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Rate GW2!

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Poll: How Do You Rate GW2? (716 member(s) have cast votes)

How Do You Rate GW2? 0 being the lowest (worst) and 10 being the highest (best)

  1. 0 (worst game evar!) (3 votes [0.42%])

    Percentage of vote: 0.42%

  2. 1 (4 votes [0.56%])

    Percentage of vote: 0.56%

  3. 2 (6 votes [0.84%])

    Percentage of vote: 0.84%

  4. 3 (12 votes [1.68%])

    Percentage of vote: 1.68%

  5. 4 (20 votes [2.79%])

    Percentage of vote: 2.79%

  6. 5 (24 votes [3.35%])

    Percentage of vote: 3.35%

  7. 6 (54 votes [7.54%])

    Percentage of vote: 7.54%

  8. 7 (107 votes [14.94%])

    Percentage of vote: 14.94%

  9. 8 (203 votes [28.35%])

    Percentage of vote: 28.35%

  10. 9 (184 votes [25.70%])

    Percentage of vote: 25.70%

  11. 10 (OMG GW2 have my babies!) (99 votes [13.83%])

    Percentage of vote: 13.83%

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#1 Baron von Scrufflebutt

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Posted 04 November 2012 - 07:42 AM

First of all, as far as I know, Guru mods do not approve of folks simply posting a Yes/No-length answers, so I've requested a poll for the people that just want to select a number. Hopefully, it will be up soon-ish.

We mostly talk about how much we love and/or dislike GW2, but I don't think we have (or at least not recently) put this into slightly more objective terms - numbers.
So, the point of this is to ask you how would you grade GW2, with 0 being the lowest and 10 being the highest grade.

You are more than welcome to elaborate why a particular grade was chose.

Mod edit: Poll added. As noted, please explain your vote if you choose to post, don't just post what you voted.

At 123 votes, the average grade seems to be 7,8.

After 287 votes, we are still at a 7,8.

Edited by Protoss, 05 November 2012 - 06:42 AM.

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#2 Milennin


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Posted 04 November 2012 - 07:54 AM

I'd probably rate it around 8 I think. I like the game a lot, but there's some flaws and things I dislike that keep it from getting a higher score from me. But overall, the game is good and fun.
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#3 Al Shamari

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Posted 04 November 2012 - 08:00 AM

I give it a 6, personally. That isn't to say I don't love the game, but it is missing things.

- Alternate PvP modes.
- Cross server communication features, guesting, etc.
- Guild halls and better guild functions (calenders, alliances, etc).
- No larger team, elite areas (Underworld, Fissure of Woe, Sorrow's Furnace, The Deep, etc).
- Straying away from instanced game play, give us some more instances aside from dungeons.
- The quest system is overall rather silly.
- Dynamic events need to feel more "dynamic" and exciting, give me truly harder bosses that take real skill and team tactics, not higher health pools.

Those are just a few of the things that I believe they could work on (some of which, yes I understand they're working on). I will probably make a thread of my own to expand on some of these things in the future.

Edited by Al Shamari, 04 November 2012 - 08:01 AM.

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#4 XgreatArtist


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Posted 04 November 2012 - 08:05 AM

9 at first
8 now.
But it beat my 2nd highest score of 7.5 of skyrim. But nothing beats the 9.5 for morrowind.
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#5 Devious


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Posted 04 November 2012 - 08:28 AM

ib4 the game sucks omg.

Rated it a 10, cause that's the way I feel about it, I have a pretty awesome guild which I always do stuff with so yeah.
Imo GW2 is at it's peak when played with friends, if you solo it it tends to get redundant.
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#6 SevereEpicz


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Posted 04 November 2012 - 08:43 AM

I gave it a 9, I have been taking it slow, I have had the game since release and im still only level 68. I have been enjoying all the things that you can do, the events, the halloween thing, crafting, pvp, wvw, story and I'd have to say my favourite thing is wvw. I know most of it is a zergfest but it is just so fun! :) Compared to many other games of the same price, this one has given me more value for money than all of them. I know its buggy and glitchy and stuff and i havent gotten to orr yet which people say is really boring but so far, I'm loving it.
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#7 Minami Kaori

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Posted 04 November 2012 - 08:52 AM

Voted 8

I really like the game, and it mostly lived up to my expectations.

