Thief Rebalancing hints by J. Sharp
#1
Posted 01 November 2012 - 06:27 AM
#2
Posted 01 November 2012 - 06:30 AM
Shortbow too powerfull....pls, Cluster bomb have and everest high arcing arch, if players cannot see it comming, well then they are bad players. And we have only 900 range, freaking 900....
Also Warrior rifle underwhelming? i got 1 shot from Killshot yesterday in WvW. GG Anet
#3
Posted 01 November 2012 - 06:49 AM
Korra, on 01 November 2012 - 06:30 AM, said:
Shortbow too powerfull....pls, Cluster bomb have and everest high arcing arch, if players cannot see it comming, well then they are bad players. And we have only 900 range, freaking 900....
Also Warrior rifle underwhelming? i got 1 shot from Killshot yesterday in WvW. GG Anet
WvW forums are that way ---------------->
From an sPvP perspective the problem with shortbow is that every single ability is very good. I can't think of any other weapon set with as much utility and effectiveness. The auto attack does fairly good damage with a bounce. The 2 is amazing for team fights because it's a 3-5k AoE blast finisher that's spammable. The 3 is a low cost backward evade and a cripple. The 4 is a poison field, which is again very very good for team fights because res denial wins games. The 5 is some of the best mobility in the game, especially on Kyhlo.
You can't balance classes based on WvW where it's simply a giant zerg. Certain things like AoE healing and portal bombing might be fixed for WvW but general PvP class balance should and will be based on sPvP.
The reason I personally find Rifle and Longbow underwhelming is their low auto attack damages and easily avoidable abilities. Killshot is very inefficient in tPvP because the time it takes to channel could have resulted in more damage by simply auto attacking with another weapon. It also has an obvious animation which makes blinding the shot or simply dodge rolling easy. The longbow overall seems to not do enough to warrant it's use in tPvP. It's just the numbers on the two weapons seem underwhelming in some areas and they don't have any amazing utility to warrant their use either. Whenever I think "I'll need a ranged option for this matchup" I immediately just swap to another class(typically thief with Shortbow + D/D). This is because a thief with a shortbow is a lot more useful to a team than a Warrior with a rifle or longbow. There's a reason no half decent Theif in sPvP goes without it.
Edited by Tumri, 01 November 2012 - 06:51 AM.
#5
Posted 01 November 2012 - 07:16 AM
Edited by off3nc3, 01 November 2012 - 07:16 AM.
#7
Posted 01 November 2012 - 07:45 AM
Tumri, on 01 November 2012 - 06:27 AM, said:
BWE2 the video of Knightmare in the VexX vs Anet vid illustrates what rifle could do.
#8
Posted 01 November 2012 - 08:55 AM
#9
Posted 01 November 2012 - 09:43 AM
GJ!
#10
Posted 01 November 2012 - 09:47 AM
#11
Posted 01 November 2012 - 09:55 AM
#12
Posted 01 November 2012 - 09:57 AM
Re steal, on a raw balance basis, i do think the CnD-stealmug combo is too much too quick. If you nerf mug you nerf a lot of non-CnD builds. So my preference is to make steal non-instant cast. I would also hope they look at doing the same to non-thief burst taking similar advantage of instant cast skills comboing with long cast times: eg ele lightning flash & churning earth (I think), and I think engi has some kind of similar combo, i'm not sure. My point is, if they nerf thief in this way, i think similar nerfs should apply to other classes with similar exploits available through utilities. I wouldnt have a problem with that, probably would help game balance overall.
On the other hand steal is the thief's gimmick mechanic. I can also see the argument to leave it as is just because of that, and nerf mug instead. Pretty sure mug only appeared as of BWE2. Doubtless they can come up with some other cool trait.
Edited by Psikerlord, 01 November 2012 - 10:01 AM.
#13
Posted 01 November 2012 - 10:08 AM
Quote
#14
Posted 01 November 2012 - 10:17 AM
Desert Rose, on 01 November 2012 - 10:08 AM, said:
https://forum-en.gui...ge/2#post601420
That makes me sad, if they nerf steal and SB they better come up with some decent boost or the thief class will be rendered almost useless. 10k hp, no armor, and no dmg, is that what they want? oh wait we have stealth!
#15
Posted 01 November 2012 - 10:20 AM
Tumri, on 01 November 2012 - 06:49 AM, said:
From an sPvP perspective the problem with shortbow is that every single ability is very good. I can't think of any other weapon set with as much utility and effectiveness. The auto attack does fairly good damage with a bounce. The 2 is amazing for team fights because it's a 3-5k AoE blast finisher that's spammable. The 3 is a low cost backward evade and a cripple. The 4 is a poison field, which is again very very good for team fights because res denial wins games. The 5 is some of the best mobility in the game, especially on Kyhlo.
