Sorrow's Embrace Exploration
#1
Posted 29 October 2012 - 09:30 PM
Are there any hints, tricks, etc. to running any of the paths? Are some harder than others, better off avoided, etc? I've read the general overview of the paths but there aren't a lot of specifics, just describing the mobs and event and littl about the kill order.
So I wanted to see what gives? I plan on doing it with some guildies and friends for badges and was hoping for some pointers before we ventured in blind outside of a couple of vague things I read on the wiki.
Too difficult? Fairly Easy? Are some paths better/easier than others? Some paths worth avoiding? etc. Any feedback/help/suggestions would be appreciated before I have to go in and try to figure it out the hard way.
#2
Posted 29 October 2012 - 10:46 PM
#3
Posted 30 October 2012 - 01:06 AM
path 2 isn't that hard, but its long. otherwise its fairly straightforward, but expect a longer run than the other 2 paths. may have felt long to me because the group overall had poor dps though, some others may have had a better experience. only done it once so not too much to say as compared to the other 2 paths.
path 3 is the easiest IMO assuming you know what to do. There are a few tricks to beating some of the bosses and avoiding some unnecessary fights (won't go into too much detail for most of them). The last boss is easiest if you just kite his adds and kill him...he spawns melee destroyers that have a huge wind up animation that is easily kited/dodged, and thusly do no damage to you. probably the easiest path and fastest, again assuming you know a few tricks.
as a general rule though (for all paths), if you see the name "grenadier" or "bomber" in the name, kill it first.
Edited by matsif, 30 October 2012 - 01:08 AM.
#4
Posted 30 October 2012 - 07:38 PM
#5
Posted 30 October 2012 - 07:51 PM
#6
Posted 30 October 2012 - 08:16 PM
Path 1 is easy if you are in a group who knows what they are doing, basically need to hold one grenadier until you kill Nokk, you can leash Golems in the tunnel for the 3 Golem fight, and focus down the new champion mob that comes with the last boss and then it becomes the same easy fight as before.
Path 3 is basically the same as before, fight the first boss, run all the way to the 2nd boss, run and stand on top of the carrier event, then last boss.
Takes about 20 min per run if you can actually find the people who know how to do it.
#7
Posted 30 October 2012 - 08:51 PM
I just started my first SE EXP a few days ago (and did the path with the Destroyer end boss who spawns little overpowered mobs). That boss was a pain and I do not know if there is a better strategy for him but basically the fight went down to me kiting the boss and about a dozen ads while the rest of my team (4 of them) hurried to run back after dying.
Edited by antoninusthepious, 30 October 2012 - 08:52 PM.
#8
Posted 30 October 2012 - 10:10 PM
antoninusthepious, on 30 October 2012 - 08:51 PM, said:
the adds have huge wind ups (if you read my post above) and are very easy to kite. nothing about that boss is hard unless you are strictly a melee user, and even then you can still move around enough to avoid just about all damage.
#9
Posted 30 October 2012 - 10:53 PM
matsif, on 30 October 2012 - 01:06 AM, said:
Will do this next time! Although having around a dozen of em to kite around can be a daunting task! I basically was running ALL AROUND THE ROOM, running up the ladders and ledges and jumping down and running in circles then up the ledges then down again >_<. Perhaps you would like to show me in game how you do it?
#10
Posted 30 October 2012 - 11:00 PM
antoninusthepious, on 30 October 2012 - 10:53 PM, said:
I circle strafed him heavily on my engineer with the flamethrower at just about max flamethrower range (to get most damage from FT#2 skill). if you're ranged with 600+ range (so, basically every ranged weapon ever), you can simply strafe the boss in a circle and take exactly 0 damage from the adds as long as you pay attention to them. with melee, you might have to drop out a bit and/or switch to ranged, but its still entirely possible to just run in a circle around him and hit him. more or less, other than running up the ramps and stuff you did it right.
In the room, if he pushes into an area where you can't make a full circle around him (quite often), then just make a radial arc around him and switch directions when any adds put up the animation (and keep enough energy to dodge on the off chance one is about to hit you).
I've killed him multiple times without killing a single one of his adds, and have gone through a whole fight taking only damage from the boss' aoe burn rings that you are going to go through while strafing him.
#11
Posted 30 October 2012 - 11:02 PM
Unless they increased the spawn rate recently for destroyer, I've just always dragged them over to the boss and killed both the boss and adds at the same time.