The few things I would change that would make it a 9.5 for me are (I'm not mentioning any PvP, because I don't play it):

- Less waypoint costs
- Less repair cost for lvl 80 armor
- Risen frequency and annoyancy fix in Orr
- Upping the rewards for certain things, for example Dungeon Completion and Dungeon Chests. It's disheartening to get a couple of blue items out of a chest after a big boss fight. Give them a couple of green ones, hell, maybe a rare one every once in a while! I would add to this fix increased monetary reward for heart and story mission completions.
- Make Legendary weapons account bound
- Increase frequency of Black Lion Key drops
- Decrease frequency of character dialogue while playing ("Might makes me right!" for the hundredth time, anyone?)
- Lower the price of items in the gem store, or at least give bigger discounts during sales
- Monitor and control the price of gem to gold, and gold to gem, FAIRLY.
- Be more active about exploits and bots! They are ruining the game and its economy! This is such a serious issue, I can't believe it's not being addressed on the scale it should.

I know there are more things I can't think of right at this moment (it's 3 am), and I know these things don't sound like much, but I don't think there are fundamental bad things in the game. But the many little thing that are there, that I notice and bother me, are enough for me to only give the game an 8 instead of an easy 9.5.

EDIT: Of course, for the love of god, a much better dialogue, personality and voice actor for Trahearne! If I have to hear one more time about his Wyld Hunt.... (Actually, i will have to... Leveling a new character :/)

Edited by Minami Kaori, 04 November 2012 - 06:53 PM.

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#8 Jentari


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Posted 04 November 2012 - 09:54 AM

I gave it a 5. While there are some things that I like such as, environments, wvw, and other things. There are things I dont like: Boring zones, zones that just repeat enemies over and over without giving anything new. Making things tougher by just either adding more enemies (Orr) or by adding alot more health to enmeies (most champs & above). WvW, yes I sad I liked it but at the same time I find the problems with it are also frustrating. You would think that after the uproar in GW1 about keeping PvE & PvP seperate Anet would but they still put PvE into WvW (vistas, skill points, etc).

The numerous exploits, hacking & bots that exists. Yes I know ALL games have this but it seems to be getting worse. I know that Anet has trimed out some bots, but they are coming back fast. Hacking and exploits are rising fast, even to the point that people are feeling brave and posting exploits on the GW2 forums, they do get closed fast, but people still are brave enough to post them knowing that nothing is really being done.

The lack of available skills. I know that most skills in GW1 where worthless and dups of other skills, it still was fun creating builds, trying out all of the skills and just having fun that way. In GW2 you have very little options to do this and it tends to make your character boring after awhile.

Anyway, these are some of the reasons I voted as I did. I still ike GW2 but I dont see me playing it for more then another month or two.
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#9 Baron von Scrufflebutt

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Posted 04 November 2012 - 10:03 AM

Cheers for the poll.

As I said before, I still think that the game is fairly average so I'd give it a 7.
I am mostly bothered by things like:
1. Locking people into servers.
I still think that WvW would have been better as a game that isn't tied to servers, which would also remove the need to lock players into a single server.

2. How expansive the cash shop is.
It's a 2012 game, games today aren't really expected to be something superbly new, but we should expect them to take the what we saw before and make it more accessible and sadly too much of this comfort is hidden in the cash shop.

3. How plain the classes are.
I strongly believe that we have too many classes and that the game would benefit immensely by removing a few and moving the things that work to the remaining classes. That way you get more versatile options, which would also have the potential to stand apart more.

4. The lack of structure or on-demand content in PvE.
Dungeons are pretty much the only repeatable content in whole of PvE that is accessible at any given time and they demand a party. DEs, being PvE's main content, are on a timer and if you miss them, that area doesn't have any content to offer. And GW2 without DEs really isn't worth playing.

5. Economy having such a prominent role.
Everything comes with a price. The problem is that the people who aren't interested in the economy, and I'd argue that most really aren't (or better yet, the positive effects could have been provided by other means), are still paying for it with things like repair costs or waypoint fees.

6. PvE mobs.
It takes forever to take down foes and then you get an item that you sell for a copper. Not only that, the XP gains are also lacking. The foes also re-spawn insanely fast in some cases.

