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You can log out anytime, including during combat. It restores you fully and removes all conditions.


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#1 Larsen

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Posted 02 November 2012 - 06:15 AM

You can log out to character select anytime you like. Close to dying in a fight? Log out. Got a lot of mobs chasing you? Log out. Got conditions you don't want to wait for? Log out. Low health and stuck in combat for some reason? Log out.

It's the first time I've seen such a glaring oversight in any game, let alone a major title. So many ways to abuse this. Should be fixed in beta, must be fixed asap.

#2 phani_kaushik

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Posted 02 November 2012 - 06:23 AM

It is known for quite sometime, and it is difficult to fix atleast in my opinion. But if they penalise players for this, imagine someone's internet screws up in the middle of battle and gets disconnected. Not intentional, yet they relogin and find themselves dead or with broken armor. That would make the other side of community sad as well. Players have to be responsible for certain actions which are difficult to be controlled by the game code since it is they who are logging off to escape certain death. If I find myself in a tough situation, I'd either fight till the end, or keep running until I am at a safer distance and go to a safer waypoint. Those who want to abuse things, would always find ways to do it, that's the first thing such people do. Rest of us, have fun playing game! :)

#3 Larsen

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Posted 02 November 2012 - 06:25 AM

Quote

difficult to fix


Considering it's the only MMORPG I can think of with such an issue, it can't be that hard to fix. It takes a simple check to see if you're in combat. They even have that for using waypoints. It has to be the easiest fix ever.

I can't believe you're trying to defend and justify the fact that you can log out safely and instantly during combat...

#4 Naoroji

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Posted 02 November 2012 - 06:28 AM

I'm not sure this is in fact an oversight. I also like how you keep saying that it needs to be 'fixed'. I, for one, wouldn't even want to play a game that forces me to wait on a logout timer...

#5 TGIFrisbie

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Posted 02 November 2012 - 06:29 AM

Um you can log out mid fight but your character remains in the game for at least 10 seconds (not sure of longer duration but it's at least 10).  Have died before when I got d/ced in a fight at near full health.  I have also witnessed others log out while character remains in the game.

Simply because you managed to survive a fight doesn't make it a clean get away.

#6 phani_kaushik

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Posted 02 November 2012 - 06:31 AM

View PostLarsen, on 02 November 2012 - 06:25 AM, said:

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Considering it's the only MMORPG I can think of with such an issue, it can't be that hard to fix. It takes a simple check to see if you're in combat. They even have that for using waypoints. It has to be the easiest fix ever.

I can't believe you're trying to defend and justify the fact that you can log out safely and instantly during combat...

Did you really read entire post? Yeah, I thought so. It does the check while using waypoints if someone is in combat. But, how is getting disconnected due to bad network different from Alt +F4? We've seen in the past that they try to fix something and it affects something else wrongly.

And the tone? Did I defend it anywhere? I said players should take certain responsibility for their actions. If someone is just exiting the game to save few copper or silver worth of repairs, they should themselves feel like losers. Why do we expect the GAME that's based on some lines of code to be perfect, when we as human beings who can think and act cannot be perfect ever?

#7 phani_kaushik

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Posted 02 November 2012 - 06:37 AM

View PostTGIFrisbie, on 02 November 2012 - 06:29 AM, said:

Um you can log out mid fight but your character remains in the game for at least 10 seconds (not sure of longer duration but it's at least 10).  Have died before when I got d/ced in a fight at near full health.  I have also witnessed others log out while character remains in the game.

Simply because you managed to survive a fight doesn't make it a clean get away.

Agreed. If someone is closing the game mid-combat, its only because they know that they are gonna be dead and suck at the game, and do it before they even go into downed state. The character would still stay in game for a few seconds, so it would seem as if they logged off while downed. If someone does it at downed state, they'd be dead the next time they login.

