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'Secrets in the Swamp' Meta Event broken?

meta event event shadow behemoth behemoth queensdale

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#1 smokemirrorz

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Posted 06 November 2012 - 01:18 AM

Anyone seen this meta event working recently? I remember it used to start about every 3 hours but I haven't seen it working for days now...I have a character parked in the swamp that I check every 1/2 hour or so, not seeing anything. I'm on Dark Haven, wonder if it's just my server?

Edited by smokemirrorz, 06 November 2012 - 01:20 AM.


#2 Wingken

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Posted 06 November 2012 - 01:46 AM

I've been waiting for this as well.. as well as the bloodcoast one. Still need those achievements ! XD

#3 Krazzar

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Posted 06 November 2012 - 02:32 AM

You could help start it...

Those events are not on a timer, they occur when the prerequisite events have been completed. I remember reading the map chat while I was completing the prereq to the shatterer with one groupmate how everyone was angry the event wasn't starting according to "the timer" when we were about 200 feet away while they stood around. If we walked away they would have been waiting forever.

Edited by Krazzar, 06 November 2012 - 02:33 AM.


#4 hutsefukehrs

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Posted 06 November 2012 - 08:19 AM

Same here, was checking both events frequently, the swamp for weeks now but nothing happened. Either its bugged or it needs a rather large numbers of players in an area for some time. Would be sad to have three chars at 80 without seeing Shadow Behemoth once...

#5 Gruunz

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Posted 06 November 2012 - 08:36 AM

I recently killed the world boss for it like an hour ago on my server Far Shiverpeaks.

#6 XSevSpreeX

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Posted 06 November 2012 - 08:42 AM

Killed it a couple days ago on Sanctum of Rall.

#7 Shoros

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Posted 06 November 2012 - 09:16 AM

I was waiting also several hours on my server (Kodash), I was not the only one who was surprised by the long spawn time.

We knew the pre requisite events, but the swamp was always "dormant".

#8 SirthOsiris

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Posted 06 November 2012 - 12:34 PM

Yeah, see if the swamp ever actually switches to giving information about the pre-events. If it's always 'dormant,' then something is wrong.

Oddly, the only time I ever saw the event was when someone from Anet was actually on. Had two characters go through Queensdale, no boss.
Wayfarer's works all the time, though. Fire Elemental, too, though I don't think anyone does it.

#9 beadnbutter32

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Posted 06 November 2012 - 01:08 PM

It is just one more sign that the 'beat it and move on' crowd left weeks ago.  Your lucky to see more than two other players on most starter zones now.  With too few players in starter zones, plus having what few new players there are spread out over multiple starter zones, meta events and Dynamic Events simply won't progress or even start, or fail if they do.

I am glad I was there when the game launched and maps were full of players.  If  you are starting now, get used to this lack of events.

I have managed to participate in all the dragon events except this one.  I have personally flogged the lead up steps only to see it fizzle out so many times, I decided to move on.

If you are still determined to see this particular event, show up at prime time, (8pm-ish Mon-Thur) and make sure you ask for help in map chat.  Good luck with that.

Edited by beadnbutter32, 06 November 2012 - 01:10 PM.


#10 smokemirrorz

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Posted 06 November 2012 - 04:30 PM

Well there were at least 10 people around yesterday waiting for the event so it's not a lack of people. Also, I believe there is no trigger for the Swamp event, at least no one has found on yet. I remember this used to run on around a 3 hour timer with no trigger and would spawn no matter how many people were around - I saw him spawn with only 3 people once. I think this is broke on my server, I can't get anyone on my server to confirm that he's been seen since the Halloween events. I have opened a ticket with Anet so hopefully we will h ear more soon.

#11 Sandpit

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Posted 06 November 2012 - 10:35 PM

There are things that could be changed to help this. Better information to enable players to influence the triggering of this, better warming when it is about to start and better notification when it is on.

While we are at it, get rid of the stupid waypont costs so that players can easily join announced events and help the few players that are in a zone get together and play!