7. Personal Story.
I can't speak for the quality of the story, since the furthest I got was lvl 10 content (but I quite enjoyed the writing up to that point), but I have a problem with the design of the story. Not only is access to the story limited by levels, more importantly, it's also limited by locations. What this means is that if my norn guardian decides to explore the human areas instead of the norn one (because my norn warrior is exploring them), the guy is locked out of the personal story since he doesn't have the locations on the map that would allow him to start the story. The game would benefit greatly by having a "Enter story" button in the PS tab, and the game would warp you to locations where the story takes place WITHOUT the player having to visit them first.

8. Map design.
A.Net still can't design narrow corridors and it's insane that they keep trying to include them into their games. Certain parts of the game are frustratingly difficult because you can't even see what's going on, rather than because they'd ACTUALLY be difficult.

9. PvP has also been quite a disappointment, since I always just assumed that even if PvE turns out poorly I can just have some casual fun, but with WvW basically being PvE (why would I want to have gear progression in a PvP mode?) and structured having Capricorn and being 8v8, there's almost no draw to play it. A shame really, since both games remind me of Fort Aspenwood and I spend thousands of hours play that.

Other than that, the game is fairly strong and a few patches taking on the above listed issues would go a long way to making it a very decent game.

Edited by Protoss, 04 November 2012 - 10:48 PM.

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#10 Waar Kijk Je Naar

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Posted 04 November 2012 - 10:31 AM

Rated it a 9.

600 hour in so far and it's still as fun as 2 months ago. Haven't even touched most dungeons, PvP and WvW yet so I figure I'll be spending a couple hundred more hours playing it. The rate at which they're pushing out content is amazing, performance is still great and the customer service was very helpful in resolving the 1 (player) issue I've had with the game.

Buying gems still feels like a waste of money and cutscenes are somewhat boring, so -1 for that.
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#11 P4ndora


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Posted 04 November 2012 - 10:38 AM

It's a great game. But it's still unpolished and have a lot of flaws. I finished exloring the world to 100% a few days ago and almost done with the story, still having a blast and I'm planning to work on my legendary weapon soon. Yes, I wanna get a Twilight, unfortunately I think most legendaries are "troll weapons", they are good but not as a legendary stuff. I imagine they should have epic looks and not some rainbow or confetti-shooting bows/pistols. My biggest problem right now with the game is it's not social enough. Multi-guild system is awful (I talked about it in other thread why), no guild halls, and I really want a much better LFG system.

Overall I like this game very much. I'd give it a 7-8 for now. Hopefully I can give it 9-10 points in 2 years when the game finally becomes polished. I don't know if this poll is a good idea tho, most people are enjoying themselves ingame while the haters are whining on forums... glad I'm yet to see any 0-1 votes.
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#12 el hefe

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Posted 04 November 2012 - 10:44 AM

i voted 7. i'd give pve zones a 10. dungeons 6. wvw 6. spvp 5. music 7. graphics 9. professions 6. somehow that came out to 7 overall.
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#13 Minion


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Posted 04 November 2012 - 10:47 AM

I rated it a 4. Bit harsh, but I've always been slightly aggressive with polls; the bad just sticks out at me and throbs in my face.

I'm surely biased, as a long-time GW player and not much else in those seven years in the way of MMOs, I expected GW2 to be an improvement on the poor mechanics GW was suffering but retaining the good qualities, such as Guild Halls, alliances, interchangeable servers without having to log out. Capes, multiple PvP arenas and certainly I did not expect the gear treadmill and the amount of gear grind. Left a bad taste in my mouth after achieving level 80 on my thief to then have to grind out my exotic armour and jewels. I still haven't finished my jewel set, I practically gave up.
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#14 Larsen


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Posted 04 November 2012 - 10:47 AM


Excellent mechanics and systems

Awful content and gameplay
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#15 Vackashken


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Posted 04 November 2012 - 10:48 AM

I gave it a 7 but its more like a 6 to me. Its strangely fun but is missing a lot of things. I gave it that 7 because it does have potential to grow. To be honest I am unsure why I like the game so much sometimes but I do.

Edited by Vackashken, 04 November 2012 - 10:49 AM.

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#16 Shadowrose


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Posted 04 November 2012 - 11:18 AM


100% worth the 60$. There's a lot of content tbh.

