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Why people get bored of new mmorpgs


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#61 Targren

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Posted 06 November 2012 - 04:01 PM

View PostMootillay, on 06 November 2012 - 03:22 PM, said:

First of all, dungeons aren't that bad.. glitches tend to shorten the experience if anything.

Counterexample: Infinite spawns in SE. My point was that, given the way the dungeons go, it's possible to believe that something like that is an intentional mechanic rather than a bug, which points to a systemic problem with the dungeon design philosophy. In other words, "if you're not a hardcore masochist, dungeons aren't for you." I, like many players, am not a hardcore masochist. Therefore, it doesn't take long to see that dungeons aren't an offering. And if you go the other way, those who DO like it had already "dungeon mastered" within the first month, so either way, bad example.

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If you're not interested in PvP, you're essentially missing the point of what's been the central focus of the Guild Wars franchise since 2005.  Arenanet cares about PvP play and the true end game to Guild Wars 1 was always, *always* the PvP.  Although, you could avoid it if you wanted to.. similarly, you could avoid PvP in this game, but just because you're choosing to skip content(that the game clearly cares about) doesn't mean that content doesn't exist.

This claim comes up all the time, but it's false. The ORIGINAL plan was to be a short PvE game followed by a PvP endgame. That was wisely abandoned when Anetrealized that the majority of their player base didn't care about PvP in 2006 (evidenced clearly by the design of Nightfall). So if "since 2005" you meant to say "for the first year" then there's some truth to your words. Otherwise, no.

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As for personal story, I wasn't all that excited about it either, but some folks are and may feel inclined to make new characters simply to try different paths.  You can't use your own experience as a gauge for everyone else.  Not to mention, you should probably make new characters just to give yourself some variety in play style.  Don't want to make a new character? Try new weapons, new traits, gear up a bit.  

An objectively bad story is an objectively bad story. For starters, the different race/class stories stop in the level 25-35 range, where the Order stories start. You can go through every branch of every race's early PS quests in less than a weekend each. Then three times for each order story. Definitely not even close to a year's content each, and that's assuming you don't get bored with them once you realize that the entire 2nd half of your personal story is playing henchman to a photosynthetic Marty Stu.

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Definitely, don't come to this forum and act like a douche to an audience that is quite happy with the game.

Don't make demonstrably false claims, and they won't have to be debunked. There are certainly a lot of criticisms from that "audience that is quite happy." But naturally, you'll certainly dismiss those as "Entitled QQing, they don't have to do X." You're happy with the game, fine. Don't presume to speak for everyone else, it's douchey.

Edited by Targren, 06 November 2012 - 04:02 PM.


#62 Mootillay

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Posted 06 November 2012 - 06:20 PM

View PostTargren, on 06 November 2012 - 04:01 PM, said:

In other words, "if you're not a hardcore masochist, dungeons aren't for you." I, like many players, am not a hardcore masochist. Therefore, it doesn't take long to see that dungeons aren't an offering. And if you go the other way, those who DO like it had already "dungeon mastered" within the first month, so either way, bad example.

You're delusional, many players enjoy dungeons.  I'm amongst that group, I repeatedly run dungeons and enjoy the whole instance-based experience.  It's something I missed having played a number of WoW/EQ clones prior to playing Guild Wars 1.

Quote

This claim comes up all the time, but it's false. The ORIGINAL plan was to be a short PvE game followed by a PvP endgame. That was wisely abandoned when Anetrealized that the majority of their player base didn't care about PvP in 2006 (evidenced clearly by the design of Nightfall). So if "since 2005" you meant to say "for the first year" then there's some truth to your words. Otherwise, no.

Nothing was clearly evidenced by the design of Nightfall except that it was a minutely better PvE experience than the first two campaigns.  The third design was an improvement? well call me purple.  I must emphasize, this is my opinion, albeit a strong one.  There are people to date that hated Nightfall.  If you really knew anything about Guild Wars PvP, which you don't, you clearly don't know much at all.. you would know that the MATs(decidedly the most competitive tournaments the game showcased) came in 2007.  The PvP was at it's peak a few years later than you think Arenanet decided to abandon it.  It went steadily downhill from there because it was a bit stale.  Arenanet was developing Guild Wars 2 and there were no major content releases post EOTN.  That said, the PvP is the only reason I continually played it up until this summer--GW1 PvP was *that* good.