#12 douglabeula

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Posted 07 November 2012 - 02:43 AM

the swamp for weeks now but nothing happened.Posted ImagePosted Image

#13 malevolence

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Posted 07 November 2012 - 02:55 AM

Same here in Underworld server, several players around, but the prerequisite events don't even start.

#14 ogrejd

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Posted 07 November 2012 - 03:34 AM

I'm through Queensdale regularly (my preferred 1-15 zone and the only 1-15 with a reliably large population) and haven't seen the Swamp be anything but dormant for at least 2 months now.

#15 Jam

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Posted 07 November 2012 - 05:51 AM

In my experience the pre events are not actually in the swamp, but in the villages etc around the swamp, maybe the trigger is outside?

Last time I did it I was in the monestary and we were attacked by portals spewing mobs out, when that was completed the big guy spawned.

#16 Lady Rhonwyn

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Posted 07 November 2012 - 08:11 AM

I never saw any events nor the big one in the swamp.  And especially at the start, did I spend a lot of time there.

#17 Shoros

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Posted 07 November 2012 - 08:30 AM

View PostLady Rhonwyn, on 07 November 2012 - 08:11 AM, said:

I never saw any events nor the big one in the swamp.  And especially at the start, did I spend a lot of time there.

I mean I was 6 hours or so in this zone until I was leveled too high. If the thing spawned, surely someone would have mentioned it in the zone chat. Additionally, a guy who was doing dungeon runs in this zone also mentioned that he hasn't seen any chatter about the boss for a long time.

It just seemed odd!

#18 Lady Rhonwyn

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Posted 07 November 2012 - 08:45 AM

View PostShoros, on 07 November 2012 - 08:30 AM, said:

I mean I was 6 hours or so in this zone until I was leveled too high. If the thing spawned, surely someone would have mentioned it in the zone chat. Additionally, a guy who was doing dungeon runs in this zone also mentioned that he hasn't seen any chatter about the boss for a long time.

It just seemed odd!

I spent more than a week there...  (including two weekends...)

#19 Milennin

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Posted 07 November 2012 - 11:56 AM

I think I've seen the event going on once, and that was just after the game launched.

#20 Fow

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Posted 15 November 2012 - 04:31 PM

View PostGruunz, on 06 November 2012 - 08:36 AM, said:

I recently killed the world boss for it like an hour ago on my server Far Shiverpeaks.

Hmmz Gruunz was lucky i think, you did it after some patch / server reset?
im also in far shiverpeaks but after a week looking for it I did not found it

#21 mazut

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Posted 15 November 2012 - 09:55 PM

Most probably the Swamp event is directly related to People around and Closing portals at the same time. At game launch the event occured very often, the area was full of people.
Hydra event, more likely is on timer. Once the Ship on the back of the Island disappear the event reset and will start in 10-15mins. I waited about an hout that to happen. Some people say that the island need to be cleared of risen, but I dont see how this is possible, The risen spawn constantly.
At least this are my observations.

#22 Wingken

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Posted 15 November 2012 - 11:14 PM

http://guildwarstemp...om/dragontimer/

Go there and click your server's dragon timer, and then scroll down to 'all timers'

They should have the timer for the shadow behemoth for your server ;)

#23 Millimidget

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Posted 15 November 2012 - 11:31 PM

View Postbeadnbutter32, on 06 November 2012 - 01:08 PM, said:

It is just one more sign that the 'beat it and move on' crowd left weeks ago.
They left over a month ago.

This is a different problem.

#24 Fow

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Posted 16 November 2012 - 07:43 AM

View PostWingken, on 15 November 2012 - 11:14 PM, said:

http://guildwarstemp...om/dragontimer/

Go there and click your server's dragon timer, and then scroll down to 'all timers'

They should have the timer for the shadow behemoth for your server ;)

Ah nice did not see these new timers yet ;)
but the problem with that timer is >  "Outdated"

#25 Arquenya

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Posted 16 November 2012 - 09:46 AM

With my 8 characters (all human) I've seen this event happen once ..