It used to be 8/10 but certain ANet balancing / marketing decisions have been forgettable.

Rating would also be higher if some of the things that are "pros" and exclusive of this game would work like they do in other mmorpgs (casual mindset, legendaries with same stats as exotics, items too easy too obtain, everyone has the same items, etc.)

Edited by Shadowrose, 04 November 2012 - 11:18 AM.

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#17 Gruunz


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Posted 04 November 2012 - 11:21 AM

I gave it an 8. It was worth the £29.97 I paid. It doesn't deserve anything like a 10 or such as I would have placed things on 10 as new revolutionary game, GW2 isn't really new in the concepts it's used. As well as some things that are lacking.

But it deserves at 6-8 for sure, it's above average and worth the money.
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#18 Andlát


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Posted 04 November 2012 - 11:50 AM

My overall score for the game is 8/10. It has tons of content and the world it is set in is simply amazing. I love their class system where you can group up with friends of any class and do whatever you want (I was a bit skeptical of it when they announced it for the first time and was doubting that it can be well implemented, but I was pleasantly surprised.)

The PvP feels great - I feel like the classes have a lot of unexplored depth and that people are still barely scratching the surface of the possibilities. There is a lot of whining about the balance, but I must say that for a game so young it is not so bad. I respect A-nets choice to carefully investigate everything instead of catering to forum QQ (and my main is a necromancer :P ).

The game, however, is not flawless. The thing I was the most underwhelmed by was the personal story and its delivery. The world has such deep lore and it is a shame that the story felt so shallow.

I must say, however that in terms of value for money it is an absolute 10/10.

Edited by Andlát, 04 November 2012 - 11:53 AM.

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#19 blindude


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Posted 04 November 2012 - 12:07 PM

of course a 10 for value to money ratio..i havent got so much fun from a video game out of 55 euros ever.Otherwise its an 8.5 ..maybe a 9
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#20 Red_Falcon


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Posted 04 November 2012 - 12:09 PM


It's everything I want in a MMO and delivers exactly what was promised, no sub fee, free new content.
It would've been a 10 if it wasn't for the sheer amount of bugs.
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#21 XgreatArtist


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Posted 04 November 2012 - 12:12 PM


It's everything I want in a MMO and delivers exactly what was promised, no sub fee, free new content.
It would've been a 10 if it wasn't for the sheer amount of bugs.

and the risen putrifier...
that alone killed 1 score out of 10 for me too
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#22 AsgarZigel


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Posted 04 November 2012 - 12:13 PM

I don't like game scores... because honestly, how is an arbitrarily chosen number more objective than accurate facts and a well-founded opinion? It's pretty much the most subjective thing you can do.

But if I had to vote... probably around an 8, it's hard to say. It is definitely a good game, but it still has some bugs and little problems and I'm not the hugest fan of the "quantity over quality" approach seen in some parts of the game. (like the story for example)
I also feel like they aren't really tapping the potential of their combat system in the PvE part, since at least most open world encounters seem pretty basic and easy.
Apart from that, its finely crafted, has a shit-ton of content for the price and the content updates seem very reasonable to me so far.
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#23 Dasryn


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Posted 04 November 2012 - 12:23 PM

well the proof is in the poll, the general concensus basically think this game is AWESOME!!!

i voted 10 why? because GW2 is one of those games you either love or you hate. and i love it so its gung ho for me.

i love the vistas/game world, i love the combat, i love having my skills unlocked for the entire game once ive used a weapon enough (i was never a fan of waiting til X level to get a certain skill), i love how i can get a quest, finish it, and get the reward without having to talk to the NPC!!!! - i love how when i get close to a waypoint it unlocks for me, i love how when i hit some with a hammer - it feels like im hitting someone with my hammer!!!!

the list. . . . goes. . . .on. . . .

this is perfect for my wife and i. just like i knew it would be, JUST AS PLANNED (fa/tg/uy)

its the casual coop experience ive always wanted, i love how the armor looks.

im probably in the honeymoon phase but as of right now, im loving the game. a lot of ingenuitiy and "why didnt anyone else think of this?" moments.

oh yeah and it has a lot of little details and add a certain amount of finesse. LIKE OMG!!!
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#24 ashleigh mcmahon

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Posted 04 November 2012 - 12:27 PM

I voted 8. Good game, but not good enough to dedicate all my gaming time too. A little repetitive.
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#25 Lordkrall


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Posted 04 November 2012 - 12:28 PM

I voted 9.