#8 CepaCepa

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Posted 02 November 2012 - 06:43 AM

If you're in a dungeon, log out = you get ported out. If you're the one who entered the dungeon, log out = everyone gets ported out and your dungeon is lost. Do it intentionally or regularly and your team mates will hate you.
If you're in PvP, log out = you're useless for your team in that 20 seconds. And why? To avoid humiliation? But it's humiliating enough to log out in a duel just to avoid certain death... And well, you CAN use it for quick respawn or rejoin but then again everyone can, so go ahead if you'd like to do that.
If you're in WvW and world PvE, yes you can abuse it if you want. But there's still very little point to it, why would you ever die in world PvE at level 80? And if you're using it to avoid things like falling death --- Well, good for you. Maybe you're supposed to do it. I mean, I don't think ANet cares if someone avoids a few falling death. I don't think anyone cares for that matter...

Again, it's been there for a LONG time. And it's always known. But people end up not abusing it, because well. It's really not worth it save for a very very few situations.

I see no problem with logging out in the middle of battle --- Since everyone can do it, it's not a "balance issue" when it comes to PvP. It's not a problem for dungeon period, since you get ported out, such that it's not going to trivialize the end game PvE contents. So what's the harm? I mean I don't use it myself because I find it not worth it, and I doubt anyone would find it worth it... but I don't see this as an "oversight".

Edited by CepaCepa, 02 November 2012 - 07:07 AM.


#9 Krazzar

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Posted 02 November 2012 - 07:15 AM

In PvE if you are in active combat and you log out you may return defeated. There have been times where I logged out due to real-life circumstances during combat or even while mining ore with one opponent attacking me and when I logged back in my character was defeated.

There have been times where I was locked in combat although there were no opponents around me, mostly due to stealth and minions/pets/clones, so I couldn't regenerate health or complete a vista unless I logged in and out.

Edited by Krazzar, 02 November 2012 - 07:19 AM.


#10 Knuckledust13

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Posted 02 November 2012 - 07:37 AM

GW2 is made to be extremely easy, forgiven and was incredibly dumbed down from beta 1 until this point. I wouldnt be surprised if this was intended, since I cannot think of any fight out of dungeons where my health went lower than 50%.

the game is extremely easy, fixing this would change nothing at all.

#11 Lordkrall

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Posted 02 November 2012 - 07:43 AM

View PostKnuckledust13, on 02 November 2012 - 07:37 AM, said:

GW2 is made to be extremely easy, forgiven and was incredibly dumbed down from beta 1 until this point. I wouldnt be surprised if this was intended, since I cannot think of any fight out of dungeons where my health went lower than 50%.

the game is extremely easy, fixing this would change nothing at all.

Funny, you could log out during combat in beta 1 as well :) But I suppose it was okay back then? ;)

#12 Krazzar

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Posted 02 November 2012 - 07:45 AM

View PostLordkrall, on 02 November 2012 - 07:43 AM, said:

Funny, you could log out during combat in beta 1 as well :) But I suppose it was okay back then? ;)

Obviously it was just harder to do, but I think the real point is when he did all the dungeons during beta 1 they were all much harder.

#13 Knuckledust13

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Posted 02 November 2012 - 07:46 AM

View PostLordkrall, on 02 November 2012 - 07:43 AM, said:

Funny, you could log out during combat in beta 1 as well :) But I suppose it was okay back then? ;)

If you tried to, you would log back dead because mobs actually did damage. Try harder.

#14 Lordkrall

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Posted 02 November 2012 - 07:47 AM

View PostKrazzar, on 02 November 2012 - 07:45 AM, said:

Obviously it was just harder to do, but I think the real point is when he did all the dungeons during beta 1 they were all much harder.

Not really.

We also need to keep in mind that people are now much better at the game than they were in BWE1. So it would appear easier as well.

View PostKnuckledust13, on 02 November 2012 - 07:46 AM, said:

If you tried to, you would log back dead because mobs actually did damage. Try harder.

