GW1 held me for 7 years, but GW2 is losing me already. Why?
#1
Posted 03 November 2012 - 09:27 PM
Some of the reason why I think the game is losing me.
1) PvP and PvE is too far apart. In GW1, the gear I got in PvE I could use in PvP. That made me work my PvE characters more so I could have nice stuff in PvP. GW2 is totally different. I have to work at both PvP and PvE-WvW to get anything that looks half way nice. And the PvP gear is just random drops. Less grind in GW2? I don’t think so. I think this is the biggest thing for me right now.
2) Co-op missions. Yes I miss them. The feel of a tight team of 4 or 8 has gone. This is because of the different class roles, different game, I know. Still I don’t really get that feeling of “playing as a team” that I got in GW1 in GW2.
3) Economy is not as stable. In GW1 things did change, but not as much as they are in GW2. Ectos or Zkeys and even weapons did not change in price by 800% like some items are in GW2 right now. Even gems seem to go up and down like crazy.
4) My characters feel less important. I think this is in part because of maps no longer being instanced. Now I start fighting a boss fight in GW2, and 30 other people come to “help” it’s just feels less important. However, that said. When I’m in an out of the way place, and there are only about 5 of us all trying to pull it off, it feels great! Sort of like the dungeons do. More people is not always a good thing.
5) PvP is more about holding points and killing NPC monsters now. Not really “player vs player” like PvP was in GW1 (talking RA and GvG here, not HA). I don’t mind it too much, but again, it’s something that is fast making me lose interest in the game, I just want to play some PvP. That was one of the things that kept me playing GW1 for so long, RA.
Well that’s some of the things that I have picked out so far. I might be playing at a disadvantage having played GW1 for so long. New people to guild wars as a whole would not have something to compare it to.
Does anyone else find themselves fading in there motivation to play the game?
Some of what I have said here can be fixed, like some real PvP or the GvG they say they might be adding.
#2
Posted 03 November 2012 - 09:33 PM
#3
Posted 03 November 2012 - 09:37 PM
Aaren, on 03 November 2012 - 09:33 PM, said:
I havent tried sPvP yet.. but do you really have to have seperate gear from PvE... thats so unlike wvw
#4
Posted 03 November 2012 - 09:37 PM
Shadowcat101, on 03 November 2012 - 09:27 PM, said:
2) Co-op missions. Yes I miss them. The feel of a tight team of 4 or 8 has gone. This is because of the different class roles, different game, I know. Still I don’t really get that feeling of “playing as a team” that I got in GW1 in GW2.
4) My characters feel less important. I think this is in part because of maps no longer being instanced. Now I start fighting a boss fight in GW2, and 30 other people come to “help” it’s just feels less important. However, that said. When I’m in an out of the way place, and there are only about 5 of us all trying to pull it off, it feels great! Sort of like the dungeons do. More people is not always a good thing.
#5
Posted 03 November 2012 - 09:37 PM
#6
Posted 03 November 2012 - 09:40 PM
#7
Posted 03 November 2012 - 09:47 PM
#8
Posted 03 November 2012 - 09:51 PM
I miss the fact that you needed to find tank, healer, dps people from GW1, you can find people with that in GW2 still but when groups form its just a matter of grabbing the people that want to do whatever your doing, it doesnt matter what traits they have.
Also I miss the amount of skills, I feel as if no matter what skills i use my build/the stuff i do is the same.
I know this is just the start to a new game with expansions to come but comparing GW1(just prophecies) compared to GW2 i feel as GW1 was the better game.
Draycon, on 03 November 2012 - 09:47 PM, said:
#9
Posted 03 November 2012 - 09:51 PM
GodsGuardians, on 03 November 2012 - 09:49 PM, said:
I miss the fact that you needed to find tank, healer, dps people from GW1
This I will never miss, I hated having to wait an age for a monk that was utterly useless, in the end I made a monk myself just so I didn't have to go through that every mission.
#10
Posted 03 November 2012 - 09:57 PM
1. Fragmented community spilt across servers rather than using a district based system.
2. No GvG or game wide recognition of good PvP players/teams
3 Personal story can be soloed, rather than needing a team
4. You don't see the depth and synergy of gameplay until much later in the game
5. Guild features such as alliances missing
6. Community relations feels distant from the player base
Basically, Arenanet forgot to add a heart to the game so all we have left is game mechanics.
