You say my points are 'false,' and yet you're having trouble dealing with myself and other people who're logically pointing out the issues with the game. I won't deal with mad tirades and rabid fanboyism, instead, I'll continue to reiterate what the problem is, as it continues to be a problem for me. (As someone who isn't blinded by cognitive dissonance.)
As others have detailed: The issue is that the game is dumbed down to the point where it becomes a zerg. This is what I've been saying from the start, this is what most of the complaints say, and this is what that thread on the official forums highlight as the primary problem.
As I said, mobs don't work together, they don't res each other, they don't use the environment, and they just make a bee-line for the player. Pick any Shatterer video and watch the mobs, you can see them just running like kamikaze HP distraction bombs at the player. There's no strategy involved in taking them down, it's just trading blows with them until they fall over. Seriously, just search 'guild wars 2 shatterer' on Youtube and take your pick, then watch.
As has also been pointed out, in GW1, you had foes that could slow you 90%, cripple, blind, fear, and do other terrible things to you, whilst healing and resurrecting their own. In GW1 you had melee foes body blocking you intelligently to stop you from getting at ranged casters, but you don't have body blocking in GW2, so it's easy to just run up to the caster who's already zerged into close range for you, anyway.
As for the players? Look at who's arguing with you and what they're saying about support abilities. There aren't nearly enough tactics involved, it's just damage versus damage. This is what every complaint against the game has said: It's a damage versus damage zerg. There's no intellect required, you just faceroll 1-5 to victory. This is what I've said, this is what others in this thread have said, and this is what people on the official forums are saying.
This is versus Guild Wars 1, where you needed spatial awareness, you needed to understand movement and tactical placement of yourself and your party, you needed to be able to deal with teh mobs working together, you had to work tactically because the mobs were very good at manipulating and herding players. In Guild Wars 1, you'll see a lot of mobility in the players, in GW2, you'll see everyone standing very still until a red circle appears.
It's just a very, very dumbed down experience. Which is fine if you like that! Some people really like dumbed down experiences. Look at Modern Warfare and Medal of Honour, they almost play themselves. Some people really dig that! There's just a lot of handholding, you zerg through one mission to the next, and that's what they like. For them, that's a 10/10 game. But it isn't for me, and you need to understand that.
I want: Intelligent mobs, and abilities which allow and even require the player to respond intelligently.
For me, comparing Guild Wars 1 to Guild Wars 2 is like comparing... oh, I don't know, Dragon Age: Origins to Mass Effect 3. The mechanics have been oversimplified. The AI does nothing but run at you swinging a sword, this is what we were promised it wouldn't be. Every event involves AI running at you with a sword in cut & past scenarios. The game feels unfun because of how incredibly repetitive it is. And you can't do anything other than zerg back.
They promised us that the game would be more fun than that, that it would have more variety, that it would require the intelligent responses of Guild Wars 1. All of these things were lies from my perspective. Maybe not from yours, because you like simplified, dumbed down experiences, but from mine they are lies. Because I don't want that. I don't want difficulty from a mob that can one shot a smaller health pool, I want it from mobs that know how to work with each other, and how to use buffs, debuffs, heals, resurrects, and positioning smartly.
No GW2 foe that I've seen knows how to use any of those things.
This is why there's so many static players in GW2 videos. Because you just stand there. You swing a sword, you swing a sword again, that's great, but I want more than that from my MMORPGs. I was promised more. And the person who you're not at all successfully arguing with is explaining to you why this is a problem, and you're just being an overzealous fanboy nad trying to undermine everyone who has a valid point to make. Just because you can't stand the idea that we might actually be right.
Again, I bring up the flamethrower. Here's what it could do: It could apply an 'I AM ON FIRE!!!' debuff. This debuff will make the foe rapidly run around, as though feared, whilst flailing, occasionally falling to the ground to try and put it out. The more you focus on a foe and the weaker the foe is in general means the effect will apply more often. By spewing the flamethrower around in a wide area, you might apply it to a lot of weak foes after a little while. This kind of crowd control would be fun.
In Guild Wars 1 you'd have mobs react intelligently to this by casting heals on the guys who're on fire, and having other mobs move in to body block you so that you can't take advantage of them being locked down. They might even try similar things on you to lock you down. They might even try to cast a water spell to put it out, and you'd have to interrupt this to keep them on fire. All of this requires observation and intelligent response.
But Guild Wars 2 doesn't really have crowd control in this sense, it doesn't require intelligence, it's just damage vs damage. Every encounter is damage vs damage. Look up that Shatterer video on Youtube, like I suggested, and you'll understand. It's just a very, very dumbed down game. It's great for people who like MMS, and I suppose it's also great for WoW fans, as WoW didn't have much in the way of tactics either (outside of perhaps certain raids, but addons took even that away), but for me? For this, here player?
It's just not enough.
I'm not wrong. You're not wrong. You like MMS-style, simplified experiences with dumb mobs. You like games where you don't have to do anything intelligent, you just attack the mobs and they attack you. What I want... What I want... is a game that requires intelliigence on my part. GW1 is such a game, Champions Online is such a game, right now, Guild Wars 2 is simply not such a game.
Now ArenaNet has two choices: If they think the dumbed down approach works, they can keep it dumbed down. They can keep the damage vs damage zergs. Or if they want people like me on board, they can add challenge via actual tactics. It just depends on how successful the game will be. But considering how empty I've seen the game looking, lately? Even on the events like Halloween? I'm thinking that I'm right.
I hope it gets better, but right now? I can't care much. I want to see this game become amazing, but fans who want just this dumbed down thing are beating that out of me.
Edited by DuskWolf, 11 November 2012 - 07:38 PM.










