It's generally a population problem.
Since I transferred from IoJ, the problem seems to be population. We have 3 games, patched together as 1.
PvE, sPvP and WvWvW.
Each entity acts within itself, and thus the population is simply divided.
There are about 12 sPvP rooms atm, thats 160 to 180 players.
PvE, well, can't say much except seeing about 5 or so unique dungeon grp shoutouts. And many more just standing around. Might be playing the market, might be just afk or chatting.
WvWvW is quite bad, as there are 3 individual zones with no connection and small group of 20 people running 3 maps.
It's a great server no doubt, less population means less zergs, especially the Orr runs, but it also discourages many with the new changes implemented. WvWvW is expensive, and with a small core pvp group it means more money spentby less people.
When we try to farm gold in PvE, less zergs, and thus farming events goes slower. It doesn't help Anet decides to buff the events, to a point where 2 manning and 3 manning it becomes difficult.
The problem: Population.
The solution: Population.
I have seen about 9 from my list and 2 more of my close friends(gaming since launch Warhammer days) practically drop off. The repetitive nature of WvW and poor quality PvE with no incentive/stagnant progression gameplay is not helping retain the interests.
There needs to be some proper incentive to gather the casuals into WvWvW. For example, they could shut down EB, and just activate the BLs. Holding BLs and fighting other BL pois could generate points. After a small threshold of points the server which gets the threshold first gets into EB and then starts capping the zone, fighting neutral NPCs. Also whoever participates get some random rare with SM giving out random exotics.
I don't know, the core design of GW2 is killing itself. Or the bandaid solution is like Imp said:
Impmon, on 10 November 2012 - 02:14 PM, said:
I'll use my mind powers and tell you the future.
How will they recover ?
They'll be condensed into one server. This will be happening sooner then you think. They're providing refer a friend to bring people into the game. That tells me revenues aren't quite at the level they like.