#11
Posted 03 November 2012 - 10:06 PM
1) This is personal opinion, so I can't really state that you're "wrong". Although I would say that I disagree to a point, but as I said it comes down to opinion. I personally like that they are kept separated. I like that I don't have to spend gold to get those "cool" skins for PvP, and that they are strictly reserved for PvP play only for the most part. I feel like my words are going to get the best of me here, so let's try not to get too technical when countering my points. But, I like that the systems remain separate. I do feel your pain to a degree, but I think the two 'parts' of the game having separate 'grind mechanics' (can I call them that?) is better for the game overall. Keeps thing on a more "even" playing field. And, yes I understand they were always "equal" as in terms of the stats, but I hope you get what I mean.
2) I miss these as well, I miss the instanced missions and do hope very much that they will bring them back in some way, shape, or form. However, I do feel as though they have a justified reason that they haven't and quite possibly won't. This whole "ever changing world" mechanic that is in the game would go against instanced missions that impacted the overall story line, or plot in Guild Wars. It just wouldn't add up. Now, I'm sure that you could create instances, much like current dungeons that you could simply run with a group that wouldn't impact the open world. That would be doable, and I hope they return in that form. But, then at the same time, you would feel as though your character wasn't having as much of impact on the world around you. That being said, I support Arenanet, but I do feel as though this "ever changing world" mechanic is kind of a sham in itself, and I don't think instances should be thrown away because of it.
3) Personally, I think once bots are permanently dealt with, Guild Wars 2's economy will be much more stable than Guild Wars', period. Guild Wars only had a stable economy if you consider a constant downward slope in the viability of gold "stable". Which, I do not. Yes, things are fluctuating and constantly changing, but that's consistent with the real world market. I do think that we've seen some terrible decreases in such things as crafting materials due to bots, etc. And I also think crafting needs to be made more viable, but as a whole I feel the Guild Wars 2 economy is in a much better spot to grow than the shamble of an economy that Guild Wars had. My personal opinion, but yeah.
4) I agree with this wholeheartedly. I think these dynamic events were created to make us work together as a whole, but they've really just created a giant disconnect from the game. They've become giant zerg-fests. I can pretty much go to any dragon-based dynamic event, stand in one spot and auto-attack while paying no attention to what's going on. I will receive a gold medal for the event, maximum rewards and be able to go open a chest. Difficult does not equal a massive health bar, and I think due to feedback, Arenanet is starting to understand this. I would like to see dynamic events with more truly difficult bosses, not big, not massive health bars, but hard. I want to see dynamic events where zergs are forced to use their dodges, tactics, etc. I want to effective use of combo-fields to take down an enemy. I want to see attacks that will wipe an entire team if they don't time their dodges correctly (think Lieutenant Kholer on a zerg). I would also like to see "elite areas" brought back. God, I sure hope they didn't do away with Sorrows Furnace, The Underworld, Fissure of Woe, etc. I think it can be hinted at from the current most interview (with Colin) where when asked about the future of possible large 10+ man dungeons or similar areas he stated that he "doesn't want to get into specifics yet" which we can hopefully read as code for "yes, but I'm not going to spoil it right now". We can only hope, but I would like to see some more instances areas that require real team play, mind over masses.
5) I think it's been pretty well hinted at the fact that PvP is far from a finished product right now. It's also been promised that Guild Halls will indeed be added to the game, if and when this happens I hope this brings a style of game play that is similar to the function that was presented in GvG, if not GvG itself for whatever reasoning they may have in not doing so. But, I think in the future we will see several new PvP game types. How long from now will this be? Who knows. But, I don't think PvP is near its final makeover, so if you're finding flaws there I think you will benefit from waiting a few more months. At least, that's what I hope.
Edited by Al Shamari, 03 November 2012 - 10:08 PM.
#12
Posted 03 November 2012 - 10:07 PM
#13
Posted 03 November 2012 - 10:10 PM
What kept me coming back was gradual updates. I played GW1. I beat Prophecies on a warrior. Then an elementalist. Went on a necromancer next because I'd never seen anything like it before. And I realised I was slowly losing interest in it. Went on to other games and came back now and again to get a new class to 20. Then my friends got me involved in some GvG because they needed someone competent at healing. So I got sucked into it as a monk and got utterly bored. People are incredibly predictable and it bored me to tears. Never touched it again.
Factions came out. Sucked right back in. Breezed through that, had fun with an assassin and ritualist. On to other games again. Jumped back for a game of Fort Aspenwood or two.
