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Raid on the Capricorn - Remove the Sharks.

spvp raid on the capricorn map suggestions

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#1 Allmightybob


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Posted 31 October 2012 - 10:47 PM

This is hardly an original idea, it's been tossed around multiple times while we've played Capricorn... what value do the sharks add to this map? All they encourage is for someone to sit on the point and defend while any poor fool(s) trying to assault the ruins do so at a major disadvantage.

The sharks force a single strategy for the map of rushing and holding the ruins. After a team captures the ruins all they need to do hold is keep a player or two on it to fight/stall for sharks to have a one capture point advantage for the rest of the round. This leads to game play that is neither enjoyable for the lone person defending the ruins nor the people trying to capture it.

As a general rule in PvP, capture points should be difficult to defend and easy to take to avoid match stagnation.

Edited by Allmightybob, 01 November 2012 - 02:36 PM.

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#2 Andemius


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Posted 05 November 2012 - 01:01 AM

I think I'd be in favor of this. As a general rule I avoid the ruins simply because of the sharks. That being said, I'm not over keen on UW combat as is.
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#3 HawkofStorms


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Posted 05 November 2012 - 03:52 AM

Agreed. That map is just so hideous because of that.
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