Nice to hear they finally admit to the hacking and cheating going on in their game. Already, dungeons are forcing people into hack's cheats in order to complete them. As to the WvW hack cheating, Orb Stealing, etc. I don't see how removing the Orbs will resolve the real issue. Rather it's better to leave em be, and just have watchmen on the walls for the hackers then BAN them.
Speed hacks are more of an issue in WvW then Orbs. I can't hit them if they ran away at 100% speed.
Clipping hacks that put a Mesmer into a keep, to port an entire army into it, is a larger issue than Orbs.
Porting an entire army across the map while stealth-ed is a larger issue than Orbs.
Clipping attacks on monsters to clear dungeons are a larger issue than Orbs.
Teleporting Hacks are more of an issue than Orbs.
This game's economy was destroyed after 3 weeks from game release.
On the REAL ORB ISSUE... all hacks aside.
How about bad servers in WvW start using good tactics, instead of throwing all your badges at your enemy at your front gate... (Tarnished Coast). Ever hear of the word FLANK? How about learning how to secure a fortress and upgrading it with siege weapons before leaving it be.
How about protecting your Orb carrier?
Orbs are NOT THE ISSUE. The client side hacks are the issue.
Edited by Tzu Qui Jinn, 01 November 2012 - 10:12 PM.