Nightfall. Heroes! Finally! I learned MANY YEARS ago that real people get nothing done and I'm better off with hench, even with their gimped bars. 2 days trying Thunderhead Keep with bad parties, first time with hench. I saw the light! Heroes were out and I was going to use all I learned from playing every class to make an amazing composition. And then once again, I did other things once I had done with that!
Every time I get bored with a game, I move on and come back when it has more to offer me. Maybe you're needing to move on and come back on the 15th or something. Or maybe you could find a different game entirely. But one day, if you decide to return, there's a lot more to do.
#14
Posted 03 November 2012 - 10:11 PM
Shadowcat101, on 03 November 2012 - 09:27 PM, said:
3) Economy is not as stable. In GW1 things did change, but not as much as they are in GW2. Ectos or Zkeys and even weapons did not change in price by 800% like some items are in GW2 right now. Even gems seem to go up and down like crazy.
4) My characters feel less important. I think this is in part because of maps no longer being instanced. Now I start fighting a boss fight in GW2, and 30 other people come to “help” it’s just feels less important. However, that said. When I’m in an out of the way place, and there are only about 5 of us all trying to pull it off, it feels great! Sort of like the dungeons do. More people is not always a good thing.
I really feel you on these points mainly because I am not much of a PvP'er - wasn't in GW1, nor am I in many other MMO-based games. That being said, I miss the simplicity of guild wars 1. I hate to sit here and compare the game to Guild Wars 1, but if you're going to make a sequel to the game, you shouldn't change every single aspect to that game. I wish they had named this game something else, to be honest, because it is NOT a guild-wars game.
That being said, some things I really dislike about the game is how watered-down it feels. Nothing feels unique, I've found that every class I played - so far mesmer, ele, warrior, and guardian, feel watered down after about 20-25 levels of play. The game itself just feels "watered down". It feels like the developers took too much control and made the game too much in their vision, and not in the vision of what should have came from the legendary Guild Wars. I also feel like they tried to make the game too "realistic" in a sense, in terms of combat, mobility, and group mechanics.
I'm not going to state what I wish was done differently, but overall I feel that they just lost focus of what Guild Wars was about. They tried to change it to "pave the way" for MMO's to come, and go places no other MMO has gone - and it has, but that doesn't necessarily make that a good thing. I enjoyed GW2 for a short while, as it was something "new", but it quickly lost it's flavor. Guild Wars 1 was so much simpler and had so much more replayability, it just seems like they did this game completely wrong in my eyes - or at least should not have called this a sequel to Guild Wars. I honestly feel very let down, as this was the only chance to expand upon Guild Wars and now the original is, for the most part dead, that game is in the past.
Oh well.. That's life.
#16
Posted 03 November 2012 - 10:17 PM
Now back to what you said.
1) not sure as i have yet to really look at Pvp at all, so i can't say but so fair the armors in Pve are fine for me, yes even the 100g+ ones.
2)True, but i do not miss them
3)Gw1 economy if i remember was crazy at first and then after a while it went down because they made some changes to it, but yes it is a bit more crazy.
4) People don't bother me, so i have to say this varies from person to person.
5)not sure about this, i have some done some Wvw and its been pretty fun, the rest have yet to do.
Once again Guild Wars 1 only really lasted 1 year before Factions came out, then Nightfall and then EOTN. Guild Wars 2 has so much more to offer then GW1, don't get me wrong, GW2 does have its flaws, but it is after all a total different game then GW1. But everyone has there own option and this is mine.
#17
Posted 03 November 2012 - 10:18 PM
For example, two years ago I played this other MMORPG, for basically the whole of my summer holiday. I was, and I admit it in shame, addicted to the game. Looking back, the game was actually a pile of rubbish, but it had some sort of addictiveness that made me come back to it. I could probably give a metric ton of reasons as to why the game was addictive, but the main reason was, it had it. That feeling you just can't explain, just can't put your finger on it. If you look at the game from a logical point of view, the game is rubbish. But you play the game, you get addicted to it. I think this is what happened in GW1. I used to play it quite often, and I enjoyed it. I go back to it a year later, and it just feels unbearable. Logically, if it was a good game, then why do I not like it anymore? The explanation would be that I've gotten over my addiction from the game.
Guild Wars 2 is logically a good game, yet it's just not addictive. I really can't say anything more than that, it's just not right, not addictive.
