. WoW takes a long time to level simply because blizzard needs people to stay paying. Lvling must be slow, gearing over layers of small content and perusing stupid achievements. Is something like this. Log in for the first time > Grind levels through repetitive quest that are spread around widely to keep you from completing them too fast > Get into dungeons > do the same dungeons over and over for gear a tad bit faster exp > Finally reach the current expansion content > notice is more of the same > Max level > Run the same dungeons you been running > keep on and on > Do heroic modes Which ironically is the same but with a bit more hp and damage > continue until you gear > God help you finding a raiding guild > Raid once a week lol we even cap your fun > Same > more of the same > New patch you work is useless get back to the grind.
Pvp chain > Go pvp > Get your ass handled to you regardless of skill level by people with way better gear > repeat until you gear > do the same to people who did it to you before > Go arena/rated bgs > Get your ass handled to you by people in better gear until you down rank enough to fight people with your gear > Lol cap weakly currency again and again and again until you can finally compete to rank yourself up.
#9
Posted 07 November 2012 - 04:31 PM
#10
Posted 08 November 2012 - 03:07 AM
I spent a year playing LOTRO where you had to invest a considerable amount of time leveling up your character, maximizing traits and acquiring gear. It was an awful, tedious grind process that frankly, wasn't all that fun.. but if you didn't do it, you didn't get to experience the end game which was limited, but quite a bit more fun than the process leading up to it.
#11
Posted 08 November 2012 - 05:24 AM
But there I feel that the combat or the drive to PvP is also very pigeon-holed into specific rock paper scissors builds.
My take:
The limited skills and abilities however much you learn/speak off cannot get you out of every spot.
Using the WoW ranger, using aprox 20 abilities, he has a rotation for say run and gun, tank and kill and possibly CC and escape.
3 different types of gameplay using a single weapon. Maybe more if he uses a different weapon set.
Same issue I find here on my warrior. I do generally well using my GS, Axe/shield build. But get completely shut down with 2 ranged. If it is 1 the fight drags on long enough to get another in, likewise, I get another team mate to help. But my point is I am still completely shut down. Best part is it is still quite easy to blow all your abilities and put them into CD when you get FF by 2 people.
Again there is a design issue of CC. I clear 3 CC and put 4 abilities on CD. And then get snared again lol. Again 2 on 1/2. Its like the class itself is being forced to play a certain style instead of us choosing what we want to do at any given time.
I guess this loss of choice comes at the cost of losing the trinity setup and forcing the combat to revolve around specific abilities.
#12
Posted 08 November 2012 - 09:01 AM
On the other hand we can still be relatively invulnerable to CC. We have access to 16 sec stability, several stun breakers, damage skills that break immobilize and possibly a snare/root breaker on a 16 sec cooldown (Healing Signet with Restorative Strength and Signet Mastery).
#13
Posted 08 November 2012 - 11:35 AM
Adalbit, on 29 October 2012 - 04:57 AM, said:
Am I being to rough or just dumb? I got the game because I love PvP and I dont want to quit already.
Thanks
IF you think arena in wow required more skill then you have funny definition of "skill requirement".
#15
Posted 08 November 2012 - 12:20 PM
Shinimas, on 08 November 2012 - 12:03 PM, said:
I did play it actually and i had very high rating (tbc times when rating gains weren't as easy as now. You could get 1 rating for win vs scrubs and lose 100 for lose). Played warlock. I gave up on wow 2 years ago definitely. Tried it recently but couldnt take it on for more than 5 minutes.
BTW I don't "hate" wow. It's pretty good game but as someone who played it from day 1 and has like 300 days played i just grew tired of it. All things considered i still think GW2 requires more skill than wow.
For me GW2's pvp is also a lot more fresh than previous MMOs.
Edited by Killyox, 08 November 2012 - 12:22 PM.
#16
Posted 09 November 2012 - 01:52 PM
WoW pvp is characterised by extreme rote memorization of many class abilities and working around them, extreme reliance on gear and kiting,
Dark souls pvp is characterised by a limited amount of moves based on weapon (ok and magic), movement-spacing and reacting/baiting to weapon moves speed and reach.
street fighter is charactersed by movement-spacing and reacting/baiting to fighters punch/kick move-speed and reach.
Note that of the 3, dark souls and street fighter are simply better in terms of a 'system of pvp in a game' yet they are not characterised by a large number of 'abilities' per character.
In fact, if you consider the 'ranks' of each spell as a counterpart to the 'ranks of punch and kick' one could easily argue street fighter characters often have, at most, 4-6 skill abilities, this is just food for thought on what exactly we want in a 'skill-based pvp game'.
I agree that wow arena takes some skill (me being a druid and gotten to 2500+ before), but it is differentiated more on time and effort, learning the large amount of class abilities and therefore working around them, and gearing up.
If you liked wow arena, you should also like Gw2, because they are very similar, there are cripple moves, like a warriors hamstring, there are stuns etc.
The only real difference is the introduction of dodge and block, which i love because, apart from anything, it is just subconsciously more engaging as a natural part of combat and is a mechanism whereby you can avoid any ability, this allows 'baiting'.
Quote
Using the WoW ranger, using aprox 20 abilities, he has a rotation for say run and gun, tank and kill and possibly CC and escape.
3 different types of gameplay using a single weapon. Maybe more if he uses a different weapon set.
Same issue I find here on my warrior. I do generally well using my GS, Axe/shield build. But get completely shut down with 2 ranged. If it is 1 the fight drags on long enough to get another in, likewise, I get another team mate to help. But my point is I am still completely shut down. Best part is it is still quite easy to blow all your abilities and put them into CD when you get FF by 2 people.
Again there is a design issue of CC. I clear 3 CC and put 4 abilities on CD. And then get snared again lol. Again 2 on 1/2. Its like the class itself is being forced to play a certain style instead of us choosing what we want to do at any given time.
I play a warrior as main in gw2, and i've never felt cc to be that huge like in WoW, in fact if you play greatsword (as you do) you should be traiting for movement skills break any and all snares, which makes you virtually un-snarable, and only stunnable, and stuns for some reason feel very scarce.
I can understand your frustration, since i used to play a druid in WoW (hello polymorph escape all snares), but keep in mind you played a literal kiting class in WoW, while you are now playing a melee class in GW2, so of course you should not be able to kite people easily.
If you want a class with large amount of escape mechanisms, consider a thief, but the flipside is, of course, that you are now squishy.
Edited by vanatos, 09 November 2012 - 01:54 PM.
#17
Posted 10 November 2012 - 01:19 AM
Limbolein, on 07 November 2012 - 04:31 PM, said:
Gear grind doesn't keep people happy, it keeps them paying a subscription fee.
It's totally pointless in a game with no sub.
Edited by UssjTrunks, 10 November 2012 - 01:19 AM.
#18
Posted 26 November 2012 - 05:00 AM
#19
Posted 21 December 2012 - 08:11 AM
UssjTrunks, on 10 November 2012 - 01:19 AM, said:
It's totally pointless in a game with no sub.
Edited by Millimidget, 21 December 2012 - 08:36 AM.
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