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You can log out anytime, including during combat. It restores you fully and removes all conditions.


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#31 Red_Falcon

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Posted 02 November 2012 - 01:30 PM

View PostDevious, on 02 November 2012 - 12:42 PM, said:

They didn't put in a logout timer on purpose, you know, the whole 'give the player more freedom thingie'.

You realize that even with a "logout timer" one can still kill the process and logout immediately right?
No game can prevent windows from killing a process.
At best they can put a delay before the server considers a character as logged out, so the char itself is still logged in for a few seconds.


It will be fixed but it's not a major issue for me honestly. If you do it in sPvP you're kicked out of the game anyways.

#32 Smallwalk

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Posted 02 November 2012 - 01:31 PM

I tested loggin in wvw in battle u end up dead anyways. He was so afraid of getting owned? :D Logging isnt that big issue and most players dont do it because it doesnt give advantage in dungeon or WvW. Normal pve who cares lol

#33 Symbiont

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Posted 02 November 2012 - 03:29 PM

solution: instant death + repair cost for anyone who logs out while in combat.

#34 Lordkrall

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Posted 02 November 2012 - 03:30 PM

View PostSymbiont, on 02 November 2012 - 03:29 PM, said:

solution: instant death + repair cost for anyone who logs out while in combat.

Which would suck in case of you losing connection/computer crash or power-outage.

#35 Symbiont

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Posted 02 November 2012 - 03:32 PM

View PostLordkrall, on 02 November 2012 - 03:30 PM, said:

Which would suck in case of you losing connection/computer crash or power-outage.

and that happens to you a lot? i don't think so, logging out without penalty probably occurs much more.

#36 Lordkrall

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Posted 02 November 2012 - 03:35 PM

View PostSymbiont, on 02 November 2012 - 03:32 PM, said:

and that happens to you a lot? i don't think so, logging out without penalty probably occurs much more.

Not everyone in the world have 100% stable internet connection (I more or less do, but why should we only think about our own situation?)

The thing is that you in most cases WILL die if you log out in the middle of a fight (at least in the open world. Logging out in sPvP and WvW logs you out at once I believe, since you will be transferred to another zone).

#37 RandolfRa

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Posted 02 November 2012 - 03:36 PM

Wow, this can be totally abused so bad. Log out when you are screwed saves you like what, 1s in repairs? YAY.

Seriously, you have to be somehow retarted if it really bothers you that some people log out to save that few silver in repairs.

Quote

some players did this in pvp, hotjoins specifically, have not met any in structured pvp though. i noticed some players to instant disappear when downed or low on health.

you are bad for doing this and should feel bad for doing this. ;)
Your ego is the only one feeling bad for this. If you won the fight, what do you care if they leave or not? When I win my duels, I never even bother with the ridiculous finishing move.

Edited by RandolfRa, 02 November 2012 - 03:56 PM.


#38 CaptainKirrahe

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Posted 02 November 2012 - 03:56 PM

I don't know about you guys, but I find that if I DC in the middle of combat (for whatever reason) in PvE, at least, I end up getting killed before my map loads anyway. So unless you have a really good computer, you kinda are penalized.

#39 Devious

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Posted 02 November 2012 - 06:20 PM

View PostRed_Falcon, on 02 November 2012 - 01:30 PM, said:

You realize that even with a "logout timer" one can still kill the process and logout immediately right?
No game can prevent windows from killing a process.
At best they can put a delay before the server considers a character as logged out, so the char itself is still logged in for a few seconds.


It will be fixed but it's not a major issue for me honestly. If you do it in sPvP you're kicked out of the game anyways.
No please enlighten me on this process killing?
/Sarcasm off

If they wanted this to be different they would've done so at the start, this doesn't need a fix as it's Anet's decision to do it this way.
Also, killing a process doesn't mean it's server side session has ended, in Guild Wars 2 it does after about 1-2 seconds, if you log out really quickly there's still a 1 second delay where you can get killed.

