Hammer flat out superior to Mace and Shield?
#1
Posted 05 November 2012 - 12:16 PM
I built this Guardian with the idea of just complete tankiness. I had assumed Mace and Shield was the way to go because well, a healing symbol and a shield seems tanky. But the ability to regenerate health with it is so dwarfed by the hammer's ability to negate damage that I'm at a loss to what advantages there actually are for the M&S. Can anyone enlighten me? I have the shield trait (CD reduction and +90 toughness), and the only mace strait seems to be a 5% damage bonus. I currently don't even run any 2H traits, but the Hammer is still much better.
Or have I found out later than everyone else M&S is useless?
#2
Posted 05 November 2012 - 12:22 PM
If you find you like both these weapons, is there a reason why not to run them both?
#3
Posted 05 November 2012 - 12:29 PM
I use the "bigger symbols", "symbols heal allies" & "allies get your passive regeneration" traits, which ensures that when they stay in my range, they get perma -33% damage, and a steady 250+ healing/sec.
That's even without the absolutely epic blast finisher you get on skill 2 to combo for even more support.
#4
Posted 05 November 2012 - 12:33 PM
Yeah... I'll stick with hammer. Self-sustaining toughness, knockdown and combo finisher? Multi-purpose, just what I wanted.
#5
Posted 05 November 2012 - 01:10 PM
#6
Posted 05 November 2012 - 07:39 PM
Coren, on 05 November 2012 - 01:10 PM, said:
^
Ironically a piece of ornament held in your right hand grants you more *tankiness* than a massive steel-laden shield.
Edited by antoninusthepious, 06 November 2012 - 09:28 PM.
#7
Posted 05 November 2012 - 07:51 PM
Wordsworth, on 05 November 2012 - 12:16 PM, said:
http://en.gw2skills....2lbHZXrIGYsrYGB
M&S is better for defensive and healing purposes. I can heal my entire group going M&S and take a massive beating as well. As far as damage goes, I haven't notice much of a difference, but a big damage-dealer with mace is the 3rd part of the chain (which also heals). If you interrupt that too much then yes, your damage will go down.
#8
Posted 05 November 2012 - 11:30 PM
#9
Posted 06 November 2012 - 07:05 AM
Shield - carries armor, fast aoe protection, pbaoe pushback and projectile absorption (and minor heal)
Focus - blind and condition removal, 3 blocks.
The focus is great when tanking bosses, but in pvp the shield is substantially stronger because it has projectile blocking along with a pushback (which situationally stops more damage than 3 blocks and a blind)
Edited by G L J, 06 November 2012 - 07:07 AM.
#11
Posted 06 November 2012 - 03:14 PM
I usually run Staff + Mace/Focus in dungeons because pumping those heal along with Bow of Truth and other stuff really keeps the party going.
#12
Posted 06 November 2012 - 05:13 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users