Edited by KQ, 08 November 2012 - 03:37 PM.


#63 Gorwe

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Posted 06 November 2012 - 10:12 PM

I'll chime in once again.

Grinding is actually quite meditative and soothing. Something EZ MODE kidz do not understand(Clearly).

Actually I downright hate EZ mode games with Bad stories. Oh wait-I am talking bout Themeparks! Ofc I hate boring and grind Infested (and quite outdated) WoW design. Why would a player want to grind in 10% of content while other 90% rots away??? Where is the Logic there? WHERE????? Why spend 10s of millions of Dollars on content that will be done in a week and forgotten? Why don't they use Inferno mode systems(start right at the endgame) or GW 2 system(the whole game is an endgame)? Please note that both are actually viable-which one is better is in the eyes of the Beholder(second one for me). We are talking if both are done right ofc...

I don't understand people that want to grind the same thing over and over and over again. Then again, I don't understand traditional politics of Right Wing Looney Tunes(Like good ol Mitt). Call me Ishmael I guess...

#64 Specialz

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Posted 06 November 2012 - 10:39 PM

View PostGorwe, on 06 November 2012 - 10:12 PM, said:

I'll chime in once again.

Grinding is actually quite meditative and soothing. Something EZ MODE kidz do not understand(Clearly).

Actually I downright hate EZ mode games with Bad stories. Oh wait-I am talking bout Themeparks! Ofc I hate boring and grind Infested (and quite outdated) WoW design. Why would a player want to grind in 10% of content while other 90% rots away??? Where is the Logic there? WHERE????? Why spend 10s of millions of Dollars on content that will be done in a week and forgotten? Why don't they use Inferno mode systems(start right at the endgame) or GW 2 system(the whole game is an endgame)? Please note that both are actually viable-which one is better is in the eyes of the Beholder(second one for me). We are talking if both are done right ofc...

I don't understand people that want to grind the same thing over and over and over again. Then again, I don't understand traditional politics of Right Wing Looney Tunes(Like good ol Mitt). Call me Ishmael I guess...

MMO players to me are a special breed of gamers. They need shiny stuff and a good percentage need direction.

Guild wars 2 is by no stretch of the imagination a sandbox game, but MMO player need direction, they need to be told what to do. And they are like children, give them too much freedom and eventually they end up complaining. Let's look at guild wars 2, people grind through the content in less than 2 weeks in most games, they would have a lockout timer limiting their progress. Unfortunately Arenanet expected too much from MMO players and most of the players made beeline to 80, ran the content until they got what they want, THEN turn around and complain how bored they are after a month, when it was entirely their own doing. Most MMO are smart enough to put in restrictions to give the illusion of content and i think arenanet should start doing that for their own good.

And so they make thread complain how little content there is while in actualilty it has a lot of content but because they burn themselves by running it multiple times per day they can't find anymore content to bore themselves of.

Edited by Specialz, 06 November 2012 - 10:40 PM.


#65 Lady Rhonwyn

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Posted 07 November 2012 - 02:31 PM

View PostSpecialz, on 06 November 2012 - 10:39 PM, said:

MMO players to me are a special breed of gamers. They need shiny stuff and a good percentage need direction.

Guild wars 2 is by no stretch of the imagination a sandbox game, but MMO player need direction, they need to be told what to do. And they are like children, give them too much freedom and eventually they end up complaining. Let's look at guild wars 2, people grind through the content in less than 2 weeks in most games, they would have a lockout timer limiting their progress. Unfortunately Arenanet expected too much from MMO players and most of the players made beeline to 80, ran the content until they got what they want, THEN turn around and complain how bored they are after a month, when it was entirely their own doing. Most MMO are smart enough to put in restrictions to give the illusion of content and i think arenanet should start doing that for their own good.

And so they make thread complain how little content there is while in actualilty it has a lot of content but because they burn themselves by running it multiple times per day they can't find anymore content to bore themselves of.

You're forgetting one thing.  They not only run through the content, they search the wiki and forums for direction as well, instead of figuring everything out by themselves.  And then complain that the quest is so easy...

#66 KQ

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Posted 08 November 2012 - 03:38 PM

If you want to lash out at each other, feel free to do so in PMs. Removed the offensive posts. Get back on topic.

#67 actionjack

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Posted 09 November 2012 - 03:48 AM

On OP topic...

