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Fenice's Ele Mighty Build

ele pve build dungeon power

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#31 TastySlop

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Posted 05 November 2012 - 04:23 PM

Are there any PvE mobs that use skills like these?

http://wiki.guildwar...ki/Corrupt_Boon
http://wiki.guildwar...l_of_Corruption
http://wiki.guildwar...wiki/Null_Field
http://wiki.guildwar...Arcane_Thievery

#32 stenwolf

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Posted 05 November 2012 - 05:24 PM

It looks really nice theoretically, I will try this and let you know how I like it practically.
Thanks for sharing :)

#33 Fenice_86

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Posted 05 November 2012 - 07:10 PM

@Tastyslop: not that i know, even if i'm wrong i basically encountered none of them :)

@stenwolf: it's nice also in practice, trust me (requires concentration for skill rotations) ;)

#34 stach71

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Posted 05 November 2012 - 09:10 PM

Can i ask you 1 question - what is your HP ? I really got interested with your build, wanted to try it, cause i had most of the equipment, except the jewelery. So following your instructions, after equipping all the things ( jewelry was only masterwork, but its not very big difference) my stats are :

Power 1838
Prec 1667(40% crit chance, 44% dmg)
toughness 1231 ( 2151 armor)
Vit 1116 ( 12805 hp) - which is kinda low

so i was wondering, you dont have any problems with such a low hp?

Another thing, i dont know why but i placed sigil of accuracy ( that gives 5% crit chance) on my molten dagger with berserker stats, and it seems not to boost my crit chance in stats window. is the sigil bugged or sth?

Edited by stach71, 05 November 2012 - 09:22 PM.


#35 Fenice_86

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Posted 05 November 2012 - 11:29 PM

the sigil doesnt show up in the window but it works (at least that's what i've been hearing in other forums, from wiki and from players)
about HP i have 14k and no, i havent any issue atm
(well i had at begin when i was trying the build, not that i'm well suited i can manage well my 14k HP) :)

#36 stach71

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Posted 05 November 2012 - 11:39 PM

so how did you get that extra 1.2k hp? i cant figure it out. what is giving you the boost in hp, except the 20 into water?

#37 Maxzero

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Posted 06 November 2012 - 01:34 AM

View PostTastySlop, on 05 November 2012 - 04:23 PM, said:


There at a few enemies that steal boons, Windriders come to mind.

#38 Minour

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Posted 06 November 2012 - 07:27 AM

This is a great build, thank you!

#39 Pyra

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Posted 06 November 2012 - 07:56 AM

My only concerns with the build is your health pool is going to be very poor, which is going to cut into the benefit of regeneration uptime. If you went with zerker armor and valkyrie weapons and accessories you'd still have a lot of punch offensively at a modest cost of toughness and crit rate.

Another varation of the build would be swap out Zephyr's Boon for Quick Glyphs and change LIghtning Flash to Glyph of Storms. This would be especially useful for when using a staff, as the mobility wont be as much an issue with longer range and reducing the cooldown on your heal, storms and elements would be a significant gain. Also, Windborne Dagger isn't fuctioning currently. For now Vigor on crits since seems to be the best option for daggers (especially in a build with Evasive Arcana).

Sorry if this sounds overly critical. I'm just trying to offer feedback based on my own experience.

#40 Fenice_86

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Posted 06 November 2012 - 09:03 AM

View PostPyra, on 06 November 2012 - 07:56 AM, said:

My only concerns with the build is your health pool is going to be very poor, which is going to cut into the benefit of regeneration uptime. If you went with zerker armor and valkyrie weapons and accessories you'd still have a lot of punch offensively at a modest cost of toughness and crit rate.

Another varation of the build would be swap out Zephyr's Boon for Quick Glyphs and change LIghtning Flash to Glyph of Storms. This would be especially useful for when using a staff, as the mobility wont be as much an issue with longer range and reducing the cooldown on your heal, storms and elements would be a significant gain. Also, Windborne Dagger isn't fuctioning currently. For now Vigor on crits since seems to be the best option for daggers (especially in a build with Evasive Arcana).

