Cheers for the poll.
On-topic:
As I said before, I still think that the game is fairly average so I'd give it a 7.
I am mostly bothered by things like:
1. Locking people into servers.
I still think that WvW would have been better as a game that isn't tied to servers, which would also remove the need to lock players into a single server.
2. How expansive the cash shop is.
It's a 2012 game, games today aren't really expected to be something superbly new, but we should expect them to take the what we saw before and make it more accessible and sadly too much of this comfort is hidden in the cash shop.
3. How plain the classes are.
I strongly believe that we have too many classes and that the game would benefit immensely by removing a few and moving the things that work to the remaining classes. That way you get more versatile options, which would also have the potential to stand apart more.
4. The lack of structure or on-demand content in PvE.
Dungeons are pretty much the only repeatable content in whole of PvE that is accessible at any given time and they demand a party. DEs, being PvE's main content, are on a timer and if you miss them, that area doesn't have any content to offer. And GW2 without DEs really isn't worth playing.
5. Economy having such a prominent role.
Everything comes with a price. The problem is that the people who aren't interested in the economy, and I'd argue that most really aren't (or better yet, the positive effects could have been provided by other means), are still paying for it with things like repair costs or waypoint fees.
6. PvE mobs.
It takes forever to take down foes and then you get an item that you sell for a copper. Not only that, the XP gains are also lacking. The foes also re-spawn insanely fast in some cases.
7. Personal Story.
I can't speak for the quality of the story, since the furthest I got was lvl 10 content (but I quite enjoyed the writing up to that point), but I have a problem with the design of the story. Not only is access to the story limited by levels, more importantly, it's also limited by locations. What this means is that if my norn guardian decides to explore the human areas instead of the norn one (because my norn warrior is exploring them), the guy is locked out of the personal story since he doesn't have the locations on the map that would allow him to start the story. The game would benefit greatly by having a "Enter story" button in the PS tab, and the game would warp you to locations where the story takes place WITHOUT the player having to visit them first.
8. Map design.
A.Net still can't design narrow corridors and it's insane that they keep trying to include them into their games. Certain parts of the game are frustratingly difficult because you can't even see what's going on, rather than because they'd ACTUALLY be difficult.
9. PvP has also been quite a disappointment, since I always just assumed that even if PvE turns out poorly I can just have some casual fun, but with WvW basically being PvE (why would I want to have gear progression in a PvP mode?) and structured having Capricorn and being 8v8, there's almost no draw to play it. A shame really, since both games remind me of Fort Aspenwood and I spend thousands of hours play that.
Other than that, the game is fairly strong and a few patches taking on the above listed issues would go a long way to making it a very decent game.
Edited by Protoss, 04 November 2012 - 10:48 PM.