I feel it is because most MMO are too forumlated.  You played one, you played them all.  Granted that is the nature and the format of the MMO game, but if its just a cycle of grind and repeat, people will get bore and move on.

I think encouraging a good social community is very important now in building and maintaining MMO, as well as constant stream of new contents (unless can push it on to more player to player plays, like LoL and such)

#68 Krazzar

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Posted 12 November 2012 - 06:50 AM

It's because people compare the summation of all their positive gaming experiences to a new game and somehow the reality of a single game at release doesn't stack up to all the positives of their collective memory.

#69 Turambar

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Posted 21 November 2012 - 03:27 PM

It's a combination of things as usual, of which OP's x1 contribution is only a part of it.

For eg:

Lots of different people with different opinions.
Lots of people who burn through content v quickly
Mmorpgs that have about x hours of gameplay to cap then drop off suddenly - that's to do with design.
Risk of developing so design is usually similar to other mmorpgs.

etc

#70 raspberry jam

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Posted 21 November 2012 - 03:41 PM

View Postjirayasan, on 29 October 2012 - 11:56 AM, said:

It's like this every time a new mmorpg is released.

- Everyone hypes the game. A few are haters and bash it.
- Hardcore players play it for a month and then quit and wait for a new mmorpg to release.
- Players expect a game will stay fun for eternity.
- Players expect a new game will be like heaven that opens up in the sky and washes all your sins and all the darkness away from this world.


The problem isn't the game itself, it's the player. You don't have to play the same game every day for 5 years. If you do the same thing over and over you will eventually get bored by it.

Don't blame the game, blame yourself.
I think it's more like

-Every damn MMO is the same as the previous one with tiny tiny changes
-These changes are touted by devs as revolutionary
-Yet the most revolutionary change in MMOs ever is the introduction of the quest exclamation mark
-Meanwhile players level level level chase numbers
-Players hit max in like two weeks
-Find out devs didn't make anything for them to do once they hit max
-This is a delusion, there is lots to do, but the leveling gameplay made them think that the game is about leveling

There is a reason why WoW have 15 million accounts or whatever the number is. The reason is that the core idea of the game is raids. Endgame. All the leveling content that leads up to that point is there to block players from reaching raids until they are mentally ready for it. That is why everyone used to say "The level 60 (70, 80...) content is the fun part". That's because it was true (well, no, but relatively speaking, raids was more fun than leveling). Yet all the new MMOs that copy WoW's design (including GW2) are about leveling and have no good content once you're done with that.

The problem is that unlike WoW, where you constantly prepare to have fun, new MMOs require you to prepare, but for nothing at all.

Note: I'm not saying that WoW is good, I'm just saying that it retains players.

Edited by raspberry jam, 21 November 2012 - 03:43 PM.


#71 Blixcoe

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Posted 21 November 2012 - 03:44 PM

One part of me may have thought wow lasted longer for me because it was my first mmorpg. And any game you play with a first-time genre always lasts more than your second one. I know this is a weird way of describing this. But WoW to me just had SOMETHING I can't put my finger on that made the game so awesome and endurable. I love gw2, it looks fantastic. But there's just SOMETHING again, that I can't put my finger on, that have made me play it less and less each day. What can it be?

May it be that it's because it's my 4th mmorpg so it's not all that new-and-fantastic feeling to it? Or may it be the game? Or maybe me? I don't know, but the game itself just misses something.

Btw I HAVE to mention this: addons in wow were amazing. That's just one thing that was amazing before wow was ruined. addons were pretty much programs/addons (yeah, lol) that made you able to customize UI and give you hidden information about your character/it's doing and dungeons and etc etc that the game normally wouldn't offer.
for example: one addon allowed you to pick up every mail at once. Another one let you costumize the minimap with size, shape text color etc. one was called pearl-something, that let you customize your party-members platoons UI. And damage-meter or something which recorded damage/healing done and DPS. Awesome!

Not saying that this is the reason I play less, but having the ability to slap on addons and customize a whole bunch of subjective-preferrable shit in the game would just raise the fun-scale a little more.

Edited by Blixcoe, 21 November 2012 - 03:48 PM.


#72 asmodess

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Posted 21 November 2012 - 04:07 PM

I`m not bored with the game , however i did all my uber endgame raiding many years ago and wasn`t here for that .

