Null Field & Feedback Question.
#1
Posted 30 October 2012 - 04:11 AM
Was hoping someone who perhaps had already did some test, might be able to assist me in answering this question.
#2
Posted 30 October 2012 - 04:16 AM
#3
Posted 30 October 2012 - 09:58 AM
Edited by RandolfRa, 30 October 2012 - 09:59 AM.
#4
Posted 30 October 2012 - 02:15 PM
However tempting it is to cast it on the 50 person blob ive learned to not do it, cause every single time so far ive dropped in 2-3 seconds due to every person and their mother having retaliation (not to mention every other boon in the game). If im in a safe spot and got allies near i can still do it, just to pretend the damage it does is worth reviving me, but in all honestly i guess the damage is instantly negated by heals and regen..
Now, this is what doesnt make sense imo, how come their attacks bouncing back at them procs retaliation on me? Yes i cast the feedback, but its their own damage (i bet the game counts it as feedback damage though, but still!)..
And just in case someone comes and says i should have used null field first, i did, but either its not stripping boons fast enough or its not hitting everyone.
Just some whine cause im prevented from using the most fun ability i have on the perfect target of it
Edit: And just to get somewhat on track, feedback surely doesnt seem to be limited to any amount of people, cause if it was i wouldnt see ~10k damage per second from retaliation..
Edited by Drexar, 30 October 2012 - 02:19 PM.
#5
Posted 31 October 2012 - 03:08 AM
Retaliation is a bitch. IMO really defeat the purpose on one of Mesmers' most useful WvW skills, when you need it the most.
Pertaining to Null field, its too hard to test out. I did a search online and got back some result pertaining to its effect. I am rather disappointed, since this Question is asked because i want to know Null field effectiveness in an anit-Turtle strats my guild is developing against.
the link : http://www.guildwars...e-boon-per-sec/
#6
Posted 01 November 2012 - 06:09 AM
#7
Posted 01 November 2012 - 08:12 AM
Hargrik, on 01 November 2012 - 06:09 AM, said:
I was uncertain at first. I did encounter it on&off during keep/tower sieges. I thought was a bug, till a guildie pointed it out to me.
The result become very apparent. if you ever encounter a Turtle formation in WvW. Try casting it without null field.
You will drop within seconds.
#8
Posted 01 November 2012 - 01:19 PM
#9
Posted 01 November 2012 - 04:51 PM
#10
Posted 05 November 2012 - 05:43 PM
#11
Posted 05 November 2012 - 08:05 PM
#12
Posted 07 November 2012 - 06:12 PM
Touche, on 05 November 2012 - 08:05 PM, said:
That's an interesting thought. I might have to try that. We faced some turtles Friday night but haven't really seen a lot of it since so I'll have to test next time I do.
tangoesp, on 05 November 2012 - 05:43 PM, said:
Just casting it on a zerg is more or less completely safe. It's the turtles that result in insta death so if you haven't faced a turtle yet then that might be why. They could also just be a bad turtle and not using retaliation.
As for the OP's question about null field. It appears to have a limit but I don't know what the limit is. I would guess 5 or 10 people like most other things.
Edited by Orikx, 07 November 2012 - 06:12 PM.
#13
Posted 08 November 2012 - 08:30 PM
Someone should try a retaliation loop where you also have retaliation, and see if you can reflect some of the damage back. hahahahha.
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