#18
Posted 03 November 2012 - 10:20 PM
Shadowcat101, on 03 November 2012 - 10:14 PM, said:
It also, in a way creates a sense of community. Those who have stuck to their original servers, as I have, feel a sense of pride and community within their server. Just as those who were aligned with the Kurzicks and the Luxons in Guild Wars did.
Also, a guesting feature is being worked on and should (hopefully) be coming soon. So, that should help with the ability to play with people on other servers and make new cross-server friends.
#19
Posted 03 November 2012 - 10:22 PM
Incendia, on 03 November 2012 - 10:18 PM, said:
Tbh, this hits the nail on the head. This game just doesn't "keep me coming back". It's more or less there when I want it, and I have less and less attraction towards wanting to play it as time goes on.
#20
Posted 03 November 2012 - 10:28 PM
2) This is the only part I agree with you, that you can feel lonely most of the times in areas 50-75 because pugs are ether farming Orr or just exploring/leveling with a guildie in lower parts. Also your server population matters a lot which is VERY changeable.
3) Ectos dropped in price from 9k per piece to 4,5k per piece and if you were playing GW1 you'd know that. (Yea now it's back to 8-9k I think) so the economy can't be blamed because I ain't feeling it that much. It took me a lot of FoW/UW runs to get my Obsidian Armor and Tormented Staff in GW1, that's the whole point of it. The game is just over 1 month out and other then Legendary precursors I don't see any problems with the prices. This can easily be fixed by adding precursors as a rare drop in dungeons or killing bosses.
4) This differs from person to person I guess. I for once enjoy someone coming along and help me out. We both get drops and I do feel more like "Yeah man we took this pesky creature down!", but this is more subjective opinion then objective opinion on the game itself.
5) There's a lot of space for Pvp improvements so I wouldn't worry about this. What I have a bit problem is the packed maps where everything is so closed.
Why not stick to GW1 then? There are a lot of people still playing it. I'm glad this isn't a copy of GW1 but a whole other game.
EDIT: And please stop comparing End of GW1 with the Beginning of GW2, but rather compare how GW1 was at the beginning with GW2 at it's beginning.
Edited by Nabuko Darayon, 03 November 2012 - 10:31 PM.
#21
Posted 03 November 2012 - 10:35 PM
Incendia, on 03 November 2012 - 10:18 PM, said:
#22
Posted 03 November 2012 - 10:36 PM
Al Shamari, on 03 November 2012 - 10:20 PM, said:
I personally think this was necessary. Sure, they could have gone with the district system, but how many districts would we have? How crowded would the outside world apart from the cities be? We'd see even more zerg tactics and far more mobbing, it would almost be silly.
It also, in a way creates a sense of community. Those who have stuck to their original servers, as I have, feel a sense of pride and community within their server. Just as those who were aligned with the Kurzicks and the Luxons in Guild Wars did.
Also, a guesting feature is being worked on and should (hopefully) be coming soon. So, that should help with the ability to play with people on other servers and make new cross-server friends.
Even with say 123 districts, at least people would change districts as and when they moved about thus mixing the population up. Even better you could arrange to meet up in a certain district rather than try overflow roulette. The other consideration is that with the district system does away with the need to merge servers later on.
In GW1 guildies were not penalised for switching districts or playing in a different region, in GW2 you lose any guild buffs, influence or upgrades you might get and not only that you are now trapped there for 7 days..
Server pride, as The WvW transfer debacle is proving is a myth. People would rather jump ship than fight for pride. if you stop them transferring, by and large they won't bother playing.
Guesting IMHO only seems like a half a solution as you have to know the person to get in, in the first place.
Edited by shanaeri rynale, 03 November 2012 - 10:40 PM.
#23
Posted 03 November 2012 - 10:42 PM
shanaeri rynale, on 03 November 2012 - 10:36 PM, said:
Server merge, as The WvW transfer debacle is proving is a myth. People would rather jump ship than fight for pride. if you stop them transferring, by and large they won't bother playing.
Guesting IMHO only seems like a half a solution as you have to know the person to get in, in the first place.
Guesting is only a half-solution, but I don't think any solution at all is going to be perfect. I don't think you will see people stop playing when server transfers come to an end. I think as a whole you will see people happy overall, especially since there will be a guesting feature put in place.
However, this being said, I would like a component put in the game to allow for some aspect of cross-server communication. A way to talk with people outside of your server, develop friends and have ease of access to the guesting feature. I think this would help a lot. Exactly how this would function smoothly, I'm not sure.