  I played DAOC as well for 2 years + the last 4 years in Warhammer  only reason I came to GW2 was for DAOC style RvR  with better graphics, updated UI , and more fluid character controls .  In that aspect  they have done well .

Things  I don`t like are easy things to correct and am amazed they made it to launch .

Bad chat box options , hell even EQ back in 1999 had the ablity to change all the colors of text messages in your chat box to whatever you wanted .  several diff color shades  like you could end up with many diff shades of blue etc .

so you could set it up how you wished . as well as many diff options for font size , plus you could adjust every aspect of the particle effects .

Warhammer at launch had the ablity to do the same as well as over 12  diff sizes of font , like 4 or 5 diff size large font  , instead of 1 large 1 med and 1 small all which are small lol .

Warhammer also at release had the ablity to change the size, location of your entire UI  you could move any part of your ui to anywhere you wanted on the screen and make it  as large or small as you wanted .

this games UI as well as chat features seem very generic and just amazes me that it made it to release ,


  As far as getting bored nope i can play RvR for years as long as it is set up good .

Edited by asmodess, 21 November 2012 - 04:09 PM.


#73 Scardydog

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Posted 21 November 2012 - 04:23 PM

I played FFXI for about 6 years, to me it was a fantastic game. Ok, the graphics weren't all that good, the controls were iffy at best sometimes, but it was truely a great game.

There were no quest markers - at all! You had no idea who was a quest giver and when you found one the quest dialogue was so cryptic you had no idea where to go or what to do.

Leveling was slow, even for hardcore players. In the beginning it took months of grinding in parties to get to max level. Not only did you have to level your main job, you had to do lenthy quests to open up other jobs and then level them too to use them as "sub-jobs". There was NO solo play, you just couldn't do it, not even to level up.

Parties actually had to work together. There was a skill chain mechanic that meant that people had to co-ordinate using there skills in the right order and at the right time to get extra damage. Tanks had to actually be able tank, dps and healers had to know how to manage their aggro/hate. Every fight and boss had mechanics that you needed to learn and understand in order to win. There was no tank and spank.

The quests were epic and hard. I mean really long and very hard. One quest to just get a map of an underground area took ages to complete. To open new areas you had to complete a story lines that took days of constant play to complete. To even get your first mount you had to feed a bird every hour for like 24 hours (you could do it in pieces, but not more that 1 piece an hour and it took 24 times to get it.)

You could level every job on one character, this meant that if you were an idiot you couldn't hide behind alts, you got a bad rep on your server, that was it.

People farmed for years (and I mean years) to get a single legendary weapon!

What I'm trying to say is...nothing was handed to you on a plate. Everything you did you worked for...really worked for. Now I'll admit that it was a bit grindy and sometimes it was annoying and you just wanted something to be easy for once. When you got an item or completed a quest to open a new area it was a real accomplishment.

Nowadays, eveyone wants instant gratification. I've always been a casual player and I knew that there were some things in FFXI I was never going to be able to do, but that was fine. The game made me feel like I was doing something, not just running around being handed things.

I truely wish that game developers nowadays wouldn't listen so much to whines of players and make a game that I could really get my teeth into again.

Edited by Scardydog, 21 November 2012 - 04:26 PM.


#74 Turambar

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Posted 22 November 2012 - 11:03 PM

Quick question: Has anyone heard of the peak-crash spike for mmorpgs and wondered why it occurs? Remember every mmorpg has a life-cycle, but why do we see the "mountain shape" after 1 or 2 months in so many mmorpgs?

#75 Arca

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Posted 22 November 2012 - 11:21 PM

I think of it like this.

When a new MMO releases, it can't have the amount of content people see as a "standard".
That standard being WoW, because no matter how much you like or dislike that game, it's the biggest one out there.

What people seem to be forgetting is that that game also started out much less content. If a game were to release nowadays with the amount of content WoW had it it's vanilla days, people would say it lacks content. It was just such a success at first due to the accessibility of the game. You did not have to grind endless mobs for hours and hours to be part of the top tier 1% that reached the level cap. It had potential, and people kept playing and supporting the game, which made it the gigantic game it is in the present.

In my opinion, GW2 also has this potential. It has a steady playerbase, enough to keep it going and evolving for a while. I am looking forward to the outcome.

#76 Gremlin

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Posted 22 November 2012 - 11:32 PM

Some players take 5 years to do what others do it 5 months.

Look at the players here some have "they say" done everything others have not yet even completed the storyline.

