You can log out anytime, including during combat. It restores you fully and removes all conditions.
#1
Posted 02 November 2012 - 06:15 AM
It's the first time I've seen such a glaring oversight in any game, let alone a major title. So many ways to abuse this. Should be fixed in beta, must be fixed asap.
#2
Posted 02 November 2012 - 06:23 AM
#3
Posted 02 November 2012 - 06:25 AM
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Considering it's the only MMORPG I can think of with such an issue, it can't be that hard to fix. It takes a simple check to see if you're in combat. They even have that for using waypoints. It has to be the easiest fix ever.
I can't believe you're trying to defend and justify the fact that you can log out safely and instantly during combat...
#4
Posted 02 November 2012 - 06:28 AM
#5
Posted 02 November 2012 - 06:29 AM
Simply because you managed to survive a fight doesn't make it a clean get away.
#6
Posted 02 November 2012 - 06:31 AM
Larsen, on 02 November 2012 - 06:25 AM, said:
Considering it's the only MMORPG I can think of with such an issue, it can't be that hard to fix. It takes a simple check to see if you're in combat. They even have that for using waypoints. It has to be the easiest fix ever.
I can't believe you're trying to defend and justify the fact that you can log out safely and instantly during combat...
Did you really read entire post? Yeah, I thought so. It does the check while using waypoints if someone is in combat. But, how is getting disconnected due to bad network different from Alt +F4? We've seen in the past that they try to fix something and it affects something else wrongly.
And the tone? Did I defend it anywhere? I said players should take certain responsibility for their actions. If someone is just exiting the game to save few copper or silver worth of repairs, they should themselves feel like losers. Why do we expect the GAME that's based on some lines of code to be perfect, when we as human beings who can think and act cannot be perfect ever?
#7
Posted 02 November 2012 - 06:37 AM
TGIFrisbie, on 02 November 2012 - 06:29 AM, said:
Simply because you managed to survive a fight doesn't make it a clean get away.
Agreed. If someone is closing the game mid-combat, its only because they know that they are gonna be dead and suck at the game, and do it before they even go into downed state. The character would still stay in game for a few seconds, so it would seem as if they logged off while downed. If someone does it at downed state, they'd be dead the next time they login.
#8
Posted 02 November 2012 - 06:43 AM
If you're in PvP, log out = you're useless for your team in that 20 seconds. And why? To avoid humiliation? But it's humiliating enough to log out in a duel just to avoid certain death... And well, you CAN use it for quick respawn or rejoin but then again everyone can, so go ahead if you'd like to do that.
If you're in WvW and world PvE, yes you can abuse it if you want. But there's still very little point to it, why would you ever die in world PvE at level 80? And if you're using it to avoid things like falling death --- Well, good for you. Maybe you're supposed to do it. I mean, I don't think ANet cares if someone avoids a few falling death. I don't think anyone cares for that matter...
Again, it's been there for a LONG time. And it's always known. But people end up not abusing it, because well. It's really not worth it save for a very very few situations.
I see no problem with logging out in the middle of battle --- Since everyone can do it, it's not a "balance issue" when it comes to PvP. It's not a problem for dungeon period, since you get ported out, such that it's not going to trivialize the end game PvE contents. So what's the harm? I mean I don't use it myself because I find it not worth it, and I doubt anyone would find it worth it... but I don't see this as an "oversight".
Edited by CepaCepa, 02 November 2012 - 07:07 AM.
#9
Posted 02 November 2012 - 07:15 AM
There have been times where I was locked in combat although there were no opponents around me, mostly due to stealth and minions/pets/clones, so I couldn't regenerate health or complete a vista unless I logged in and out.
Edited by Krazzar, 02 November 2012 - 07:19 AM.
#10
Posted 02 November 2012 - 07:37 AM
the game is extremely easy, fixing this would change nothing at all.
#11
Posted 02 November 2012 - 07:43 AM
Knuckledust13, on 02 November 2012 - 07:37 AM, said:
the game is extremely easy, fixing this would change nothing at all.
Funny, you could log out during combat in beta 1 as well
#12
Posted 02 November 2012 - 07:45 AM
Lordkrall, on 02 November 2012 - 07:43 AM, said:
Obviously it was just harder to do, but I think the real point is when he did all the dungeons during beta 1 they were all much harder.
#14
Posted 02 November 2012 - 07:47 AM
Krazzar, on 02 November 2012 - 07:45 AM, said:
Not really.
We also need to keep in mind that people are now much better at the game than they were in BWE1. So it would appear easier as well.
Knuckledust13, on 02 November 2012 - 07:46 AM, said:
Which is still the case.
Try logging out during combat and log back in.
You will be defeated.
#15
Posted 02 November 2012 - 07:51 AM
Lordkrall, on 02 November 2012 - 07:47 AM, said:
We also need to keep in mind that people are now much better at the game than they were in BWE1. So it would appear easier as well.
