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The new endgame dungeon on 15th Nov.


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#1 Red_Falcon

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Posted 02 November 2012 - 06:26 PM

Let's talk about it:

"Brand new type of dungeon to be added - gets harder the further you get in, really big with a ton of levels
New rewards to the game that are buried deep within the new dungeon.
Dungeon rewards are being actively worked on right now, and are also trying to make dungeons more fun to play."
- Colin

Huge endgame dungeon with a ton of levels, more reward and increasing challenge just 2 weeks away.

What do you think it'll be about?

#2 Gilles VI

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Posted 02 November 2012 - 06:28 PM

I hope it doesn't make the other dungeons ghost towns, other than that I'm very excited cause the current dungeons are abit to easy for my taste! :)

#3 Asudementio

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Posted 02 November 2012 - 06:33 PM

Mad King's Clock Tower dungeon mode engage.

#4 Quietus

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Posted 02 November 2012 - 06:34 PM

The best stuff drops at the end of the dungeon, which is almost impossible to reach without first farming the earlier parts of it? Cynical as I am, I'd not be surprised if that's the case.

#5 Gilles VI

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Posted 02 November 2012 - 06:35 PM

View PostAsudementio, on 02 November 2012 - 06:33 PM, said:

Mad King's Clock Tower dungeon mode engage.

A dungeon with the same difficulty as clock tower has compared to other jump puzzles?  GOD YES !

#6 shanaeri rynale

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Posted 02 November 2012 - 06:39 PM

imho It'll be a challenge mission like in GW1. It also fits in with the new PvE mode that was talked about.

#7 Isarien

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Posted 02 November 2012 - 06:42 PM

I know I can't be the only one thinking this, but I'll ask anyway.

Doesn't this sound an awful lot like Runescape's Dungeoneering / Daemonheim?

Huge dungeon? Check.

Many levels? Check.

Progressively more difficult? Check.

Better rewards the lower you go? Check.

It sounds good and all, but I'm really hoping 'increasing difficultly' doesn't just mean 'bigger enemy HP pool'. Heck, the boss in the Vexa's Lab minidungeon was probably one of the most engaging fights I've seen in a while. Way more exciting than "this dude makes trees that do almost nothing but has a kajillion HP. You'll be seeing your loot in thirty minutes."

#8 Lastchime

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Posted 02 November 2012 - 06:47 PM

What makes people think it's "endgame", could be "all game" I like that idea better

#9 clipbord

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Posted 02 November 2012 - 06:52 PM

Make boss battle more engaging!, Cause apparently Anet's idea of a hard boss is just giving it a trillion health and kills you in like 2 hits.

#10 Minion

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Posted 02 November 2012 - 06:56 PM

View PostQuietus, on 02 November 2012 - 06:34 PM, said:

The best stuff drops at the end of the dungeon, which is almost impossible to reach without first farming the earlier parts of it? Cynical as I am, I'd not be surprised if that's the case.

Slaver's Exile.

#11 Gilles VI

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Posted 02 November 2012 - 06:58 PM

View Postclipbord, on 02 November 2012 - 06:52 PM, said:

Make boss battle more engaging!, Cause apparently Anet's idea of a hard boss is just giving it a trillion health and kills you in like 2 hits.

I agree on the way-to-much-health part, the one shotting part makes it exciting in my opinion though. :)

#12 Vahkris

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Posted 02 November 2012 - 07:00 PM

View PostLastchime, on 02 November 2012 - 06:47 PM, said:

What makes people think it's "endgame", could be "all game" I like that idea better

Because Colin stated in his interview with Pokket/MMORPG that the dungeon was aimed towards expanding upon things you can do at level 80.

View PostIsarien, on 02 November 2012 - 06:42 PM, said:

I know I can't be the only one thinking this, but I'll ask anyway.

Doesn't this sound an awful lot like Runescape's Dungeoneering / Daemonheim?

Huge dungeon? Check.

Many levels? Check.

Progressively more difficult? Check.

Better rewards the lower you go? Check.