Didn't even realize people had trouble with the adds :x
Edited by Strife025, 30 October 2012 - 11:04 PM.
#12
Posted 30 October 2012 - 11:19 PM
Strife025, on 30 October 2012 - 11:02 PM, said:
Unless they increased the spawn rate recently for destroyer, I've just always dragged them over to the boss and killed both the boss and adds at the same time.
Didn't even realize people had trouble with the adds :x
Looking at your video... I must say you are extremely lucky to have those few adds! Maybe they changed it but upon doing it last night.. I was in the same room with significantly more adds than the fight shown in your video @_@!
P.S. It was my first time doing SE so I had no clue what to do
Just to add, if you have done the fight in CoF where mobs spawn and you have to kill the Acolytes only, I would say the number of mini destroyrs that I was kiting all in all (when my team was dead and i was the only one left alive) was around ~HALF of the mobs that spawned during one Acolyte phase.
#13
Posted 30 October 2012 - 11:23 PM
antoninusthepious, on 30 October 2012 - 11:19 PM, said:
P.S. It was my first time doing SE so I had no clue what to do
Just to add, if you have done the fight in CoF where mobs spawn and you have to kill the Acolytes only, I would say the number of mini destroyrs that I was kiting all in all (when my team was dead and i was the only one left alive) was around ~HALF of the mobs that spawned during one Acolyte phase.
Guess it just depends how fast you kill I guess, I normally run 2 guard/2 warrior groups so lots of dps with cleave so it's easy to burn down the add while killing the boss. Never had problems with the adds there. But I guess if you have single target ranged classes it would be more of an issue.
#14
Posted 30 October 2012 - 11:27 PM
Strife025, on 30 October 2012 - 11:23 PM, said:
My main is a guardian. Maybe you can squeeze me in one of these nights
Edited by antoninusthepious, 30 October 2012 - 11:27 PM.
#15
Posted 30 October 2012 - 11:32 PM
antoninusthepious, on 30 October 2012 - 11:27 PM, said:
I run with 4 dedicated people and 1 random usually. As you can see from my other videos on my youtube page, we run a variety of dungeons though so not always SE.
If you're interested, have teamspeak, and full exotics we could probably fit you in. I usually run dungeons every night from around 7pm to 10pm pst, and probably do a couple dungeons every night since it's usually about 60 min for full clear of easy ones like AC/CoF/TA, or running random <20 min paths like SE1/3, Hotw1, CM1/3, etc. I'm leveling a warrior on dungeons only (currently 53) so you could always be our 2nd guard instead of me and I could run warrior.
PM me your ingame if you're interested and I'll msg you when we get a spot.
Edited by Strife025, 30 October 2012 - 11:54 PM.
#16
Posted 02 November 2012 - 10:50 PM
#17
Posted 13 November 2012 - 01:10 PM
aqlye, on 02 November 2012 - 10:50 PM, said:
Nope, we completed it yesterday after a lot of blood, sweat and tears. It has become much more difficult (harder than giganticus lupicus imo).
The "leave one grenadier alive and kite him" approach doesn't work work any longer. Spawns also seemed even faster than before.
Basically, you no longer get 3x grenadier, but 2x tactician mobs (they do an unload on people) + a gredanier or an engineer (which behaves like a thief, strangely enough). You need to finish off each group before the next one spawns or you'll pile up an enormous amount of silver mobs.
For the first golem boss, we simply nuked the golem down like hell then ran to reset the mobs and waited for the most recent spawn to run past us before rushing as far as possible. Before Nokk, we waited a moment to kill the last wave, then ran past her and dragged her into a corner (the waves spawn in front of her, so we avoided them now), then nuked her like hell while destroying all the singularities as they came up.
The 3x golem boss remains easy as before, just drag em one by one.
The last boss is a pain in the ass with the new champion mob backstabbing the living hell out of everyone. We got close on our first attempt but eventually died. The problem with our series of attempts after that, was that the mobs she spawned during our first attempt (and attempts after that) stayed in the fight (in the tents), so we had to deal with those as well during follow-up attempts.
We eventually did it, by nuking down the champion first (has almost as much health as her, they went down about the same time). I can tell you everyone was damn happy to see that *er dead.
Group was: guardian / warrior / engineer / 2x ele
I like hard dungeons, but they could at least disable the endless waves after you kill Nokk. It makes running back a pain in the ass.
Edited by Varun, 13 November 2012 - 01:10 PM.
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