Again, if Anet wanted this different it would be by making the closure of a session longer than the current one.

#40 Daesu

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Posted 02 November 2012 - 06:27 PM

/not signed.  They shouldn't fix this.  

When you log off and log back on it is probable the monsters that you were engaging, just before you log off, have already broken off attack so you should be in a out-of-combat state which means your life regens fast to full health anyway.

On the contrary, they should make it so that you can also leave combat through waypoint or entering the mist. Since you can always leave by quitting the game, why not also allow leaving combat through the other means?

Edited by Daesu, 02 November 2012 - 06:39 PM.


#41 Daesu

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Posted 02 November 2012 - 06:34 PM

View PostSymbiont, on 02 November 2012 - 03:29 PM, said:

solution: instant death + repair cost for anyone who logs out while in combat.

Terrible idea.  So if your wife/kids/parents/siblings suddenly has an emergency and need your help while you are in combat, you deserve to die?  What happens if somebody knocks urgently at your door, phone call, or something else in real life that needs to interrupt your combat?

Game shouldn't take precedence over real life, especially if you are a parent with small children who get themselves into trouble occasionally.

Edited by Daesu, 02 November 2012 - 06:36 PM.


#42 Naevius

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Posted 02 November 2012 - 06:47 PM

If you are in combat when you log out it should delay until either you exit combat or you die. If you are in combat and lose connection, character is downed immediately.

#43 Red_Falcon

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Posted 02 November 2012 - 06:51 PM

View PostDaesu, on 02 November 2012 - 06:27 PM, said:

/not signed.  They shouldn't fix this.  

When you log off and log back on it is probable the monsters that you were engaging, just before you log off, have already broken off attack so you should be in a out-of-combat state which means your life regens fast to full health anyway.

On the contrary, they should make it so that you can also leave combat through waypoint or entering the mist. Since you can always leave by quitting the game, why not also allow leaving combat through the other means?

Very true.

I can't count the time I had to relog because the game detected me "in combat" even if I was miles from any mob.

#44 Ghostwing

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Posted 02 November 2012 - 07:08 PM

It is a strange oversight. Personally I think your character should stay logged on if you log off in combat.

#45 QuackzMcDuck

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Posted 02 November 2012 - 07:45 PM

This probably wouldn't be hard to fix, (just look at how Runescape handles this) but based on how bad Anet's system of detecting you're in combat is...it'd be better left untouched.

Edited by QuackzMcDuck, 02 November 2012 - 07:48 PM.


#46 Symbiont

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Posted 02 November 2012 - 08:08 PM

View PostDaesu, on 02 November 2012 - 06:34 PM, said:

Terrible idea.  So if your wife/kids/parents/siblings suddenly has an emergency and need your help while you are in combat, you deserve to die?  What happens if somebody knocks urgently at your door, phone call, or something else in real life that needs to interrupt your combat?

Game shouldn't take precedence over real life, especially if you are a parent with small children who get themselves into trouble occasionally.

well then, how about instant logout for being out of combat, while having a countdown for being in combat.
either way, the current state of it, can be easily abused.

#47 UNTYPABLExNAME

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Posted 02 November 2012 - 08:22 PM

View PostLarsen, on 02 November 2012 - 06:15 AM, said:

It's the first time I've seen such a glaring oversight in any game, let alone a major title.

Psh, oh, you only now seen a bug like this.  n00b.  Prolly don't own anything older than a Nintendo 3DS.

You missed some fun times back when we had to connect via 14.4k baud modems, and constantly/randomly got dropped.

#48 Daesu

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Posted 02 November 2012 - 10:16 PM

View PostSymbiont, on 02 November 2012 - 08:08 PM, said:

well then, how about instant logout for being out of combat, while having a countdown for being in combat.
either way, the current state of it, can be easily abused.