Sorry if this sounds overly critical. I'm just trying to offer feedback based on my own experience.

Np Pyra, i appreciate it very much; well i prefer thoughness over hp because i find i take more direct dmg than condition and that's the best way to mitigate it, altought i guess that changing a couple of pieces from Knight to Valk wont hurt that much...
About the trait in Air you are right, that could be a nice improvement for the build when wielding staff since we have only 1 Aura there, i'll try out :)

@stach71: i dont have any item giving me +HP i just have those 200 from water, my HP is something around 13860... more or less (i said 14k for shortness) but once again... when you start understand the gameplay mechanic u'll find that they are enough ;)
Even if in the first week i died a lot of times before "mastering" my own build

Edited by Fenice_86, 06 November 2012 - 09:04 AM.


#41 Fizzgig

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Posted 06 November 2012 - 07:15 PM

Why sigil of energy on staff if ele has no weapon swap?

#42 DregTheFlat

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Posted 06 November 2012 - 07:34 PM

View PostFizzgig, on 06 November 2012 - 07:15 PM, said:

Why sigil of energy on staff if ele has no weapon swap?

Switching attunements activates weapon swap sigils.

#43 Jacob Brusk

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Posted 07 November 2012 - 08:05 PM

thank you so much for your usefully build

#44 Fenice_86

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Posted 08 November 2012 - 08:50 AM

you welcome ;)

btw i followed the tips of Pyra and throw in Glyph of Storms and Quick Glyphs instead of Lightning Flash and Zephyr's Boon (ONLY when wielding a Staff) and i find em to work really nice, gj improving the build!

I also finally bought full exotic trinkets (Beryl amu + rest Berzerk) and staff, average hit with a fireball went up from 1200 to 1700 (crits)... i still need 3 more CoF runs to get my couple fo exotic daggers and i'll tell u after what's the average dmg on autoattack with them.

PS: i have to say sorry to someone above me when i stated about my HP... they were 12.8k, now with full equip i'm at 13.6k HP

#45 Fizzgig

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Posted 09 November 2012 - 05:31 PM

View PostDregTheFlat, on 06 November 2012 - 07:34 PM, said:

Switching attunements activates weapon swap sigils.

I have yet to play a ele and that info you just gave is bad arse ty.

#46 Mik Hell

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Posted 10 November 2012 - 10:12 PM

View PostLawlAmgad, on 05 November 2012 - 02:14 PM, said:

You use Windbourne speed? Might want to switch it out for something else, it's been bugged for quite a few months and doesn't work with either daggers on main hand, off-hand or dual wielding.

Agree with this, Windbourne Dagger is bugged.

If were to use this build I'd swap Soothing Disruption for Cleansing Wave and WD for Renewing Stamina.

You gain a cleanse and in theory lose some regen duration, but with such high boon duration I find Elemental Attunement's regen is pretty much allways up.

Nice build, I especially like the great sinergy on cantrips :)

Edited by Mik Hell, 10 November 2012 - 10:32 PM.


#47 Fenice_86

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Posted 15 November 2012 - 12:37 PM

So... i've switched to Renewing Stamina and it's fine... i didn't have "endurance" issues before, nor i have now but i guess it's the best solution atm.

About adding Cleansing Wave i disagree because the usefullness of Vigor+Regen is way better than removing a condition in a pve contest. Overall u already have cleansing fire and dagger #5 to remove conditions + dodge roll in water for aoe condition removal every 10 secs...
No way i switch off Shooting Disruption ;)

EDIT: Updated first post with suggestions given by you all guys, thanks :)

Edited by Fenice_86, 15 November 2012 - 12:41 PM.


