#61
Posted 06 November 2012 - 01:58 PM
#62
Posted 06 November 2012 - 02:19 PM
#65
Posted 06 November 2012 - 03:44 PM
I do agree with many folks here about they should be working on fixing the broken events (they probably are, just aren't saying anything). Granted it doesn't necessarily "break the game" since you can do other things but it is a bit irritating when you are randomly shut out of game content when it isn't triggering properly. My only real complaint would be that each new patch fix tends to break something else.
#66
Posted 06 November 2012 - 04:16 PM
Lordkrall, on 06 November 2012 - 02:51 PM, said:
I must have missed all of them.
Well............
Waar Kijk Je Naar, on 06 November 2012 - 10:22 AM, said:
It seems you read what you want to read. Not being able to access Arah is still a breaking game element. It prevents to do the only 'level 80' dungeon of the game and the player to complete his personal storyline. It can be considered as a bug 'that breaks the game'.
Now let me ask you a question, since you know how programming work from what I read.
Explain me how every server reset can magically fix every bugged events altogether. Because as far as I know, I've been in Fireheart Rise a couple of time between the so-called resets and some events were still frozen.
So, allow me to tell something quite obvious: reset =/= fix magically every bugged/frozen events. It doesn't work like that. It helps sometimes, but it's not everything.
The game isn't perfect and it's sad to see this has been corrected so fast. It's also sad to see some of you calling others "lazy" to explain buggy events and cover some of the game (and Anet)'s flaws. It's not because you never encountered a bug that it doesn't exist you know.
After their change of mind about dye not being account bound anymore, it was pleasant to receive a bigger dye drops for once...
Edited by Chabby, 06 November 2012 - 04:41 PM.
#67
Posted 06 November 2012 - 04:23 PM
Protoss, on 06 November 2012 - 08:03 AM, said:
The increased rate made me actually think that I could start IDing and using them, but if they are supposed to be insanely rare, then I'll go back to simply selling them. Unless something is extremely common, then that's out of reach for me in this game.
Dyes insanely rare? XD Most dyes are worth a few copper coins.
Lordkrall, on 06 November 2012 - 08:41 AM, said:
As far as I know it has never, since release, been bugged on my server.
Then you got lucky. On my server (and many others) it's bugged most of the time. You know it really makes you think they don't care at all when such an important place is bugged for several weeks.
#68
Posted 06 November 2012 - 04:46 PM
Lordkrall, on 06 November 2012 - 08:41 AM, said:
As far as I know it has never, since release, been bugged on my server.
Good for you if it works on your server. On my server it doesn't and the event chain gets stuck and causes to stay Arah closed for days or weeks until ArenaNet decides to put out another patch that doesn't fix anything, then the event chain gets stuck again days later and we get locked out of Arah again...
And this event chain has been bugged like this for over a month. Yeah...
Edited by Milennin, 06 November 2012 - 04:47 PM.
#69
Posted 06 November 2012 - 04:55 PM
#70
Posted 06 November 2012 - 04:55 PM
#71
Posted 06 November 2012 - 05:20 PM
In addition to the dyes which where nice I have been cleaning up on Orbs and Orichalcum farming not to mention all rare crafting mats. I figured it was / is tied to the same bug. I hope they only changed the dye drop rate but Ill be surprised to not see the rest reverted as well.
#72
Posted 06 November 2012 - 05:32 PM
#73
Posted 06 November 2012 - 05:52 PM
Malganis, on 06 November 2012 - 05:32 PM, said:
Because guilds are always a little buggy right after a patch? It fixes itself after a few hours. We aren't commenting because at this point we just shrug it off.
Edited by HawkofStorms, 06 November 2012 - 05:52 PM.
#74
Posted 06 November 2012 - 05:53 PM
But instead of fixing the Arah quest chain, the last dungeon in game and needed for everyone's personal story, they make the thing harder to keep. So now the chance it becomes contested is higher and when it does there's a high probability that it will remain contested for a week or longer because the event is stuck again. Seriously? Noone in our guild has been able to run Arah even once because every time we make a group it's contested. I wish they would just pull the bloody event until they can apply a long term fix - just open the dungeon permanently if you don't have time to fix it.
#75
Posted 06 November 2012 - 06:00 PM
#76
Posted 06 November 2012 - 06:13 PM
GSSB Lunaspike, on 06 November 2012 - 10:00 AM, said:
As for why this was fixed so fast when necromancers,guardians, rangers have been playing with broken skills since before release? That's simple, the more dyes that drop the less people buy from the gemstore.
Yet the professions are capable of performing every day task and completing everything within the game. Where is the gamebreaking? They are inconvenient sure, and they will be fixed as the fixes roll in.
