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Why the puny Hammers? Why not this!


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#31 matsif

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Posted 02 November 2012 - 11:20 AM

View PostCapn_Crass, on 02 November 2012 - 04:09 AM, said:

This one came from one of the earlier personal story quests that take place in Fort Trinity (so somewhere in the neighborhood of L70). The decoration is a bit on the ostentatious side for a combat weapon, but the design itself is pretty close to a standard claymore. Yeah, it's a bit big, but you have to see the detail, yadda-yadda-yadda. Still, one of the best GS designs I've seen in game.

Plus it matches my outfit. Now I can, like, totally be seen in public with it.

yeah I have the exotic version of that skin, called the kymswarden or something like that.  Its the Long Sword skin from GW1, which was one of my favorites, so I had to pick it up out of nostalgia purposes (just like I got magmaton because it is magma's arm from GW1).

Other than that one and the standard greatsword skin, I'm really not a huge fan of most of them.  I want a sword, not a paddle.

#32 RandolfRa

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Posted 02 November 2012 - 11:26 AM

View PostCapn_Crass, on 01 November 2012 - 08:27 PM, said:

No, I prefer realistic-looking stuff, too. You know, armor that actually covers your vitals and weapons that you could actually fight with and whatnot. However, there are two reasons they tend not to happen: 1) A lot of players like the exaggerated "Buick-on-a-telephone-pole" thing, and 2) the game developers spend a lot of time making cool-looking stuff that you'd never, ever see if it were on a realistically-sized weapon. Only so much detail you can put on a dagger that ends up being a quarter inch long on your screen.
It would also be pretty discouraging towards us casters when all the scepters and focuses would be removed from the game. And besides, you can't expect the puny medival weapons to bring down say Kol.

Edited by RandolfRa, 02 November 2012 - 11:30 AM.


#33 BreadBuddy

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Posted 02 November 2012 - 11:38 AM

How come, for Asura, greatswords are almost two times bigger than hammers? That's just so silly.

What's the deal with greatswords anyway? Why is everyone always using them? I blame anime

Edited by BreadBuddy, 02 November 2012 - 11:38 AM.


#34 Neij

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Posted 02 November 2012 - 12:04 PM

View PostBreadBuddy, on 02 November 2012 - 11:38 AM, said:

...
What's the deal with greatswords anyway? Why is everyone always using them? I blame anime

In serious anime, guns, daggers, magic artefacts, claws, fist fights are as cool as swords. Or ppl are only keen on some candy-fancy-shiny-meaningless-cute-idk-what series.

Imo problem is in scaling. There are few really good pistol or dagger skins. But why should I use them if they are too small to see them during battle or even when Im standing still, cause I hide them under light armor coat (coats and weapons hanging next to hip, that u cant see them, is driving me insane)

Secound thing, legendary skins. Something that should be "best" or high-end in terms of look. Yea greatswords (2 of them while rest of weapons have only 1 specimen lol) look stunning while staff or other casters' weapons are joke compared to greatswords. I think thats the reason everyone roll to greatsword.



Im still optimistic that they add some armor and weapons skins.
You came with gw1 skins. gw2 has no expansion or bonuses atm. And when gw1 had only few months (no faction/nightfall/eotn) skins were meh... not interesting, really few of them were worth taking. So meybe when gw2 will have more pve content added we will get skins.

#35 RecentlyTaken

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Posted 02 November 2012 - 12:12 PM

Lazy design imo. There's alot of sick looking greatswords, because theres alot of surface area on the blades to work with. Most of the hammers look really generic and puny. The only thing they can really make look different is the head portion, and for some reason, they haven't really tried.

Magmaton looks pretty nice though, one of the few hammers that actually looks nice (made one randomly from MF myself)

#36 Lunacy Polish

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Posted 02 November 2012 - 12:14 PM

As a hammer warrior I agree so many of the designs are too cartoonish (the rare crafted level 80 skin stinks) or look weird (Pearl Crusher is one of worst weapon skins ever).  Many of them look like a pancake on a stick.

However I confess I like the svelte hammer aesthetic on my particular  warrior.  I use the Ebonhawke skin which is pretty decent.  The Vigil hammer skin is better still but out my budget.  Nevertheless I would like to see more and better skins.

#37 Vahkris

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Posted 02 November 2012 - 02:45 PM

View PostKnuckledust13, on 01 November 2012 - 03:41 PM, said:

Yes, those look like shit. This is a fantasy themed game, therefore we want fantasy themed weapons.

Yes, like pistols and rifles!


...wait.

#38 dorin

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Posted 02 November 2012 - 03:43 PM

I want my mursaat  gw1 mursaat hammer !

About fantasy game .. in a magic world .. I`m able to call a meteor shower, use magic on its best, illusions and so and you came to me with rifles and guns ? Seriously?

#39 Arquenya

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Posted 02 November 2012 - 03:59 PM

View PostKnuckledust13, on 01 November 2012 - 03:41 PM, said:

This is a fantasy themed game, therefore we want fantasy themed weapons.
Isn't Lord of the Rings fantasy anymore nowadays?
Fantasy doesn't equal unrealistic. The fact that you can throw fireballs doesn't suddenly make gravity irrelevant or the human body insensitive to cold! ;-)

You mean "anime style", not "fantasy".

#40 chullster

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Posted 02 November 2012 - 04:08 PM

Has anyone got a picture/crafted this? http://www.gw2db.com...4582-magmas-arm it looks like a reskin of other hammers in the game, so probably a similar size, but I'm curious if it is any bigger.

