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Glyph of lesser elemental


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#1 animaillusionaria

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Posted 04 November 2012 - 10:11 PM

How useful is this at higher levels?

im runnign it now as a distraction and it works ok  just as d/d im still in range for most aoe attacks and the elemental dies rather quickly.

will it get better, worse or should i just replace it?

#2 Serris

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Posted 05 November 2012 - 08:31 AM

i've always found the glyph of lesser elemental pretty underwhelming. i think we have better choices for our utility bar.
the elite version is more useful.

#3 Fenice_86

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Posted 05 November 2012 - 09:34 AM

agree with Serris, you'll find a lot of better utilities... expecially if u wanna make a build that sinergize well with your traits ;)

The elite elemental is more than enough

#4 FrancisCrawford

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Posted 05 November 2012 - 04:19 PM

I don't run d/d, but rather s/d, some staff, and occasionally s/f.

GoLE never leaves my bar, and neither does GoE. I've had my elementals run off, aggro something, and kill it themselves. I've had them rally me from downed by killing my enemy. I get Might stacks, 3 at a time, from my fire elemental. They get me extra credits in zergs. If I'm outnumbered too badly, I summon both elementals, and they get me through.

The star of the lesser elemental crew is the fire guy; air isn't bad either (and gives some Swiftness when running around the countryside). The star of the big boys is probably water guy, for his heal. But tastes may vary on that part.

-- FC

And suppose -- as often happens -- your elemental goes off and aggros somebody who isn't your next target? So what? That's somebody who won't be ranging you while you deal with whoever you do want to put down, and they'll be lower on health when you do get around to offing them.

-- FC

#5 BlaineTog

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Posted 05 November 2012 - 07:02 PM

I find it insanely useful for soloing mobs.  You need the elite version as well, but it doesn't last forever so the Lesser Glyph can help you cover the gap.

Fire is good when you want supplemental damage.
Air is good when you're trying to run (it grants swiftness in addition to distracting monsters).
Water I don't usually bother with since it just chills.
Earth can tank a crazy amount of damage.  I use Earth most of the time.

For the elite version, they're all useful.

Fire is, again, supplemental damage.
Air is good against tough bosses for the interrupt.
Water is good in small groups since the heals can add up.
Earth is, again, what I use most of the time since it's borderline unkillable (unless you're in way over your head).

Edited by BlaineTog, 05 November 2012 - 08:38 PM.


#6 FrancisCrawford

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Posted 06 November 2012 - 05:35 AM

MMO pets always aggro things you wish they wouldn't. In the landscape, this isn't a big deal, as you usually can just ignore the fight; the biggest cost is usually that you don't have the use of your pet in the fight you'd like it for.

Is the same true in dungeons?

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#7 animaillusionaria

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Posted 06 November 2012 - 10:25 AM

replaced it with glyph of storms and as d/d i find it to be much more useful.

sandstorm negates a lot fo dmg and the glyph provides some nice aoe dmg to the set for tagging/ faster clearing.

Edited by animaillusionaria, 06 November 2012 - 10:25 AM.


#8 Serris

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Posted 07 November 2012 - 09:28 AM

View PostFenice_86, on 05 November 2012 - 09:34 AM, said:

agree with Serris, you'll find a lot of better utilities... expecially if u wanna make a build that sinergize well with your traits ;)

The elite elemental is more than enough

it's still a glyph, so it synergizes well with the air traits (-20% CD and boon depending on attunement on glyph cast). but glyph of storms is the superior choice in my opinion. the blind on sandstorm outclasses pretty much anything the lesser elemental can do.

#9 Fenice_86

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Posted 07 November 2012 - 10:09 AM

Problem with Glyph of Elemental (and Lesser) is that their CD starts 2 times (when u cast it and when the elemental dies) making it a fu****ng long CD skill, Storms is defenetly better and, about elite, i just wish they will give us a non-crap one soon...

#10 Nyth

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Posted 11 November 2012 - 03:43 PM

View Postanimaillusionaria, on 06 November 2012 - 10:25 AM, said:

replaced it with glyph of storms and as d/d i find it to be much more useful.

sandstorm negates a lot fo dmg and the glyph provides some nice aoe dmg to the set for tagging/ faster clearing.

They are not mutually exclusive you know. I often run around with Glyph of Storms and Glyph of Lesser Elementals (and then a third skill for survival usually). One could vouch for the arcane skills, but the Lesser Fire elemental puts out a LOT of damage over its duration; and the earth one can actually stay alive and tank mobs for a decent amount of time.

View PostFenice_86, on 07 November 2012 - 10:09 AM, said:

Problem with Glyph of Elemental (and Lesser) is that their CD starts 2 times (when u cast it and when the elemental dies) making it a fu****ng long CD skill, Storms is defenetly better and, about elite, i just wish they will give us a non-crap one soon...