It's funny how you complain that every skill on a particular weapon is very good and that, that is it's problem. To me, that's a weird thing to complain about. You can say the damage on the cluster bomb is too much, you can say the spammable evade is too strong but don't say that the problem with something is that it's good that's just... weird.
#16
Posted 01 November 2012 - 10:37 AM
Quote
like elem
#17
Posted 01 November 2012 - 10:46 AM
Ainyvel, on 01 November 2012 - 09:43 AM, said:
In most cases, things turn out to be neither absolute nor useless, only biased unrealistic expectations.
#18
Posted 01 November 2012 - 10:51 AM
Korra, on 01 November 2012 - 10:17 AM, said:
Whya re you QQ'ing so much? Are you one of those that thinks thief is fine as it is?
#19
Posted 01 November 2012 - 10:51 AM
Korra, on 01 November 2012 - 10:17 AM, said:
Stealth yes! Everyone I know always jokes about how much stealth skills we have, in reality its very little and can only let us break away from combat and not half way accross the map!
#20
Posted 01 November 2012 - 10:53 AM
Korra, on 01 November 2012 - 06:30 AM, said:
Shortbow too powerfull....pls, Cluster bomb have and everest high arcing arch, if players cannot see it comming, well then they are bad players. And we have only 900 range, freaking 900....
Also Warrior rifle underwhelming? i got 1 shot from Killshot yesterday in WvW. GG Anet
Uh......... killshot is almost impossible to land without assistance.
Its a self root, with the longest channeling cast time in the game. It also has a stupidly obvious cast ANIMATION. The only way someone lands this on you is if you got chain snared/cced, in which case, you were probably gonna die killshot or not. Its completely useless in small/medium skermishes; at best you land it when some fool is AoEing the tower your standing on and doesn't roll away in time.
#21
Posted 01 November 2012 - 10:56 AM
The_Blades, on 01 November 2012 - 10:51 AM, said:
Im QQing because i dont wanna see my class which i spent over 500 hours nerfed to the ground because some baddies dont freaking know how to dodge.
And no dagger MH is retardedly OP, if you searched my threads before doing such an stupid sentence you would see i was actually suggesting a nerf for D AA and perhaps even make HS cost 1 more ini.
RecentlyTaken, on 01 November 2012 - 10:53 AM, said:
Its a self root, with the longest channeling cast time in the game. It also has a stupidly obvious cast ANIMATION. The only way someone lands this on you is if you got chain snared/cced, in which case, you were probably gonna die killshot or not. Its completely useless in small/medium skermishes; at best you land it when some fool is AoEing the tower your standing on and doesn't roll away in time.
It was in a siege, i was minding my own bussines spamming cluster bombs (since we dont have enough raneg in any other AA) and suddenly i looked up and i saw a Warrior pointing at me with killshot, i tried to dodge but it was too late ahaha
#22
Posted 01 November 2012 - 11:13 AM
Quote
Awesome, no more thieves killing players in 2 seconds after stealthing, there going to actually have to use player skill and fight.
Now we will be able to tell the difference between good player theives and bad one's.
Now all they need to do is fix stealth bugs where on other's screens it looks like perma stealth, your taking damage but nothing is actually attacking you.....
Edited by Eon Lilu, 01 November 2012 - 11:22 AM.
#23
Posted 01 November 2012 - 11:26 AM
Edited by Ainyvel, 01 November 2012 - 11:27 AM.
#24
Posted 01 November 2012 - 11:29 AM
#25
Posted 01 November 2012 - 11:56 AM
General Typhus, on 01 November 2012 - 11:29 AM, said:
Edited by off3nc3, 01 November 2012 - 12:00 PM.
#26
Posted 01 November 2012 - 12:08 PM
off3nc3, on 01 November 2012 - 11:56 AM, said:
Ah yes, your post complaining about mine is infinitely more relevant to the original post.
#27
Posted 01 November 2012 - 12:19 PM
Right now the thief is:
-> spam combo. Did your enemy die?
-> YES: you win
-> NO: you lose
Mechanics like this destroy PvP, and im happy to see devs want to fix it.
Edited by Rerroll, 01 November 2012 - 12:21 PM.
#28
Posted 01 November 2012 - 12:26 PM
#29
Posted 01 November 2012 - 12:44 PM
It becomes funny when said players consider themselves very good and the rest of the 'standard players' are cattle too dumb to dodge or press the right button.
Stop thinking you own the world and the knowledge within it. Profs are not that grossly unbalanced as you make it out to be.
Pathetic.
#30
Posted 01 November 2012 - 12:47 PM
I think to nerf bow, just make immobilize lock out all movement based skills apart from shadowsteps/teleports, reduce the damage of cluster bomb to 2-3k and we'll be sitting pretty.
Edited by Dirame, 01 November 2012 - 12:49 PM.
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