#41 matsif

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Posted 02 November 2012 - 05:21 PM

View Postchullster, on 02 November 2012 - 04:08 PM, said:

Has anyone got a picture/crafted this? http://www.gw2db.com...4582-magmas-arm it looks like a reskin of other hammers in the game, so probably a similar size, but I'm curious if it is any bigger.

see the magmaton I posted, they have the same skin.

#42 G L J

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Posted 02 November 2012 - 05:35 PM

This is my favorite hammer skin: http://www.gw2db.com...raph-warhammer#

The best warhammers are the ones with small striking edges.

Bigger =/= better with hammers.
Bigger = more mass to swing around, resulting in more effort being used with each strike.
Bigger = slower strikes, resulting in more dodges from an opponent.
Bigger = slower strikes, resulting in more overextensions that an opponent can capitalize on.
Bigger = larger smashing area, resulting in the force being transferred over a greater area.

If you want to punch through something in a hammering fashion, you use something that can;
be swung quickly to build momentum and driving force
focuses all that force into a small area for maximum effect
doesn't wear you out.

What makes a blunt object dangerous isn't it's mass. It's the speed at which that mass is coming at you. An aluminum baseball bat could probably do more damage than that magma's arm when both wielded by the same person.

Edited by G L J, 02 November 2012 - 05:36 PM.


#43 chullster

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Posted 02 November 2012 - 06:36 PM

View Postmatsif, on 02 November 2012 - 05:21 PM, said:

see the magmaton I posted, they have the same skin.

Are you sure? looks to me like the magmas arm has more lava effect (the haft in particular). The GWdb doesn't show any other hammers sharing the skin either unless I missed something.

Edited by chullster, 02 November 2012 - 06:40 PM.


#44 SerDrak

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Posted 02 November 2012 - 06:50 PM

Why are we talking about realism in a game where there are undead dragons, shapeshifters, gnomes, and magic?

The more decked out a hammer looks, the better. I'm using a Magmaton myself as it's the only skin that I like aside from vigil.

#45 matsif

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Posted 02 November 2012 - 07:30 PM

View Postchullster, on 02 November 2012 - 06:36 PM, said:

Are you sure? looks to me like the magmas arm has more lava effect (the haft in particular). The GWdb doesn't show any other hammers sharing the skin either unless I missed something.

I checked the skin in the pvp locker before I ended up finding magmaton in pve.  its the same thing, unless I am entirely missing something.

#46 Tallenn

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Posted 02 November 2012 - 07:52 PM

View PostPirralla, on 01 November 2012 - 03:36 PM, said:

Because it looks *ing ridiculous. Warhammers developed alongside the increased defensive armament of European knights (so full plate armour). They were designed to pierce through that armour, so maximum force delivered to a small area. If anything hammer heads should be even smaller. Similar thing could be said about greatswords, way too many 1' wide blades, animé style, and it just looks bad.

A real warhammer should look like this...


Posted Image

Am I the only one who prefers realistic, medieval influenced aesthetics for weapons and armour?
That's pretty close to what I envision Aegisfang looking like.

#47 Pip

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Posted 02 November 2012 - 11:28 PM

View PostArquenya, on 02 November 2012 - 03:59 PM, said:

Isn't Lord of the Rings fantasy anymore nowadays?
Fantasy doesn't equal unrealistic. The fact that you can throw fireballs doesn't suddenly make gravity irrelevant or the human body insensitive to cold! ;-)

You mean "anime style", not "fantasy".

No but when you have races like the Charr and Norn, who are supposedly much stronger than a human (as someone said earlier, Eir lifted a 500lb statue in the books or something) you will get radically different weapon design than reality did.  The only reason warhammers look like the linked picture was because it had to be light enough for a person in plate armor to swing with a point small enough to pierce armor.

When you can have someone throwing a 350+ lb. hammer around, suddenly you have a lot more options on how to make a deadly weapon.  There is nothing anime about it.

Also, as was already pointed out, more surface area = more space for artists to work with.  So you get more noticeable designs.

#48 Darknicrofia

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Posted 02 November 2012 - 11:44 PM

View PostCapn_Crass, on 02 November 2012 - 04:09 AM, said:

This one came from one of the earlier personal story quests that take place in Fort Trinity (so somewhere in the neighborhood of L70). The decoration is a bit on the ostentatious side for a combat weapon, but the design itself is pretty close to a standard claymore. Yeah, it's a bit big, but you have to see the detail, yadda-yadda-yadda. Still, one of the best GS designs I've seen in game.

Plus it matches my outfit. Now I can, like, totally be seen in public with it.

thats the Longsword design from GW1, still imo the best sword skin in GW1, there's just something about that classic clean weapon look without all the fancy horns/barnacles/jagged edges that makes it look amazing.

Posted Image  Posted Image

Edited by Darknicrofia, 02 November 2012 - 11:50 PM.


#49 Anzuri

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Posted 03 November 2012 - 02:39 AM

View PostPirralla, on 01 November 2012 - 03:36 PM, said:

Because it looks *ing ridiculous. Warhammers developed alongside the increased defensive armament of European knights (so full plate armour). They were designed to pierce through that armour, so maximum force delivered to a small area. If anything hammer heads should be even smaller. Similar thing could be said about greatswords, way too many 1' wide blades, animé style, and it just looks bad.

A real warhammer should look like this...


Posted Image

Am I the only one who prefers realistic, medieval influenced aesthetics for weapons and armour?

I see what your saying and your right. My biggest problem with the size is that they do not match the hammer skills (I'm thinking warrior here) which is big smash aoe only achievable by big hammers. The hammer in your picture could not achieve that so their realism is already off. By all means do have hammers like the armour piercing ones but the skills should match the skin imo




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