Ruufio, on 29 October 2012 - 05:50 PM, said:
340 Toughness added. (I'm not building a *ing bunker tank just to survive Thieves burst)
Necromancers would be overpowered if they started with Life Force. If Necromancers started with Life Force they might become invincible and do far too much damage and be able to survive opening bursts. That would be unacceptable! The Necromancer is the most powerful class in the game and people just need to learn how to master Death Shroud, that is all. Once they master it I fear what the game will become! Dying instantly? Well that is your risk vs reward. You need to work up your Life Force and then you'll become an all mighty powerful killing machine!!!!
Mobility you say? Nay. The Necromancer is a powerful beast, he would be far too powerful with mobility. Being spawn camped and can't get past them? Just kill them all... You're a Necromancer! You can easily survive your opponents, you have a second health bar!! You just need to master it! You are practically invincible with Death Shroud!
A Necromancer will always lose a 1v1 because it starts with no life force. You don't have a counter unless you waste a utility slot but it doesn't change the fact that you don't have your main mechanic up until you are dead already.
The above scenario you showed is due to you not trying to dodge, use a AOE fear mark on the ground, or switching to deathshroud to instant fear them. You could also have dropped a well of darkness basically making the thief miss for 5 straight seconds, used wells to apply protection, deathshroud specced can provide retaliation, axe has retaliation, healing can provide retaliation, runes can provide it, runes can make you go invisible at 10% health, using number 4 on dagger off hand is an AOE blind also.
That scenario you showed in the screen shot very very very rarely happens if you are employing all of these things I just mentioned, by the way I have all of these moves. My condition damage is extremely high and my power is second highest it can be. You seriously need to L2P if you cannot react within .25 seconds to throw down well of darkness, the AOE blind on dagger off hand is .25 second cast, dodging = instant, stun breaker = instant, theres a stun breaker in the bottom tree, theres a trait in like the 3rd trait line or something that if you become stunned/rooted/dazed/anything all nearby foes fear you.
You must have a horrible build if you don't have any of these defensive things. Becoming a bunker doesn't mean you lose all your power and condi damage, you sacrifice your critical chance for power, health, and condition amulet. That is the best set up. won 93% of my spvp games as a necromancer out of 412 games.
Ruufio, on 31 October 2012 - 05:06 PM, said:
Yeah I've always used staff but now I've been wielding it whenever I'm running around which is a smart idea...
Changed it up a bit and got +650 Toughness now. Though, I did get killed the other day, regardless, by Cloak & Dagger, Steal and Backstab which didn't kill me. I already used Doom to try and heal up. Then he used the stolen 3s Fear, Heartseeker, Heartseeker, Heartseeker.
Epic display of skill there. That stolen Thief Fear needs to be 1s IMO, it's AOE. The only AOE fear we have is 1s long so them stealing a 3s fear from us doesn't even make sense.
Completely wrong, as a necro you have deathshroud fear, staff fear, traited fear when you are stunned/dazed/feared/whatever, when reviving an ally you can cause fear if traited, and theres a rune set to cause fear.