Which is still the case.
Try logging out during combat and log back in.
You will be defeated.

#15 Krazzar

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Posted 02 November 2012 - 07:51 AM

View PostLordkrall, on 02 November 2012 - 07:47 AM, said:

Not really.

We also need to keep in mind that people are now much better at the game than they were in BWE1. So it would appear easier as well.


:huh: That was sarcasm. It was impossible to do any dungeon during beta 1 and only 1 dungeon was available throughout all the betas. The real point is if you've read more than two of that individual's posts you'd know they're all bs.

#16 Knuckledust13

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Posted 02 November 2012 - 07:57 AM

View PostLordkrall, on 02 November 2012 - 07:47 AM, said:

Try logging out during combat and log back in.
You will be defeated.

My guardian in full exotics has 18k HP, 3.5k armor. I wouldn't be defeated even if I tried. Just accept the fact that the current GW2 is a trivia of what it used to be in terms of PvE difficulty.

You didn't even played the betas, there were only 1 dungeon available which 90% of ppl didnt even got to do. Stop trying to argue like if you wasn't just another newbie.

#17 Lordkrall

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Posted 02 November 2012 - 08:09 AM

View PostKnuckledust13, on 02 November 2012 - 07:57 AM, said:

My guardian in full exotics has 18k HP, 3.5k armor. I wouldn't be defeated even if I tried. Just accept the fact that the current GW2 is a trivia of what it used to be in terms of PvE difficulty.

You didn't even played the betas, there were only 1 dungeon available which 90% of ppl didnt even got to do. Stop trying to argue like if you wasn't just another newbie.

A yes of course.
When standing in Queensdale it is not much of a threat.
Try going offline during a fight in Orr and tell me you are still alive when you log back in.


Oh, so you know everyone that took part in the BWEs? :)

I was there from the first minute (it even started about 30 minutes early) and did try the dungeon.

#18 Princess Fatora

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Posted 02 November 2012 - 08:15 AM

If logging out does not end up with you being defeated, then logging out only cost you time, because you would have survived the fight anyway.

In other words, it's not even a problem. All the person did was lose loot. So...uhm...yay?

Quote

since I cannot think of any fight out of dungeons where my health went lower than 50%.

This is entirely accurate if you keep running with the zerg, yep. There are a lot of encounters ingame where this is not the case, but of course the zergscrubs will never see them. A bit sad, I think, but that's just how it is if you're too scared to actually explore on your own.

Quote

I was there from the first minute (it even started about 30 minutes early) and did try the dungeon.

Same here. PVE was fine, as was the dungeon. Damage was definitely reduced outside of dungeons, but not by that much. People just started to l2p. Issue is, people like knuckleduster will never admit that they ever are bad at anything, so they have to pretend that everything else is the problem or what changed.

Edited by Princess Fatora, 02 November 2012 - 08:16 AM.


#19 Eon Lilu

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Posted 02 November 2012 - 08:48 AM

Easy fix.

2 minute agro timer.

If you have agro and log out your still in game for 2 minutes after you leave. If you log out without agro, you leave instantly.

I agree with everyone saying the game has been made for casuals and dumbed down, its far too easy in many areas.

Edited by Eon Lilu, 02 November 2012 - 08:49 AM.


#20 Baron von Scrufflebutt

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Posted 02 November 2012 - 08:57 AM

View PostEon Lilu, on 02 November 2012 - 08:48 AM, said:

I agree with everyone saying the game has been made for casuals and dumbed down, its far too easy in many areas.

I think that the problem is that A.Net hasn't figured out how to create difficult content - I struggle with a lot of things but it seems most of the time it's down to things like insanely fast respawn rate, high density of foes, narrow corridors, OHKO,  ... the game frustrates you into difficulty instead of actually being difficult.
So with that in mind, I honestly wouldn't like to see a difficulty increase. On the contrary, I'd rather have A.Net make the game "easier", because that would basically mean that they would tone down some insanely moronic ideas.