#24
Posted 03 November 2012 - 10:49 PM
I think you are right that only NA and EU sets of districts would get a bit big, but districts by localised language would see to me to be ideal. Not only would it solve a lot of community and server scaling issues, it would also put a stop to some of the language wars I see in EU overflow servers. Win Win.
Edited by shanaeri rynale, 03 November 2012 - 10:49 PM.
#25
Posted 03 November 2012 - 10:53 PM
Then again, if people are willing to fork real money for silliness as that, I don't have any problem with it. People can do whatever they want, but it's when the company decides that's more important than actual "content", it becomes a problem for me.
I'll continue to say that GW2 is nothing more than an overrated game of dress up and haters can go right ahead and hate... or not care. Latter is better, though.
#26
Posted 03 November 2012 - 10:54 PM
shanaeri rynale, on 03 November 2012 - 10:49 PM, said:
I think you are right that only NA and EU sets of districts would get a bit big, but districts by localised language would see to me to be ideal. Not only would it solve a lot of community and server scaling issues, it would also put a stop to some of the language wars I see in EU overflow servers. Win Win.
Also, how would this deal with WvW? Would you just, get rid of entirely to slightly benefit player interaction? Or would you somehow change the game play mechanics here to allow something similar to function on the scale that it does now?
Also, the open world mechanics? How would you deal with mob scaling and zerging in the open world beyond the cities. Since that's what I see as the larger problem as a whole. The district system worked well because it was only needed in some of the larger cities. But, with open world game play it would be needed absolutely everywhere in Guild Wars 2.
#27
Posted 03 November 2012 - 10:54 PM
its sounds like you guys need more to do irl.
i really thought i got away from all this nonsense when i left the SWTOR forums but i guess you just cant escape people that want to complain about lack of content barely two months after release.
spoiler alert:
if you are running out of things to do in this game after two months, you are A) playing it too much or
ok ok ok maybe there isnt that much content, maybe it really is all ANet's fault.
then why were you guys putting this game on the pedestal? why was this whole forum and in other games making this game out to be the end all be all mmorpg?
please just take a break from the game. Bioshock 1&2 are on Steam right now for $10 bundled together.
Edited by Rickter, 03 November 2012 - 10:55 PM.
#28
Posted 03 November 2012 - 10:56 PM
StormDragonZ, on 03 November 2012 - 10:53 PM, said:
Then again, if people are willing to fork real money for silliness as that, I don't have any problem with it. People can do whatever they want, but it's when the company decides that's more important than actual "content", it becomes a problem for me.
I'll continue to say that GW2 is nothing more than an overrated game of dress up and haters can go right ahead and hate... or not care. Latter is better, though.
Actually past level 20 all GW1 was, was a game of dress up too.
#29
Posted 03 November 2012 - 10:57 PM
Rickter, on 03 November 2012 - 10:54 PM, said:
its sounds like you guys need more to do irl.
i really thought i got away from all this nonsense when i left the SWTOR forums but i guess you just cant escape people that want to complain about lack of content barely two months after release.
spoiler alert:
if you are running out of things to do in this game after two months, you are A) playing it too much or
ok ok ok maybe there isnt that much content, maybe it really is all ANet's fault.
then why were you guys putting this game on the pedestal? why was this whole forum and in other games making this game out to be the end all be all mmorpg?
please just take a break from the game. Bioshock 1&2 are on Steam right now for $10 bundled together.
Another one of these posts? When someone makes a topic that has nothing to do with lack of content anywhere within the post, it's hard to take posts that critisize it for that seriously. If anything this is a clone of "what do gw1 players think of gw2" though.
#30
Posted 03 November 2012 - 11:01 PM
StormDragonZ, on 03 November 2012 - 10:53 PM, said:
Then again, if people are willing to fork real money for silliness as that, I don't have any problem with it. People can do whatever they want, but it's when the company decides that's more important than actual "content", it becomes a problem for me.
I'll continue to say that GW2 is nothing more than an overrated game of dress up and haters can go right ahead and hate... or not care. Latter is better, though.
I think complaints are part of any games' infancy stages, and I think we all like to remember the latter years of games when things are finely tuned and working well. But, through every MMORPG I've played, I think Guild Wars 2 is supplying us with more free content and pretty consistent patches compared to all most any game I've been through within the first few months of release.
If you'd like to debate otherwise, I'd like to see some facts rather than heated opinions.
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