I am rather sure it will be a 10 in six months. But as of now there are still some things I want to see in the game (that are coming) so I'll have to give it 9 instead of 10.

Might be a 10 already on the 15th if the content is as good as I think.
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#26 Psydrome


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Posted 04 November 2012 - 12:30 PM

It's the best MMO out there atm... So it deserves my 10!
It has it flaws, but for a game with no sub fee and all this great content it deserves it!
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#27 Zedabi


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Posted 04 November 2012 - 01:01 PM

I voted 7.

I've had a taste of most things the game has to offer (have yet to do a Dungeon though), and feel it has solid groundwork to become something special.

One of the biggest issues for me was the Personal Story. I just feel the story is poorly paced / rushed (you've just joined the Order and 3 - 4 missions later you're a high-ranking officer?!). I should say though, I'm at the Battle for Claw Island (which I was in the middle of before my graphic card broke about 3 weeks ago)

They could have probably left it as you're a grunt (which, IMO, would have paced the story better), and had some sort of rep system that was filled by doing daily Order missions when you've joined an order, which, in turn, would give you various titles along the way (kind of like a GW title track), and then access to Armour / Weapons / Consumables / PvE-only skills at different ranks.

Other things from GW that I personally feel would lend themselves well to GW2:

- A 'Nicolas the Traveler' NPC (I suggested making Amaranth the new Nic).

- Skill Capturing for utility skills (if they bring in new utility skills, I hope they don't just add them to the profession making them unlockable with skill points, but add them to Named / Champion mobs, or maybe skill challenges that aren't marked on the map so you have to hunt the skills out).

- Profession-Specific Armour / Weapon Skins (in a game where end-game is about aesthetics, and giving each profession an option to have a different look would be a plus for me).

- Chance for Unique Skins from Named / Champion mobs.

Edited by Zedabi, 04 November 2012 - 01:02 PM.

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#28 Featherman


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Posted 04 November 2012 - 01:05 PM


While there are many issues, this has been hands down the best MMO I've played at launch. Great visuals and gameplay, and an overall cohesive feel. A lot of my issues with the game can be fixed with balance patches so I'm hopeful that it'll get even better. Hell, Vanilla Skyrim was chock-full of bugs, some gamebreaking, and I'd rate it at a 9.5/10.
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#29 Darkobra


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Posted 04 November 2012 - 01:25 PM

It's a 6/10 for me.

There isn't a huge variety of music in GW2. The GW2 OST? How much of that have you actually heard in game and how often? Most of it is in personal story or during certain parts of dungeons. The rest of the time it's the same few pieces played over and over that we heard in GW1.

We are punished for experimenting with skills. We have to pay to reset our traits if we want to try something new. In GW1, that was free. Now if I want to try going from fire/arcane to water/arcane or mess around with air, that's going to cost me each and every time I want to switch. And collectively, that's not cheap.

There are a lot of skill bugs that just outright stop them working for most classes. This is another factor that forces us to change skills and traits and sometimes even costs us more money.

The voice acting of some characters just makes them sound like they're reading from a sheet of paper to clarify to their writers what's on the script.

"So, you want me to say 'We are going to take down the dragon as a single, unified unit?"
"That's great! We'll put that in the game! In fact, just read the entire script to me and we're done here!"

I have 100% world exploration now. I've seen some incredible things that reminds me why I love the series. I saw an Oakheart turned to stone by basilisks and was a statue of anguish. I've had fun inside some hidden Asuran laboratories. And I even saw a Schrodinger's Cat joke made by the Skritt! Things like this keep me playing. They give me hope of the game it will be one day.

As it stands, this game is wet clay. It was like a student showing his art teacher "Look at how far I've come! It's nearly ready! You're going to love the finished product!" Well the student has a bit more moulding to do before it goes in the kiln. But one day, it will be a game on my mantlepiece.
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#30 Piippo


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Posted 04 November 2012 - 01:27 PM

GW2 have my babies!

I'm just having crazy fun with this game, with no signs of decline yet :D
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