The new endgame dungeon on 15th Nov.
#1
Posted 02 November 2012 - 06:26 PM
"Brand new type of dungeon to be added - gets harder the further you get in, really big with a ton of levels
New rewards to the game that are buried deep within the new dungeon.
Dungeon rewards are being actively worked on right now, and are also trying to make dungeons more fun to play."
- Colin
Huge endgame dungeon with a ton of levels, more reward and increasing challenge just 2 weeks away.
What do you think it'll be about?
#2
Posted 02 November 2012 - 06:28 PM
#3
Posted 02 November 2012 - 06:33 PM
#4
Posted 02 November 2012 - 06:34 PM
#6
Posted 02 November 2012 - 06:39 PM
#7
Posted 02 November 2012 - 06:42 PM
Doesn't this sound an awful lot like Runescape's Dungeoneering / Daemonheim?
Huge dungeon? Check.
Many levels? Check.
Progressively more difficult? Check.
Better rewards the lower you go? Check.
It sounds good and all, but I'm really hoping 'increasing difficultly' doesn't just mean 'bigger enemy HP pool'. Heck, the boss in the Vexa's Lab minidungeon was probably one of the most engaging fights I've seen in a while. Way more exciting than "this dude makes trees that do almost nothing but has a kajillion HP. You'll be seeing your loot in thirty minutes."
#8
Posted 02 November 2012 - 06:47 PM
#9
Posted 02 November 2012 - 06:52 PM
#11
Posted 02 November 2012 - 06:58 PM
clipbord, on 02 November 2012 - 06:52 PM, said:
I agree on the way-to-much-health part, the one shotting part makes it exciting in my opinion though.
#12
Posted 02 November 2012 - 07:00 PM
Lastchime, on 02 November 2012 - 06:47 PM, said:
Because Colin stated in his interview with Pokket/MMORPG that the dungeon was aimed towards expanding upon things you can do at level 80.
Isarien, on 02 November 2012 - 06:42 PM, said:
Doesn't this sound an awful lot like Runescape's Dungeoneering / Daemonheim?
Huge dungeon? Check.
Many levels? Check.
Progressively more difficult? Check.
Better rewards the lower you go? Check.
It sounds good and all, but I'm really hoping 'increasing difficultly' doesn't just mean 'bigger enemy HP pool'. Heck, the boss in the Vexa's Lab minidungeon was probably one of the most engaging fights I've seen in a while. Way more exciting than "this dude makes trees that do almost nothing but has a kajillion HP. You'll be seeing your loot in thirty minutes."
It sounds like the type of "endless" dungeons various console games release, where there's like 100 levels and it gets harder the deeper you get just as the rewards get better. I've seen it in Zelda among others. As long as it truly gets difficult (and not just higher numbers), I think it'll be at least okay. Based on the newer content, it seems like they're getting better at their tools and starting to really take advantage of them.
#13
Posted 02 November 2012 - 07:24 PM
#14
Posted 02 November 2012 - 07:26 PM
#15
Posted 02 November 2012 - 07:35 PM
Edited by Valkaire, 02 November 2012 - 07:36 PM.
#16
Posted 02 November 2012 - 08:07 PM
That being said, I would say I'm cautiously optimistic about it. I'm hoping that it will really engage a team of players to work together more, because from my dungeon experience (albeit extremely limited at this point) they seem a lot like 5 people playing their characters separately rather than working together for a common goal. A sort of dungeon that takes strategy, teamwork and some good old fashioned dumb luck in order to complete.
#17
Posted 02 November 2012 - 08:15 PM
Remember me playing games like Unreal, Duke Nukem, Super Mario, Crash Bandicot,Half life,Champions of Norrath: Return to Arms, Far Cry, Baldur's Gate: Dark Alliance, Heart of Darkness, Max Payne among other games and when you felt that epic feeling when you completed the game or overcame a challenging part of the game.
#19
Posted 02 November 2012 - 08:47 PM
+1 ANet
#21
Posted 02 November 2012 - 08:53 PM
Valkaire, on 02 November 2012 - 08:50 PM, said:
i think. . . . you might be totally right.
which implies that complainers just need to be --------------->pppppppppppppppppatient.
#22
Posted 02 November 2012 - 09:00 PM
#23
Posted 02 November 2012 - 09:07 PM
#24
Posted 02 November 2012 - 09:09 PM
Always excited.
#25
Posted 02 November 2012 - 09:20 PM
Isarien, on 02 November 2012 - 06:42 PM, said:
Doesn't this sound an awful lot like Runescape's Dungeoneering / Daemonheim?
Huge dungeon? Check.
Many levels? Check.
Progressively more difficult? Check.
Better rewards the lower you go? Check.
It sounds good and all, but I'm really hoping 'increasing difficultly' doesn't just mean 'bigger enemy HP pool'. Heck, the boss in the Vexa's Lab minidungeon was probably one of the most engaging fights I've seen in a while. Way more exciting than "this dude makes trees that do almost nothing but has a kajillion HP. You'll be seeing your loot in thirty minutes."
Even though I hate the direction Runescape went, if Anet made a dungeon that was akin to Daemonheim I would squee like a little school girl. That would absolutely amazing!
I think Anet is starting to learn their lesson with high HP bosses. I don't remember where I saw it, but somewhere they said they were reducing the HP of tons of different bosses in dungeons and events - meaning future content shouldn't be just tank and spank derpfests.
#26
Posted 02 November 2012 - 09:25 PM
Isarien, on 02 November 2012 - 06:42 PM, said:
Not exactly, you see runescape mananged to keep my intrest very well over the years while this game will be dead by new years for me most likely, the "Dungeons" in runescape were not like any other dungeons because it was really just a skill to level which was kinda dumb.
In a way its the same though because we have dungeon armor and weapons as did runescape for completing all the dungeons.
Edited by Seipher09, 02 November 2012 - 09:26 PM.
#27
Posted 02 November 2012 - 09:32 PM
#28
Posted 02 November 2012 - 10:03 PM
Snowulf, on 02 November 2012 - 09:32 PM, said:
Like what? There are really four issues with doing Arah Exp at the moment:
1) It seems to be bugged out half the time.
2) The unlock chain really requires more than a group of 5 to complete (unlike COE and COF which can comfortably be unlocked with just five) which means that outside peak play times it can be difficult to get the place open even when it would be working.
3) It's hard. Hard is good, but for people who want to farm gear and/or run with pugs it can be a big problem - if you don't know people won't bail on you you can end up wasting a lot of time and maybe money (not that I've ever lost money there, even as you go through loot alone should cover repairs.)
4) It's long. This increases the chances of somebody bailing out and puts other people off all together.
Of them I really hope they don't change the difficulty. Fixing the bugs is an obviously needed action while making the event scale down to five better would probably be a good idea for offpeak players (although I understand why they want to make it big and impressive, needing two groups to be doing it at the same time can make it even harder to get going.) I suppose they could have made Arah shorter but now I'm not sure really what changes they could make to most paths other than removing some of the trash, but that would also mean removing a lot of the loot so... I'm torn.
I don't really have a problem with hard content that isn't easily puggable, much better to have it than to make the game mindlessly easy for people who do have VOIP. If you want to run Arah Exp regularly then its probably something you should organise at a guild level.
#29
Posted 02 November 2012 - 11:22 PM
#30
Posted 02 November 2012 - 11:53 PM
Sandpit, on 02 November 2012 - 11:22 PM, said:
you can say LFG in the map chat and you will get invited.
Cant get any more friendly.
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