The sharks force a single strategy for the map of rushing and holding the ruins. After a team captures the ruins all they need to do hold is keep a player or two on it to fight/stall for sharks to have a one capture point advantage for the rest of the round. This leads to game play that is neither enjoyable for the lone person defending the ruins nor the people trying to capture it.
As a general rule in PvP, capture points should be difficult to defend and easy to take to avoid match stagnation.
Edited by Allmightybob, 01 November 2012 - 02:36 PM.