#48 Mik Hell

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Posted 15 November 2012 - 05:23 PM

It's a matter of preference realy, I find that Renewing Stamina leaves me with 20+ seconds of vigor at the end of a fight and I have enough regen so I value Cleansing Wave more than Soothing Disruption because it helps on a wider range of situations.

I am not going to argue over a preference ;)

I just love how many conditions I can remove for the whole group when I am in a dungeon or solo :)

#49 kekuso

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Posted 16 November 2012 - 06:13 AM

Sigh, this whole build got sh*t on by the patch changes. Leave it to the devs to remove the one thing that brought me back to playing elementalist...

#50 Fenice_86

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Posted 16 November 2012 - 08:27 AM

View Postkekuso, on 16 November 2012 - 06:13 AM, said:

Sigh, this whole build got sh*t on by the patch changes. Leave it to the devs to remove the one thing that brought me back to playing elementalist...

yeah... i'm moving to another class directly sadly, they just destroyed my morale :(
I suppose it could work a bit by moving 10 points from Arcana to Water... or Fire... hell i'm so sad, sry guys :qq:

#51 justf0rnow

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Posted 16 November 2012 - 10:06 AM

... I havent even try this build yet...
And it sounds fun!! Why ANet? Why?

#52 stenwolf

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Posted 16 November 2012 - 09:36 PM

View PostFenice_86, on 16 November 2012 - 08:27 AM, said:

yeah... i'm moving to another class directly sadly, they just destroyed my morale :(
I suppose it could work a bit by moving 10 points from Arcana to Water... or Fire... hell i'm so sad, sry guys :qq:
I just crafted a full knight set for my ele and 2 exotic daggers, I was gonna go back in here for the rotations and see if there's any updates, until I saw your reply.......

#53 Fenice_86

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Posted 19 November 2012 - 12:08 AM

Well the gameplay with Daggers could be fixed... with staff no (at least "no without losing about 3/4 of its support power)...
I struggled in this few days about "how to recover my build?" and i've got a couple of ideas to make the loss as less as possible...

Atm is 1.07am here and i'm very tired, i'll post a better answer tomorrow... stay tuned ;)

Edited by Fenice_86, 19 November 2012 - 12:08 AM.


#54 Werianu

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Posted 10 February 2013 - 04:48 AM

I am going to give this build a try, I'm what I (somewhat affectionately) consider a "perma noob." Meaning I can play a game for years, and still not be an "elite" player. I can run premade builds, but usually the ones I use are considered slow or useless.. So I look forward to trying this one!!

#55 Fenice_86

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Posted 11 February 2013 - 12:59 PM

erhm... this build is a bit outdated m8 ^_^

ofc you can try it but its power is halved since 15/11/12

#56 Sketchup84

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Posted 26 February 2013 - 09:55 AM

I run a similar staff only build with the only difference that I put 20 into Fire. High Crits don't really make much sense for staff build as the attack rate is not very high on my opinion and ticks from bleeding or burning don't get crits (which I hate btw). My build is here http://www.guildwars...gh-power-build/
It's nice to see that ele players do realize that staff can be pretty awesome and not everyone is a d/d clone...

If I wanted to play d/d as well I would put the same trait points as you. I am not sure whether sigil of energy is really necessary if you get plenty of vigor from your cantrips. I use sup sigil of battle and stack easily 25 might stacks with my staff build and I don't use any arcane powers.

My normal rotation is Eruption - Lava font, then I use burning retreat, cast eruption in the burning line and dogdge as well in earth attuenment, which gives u alone 6 stacks of might. Here I had to make sure at the beginng the cast of eruption is finished before dodging. Happened often that eruption wouldn't simply activate cuz I canceled it by accident. After this round u have alrdy 9 stacks of might. You can repeat that endlessly and I also get nine stacks of might from my cantrips.

I would also be interested in running ele only dungeon runs with some good ele players. Would like to see 5 meteoer showers and aoe bombing all around the place. I am on EU servers.





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