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Mesmer Dungeon Build Request

pve dungeons mesmer

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#1 ShadowDemon09

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Posted 31 October 2012 - 03:40 PM

I will start by saying I am terrible at builds and so most of the time I rely on kind souls who are good at them to help me out.

I just hit 80 as my Mesmer and have been running Taugrim's Legion build with a few variations in skills, http://bit.ly/VDDKqA, but I understand it is more for sPvP. I changed to using GS/Staff for the AoE's and iWarlock. I have liked the survivability so far, but I really feel my damage is very low for PvE.

What I am hoping is someone can point me in the direction of a couple good PvE builds. I have been using currently GS/Staff with Beserker Gear. Thanks Guys!

#2 Featherman

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Posted 31 October 2012 - 03:55 PM

Try this:
http://gw2skills.net...hWAJFqWpVSBudhA

This is a power/crit reflect build that I've been using. Greatsword offers great pure damage in berserker and spacial surge as well as CC in the form of illusionary wave. Sword/Focus allows you to use the curtain>into the void>illusionary leap>swap>blurred frenzy combo to group up enemies, immobilize and then damage them. For ranged enemies you have two reliable reflects.

Edited by Featherman, 31 October 2012 - 04:00 PM.


#3 ShadowDemon09

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Posted 31 October 2012 - 08:55 PM

Interesting, never thought to use the void that way, but makes sense. Does most of our come from the sword and GS and the staff is not as viable?

#4 Kelthien

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Posted 31 October 2012 - 09:23 PM

I have a few fall-backs I alternate between.

Pure power/dps shatter build:
20/20/0/0/30
Nab the mind wrack skills and anything that boosts your shatter damage.  Power/precision works great.  I usually run with GS and Sword/Pistol when I'm rocking this.

Conditions, power, and clone production (balanced):
10/20/20/0/20
Every now and then I like to pop into a little bit of a clone factory build.  Some dungeons just seem to reward getting clones up and letting them run amok and soak up hits.  I nab Cripple on death in Domination along with Condition on Death.  Extra bounces is great in the Illusions line.  Staff recharge: always a favorite.   The general idea is to toss up clones as much as possible, shatter rarely.  They'll toss conditions around, explode on death.  I often go with Staff and GS for this.  High clone production and two bouncing attacks.  Probably not a great min/max build, but I find it to be a nice balance between pure damage and pure support

Conditions and reflection
0/20/20/20/10
A favorite of a few people on here and a build that's really grown on me lately.  Staff paired with Sword/Focus or Scepter/Focus.  Lots of reflections.  Still pretty good damage while giving a lot to the team.  Awesome in dungeons where bosses and enemies with projectile attacks destroy themselves on your quick-recharging reflection.

I usually run with one of the second two.  The first is AMAZING in solo pve grinding or farming, especially DE's.  The second two are a bit more well-rounded with the last being much more supportive in dungeons but still able to pack a punch.

#5 Featherman

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Posted 01 November 2012 - 01:09 AM

View PostShadowDemon09, on 31 October 2012 - 08:55 PM, said:

Interesting, never thought to use the void that way, but makes sense. Does most of our come from the sword and GS and the staff is not as viable?

Staff is very much viable, but its supportive abilities are somewhat inconsistent. The Mesmer's strong suit in PvE, in my opinion, is lockdown and reflects with a lot of damage on top and this build does exactly that. It's best leave boons to eles or guardians and conditions to necros. Yours will most likely get overwritten by those classes anyway.

Edited by Featherman, 01 November 2012 - 01:32 AM.


#6 Culture Shock

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Posted 01 November 2012 - 01:31 AM

View PostShadowDemon09, on 31 October 2012 - 03:40 PM, said:

I will start by saying I am terrible at builds and so most of the time I rely on kind souls who are good at them to help me out.

I just hit 80 as my Mesmer and have been running Taugrim's Legion build with a few variations in skills, http://bit.ly/VDDKqA, but I understand it is more for sPvP. I changed to using GS/Staff for the AoE's and iWarlock. I have liked the survivability so far, but I really feel my damage is very low for PvE.

What I am hoping is someone can point me in the direction of a couple good PvE builds. I have been using currently GS/Staff with Beserker Gear. Thanks Guys!

This video of me in AC may help, I actually show my traits at the end of the run.