The unhappiest gw2 players are those that dislike the game.
Close behind them are those that were good enough or could play 8 hours a day 7 days a week and finished too early.
Now they have to go do something else for a while.
In a years time this game will be amazing and many will return to play some more.

I like the social aspect of these games and the best of the social aspect are the casual meet ups at champion and boss fights.

I wish the whole game was like that drop into an area and see who turns up.

Edited by Gremlin, 22 November 2012 - 11:34 PM.


#77 Turambar

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Posted 23 November 2012 - 10:47 PM

View PostTurambar, on 22 November 2012 - 11:03 PM, said:

Quick question: Has anyone heard of the peak-crash spike for mmorpgs and wondered why it occurs? Remember every mmorpg has a life-cycle, but why do we see the "mountain shape" after 1 or 2 months in so many mmorpgs?

Anyone got any answers (hint: the above posts both mention limitations of content and players high rate of completing it)?

#78 Gorwe

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Posted 24 November 2012 - 02:20 AM

I'll try to answer it.

What I think happens is the standard gaming fatigue starts to kick in(that's why playing in moderation, say 2-4 hours, is good for you AND your games). Then the people pin it on the first thing that comes to the mind-and that is the very same MMO that burnt them out. That is one reason(burnout).

The second reason would be that due to the nature of MMOs(repetitiveness et al) and due to some games' shortness, the "I've been here before! HEY!" moment shows it's ugly face. So the second reason would be(repetitiveness/short game).

The final reason would be that most today's MMOs are alike(them all being Themeparks) and when you add the vague Sense of familiarity to the above three Reasons you get this conclussion: some games can't really last 2 months(let alone a year), because they are that shallow/Bad. The final reason is (low quality).

Not to mention that 90% MMOs are High Fantasy Themeparks(familiarity).

Those bracketed words ought to answer your question. Let's assemble them, shall we? We are talking about familiar(been there, done that) MMOs  that are repetitive as hell(not in good Sense, mind you!) that require MASSIVE investments of time-leaving you burned out as hell. All that in low quality...

Capisci? :D

Edited by Gorwe, 24 November 2012 - 03:19 AM.


#79 Havenless

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Posted 24 November 2012 - 02:26 AM

Lost Shores was simply a tease, can't wait until they release an actual full expansion.

#80 Turambar

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Posted 28 November 2012 - 10:31 PM

View PostGorwe, on 24 November 2012 - 02:20 AM, said:

I'll try to answer it.

What I think happens is the standard gaming fatigue starts to kick in(that's why playing in moderation, say 2-4 hours, is good for you AND your games). Then the people pin it on the first thing that comes to the mind-and that is the very same MMO that burnt them out. That is one reason(burnout).

The second reason would be that due to the nature of MMOs(repetitiveness et al) and due to some games' shortness, the "I've been here before! HEY!" moment shows it's ugly face. So the second reason would be(repetitiveness/short game).

The final reason would be that most today's MMOs are alike(them all being Themeparks) and when you add the vague Sense of familiarity to the above three Reasons you get this conclussion: some games can't really last 2 months(let alone a year), because they are that shallow/Bad. The final reason is (low quality).

Not to mention that 90% MMOs are High Fantasy Themeparks(familiarity).

Those bracketed words ought to answer your question. Let's assemble them, shall we? We are talking about familiar(been there, done that) MMOs  that are repetitive as hell(not in good Sense, mind you!) that require MASSIVE investments of time-leaving you burned out as hell. All that in low quality...

Capisci? :D

Awesome! Think you captured the essence of the problem with mmorpgs.

I'll add 2 things:

1. Emergence vs static content -> longevity of content
2. Low possibilities of player interactions -> "mmo" is not truly a "living" virtual world

#81 Keepy

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Posted 28 November 2012 - 10:39 PM

My personal opinion, im bored of Guild Wars 2 (I havent quit yet) most of my friends quit and my guild cant recruit because everyone just want to be in big guilds, those guilds that people dont even know your name and doent remember the things you did with them the day before. If i had 24 guildies on to do fractals, map completion, dungeon and joke and play together ill be sooooooooooo happy and i wont be bored. :)

But big guilds have 200+ members and they keep recruiting, they think that stealing members from other guilds will eventually make everyone join them, guess what? for this reason more than 15 of my friends quit, because everyone dont like to be in big guilds (like me) but people who also like to be in small guild dont want to be left lonely.