On second thought, I don't mind your "instant death on leaving" suggestion provided that it is ONLY for PvP.  So if the player leaves in the middle of a pvp combat then he has surrender.  When he relogins, he goes back to the queue.

As for PvE, you can't prevent it from being abused either way because once the player relogins, the monsters would be back in their default positions and the player would not be in combat anymore.  If the player's reflexes are fast enough in PvE to quit before he is killed then so be it.  He sort of deserves the save anyway.  Which goes back to my point of also allowing to leave combat through waypoint or through "enter the mist" button in pve.

There is no point trying to FORCE the combat on the player because the player MUST be allowed to leave the game at any time.

Edited by Daesu, 02 November 2012 - 10:21 PM.


#49 ashleigh mcmahon

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Posted 02 November 2012 - 10:39 PM

10 second logout timer interupted by combat or moving.

Fixed!

#50 Flavvor

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Posted 02 November 2012 - 10:50 PM

Logging out should be like changing weapons, out of combat only.

#51 Sandpit

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Posted 02 November 2012 - 11:20 PM

I don't see why this is a problem, It's just nothing worth fixing. I have played games that have a log off cool down period and it's a pointless mechanic. I'm really happy that GW doesn't bother with this nonsence.

#52 Raani

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Posted 02 November 2012 - 11:26 PM

I am thankful for this in open world PvE. I live in an area where I simply do not have access to a stable internet connection. On the average night I will briefly disconnect at least once every hour or two.

Edited by Raani, 02 November 2012 - 11:26 PM.


#53 FreeBooteR

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Posted 02 November 2012 - 11:31 PM

I don't see this as an issue, considering how long it usually takes to get back in. I never see anyone purposefully logging out to prevent dying. It's a non issue afaic.

#54 Opollo

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Posted 02 November 2012 - 11:57 PM

You can definately ALT+F4 out of the game to avoid game aspects, as I have seen many people do this to avoid being "finished".

Besides you instantly disappearing and the player not getting credit for the kill...

If you are downed you will come back to the area you join WvW, dead but...no repair bills.

Anet needs to fix this because more and more are using this.

Amusing as it is at times.

View PostFreeBooteR, on 02 November 2012 - 11:31 PM, said:

I don't see this as an issue, considering how long it usually takes to get back in. I never see anyone purposefully logging out to prevent dying. It's a non issue afaic.

"Usually" it doesn't take that long to get into WvW from what I've seen.

Perhaps on some servers and and at specific times but I've never had trouble getting into WvW instantly.

It's an exploit as far as I am concerned.

How is it going to be once everyone starts doing it? It's hard enough to collect badges in WvW.

Shouldn't wait for it to become abused more than it is.

Edited by Opollo, 03 November 2012 - 12:01 AM.


#55 ashleigh mcmahon

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Posted 03 November 2012 - 12:07 AM

This is a problem because in WvW you can log out (or waypoint if they haven't engaged in combat yet) when players are approaching. People are even making a habit of logging out in low hp/downed state to avoid giving exp/drops to players and to avoid armor repair costs.

Oh, on that note. Waypoints should have a 10second timer, also interupted by combat or moving. I see no reason for this to be implemented outside of WvW though.


Killing the windows process will not exploit this fix if the timer is server side.

Edited by ashleigh mcmahon, 03 November 2012 - 12:10 AM.


#56 Daesu

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Posted 03 November 2012 - 01:18 AM

Yes I use ALT-F4 to get out of combat fast too.  This shouldn't be fixed in PvE as players still need a way to log out FAST to tend to emergency situations in real life.

For PvP, I don't mind if they add a fix.  Since if they don't, you can abuse it to deny someone of his kill.

Edited by Daesu, 03 November 2012 - 01:19 AM.


#57 Eon Lilu

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Posted 03 November 2012 - 08:48 AM

Most games have a 2 minute agro timer, if your in combat when you log out, you are still logged in for 2 minutes.




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