#16
Posted 02 November 2012 - 07:57 AM
Lordkrall, on 02 November 2012 - 07:47 AM, said:
You will be defeated.
My guardian in full exotics has 18k HP, 3.5k armor. I wouldn't be defeated even if I tried. Just accept the fact that the current GW2 is a trivia of what it used to be in terms of PvE difficulty.
You didn't even played the betas, there were only 1 dungeon available which 90% of ppl didnt even got to do. Stop trying to argue like if you wasn't just another newbie.
#17
Posted 02 November 2012 - 08:09 AM
Knuckledust13, on 02 November 2012 - 07:57 AM, said:
You didn't even played the betas, there were only 1 dungeon available which 90% of ppl didnt even got to do. Stop trying to argue like if you wasn't just another newbie.
A yes of course.
When standing in Queensdale it is not much of a threat.
Try going offline during a fight in Orr and tell me you are still alive when you log back in.
Oh, so you know everyone that took part in the BWEs?
I was there from the first minute (it even started about 30 minutes early) and did try the dungeon.
#18
Posted 02 November 2012 - 08:15 AM
In other words, it's not even a problem. All the person did was lose loot. So...uhm...yay?
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This is entirely accurate if you keep running with the zerg, yep. There are a lot of encounters ingame where this is not the case, but of course the zergscrubs will never see them. A bit sad, I think, but that's just how it is if you're too scared to actually explore on your own.
Quote
Same here. PVE was fine, as was the dungeon. Damage was definitely reduced outside of dungeons, but not by that much. People just started to l2p. Issue is, people like knuckleduster will never admit that they ever are bad at anything, so they have to pretend that everything else is the problem or what changed.
Edited by Princess Fatora, 02 November 2012 - 08:16 AM.
#19
Posted 02 November 2012 - 08:48 AM
2 minute agro timer.
If you have agro and log out your still in game for 2 minutes after you leave. If you log out without agro, you leave instantly.
I agree with everyone saying the game has been made for casuals and dumbed down, its far too easy in many areas.
Edited by Eon Lilu, 02 November 2012 - 08:49 AM.
#20
Posted 02 November 2012 - 08:57 AM
Eon Lilu, on 02 November 2012 - 08:48 AM, said:
I think that the problem is that A.Net hasn't figured out how to create difficult content - I struggle with a lot of things but it seems most of the time it's down to things like insanely fast respawn rate, high density of foes, narrow corridors, OHKO, ... the game frustrates you into difficulty instead of actually being difficult.
So with that in mind, I honestly wouldn't like to see a difficulty increase. On the contrary, I'd rather have A.Net make the game "easier", because that would basically mean that they would tone down some insanely moronic ideas.
#21
Posted 02 November 2012 - 09:04 AM
From what I remember, there was a point in the BWE where they added AI to mobs that made them run out of AoE circles but it was really restrictive for those people who enjoyed playing a staff ele or other similar ground based, aoe weapons. I think they just need to find the right balance of difficult, and I'm hoping this new dungeon they're introducing will be more like GW1 dungeons in that regard. I'm not expecting something godly good but we'll see when it comes out
Edited by Valkaire, 02 November 2012 - 09:06 AM.
#22
Posted 02 November 2012 - 09:45 AM
#23
Posted 02 November 2012 - 11:19 AM
#24
Posted 02 November 2012 - 11:39 AM
now given this is still exploitable (just pull your network cable/disconnect from the wireless network), but it solves whatever "problem" there may be. And since it is really a non-issue, nothing will be done most likely.
#25
Posted 02 November 2012 - 11:47 AM
DCing is a different story, people times out on their internet, causing them to stay there sitting for at least 15 seconds until the system notices that the connection was lost.
#26
Posted 02 November 2012 - 11:51 AM
you are bad for doing this and should feel bad for doing this.
#27
Posted 02 November 2012 - 12:06 PM
I don't think I will bother if they do that in PvE, well.
#28
Posted 02 November 2012 - 12:42 PM
#29
Posted 02 November 2012 - 01:00 PM
I've had times were I've fallen through a wall or into a rock during combat that it turns out are supposed to be inaccessible. You can't move anywhere or get back out, and if you are in combat, you can't map travel out either (plus there's always that possibility you may be broke anyway). Sometimes the combat flag just doesn't disappear, even if the enemy can no longer reach you themselves, and in these cases the only way I've been able prevent my character from permanently being stuck in said wall or rock is to log-out, making your character disappear and the enemy return to their spawn point, then log back-in to map travel out of the glitchey terrain.
Be nice if they'd reintroduce the /stuck command from GW1 for these occassions though.
#30
Posted 02 November 2012 - 01:10 PM
In any case for WvWvW I don't think it matters all that much if you don't count that I just didn't get a reward for killing him. He still had to start from spawn again and was probably inactive for a little longer this way since he had to sit through multiple loading screens. During high que times I'm sure the punishment is even worse.
I would like to see this fixed though.
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