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New skills in future campaign


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#1 Raii

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Posted 30 October 2012 - 02:46 PM

As we all now there are a lot less skills in gw2 than in gw1. I dont think it's bad, traits/sigils/runes make everything little more complex. In the same time playing with a little utility skills and few weapon ones can get boring with time and it's obvious that they'll add something new.

What would you like to see? I was thinking about 1-2 powerful elites, some new utility, and elite/advanced weapon skill bars which you can switch instead of basic ones. So you would have 2 weapon sets with 2 modes: standard and advanced.

Maybe instead of this they would give 4 weapon sets like in gw1 for all class instead of enginner and ele (they would get weapon swap to keep all balanced ofc.)

What do you think? This is just speculation topic and sry for my english.

#2 Valkaire

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Posted 30 October 2012 - 08:22 PM

There are a few threads on this topic already. New skills are incoming, Anet has already confirmed that a Great Axe (2-handed axe) will be implemented into the game in the future. As for new utility and elite skills, I'm sure they'll get around to it after they finish balancing the skills they already have atm. I disagree with the idea of "elite weapons skills". What happens to the weapon elite skills like an ele's greatsword or the engineer's mortar where it changes your weapon skills to use? It would most likely be clunky to switch between and it just makes more sense for it to be an elite skill (in your 10th skill slot) that they somehow manage to change based on what weapon you are currently wielding.

2 weapons for most classes are good imo. You can switch between a range and a melee or offensive and a defensive weapon. Maybe they'll increase it to 3 but I doubt it because of the inconvenience of using the ~ key as the swapping hotkey, paired with the fact the f1-f4 is normally taken up by profession specific skills (warrior rage, guardian virtues, ranger pet commands, etc.) which would be the most obvious alternative for weapon swapping.

Edited by Valkaire, 30 October 2012 - 08:23 PM.


#3 Raii

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Posted 30 October 2012 - 09:51 PM

I'm sorry was searching for 'skills' in search but didn't find.
The idea about advanced weapon skills is that they would have just another autoattack and 4 new skills, maybe naming that elite/advanced skill bar wasn't best idea - i mean just more moves for particular weapon, not leaving basic weapon skills left behind. Ele's sword and engineer's mortars is indeed hard to solve - u're right here.

I think 3 weapon sets wouldnt work because it would be harder to balance it with engi and ele maybe. These 4 weapon sets maybe would be f5-f8? it's still not as far from controls and first skills as 9 or 0 which are used for last skills.

#4 Valkaire

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Posted 30 October 2012 - 10:17 PM

I like the idea of having an elite skill based on the weapon you're currently using and I think that would actually be cool to implement (something like the eles Glyph of Elementals where the elemental is different depending on which attunement you're in at the time). Maybe they could even introduce some utility skills like that, it would certainly make it a little more exciting for me lol

I guess more skills per weapon would be nice but I think it's far more likely that they'll just introduce more weapon types later on. They don't want GW2 to become like guild wars did, where they had to keep adding basic skills that were practically the same for each campaign and it just clogged up the entire system and made it very beginner unfriendly. Basically, they want GW2 to be very beginner friendly, easy to jump into but having a high skill-cap, not another "build wars".

Edited by Valkaire, 30 October 2012 - 10:17 PM.


#5 Raii

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Posted 30 October 2012 - 10:50 PM

I like the idea with weapon based elites. Anyway i think that elites here in gw2 are not "wow" enough, gw2 need that might factor which advanced gw1 characters had. Personally being lvl 80 i don't feel much mighter than lvl 20. Damage is just higher and I got better stuff and few traits.

With weapons maybe another way would be nice: having 10 or more skills to choose from and use 5 ofc,

#6 XionValkyrie

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Posted 30 October 2012 - 11:02 PM

They need to double the number of utility types.   Right now there's 4 of each type of skill so if you're using a specific build that uses specific skill types (signet, shouts, glyphs, traps, etc) you're very limited in your skill selection because you'll end up taking the same 3 out of the 4 skills 90% of the time.   Being able to choose 3 out of 8 would go a long way to making these builds a bit more unique.




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