KaptainO, on 19 December 2012 - 08:32 PM, said:
Hammer also drops a symbol that ticks 3 times on each enemy in it, any of those could crit and proc EM.
Assuming 50% crit rate in your "best for GS" situation - Solo vs 3 mobs, GS attack chain is ~2.5s long and swings 3 times for 9 hits 4.5 crits/em procs/ah heals, plus 3 more ah heals from the finisher, 7.5 heals over 2.5 sec so 3 AH heals a second on average.
Hammer's chain is ~3.6s long, hits 3 times plus 3 symbol ticks per mob so 18 hits, 9 crits/em procs/ah heals, plus 3 applications of protection is 12 heals over 3.6 seconds, 3.333 (repeating of course) heals per second.
Sure, sometimes mobs might move out of your symbol but this is Greatsword's ideal situation. If you add 4 other people with you, even if they aren't standing in the protection symbol, if they're in EM range it would be 4.5 crits*5 = 22.5 plus the 3 from the finisger, 25.5 heals in 2.5 seconds, 9 heals a second. Hammer would be 9 crits*5 = 45 plus the 3 from the protection ticks is 48/3.6 = 13.333 (repeating of course) heals per second.
It wouldn't be fair to not mention the other GS abilities, as a good GS#2 into a pile of critters can create a huge number of AH heals.
***EDIT: In the calculations below I had relied on an incomplete Hammer tooltip on auto attack #1, 3rd swing, which does not state that the Protection symbol applies damage, but in game testing confirms that it does apply damage - therefore all calculations below are INCOMPLETE and the conclusions are INACCURATE. Please feel free to skip this post. I'm Leaving it up for continuity sake ***
Which Hammer skill (I presume you meant auto attack #1, third swing) drops a symbol that damages enemies? I only see the one that adds protection to allies. Did you mean Greatsword #2 skill? The Hammer #2 skill is not a symbol, but a one time AoE.
Also, I was not aware that applying protection from a symbol could "crit" and trigger EM. (If true, that adds a new dimension to analyze)
I like your math taking into effect swing times - that is a more accurate model. However:
*I followed your math in paragraph 2 from the GS. So far so good.
*Paragraph 3 you lost me since I thought the Hammer symbol proc'd on
allies, not
mobs. Also, EM wouldn't apply if it's just allies, right?
*Paragraph 4 I couldn't follow for the same reason (Hammer symbol procs on allies and not mobs, right? or did I miss something?). The GS part of that paragraph with EM I followed.
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Here is how I see it now, using your chain times (great addition btw, thank you) , assuming 4 allies in symbol range, and 3 mobs in melee range:
Greatsword #1 chain: 2.5 secs (50% crit rate)
Swing 1 = [1.5 crits * 5 allies] = 7.5 AH from Empowering Might
Swing 2 = [1.5 crits * 5 allies] = 7.5 AH from Empowering Might
Swing 3 = [1.5 crits * 5 allies] = 7.5 AH from Empowering Might + 3.0 AH from GS chain (applies might to self)
Total = 25.5 AH / 2.5s =
10.1 Heals/second (not 9 as in your post)
Hammer #1 chain (first use): 3.6 secs (50% crit rate)
Swing 1 = [1.5 crits * 5 allies] = 7.5 AH from Empowering Might
Swing 2 = [1.5 crits * 5 allies] = 7.5 AH from Empowering Might
Swing 3 = [1.5 crits * 5 allies] = 7.5 AH from Empowering Might + 5.0 AH from allies standing in symbol (first pulse)
Total = 27.5 AH / 3.6s =
7.6/second
Hammer #1 chain (second use): 3.6 secs (50% crit rate)
Swing 1 = [1.5 crits * 5 allies] = 7.5 AH from Empowering Might
Symbol pulse 2 (from prior use of hammer chain) = 5.0 AH (4 allies in symbol)
Swing 2 = [1.5 crits * 5 allies] = 7.5 AH from Empowering Might
Symbol pulse 3 (from prior use of hammer chain) = 5.0 AH (4 allies in symbol)
Swing 3 = [1.5 crits * 5 allies] = 7.5 AH from Empowering Might + 5.0 AH from allies standing in symbol (first tic)
Total = 37.5 AH / 3.6s =
10.4/second
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Roughly equal if
*your 4 allies stand in your symbol for 7+ seconds (I've never seen that, if ever in a 5 man dungeon. But in a Jormag/Tequatl fight this could happen), So Hammer would be decreased in reality
*and if your allies stay in Empowering Might range (more likely to happen), Affects both Hammer and GS equally
*and if PvE mobs stay in melee range (pretty likely to happen). Affects both Hammer and GS equally if this were not true.
Thus I conclude that GS will have more AH in this scenario (in different scenarios, this may not be true). Hammer brings a lot of other things to a fight (as does GS), so this isn't saying GS or Hammer is better than the other
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Just trying to follow along as I'm always learning from posts in this thread. Thanks for taking the time to post!
Edited by Venyarth, 21 December 2012 - 11:05 PM.