#21 Valkaire

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Posted 02 November 2012 - 09:04 AM

Again with the definition of casual gamers being those who play angry birds or farmville. You can be a casual gamer but enjoy competition and difficult content, you just don't do it for 4-10+ hours a day, ever day for a week.

From what I remember, there was a point in the BWE where they added AI to mobs that made them run out of AoE circles but it was really restrictive for those people who enjoyed playing a staff ele or other similar ground based, aoe weapons. I think they just need to find the right balance of difficult, and I'm hoping this new dungeon they're introducing will be more like GW1 dungeons in that regard. I'm not expecting something godly good but we'll see when it comes out :P

Edited by Valkaire, 02 November 2012 - 09:06 AM.


#22 prince vingador

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Posted 02 November 2012 - 09:45 AM

i was in the MK labyrint and i had to log out while there was mobs atacking me,so i just alt-f4.when i loged in today i was dead on the floor and had to respawn at the waypoint.so maybe they fix it already.

#23 ThiaTheMuse

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Posted 02 November 2012 - 11:19 AM

Man, when I saw this topic, I thought it was a set-up up for a Hotel California joke....

#24 matsif

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Posted 02 November 2012 - 11:39 AM

Eve's solution to this was separating a connection issue from a straight disconnect, so that if you alt-f4'd or logged you would still die, but if you legit had a connection problem your stuff would despawn.

now given this is still exploitable (just pull your network cable/disconnect from the wireless network), but it solves whatever "problem" there may be.  And since it is really a non-issue, nothing will be done most likely.

#25 Shadowrose

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Posted 02 November 2012 - 11:47 AM

I think that logging out is somewhere close to instant. I've seen it happen in pvp.

DCing is a different story, people times out on their internet, causing them to stay there sitting for at least 15 seconds until the system notices that the connection was lost.

#26 Symbiont

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Posted 02 November 2012 - 11:51 AM

some players did this in pvp, hotjoins specifically, have not met any in structured pvp though. i noticed some players to instant disappear when downed or low on health.

you are bad for doing this and should feel bad for doing this. ;)

#27 LavaSquid

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Posted 02 November 2012 - 12:06 PM

It is quite annoying when people log out on you in WvW =/

I don't think I will bother if they do that in PvE, well.

#28 Devious

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Posted 02 November 2012 - 12:42 PM

They didn't put in a logout timer on purpose, you know, the whole 'give the player more freedom thingie'.

#29 KotCR

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Posted 02 November 2012 - 01:00 PM

Until there is active 24-hour suppport in-game (and I doubt there ever will be), this is a neccessary evil.

I've had times were I've fallen through a wall or into a rock during combat that it turns out are supposed to be inaccessible. You can't move anywhere or get back out, and if you are in combat, you can't map travel out either (plus there's always that possibility you may be broke anyway). Sometimes the combat flag just doesn't disappear, even if the enemy can no longer reach you themselves, and in these cases the only way I've been able prevent my character from permanently being stuck in said wall or rock is to log-out, making your character disappear and the enemy return to their spawn point, then log back-in to map travel out of the glitchey terrain.

Be nice if they'd reintroduce the /stuck command from GW1 for these occassions though.

#30 stefanplc

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Posted 02 November 2012 - 01:10 PM

SO THIS is how this one guardian did it, it just made no sense to me. I met this big dumb norn guardian in WvWvW on my thief and every single time we met I "destroyed" him (I play a condition thief so it took a while but it wasn't even close), and right about the time he'd get close to dieing, he would just disappear, and then I would see him again 5 minutes later and I just couldn't understand what happened. This was early in the day when ques were instant.

In any case for WvWvW I don't think it matters all that much if you don't count that I just didn't get a reward for killing him. He still had to start from spawn again and was probably inactive for a little longer this way since he had to sit through multiple loading screens. During high que times I'm sure the punishment is even worse.

I would like to see this fixed though.




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