First of all, dungeons aren't that bad.. glitches tend to shorten the experience if anything.
Counterexample: Infinite spawns in SE. My point was that, given the way the dungeons go, it's possible to believe that something like that is an intentional mechanic rather than a bug, which points to a systemic problem with the dungeon design philosophy. In other words, "if you're not a hardcore masochist, dungeons aren't for you." I, like many players, am not a hardcore masochist. Therefore, it doesn't take long to see that dungeons aren't an offering. And if you go the other way, those who DO like it had already "dungeon mastered" within the first month, so either way, bad example.
If you're not interested in PvP, you're essentially missing the point of what's been the central focus of the Guild Wars franchise since 2005. Arenanet cares about PvP play and the true end game to Guild Wars 1 was always, *always* the PvP. Although, you could avoid it if you wanted to.. similarly, you could avoid PvP in this game, but just because you're choosing to skip content(that the game clearly cares about) doesn't mean that content doesn't exist.
This claim comes up all the time, but it's false. The ORIGINAL plan was to be a short PvE game followed by a PvP endgame. That was wisely abandoned when Anetrealized that the majority of their player base didn't care about PvP in 2006 (evidenced clearly by the design of Nightfall). So if "since 2005" you meant to say "for the first year" then there's some truth to your words. Otherwise, no.
As for personal story, I wasn't all that excited about it either, but some folks are and may feel inclined to make new characters simply to try different paths. You can't use your own experience as a gauge for everyone else. Not to mention, you should probably make new characters just to give yourself some variety in play style. Don't want to make a new character? Try new weapons, new traits, gear up a bit.
An objectively bad story is an objectively bad story. For starters, the different race/class stories stop in the level 25-35 range, where the Order stories start. You can go through every branch of every race's early PS quests in less than a weekend each. Then three times for each order story. Definitely not even close to a year's content each, and that's assuming you don't get bored with them once you realize that the entire 2nd half of your personal story is playing henchman to a photosynthetic Marty Stu.
Definitely, don't come to this forum and act like a douche to an audience that is quite happy with the game.
Don't make demonstrably false claims, and they won't have to be debunked. There are certainly a lot of criticisms from that "audience that is quite happy." But naturally, you'll certainly dismiss those as "Entitled QQing, they don't have to do X." You're happy with the game, fine. Don't presume to speak for everyone else, it's douchey.
Edited by Targren, 06 November 2012 - 04:02 PM.