#82 Arngrim Einheri

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Posted 04 December 2012 - 11:44 AM

View PostFenice_86, on 29 October 2012 - 03:01 PM, said:

My 2cents about this:

New games are not so "NEW" afterall...

Ppl like me, 25-30 years old++, have tried so many games that is damn hard to find something really exciting out there!

And i'll say one MORE IMPORTANT THING:

Soon or later you'll understand that 75% of the "greatness" of a game is NOT given by the game itself...
but from the people you are playing with! (and the fun they bring)

Totally agree and in the same age range as you. For me the game got boring not for the lack of content (which has loads) but for the content itself and the people I play with. For me the content isn't enough to keep me interested. Why? idk been playing games since I was 3-5 (don't remember exactly) and this game just isn't enough to keep me entertained for more than a month right now. I mean, I would rather go and play Knights of the Round or King of Dragons or Dark Souls or Hitman absolution or Chrono Trigger (my god Chrono Trigger :D), or, or etc than going right now to GW2 . And the people I play with ONLY do PvE which for me is the most boring aspect of this game. For example, the cursed WoW had a PvE that for me was better than GW2's even with quest texts, it was simply more epic even without PERSONAL STORY (cursed personal story). Could be that I'm more influenced by the lore of Warcraft because I played WCIII & TFT and got really hooked by it's story (for me the story and lore of GW2 is a bit bland). Idk it had some kind of Charisma GW2 hasn't. And didn't realize until I played GW2 that I don't want PORTALS and I want mounts back, and I want persistency between zones, not connected sandboxes, something that I would never imagine I would miss. I think it is because it gives a further feeling of greatness or epicness? Don't know to explain exactly a feeling of you being set on a tremendously big world, a feeling I had in WoW and I haven't in GW2. And I miss so much WAR Online too. That game had such good features that got lost in a sea of bugs. I played that game for long sure.

#83 Specialz

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Posted 04 December 2012 - 07:50 PM

People are bored of new MMO because they are used to the older ones. They might not be aware of even admit it but they want the same stuff as in the past but in a newer game engine. I personally don't have that with respect to games, but I do have that when I m watching T.V. I find myself complaining how new t.v is boring and wishing for the good old days of early 2000 when i believe T.V was awesome. I think it similar thing especially with games, which is why new IP tend to fail and why sequels tend to rule.

Edited by Specialz, 04 December 2012 - 07:50 PM.


#84 Gorwe

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Posted 05 December 2012 - 01:01 AM

Yes our own Age and experiences do factor in our satisfaction with products.

Assuming that most of you know crime series, tell me which era is the best:

Columbo/Kojak era or Law and Order era(just LnO-that with 20 or sth seasons) or CSI era?

How about this:

Dances with wolves or Avatar(the same story, different setting and WAAAY different era)?

And finally:

Classical crime-books(Like Dostoevski's "Crime and Punishment") or modern shows Like CSI?

Edit: Forgot the conclussion LoL!

It is then Clearly visible that when you have experienced the classics, all the modern stuff seems just Like a bunch of gimmicks thrown onto the heap of same old/same old. But the modern QUALITY stuff isn't that. It's here and it's new and it's fun to experience. Clamoring for good ole days of yore will just sew you a title of mossback and, possibly if you are in America, of a Republican elitist. Because they are good only for, now get the kicks out of this!, YOU and potentially for nobody else. Hell, there has got to be a Man who has enjoyed Duke Nukem Forever so much that he thinks it's a freaking game of the year(and that dude just proves my point)!

Live and let live, eh?

Edited by Gorwe, 05 December 2012 - 01:09 AM.


#85 Treble

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Posted 06 December 2012 - 07:26 PM

My take on this is that people get bored of new games because of the community (or lack thereof). Recent MMO gaming communities have been largely shit. The anonymity in MMO's is at an all-time high, where you could literally get from beginning to max level without having to talk to anyone at all. I'll compare this to some of the other MMO's I've played the longest:

Ragnarok Online (4 years)
I played this from Alpha to a little past Emperium Wars. The community in this game was incredible. Everyone knew each other and had a reputation within the community. You could sit in town for 8+ hours doing nothing but chatting with everyone, and you'd have a blast, because it was no different than hanging out with close friends at a bar. The game had almost no endgame outside of hunting MVP's for their pretty hats, or farming mobs all day for their card, but that game had one of the best communities I've ever seen in an MMO.