#7 mosspit

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Posted 01 November 2012 - 05:39 AM

View PostFeatherman, on 31 October 2012 - 03:55 PM, said:

Try this:
http://gw2skills.net...hWAJFqWpVSBudhA

This is a power/crit reflect build that I've been using. Greatsword offers great pure damage in berserker and spacial surge as well as CC in the form of illusionary wave. Sword/Focus allows you to use the curtain>into the void>illusionary leap>swap>blurred frenzy combo to group up enemies, immobilize and then damage them. For ranged enemies you have two reliable reflects.

Coincidentally, this is the trait build I use for most of my dungeon runs. IMO the glamour traits in Inspiration line is really significant. Without them, feedback and null field uptime will seem lacking.

For skills, I have Ether feast, Feedback, Null Field, Decoy and Time Warp on 90% of the time. For the running parts, I will swap in Veil and Mass Invisibility if needed. Portal is always helpful for the puzzle areas to get entire group across (provided you made it over first).

Another interesting fact about Temporal Curtain > Into the Void, it is one of mesmer's pulling skills. It is a little tricky to pull off but with practice you can pull 1 or 2 mob from the group. Into the Void does not aggro enemies on the inital pull (provided the mob has not been aggroed previously) so you can actually pull more than once to create a good separation. Moreover, the enemies will not run back to the inital position after the pull.

#8 chaosdude

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Posted 01 November 2012 - 06:10 AM

http://gw2skills.net...bXIA;TMArCGUs/A

Build I'm using now.  Relies on the mesmer's amazing ability to keep up vigor for near constant dodging.  Could drop Domination's damage for Inspiration's utility, but I didn't like the bug on Phantasmal Healing.  Utilities are changed based on situation, ex. swap Feedback for Blink when facing melee focused mobs.

Shatter phantasms when they're not needed, constant clones because of dodge for shatter fodder.  It's pretty fun.
The gear I'm not to sure on, +condition dmg looks like something helpful because confusion is almost always on the mob, using Cry of Frustration when Mind Wrack is on CD for vigor buff.
But I'm leaning to berserker's for critical infusion procs, but that means playing sword is dangerous.

Edited by chaosdude, 01 November 2012 - 06:10 AM.


#9 heatzzz

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Posted 01 November 2012 - 02:27 PM

View PostKelthien, on 31 October 2012 - 09:23 PM, said:


Conditions and reflection
0/20/20/20/10
A favorite of a few people on here and a build that's really grown on me lately.  Staff paired with Sword/Focus or Scepter/Focus.  Lots of reflections.  Still pretty good damage while giving a lot to the team.  Awesome in dungeons where bosses and enemies with projectile attacks destroy themselves on your quick-recharging reflection.

I usually run with one of the second two.  The first is AMAZING in solo pve grinding or farming, especially DE's.  The second two are a bit more well-rounded with the last being much more supportive in dungeons but still able to pack a punch.

I'm interested in the last build so my question is what gear is more variable for that, Pre,Toughness,Cond or Rampager or Carrion?

Edited by heatzzz, 01 November 2012 - 02:27 PM.


#10 shanaeri rynale

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Posted 02 November 2012 - 12:01 AM

For AC and easier dungeons you can pretty much run what you like. What I've found for harder ones is that you need to be flexibile about what skills you deploy as you go long.

Personally I always build primarily around vitality and toughness. There's no point in building for damage or support if you cant take a hit or two from Lucipus/flower etc. Survivability is key imho

My personal build is
20,III,X
0
20,V,X
30,I,V,IX
With greatsword and staff as primary choices but being able and willing to swap to sceptre/(Pistol/focus/torch) whenever.

Armor and runes is a mixture of +vit and +toughness as and when. BUT I have to be prepared to swap armor depending on the circumstances. Of more importance is how you play imho. You need to play a mes as if they were quicksilver, use your mobilty to the teams advantage and yours.

For example against Lucipus blink and timewarp can literally mean the difference between a wipe and a win. Rapid mobility to a downed member and use of timework as an emergency super res is worth your place in a team alone. When combined with condition removal, the long range of the greatsword as well as the mobility it offers works really well.

I guess the point of all this, is spec for survivability and be prepared to change your traits (within the line) and skills boss  by boss.

#11 Kelthien

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Posted 02 November 2012 - 02:11 AM

View Postheatzzz, on 01 November 2012 - 02:27 PM, said:

I'm interested in the last build so my question is what gear is more variable for that, Pre,Toughness,Cond or Rampager or Carrion?

The guy who posted it initially went with toughness/vit/condition damage.  Lots of might-stack runes.

I personally go for Rabid where I can; precision/toughness/condition.  I get a healthy might bump from sigils and Staff skills.





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