It sounds good and all, but I'm really hoping 'increasing difficultly' doesn't just mean 'bigger enemy HP pool'. Heck, the boss in the Vexa's Lab minidungeon was probably one of the most engaging fights I've seen in a while. Way more exciting than "this dude makes trees that do almost nothing but has a kajillion HP. You'll be seeing your loot in thirty minutes."

It sounds like the type of "endless" dungeons various console games release, where there's like 100 levels and it gets harder the deeper you get just as the rewards get better.  I've seen it in Zelda among others.  As long as it truly gets difficult (and not just higher numbers), I think it'll be at least okay.  Based on the newer content, it seems like they're getting better at their tools and starting to really take advantage of them.

#13 Warchild

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Posted 02 November 2012 - 07:24 PM

Trying to make Dungeons more fun to play?  That is a pretty damning statement coming from ANET.

#14 Incendia

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Posted 02 November 2012 - 07:26 PM

I really, REALLY hope that the gear you get from it, if it's unique, doesn't look amazing. My week of CoF grinding would be all for nothing...

#15 Valkaire

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Posted 02 November 2012 - 07:35 PM

I'm looking forward to it. The multilevel system reminds me of the dungeons from EotN, of which I absolutely adored doing my first time through. I'm not getting my hopes up too high but I definitely think they're taking a step in the right direction from the sound of it :P Even then, I love the stories for story/explorable of the dungeons we have now (I have yet to experience them all too) so I hope they bring a bit of that into it as well.

Edited by Valkaire, 02 November 2012 - 07:36 PM.


#16 Loperdos

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Posted 02 November 2012 - 08:07 PM

Depending on how it is implemented, it could be good or bad. The way its described sounds like it will be very interesting, fun and challenging.

That being said, I would say I'm cautiously optimistic about it. I'm hoping that it will really engage a team of players to work together more, because from my dungeon experience (albeit extremely limited at this point) they seem a lot like 5 people playing their characters separately rather than working together for a common goal. A sort of dungeon that takes strategy, teamwork and some good old fashioned dumb luck in order to complete. :)

#17 jirayasan

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Posted 02 November 2012 - 08:15 PM

YES YES1!11! i love these types of games. I've played a few of them and it's really fun. Many oldschool games are built like this and that's real progression to me. Not like in todays mmorpgs where you progress for better gear, real progress is to overcome challenge and feel awesome.

Remember me playing games like Unreal, Duke Nukem, Super Mario, Crash Bandicot,Half life,Champions of Norrath: Return to Arms, Far Cry, Baldur's Gate: Dark Alliance, Heart of Darkness, Max Payne among other games and when you felt that epic feeling when you completed the game or overcame a challenging part of the game.

#18 Graystone

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Posted 02 November 2012 - 08:19 PM

View PostLoperdos, on 02 November 2012 - 08:07 PM, said:

and some good old fashioned dumb luck in order to complete. :)

Cause this game needs moar rng lol

#19 Dasryn

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Posted 02 November 2012 - 08:47 PM

i think. . . ANet got tired of the complainers and decided to shut you all up.

+1 ANet

#20 Valkaire

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Posted 02 November 2012 - 08:50 PM

View PostRickter, on 02 November 2012 - 08:47 PM, said:

i think. . . ANet got tired of the complainers and decided to shut you all up.

+1 ANet

I think... If there's a dungeon included with a patch of this magnitude then it was probably in development before release.

#21 Dasryn

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Posted 02 November 2012 - 08:53 PM

View PostValkaire, on 02 November 2012 - 08:50 PM, said:

I think... If there's a dungeon included with a patch of this magnitude then it was probably in development before release.

i think. . . . you might be totally right.

which implies that complainers just need to be --------------->pppppppppppppppppatient. :)

#22 Nephele

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Posted 02 November 2012 - 09:00 PM

This kinda tones down my desire to do the current dungeons. I just hope the new place is as profitable as Plinx runs, because farming Plinx makes me want to gouge out my own eyes.

#23 Culture Shock

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Posted 02 November 2012 - 09:07 PM

There's that term "end-game", it seems to stink because of all the old forum wars about "raiding".  In GW1 the EOTN expansion was announced as content for max lvl players, we just played it and enjoyed it.  It wasn't some new gaming term called "raiding" or "end-game", it was an expansion, which is something GW fans have always gotten "regularly".