This is not really the case.

Glyph of Lesser Elementals when you use it goes into a locked state. The cooldown you see at that point is actually how long the elemental will stay alive (60 seconds).
If he dies or if the 60 seconds pass, the glyph will automatically go on a 45 second cooldown (dying early gives the same cooldown as running out). So really the skill has a 45 second cooldown, the only thing is that you can not cancel the skill halfway (which is what the locked state entails), so if you use it at a bad time, you'd have to wait up to 105 seconds before you can reuse it.

But really this thing has a 60 second uptime every 105 seconds; if you trait for it the cooldown is only 36 seconds, meaning you can have this up for 62.5% of a fight (57% without), which is huge.

Granted the elementals aren't useful in any situation, but they come damn close to being useful in a lot of them.
Fire elemental does decent damage (the lesser actually does nearly as much as the elite, whilst having 1/4th cooldown time).
Water elemental is good for crowd control, the lesser one applies AoE frost and the elite also AoE heals (making it pretty sturdy)
Air elemental isn't as good as the others IMO; but it's ranged so I usually pop these on fights with PBAoE.
Earth elemental has gotten a stealth buff a few patches back, because it can actually take a serious beating now (it used to be nearly 3 shotted by 2-3 regular+veteran mobs; now mine can tank 6+ for it's full duration if I toss some heals it's way.)

I agree we need a better elite though, for those situations where AI controlled entities are just a PITA.

#11 Mik Hell

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Posted 11 November 2012 - 04:10 PM

Then my Elementalist has to be bugged:

http://imgur.com/a/9RyjY

Edit: this is untraited version, with quick glyph from what you're telling us it will work as intended: 120s - 20% = 106s, counter on the icon will start showing 45 for 0,9 seconds which is correct factoring in 60s duration.

Edit2: nope, CD will still reset once the elemental dies.

http://imgur.com/a/UEeto

Bugged.

Edited by Mik Hell, 11 November 2012 - 04:28 PM.


#12 Nyth

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Posted 11 November 2012 - 07:14 PM

View PostMik Hell, on 11 November 2012 - 04:10 PM, said:

Then my Elementalist has to be bugged:

http://imgur.com/a/9RyjY

Edit: this is untraited version, with quick glyph from what you're telling us it will work as intended: 120s - 20% = 106s, counter on the icon will start showing 45 for 0,9 seconds which is correct factoring in 60s duration.

Edit2: nope, CD will still reset once the elemental dies.

http://imgur.com/a/UEeto

Bugged.

I'm not sure what you're getting at....

The elemental dies and a 120 second (or 95 second with traits) cooldown starts.... working as intended.

The other cooldown is simply the lockout time, meaning:
1) The elemental will be up for those seconds
2) You can not cancel the elemental or summon a second one by pressing the button again.

There is nothing wrong with those screenies as far as I can tell.

The cooldown doesn't start when you SUMMON the elemental, it starts when it DIES (either by getting killed or by the time running out).
If you consider that to be too long, than that's your opinion. Frankly I think that you can summon a 60 second during lesser elemental every 60+45 seconds is fine.

Edited by Nyth, 11 November 2012 - 07:16 PM.


#13 Mik Hell

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Posted 11 November 2012 - 11:04 PM

Edit: What you describe happens only in the mists, while in the "normal world" the cd displayed is the full skill one and not the elemental's duration.

I always thought this was a bug because I saw GoE cd get to 60 and then reset to 120 which is quite fishy :)

Well actualy it is bugged, but it's a display bug, not a function one.

Also I missred topic's title and thought this was about the elite glyph of elementals, which has the display bug :), sorry for the confusion.

Edited by Mik Hell, 12 November 2012 - 01:41 AM.


#14 Aetou

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Posted 11 November 2012 - 11:18 PM

The Elementals are very useful while leveling then much less so at 80.  I actually almost always use Reaper of Grenth as my Elite now, because in places like Orr they are far too much of a liability (and y'know, 15-20s of AOE Chilled and Poisoned is actually pretty awesome for neutering a big pull of mobs.)

#15 MisfitAndy

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Posted 13 November 2012 - 06:56 AM

I haven't used the lesser elementals glyph since probably level 40ish.  The elite elemental is actually pretty good, as the earth one can hold aggro and tank mobs in dungeons fairly well (up to champion level mobs).  He is also pretty darn resilient.  The ice elemental is weaker but can heal and chill.  Fire is only for supplemental dps, and air works fairly well when you want a ranged interrupt that positioned carefully will last for the duration.

The lesser elementals are primarily only good for soloing, from my own experience.




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