I really like underwater with my engineer. The grenades and a few other things make underwater a blast.
As far as content goes...I have seen some good use of underwater across the world. One area had mines to dodge. Another had collections on the floor. Another had turrets and enemies you had to get thru to get to objective. Another had a huge room with a boss and you got turned into a squid to fight it. So I think if that is any clue as to what we might see, I will be one happy Engineer.
New Underwater Content: Balance Attached, Maybe?
Started by Soverine, Nov 03 2012 08:49 PM
balance underwater combat update
36 replies to this topic
#31
Posted 08 November 2012 - 07:03 PM
#32
Posted 08 November 2012 - 07:31 PM
Sensing a pattern here.
Engineers love being underwater and Elementalists hate it.
Having a 80 Engineer and Elementalist myself I understand why.
Engineer = 3-4 dead mobs in less then 5 seconds.
Elementalist = 15-20 tug a war to take down 1 mob.
Engineers love being underwater and Elementalists hate it.
Having a 80 Engineer and Elementalist myself I understand why.
Engineer = 3-4 dead mobs in less then 5 seconds.
Elementalist = 15-20 tug a war to take down 1 mob.
#33
Posted 08 November 2012 - 07:36 PM
Fishing. Heard it here 351st.
#34
Posted 08 November 2012 - 07:45 PM
Warriors shouldn't have any problems underwater. 2K damage crit auto attacks, 4-6K damage Mariner's Frenzy, and 10K damage Tsunami Slash pretty much melts every normal mob.
#35
Posted 08 November 2012 - 09:47 PM
I personally enjoy underwater content. I think it gets a bad rep because in its current implementation it is not that strong. Like many have posted before, class balance goes by the wayside, mob spawning can get out of hand, and for the most part, design and quests are usually lackluster. Hopefully the update will fix some of these things and give us a better underwater experience.
#36
Posted 08 November 2012 - 09:49 PM
The problem is pretty simple really: ANet never bothered to balance underwater combat abilities.
How many changes have we seen that actually address underwater balance? The only two significant ones were the engineer grenade nerf (which STILL left them more powerful than any other profession underwater) and the mesmer mantra nerf.
For some reason ANet is really paying it no attention beyond nerfing particularly OP skills.
To the comments that Eles have a lot of CC underwater... err sure on how long a cooldown? Just like on land eles suffer from horrendous cooldowns underwater that makes them incredibly inflexible in more than a 1-on-1 fight (and how often do those happen underwater?).
How many changes have we seen that actually address underwater balance? The only two significant ones were the engineer grenade nerf (which STILL left them more powerful than any other profession underwater) and the mesmer mantra nerf.
For some reason ANet is really paying it no attention beyond nerfing particularly OP skills.
To the comments that Eles have a lot of CC underwater... err sure on how long a cooldown? Just like on land eles suffer from horrendous cooldowns underwater that makes them incredibly inflexible in more than a 1-on-1 fight (and how often do those happen underwater?).
#37
Posted 09 November 2012 - 08:24 AM
The only profession I've ever like underwater is the engineer and that's because of the grenades and the auto target on them. Ranger is a possible 2nd choice because the skills are quite good.
Anything that requires you to go melee range underwater is absolute garbage unless you have a fast recharging auto swim up skill. Works well enough when it's just me, but once in a group the moment my target starts moving I'm guaranteed to miss, spend way too long looking for it, trying to position myself because the view plays tricks on my sense of orientation and then most likely the target goes invulnerable.
Good grief underwater combat is enervating!
Anything that requires you to go melee range underwater is absolute garbage unless you have a fast recharging auto swim up skill. Works well enough when it's just me, but once in a group the moment my target starts moving I'm guaranteed to miss, spend way too long looking for it, trying to position myself because the view plays tricks on my sense of orientation and then most likely the target goes invulnerable.
Good grief underwater combat is enervating!
Also tagged with one or more of these keywords: balance, underwater, combat, update
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