Final Fantasy XI (6 years)
Another super social game. You couldn't even level without having to talk to people. Everyone had a reputation to uphold, and if you were a douche, you wouldn't get very far. Another game where everyone knew who you were, and you could sit around all day just talking to people about their day. Hell, it was practically a second life for a lot of us because we knew the people in-game as well as we knew our own family.

World of Warcraft (6 years)
BEFORE the whole LFG crap (and before TBC in general), WoW's community was actually pretty awesome (at least between the raiding guilds). There were intense rivalries and friendships, and lots of support between guilds in terms of clearing content. The PVP was even some of the best open world PVP I've ever experienced in an MMO (yes I played DAoC). You could be in one area, get ganked, call out to Local Defense, and have an army at your side in minutes, which would usually result in some of the funnest random large-scale open world battles ever.

Compare this to WoW now, where you could raid without really talking to anyone, and you never have to step foot outside of a major city ever again. I have 2 characters in GW2 at max level and full exotics, both with precursors, and I didn't talk to anyone since I logged on to get them there.

Edited by Treble, 06 December 2012 - 10:58 PM.


#86 deitiesforce

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Posted 06 December 2012 - 09:21 PM

well they advertised guesting, housing, mini games... but it's not there so part of it is anet's fault for making misleading advertisment.

Edited by deitiesforce, 06 December 2012 - 09:21 PM.


#87 Lordkrall

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Posted 06 December 2012 - 10:27 PM

View Postdeitiesforce, on 06 December 2012 - 09:21 PM, said:

well they advertised guesting, housing, mini games... but it's not there so part of it is anet's fault for making misleading advertisment.

All of those things are coming however.
They never said everything would be in at release.

And mini games already exist in game.

#88 Juanele

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Posted 06 December 2012 - 10:48 PM

I don't remember them advertising housing?

#89 DarkGanni

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Posted 10 December 2012 - 10:08 AM

View Postjirayasan, on 29 October 2012 - 11:56 AM, said:

It's like this every time a new mmorpg is released.

- Everyone hypes the game. A few are haters and bash it.
- Hardcore players play it for a month and then quit and wait for a new mmorpg to release.
- Players expect a game will stay fun for eternity.
- Players expect a new game will be like heaven that opens up in the sky and washes all your sins and all the darkness away from this world.


The problem isn't the game itself, it's the player. You don't have to play the same game every day for 5 years. If you do the same thing over and over you will eventually get bored by it.

Don't blame the game, blame yourself.

I'll blame the game for a few reasons:

1. GW1: Played it since 2005 almost every day till the GW2 headstart, Why? PvP had a lot of variations, there was the team play feeling that GW2 doesn't have, the game had a sense of challenge, gw2 is dumbed down compared to it, PvE had great content.

2. Also: I've played Perfect World International (PWI) for almost 2 years in between GW1. It was fun and good till it started getting a total gear grind but yeah I'm talking about almost 2 years of playtime there not 3 months. GW2 is grindy from the start just look at the MF skins recipes (and these are nowhere near the legendaries).

3. Loot is a total snore in this game, I did fractal and got an exotic from Jade Maw chest, guess what it's account bound. Why does Anet need to make a crappy skinned pistol from arah final chest account bound? Even worse salvaging may give a piece of wood. The same can be said for a weird exotic back accessorry called "Wraithlord's Chains" dropped from arah path 3 final boss and guess what, it's account bound and it's stats suck. There's no real treasure hunt in dungeons, just tokens.

4. Also dungeon tokens, some armor stats aren't available from dungeon npc 1 but from dungeon npc 2 it is, what's the catch? ANet were just lazy with this OR they wanted to "force" us to variate dungeons OR it's their method of saying: do dungeon 1 for skin, do dungeon 2 for stats and then bait us in using credit card to buy stones (unless the player prefers grind).


Personally I find there's a lot to love about GW2 but also a lot to hate, I keep seeing many hidden money-making-baits throughout the game.

Examples:

Whereas in GW1 we had costumes and instant pvp skill unlock packs, in GW2 (unless lucky) we're forced to buy the black lion salvage kit for better salvaging, in Fractal there's no repair station unless you take a canister or carry a second armor with you.


Also @ Arquenya: I agree with everything you said up there.




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