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Dungeon Waypoints

dungeons waypoints

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#1 swordmagic


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Posted 05 November 2012 - 12:27 PM


I've been doing a lot of dungeons lately with my guild and find them - mostly - very entertaining.

However, one thing i don't understand is the following.

If U do for example CoF Explorable (also CM, AC), after each big fight (usually a chest fight) u get a new waypoint in the dungeon.

If U do HotW or Sorrow's Embrace u never get a new waypoint.
So if u die, u have to run 5 minutes to get back where u were.
Especially in SE Explorable thats a pain because the enemy's keep spawning.
It's just tiring and no fun to run for 5 minutes.

Why is the same mechanic like in Cof, AC and TA not implanted in every dungeon ?

U guys agree with me ?
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#2 Arduin


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Posted 05 November 2012 - 03:08 PM

Q&A is not the place to ask for opinions, and as we are not ArenaNet, we can't give you an answer on the design choice why some dungeons have waypoints whereas others don't.

If you want to discuss the availability of waypoints, please open a thread in Tyrian Assembly (general discussion).

PS: As a tip, try to type 'you' instead of 'u'. A bit more effort in your opening post really helps for healthy discussion to form.
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