#24 LIVESTRONGG

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Posted 02 November 2012 - 09:09 PM

New content is always cool.

Always excited.

#25 Shamadamun

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Posted 02 November 2012 - 09:20 PM

View PostIsarien, on 02 November 2012 - 06:42 PM, said:

I know I can't be the only one thinking this, but I'll ask anyway.

Doesn't this sound an awful lot like Runescape's Dungeoneering / Daemonheim?

Huge dungeon? Check.

Many levels? Check.

Progressively more difficult? Check.

Better rewards the lower you go? Check.

It sounds good and all, but I'm really hoping 'increasing difficultly' doesn't just mean 'bigger enemy HP pool'. Heck, the boss in the Vexa's Lab minidungeon was probably one of the most engaging fights I've seen in a while. Way more exciting than "this dude makes trees that do almost nothing but has a kajillion HP. You'll be seeing your loot in thirty minutes."

Even though I hate the direction Runescape went, if Anet made a dungeon that was akin to Daemonheim I would squee like a little school girl. That would absolutely amazing!

I think Anet is starting to learn their lesson with high HP bosses. I don't remember where I saw it, but somewhere they said they were reducing the HP of tons of different bosses in dungeons and events - meaning future content shouldn't be just tank and spank derpfests.

#26 Seipher09

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Posted 02 November 2012 - 09:25 PM

View PostIsarien, on 02 November 2012 - 06:42 PM, said:

Doesn't this sound an awful lot like Runescape's Dungeoneering / Daemonheim?

Not exactly, you see runescape mananged to keep my intrest very well over the years while this game will be dead by new years for me most likely, the "Dungeons" in runescape were not like any other dungeons because it was really just a skill to level which was kinda dumb.

In a way its the same though because we have dungeon armor and weapons as did runescape for completing all the dungeons.

Edited by Seipher09, 02 November 2012 - 09:26 PM.


#27 Snowulf

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Posted 02 November 2012 - 09:32 PM

I hope they do something about the near non-existance of arah exp groups.

#28 Aetou

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Posted 02 November 2012 - 10:03 PM

View PostSnowulf, on 02 November 2012 - 09:32 PM, said:

I hope they do something about the near non-existance of arah exp groups.

Like what?  There are really four issues with doing Arah Exp at the moment:

1) It seems to be bugged out half the time.
2) The unlock chain really requires more than a group of 5 to complete (unlike COE and COF which can comfortably be unlocked with just five) which means that outside peak play times it can be difficult to get the place open even when it would be working.
3) It's hard.  Hard is good, but for people who want to farm gear and/or run with pugs it can be a big problem - if you don't know people won't bail on you you can end up wasting a lot of time and maybe money (not that I've ever lost money there, even as you go through loot alone should cover repairs.)
4) It's long.  This increases the chances of somebody bailing out and puts other people off all together.

Of them I really hope they don't change the difficulty.  Fixing the bugs is an obviously needed action while making the event scale down to five better would probably be a good idea for offpeak players (although I understand why they want to make it big and impressive, needing two groups to be doing it at the same time can make it even harder to get going.)  I suppose they could have made Arah shorter but now I'm not sure really what changes they could make to most paths other than removing some of the trash, but that would also mean removing a lot of the loot so... I'm torn.

I don't really have a problem with hard content that isn't easily puggable, much better to have it than to make the game mindlessly easy for people who do have VOIP.  If you want to run Arah Exp regularly then its probably something you should organise at a guild level.

#29 Sandpit

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Posted 02 November 2012 - 11:22 PM

will it be a "you must have 5 people" content again? Not casual player friendly. I wonder how many people have never done a dungeon because they are so inaccessible for normal people and are only done by the hardcore.

#30 Shatteredz

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Posted 02 November 2012 - 11:53 PM

View PostSandpit, on 02 November 2012 - 11:22 PM, said:

will it be a "you must have 5 people" content again? Not casual player friendly. I wonder how many people have never done a dungeon because they are so inaccessible for normal people and are only done by the hardcore.

you can say LFG in the map chat and you will get invited.
Cant get any more friendly.




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