Chabby, on 06 November 2012 - 04:16 PM, said:
Now let me ask you a question, since you know how programming work from what I read.
Explain me how every server reset can magically fix every bugged events altogether. Because as far as I know, I've been in Fireheart Rise a couple of time between the so-called resets and some events were still frozen.
So, allow me to tell something quite obvious: reset =/= fix magically every bugged/frozen events. It doesn't work like that. It helps sometimes, but it's not everything.
Far as i can guess, the NPCs for the event, bug and spawn underground. Server resets reset them.
#77
Posted 06 November 2012 - 06:17 PM
These games are so large and complex its inevitable that bugs will remain, making the game perfect from day one is a dream.
Sure programmers test the game and then alpha testers test some more and then the closed and open betas but even so not every part of the game every path every encounter is covered.
Its 90% or better working with comparatively few important problems.
Edited by Gremlin, 06 November 2012 - 06:19 PM.
#78
Posted 06 November 2012 - 07:42 PM
Gremlin, on 06 November 2012 - 06:17 PM, said:
These games are so large and complex its inevitable that bugs will remain, making the game perfect from day one is a dream.
Sure programmers test the game and then alpha testers test some more and then the closed and open betas but even so not every part of the game every path every encounter is covered.
Its 90% or better working with comparatively few important problems.
I dont think most people would be complaining if the Arah event would have been fixed within a week or two after being discovered bugged, but instead it has been over 2 months now and it still is broke. So when they fix something very minor like dye drops but dont do anything with Arah, well people are going to be upset.
Plus it doesnt help anyone to have another person going off calling people lazy as to why it doesnt work.
Edited by Jentari, 06 November 2012 - 07:43 PM.
#79
Posted 06 November 2012 - 08:02 PM
Tellia, on 06 November 2012 - 05:52 AM, said:
even if it only took 5 minutes to fix this dye problem, that was 5 minutes better spent on other, real issues, imo. who gives a crap that dye drops more...
Blackhearted, on 06 November 2012 - 04:26 AM, said:
Nice to see they know what's important...
#80
Posted 06 November 2012 - 08:26 PM
BeyondThyGrave, on 06 November 2012 - 08:02 PM, said:
Ah yes, lets all just sing the praises of the game and not point out anything that is wrong. That is the way to let Anet know that we are getting tired of things that have been broken since launch still being broke. So instead of you keeping the rose colored glasses over your face why not start admitting there are still issues which have yet to be resolved.
#81
Posted 06 November 2012 - 09:15 PM
HawkofStorms, on 06 November 2012 - 05:52 PM, said:
I've never had this problem, before. Did it fix itself? Can we talk in guild chat again?
#82
Posted 06 November 2012 - 09:16 PM
Jentari, on 06 November 2012 - 08:26 PM, said:
#83
Posted 06 November 2012 - 09:23 PM
Valkaire, on 06 November 2012 - 04:36 AM, said:
Although I am kind of sad I didn't hold onto more of those rares until later... I foresee a price hike again =[
#84
Posted 06 November 2012 - 09:35 PM
#85
Posted 06 November 2012 - 09:43 PM
plasmon, on 06 November 2012 - 09:35 PM, said:
It is something called economy. In a big multiplayer game that has to work rather good.
Taking an item that is supposed to be quite rare and make it drop like mad will hurt the economy.
Badly.
#86
Posted 06 November 2012 - 10:01 PM
Sevens, on 06 November 2012 - 10:37 AM, said:
There is a DE in Gendarren fields (spelling on that?) that has been stuck since Headstart...the lady stands in the middle of the bridge waiting for an escort but will never move to start the event...
Yeah I remember this one too.
There was obviously a mistake with the dye drops, it didn't seem quite right for that many to be dropping. Anyway, the people who got heaps of nice dyes must be overjoyed.
I must say I was no longer surprised to read of this bug. I'm glad that with a few bugs, Anet has been quick to get on top of them and fix them. But this is getting old...in its short history so far, GW2 has seen a preponderance of bugs or exploits that a number of folk have been able to take advantage of until they were fixed or removed. Woe to those who could not benefit from them of course!
#87
Posted 06 November 2012 - 10:19 PM
#88
Posted 06 November 2012 - 10:26 PM
I mean it dropped the price of Dyes on the AH , down over a silver lol.
#89
Posted 06 November 2012 - 10:40 PM
Burch84, on 06 November 2012 - 09:23 PM, said:
I didn't find them, I bought the unid dye when the prices dropped due to the increased supply. Risky way to play the TP but I'm glad I was lucky
#90
Posted 06 November 2012 - 10:43 PM
BeyondThyGrave, on 06 November 2012 - 08:02 PM, said:
I hate to break it to ya, but the economy has been pretty bad since long before this bug. And it'd take alot more than fixing this issue to make it better.
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