New skills in future campaign
Posted 30 October 2012 - 02:46 PM
What would you like to see? I was thinking about 1-2 powerful elites, some new utility, and elite/advanced weapon skill bars which you can switch instead of basic ones. So you would have 2 weapon sets with 2 modes: standard and advanced.
Maybe instead of this they would give 4 weapon sets like in gw1 for all class instead of enginner and ele (they would get weapon swap to keep all balanced ofc.)
What do you think? This is just speculation topic and sry for my english.
Posted 30 October 2012 - 08:22 PM
2 weapons for most classes are good imo. You can switch between a range and a melee or offensive and a defensive weapon. Maybe they'll increase it to 3 but I doubt it because of the inconvenience of using the ~ key as the swapping hotkey, paired with the fact the f1-f4 is normally taken up by profession specific skills (warrior rage, guardian virtues, ranger pet commands, etc.) which would be the most obvious alternative for weapon swapping.
Edited by Valkaire, 30 October 2012 - 08:23 PM.
Posted 30 October 2012 - 09:51 PM
The idea about advanced weapon skills is that they would have just another autoattack and 4 new skills, maybe naming that elite/advanced skill bar wasn't best idea - i mean just more moves for particular weapon, not leaving basic weapon skills left behind. Ele's sword and engineer's mortars is indeed hard to solve - u're right here.
I think 3 weapon sets wouldnt work because it would be harder to balance it with engi and ele maybe. These 4 weapon sets maybe would be f5-f8? it's still not as far from controls and first skills as 9 or 0 which are used for last skills.
Posted 30 October 2012 - 10:17 PM
I guess more skills per weapon would be nice but I think it's far more likely that they'll just introduce more weapon types later on. They don't want GW2 to become like guild wars did, where they had to keep adding basic skills that were practically the same for each campaign and it just clogged up the entire system and made it very beginner unfriendly. Basically, they want GW2 to be very beginner friendly, easy to jump into but having a high skill-cap, not another "build wars".
Edited by Valkaire, 30 October 2012 - 10:17 PM.
Posted 30 October 2012 - 10:50 PM
With weapons maybe another way would be nice: having 10 or more skills to choose from and use 5 ofc,
Posted 30 October 2012 - 11:02 PM
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