View PostSandpit, on 06 November 2012 - 10:35 PM, said:

There are things that could be changed to help this. Better information to enable players to influence the triggering of this, better warming when it is about to start and better notification when it is on.
Yes, I have no idea what causes the event to take place!

And what is strange indeed is that in some areas you can almost see every event that's taking place in the area (like in the Dredgehaunt area) while in Queensale I get a message "new event nearby" very often without anything showing on the map.

#26 Imaginos

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Posted 16 November 2012 - 10:10 AM

The only pre-event I know of for Queensdale is when the 3 portals spawn by the corrupted oakheart, the monastary and the friendly ettins. Once you destroy those 3 the Main event happens. HOW you get the 3 portals to spawn I have no idea. I've tried the whole summon fleshreavers and beat them deal to no avail and same with destroy as many portals as possible.

In Caledon there is a guy who spawns in that town that's always overrun by the nightmare court. He starts the swamp pre event but what starts him to become "start the swamp event guy" I have no idea. If you see him with the sunburst over his head you can start the swamp event.

#27 Fow

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Posted 17 November 2012 - 12:57 AM

you have to wait till "Swamp lies dormant" Changes into "Underworld forces have been spotted outside the swamp." (the 3 portal event)

#28 justOneWord

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Posted 17 November 2012 - 01:19 AM

View PostFow, on 17 November 2012 - 12:57 AM, said:

you have to wait till "Swamp lies dormant" Changes into "Underworld forces have been spotted outside the swamp." (the 3 portal event)

But it doesn't happen. I had a char parked for 8 hours. Nothing ever happened.

#29 Sword Hammer Axe

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Posted 17 November 2012 - 01:39 AM

Problem with these events is that there are no hints! We don't get any hints saying how to start them, don't get any hints as to how long it'll be before it's up, nor any hints about any other requirements. I personally believe it's a flaw when you have to actually make advanced studies of these things as a player. It's a game. Though some aspects of it can be seen as elite, which I'm fine with, the elite part should still be tied to the game itself. As it is now with these events, it's a nuisance.

Take Bloodtide Coast: Covington is on a timer, but we have no idea what that timer is exactly. This means that a player has to log in several times a day to be lucky enough to find this event going on. It is fine that it only appears at certain times, I mean it can't be expected to be up constantly, being a lootfest for the hardcore players, but there should at least be some way for people to be able to see through it. Then there's the secondary conditions: It will not start when Risen Captain is up. What's up with that? So the regular event that comes up several times while the timer is up on the meta event can actually block it? How were we supposed to know that without some in depth analysis? What does this mean for the functionality of the timer: Will it restart if the Risen Captain is still up when the mark is hit, or will it just wait its turn? I don't know about the rest of the players, but I personally just want to play the game, not make it an actual job.

Ok, so I have before heard some argument against timers and hints and such, saying that they do not want people to follow a timer for an event so they can make farming parties from this information. My response to this is: Why? Are we so much against farming that we will make the game so much more difficult for everyone? Who has ever complained saying, "I saw that guy in the same quest before, now this party is seriously ruined"? I don't get this logic. They want to make the game casual friendly, but you don't do that by making it an enemy of the hardcore players. In fact, the casual player will be affected the most, seeing as he will be the one who logs on one evening, sees that the event isn't up, has no clue how to get it up or when it'll be up, and as a result never gets to play it because of his casual nature. The hardcore player will find this lack of clues a nuisance, but will actually make some in depth research on it, thereby finding a way around it. Everyone loses!

Fantastic game. I really love it. But this is an oversight of the big ones in my opinion.

#30 malevolence

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Posted 18 December 2012 - 12:16 AM

FYI: I seems Anet fixed the event! I found him yesterday, finally one event fixed :)

We were only 4 people there in the swamp, as it was late in the night. So you can quit saying that the event depends on how many players are around.

Edited by malevolence, 18 December 2012 - 12:20 AM.





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