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Update Notes for November 5th

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#61 jirayasan

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Posted 06 November 2012 - 01:58 PM

Arah not fixed yet?

#62 GoldenMonkey

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Posted 06 November 2012 - 02:19 PM

Last weeks update fixed it for me to have my screen keep turning off while in the game world and spend all weekend installing and reinstalling my graphics drivers to try and fix it. I'm almost scared to log in later.....

#63 Targren

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Posted 06 November 2012 - 02:50 PM

View PostHelexax, on 06 November 2012 - 06:01 AM, said:

Unless is completely breaks or unbalances the game, no one bug is more important than another. They get fixed when they can.

Err... the bugs he was talking about DO break the game.

#64 Lordkrall

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Posted 06 November 2012 - 02:51 PM

View PostTargren, on 06 November 2012 - 02:50 PM, said:

Err... the bugs he was talking about DO break the game.

Please show me all these horrible bugs that break the game.
I must have missed all of them.

#65 Shmoo

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Posted 06 November 2012 - 03:44 PM

I really want to defend Anet but I'm having a hard time with this one.... I'm assuming more than just a simple dye fix went into the patch since i doubt all 50mb was just for that.

I do agree with many folks here about they should be working on fixing the broken events (they probably are, just aren't saying anything). Granted it doesn't necessarily "break the game" since you can do other things but it is a bit irritating when you are randomly shut out of game content when it isn't triggering properly. My only real complaint would be that each new patch fix tends to break something else.

#66 Chabby

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Posted 06 November 2012 - 04:16 PM

View PostLordkrall, on 06 November 2012 - 02:51 PM, said:

Please show me all these horrible bugs that break the game.
I must have missed all of them.

Well............

View PostWaar Kijk Je Naar, on 06 November 2012 - 10:22 AM, said:

It gets stuck the first time it runs through the chain, at Shank Anchorage. I can't find the specific event on the wiki, and can't take a screenshot as I'm not at home atm, but I think it says something among the lines of "The pact are trying to establish a forward base". In any case, the Anchorage waypoint is contested, there's bone walls up all around, and the event doesn't progress. The event to move on to Arah never starts because of this.

It seems you read what you want to read. Not being able to access Arah is still a breaking game element. It prevents to do the only 'level 80' dungeon of the game and the player to complete his personal storyline. It can be considered as a bug 'that breaks the game'.

Now let me ask you a question, since you know how programming work from what I read.
Explain me how every server reset can magically fix every bugged events altogether. Because as far as I know, I've been in Fireheart Rise a couple of time between the so-called resets and some events were still frozen.
So, allow me to tell something quite obvious: reset =/= fix magically every bugged/frozen events. It doesn't work like that. It helps sometimes, but it's not everything.

The game isn't perfect and it's sad to see this has been corrected so fast. It's also sad to see some of you calling others "lazy" to explain buggy events and cover some of the game (and Anet)'s flaws. It's not because you never encountered a bug that it doesn't exist you know.

After their change of mind about dye not being account bound anymore, it was pleasant to receive a bigger dye drops for once...

Edited by Chabby, 06 November 2012 - 04:41 PM.


#67 Yui San

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Posted 06 November 2012 - 04:23 PM

View PostProtoss, on 06 November 2012 - 08:03 AM, said:

Well, I guess I am back to not caring about dyes.
The increased rate made me actually think that I could start IDing and using them, but if they are supposed to be insanely rare, then I'll go back to simply selling them. Unless something is extremely common, then that's out of reach for me in this game.

Dyes insanely rare? XD Most dyes are worth a few copper coins.

View PostLordkrall, on 06 November 2012 - 08:41 AM, said:

Arah is closed because people are too lazy to do the events, and then whine about bugs.
As far as I know it has never, since release, been bugged on my server.

Then you got lucky. On my server (and many others) it's bugged most of the time. You know it really makes you think they don't care at all when such an important place is bugged for several weeks.

#68 Milennin

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Posted 06 November 2012 - 04:46 PM

View PostLordkrall, on 06 November 2012 - 08:41 AM, said:

Arah is closed because people are too lazy to do the events, and then whine about bugs.
As far as I know it has never, since release, been bugged on my server.

Good for you if it works on your server. On my server it doesn't and the event chain gets stuck and causes to stay Arah closed for days or weeks until ArenaNet decides to put out another patch that doesn't fix anything, then the event chain gets stuck again days later and we get locked out of Arah again...
And this event chain has been bugged like this for over a month. Yeah...

Edited by Milennin, 06 November 2012 - 04:47 PM.


#69 Captain Bulldozer

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Posted 06 November 2012 - 04:55 PM

Wouldn't it be cool if one of the Anet employees increased the drop rate on purpose because they don't agree with the decision to make learned dyes character specific?

#70 HawkofStorms

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Posted 06 November 2012 - 04:55 PM

I'm sure there was a stealth update for the Lost Shores included in a patch this size.

#71 Vexies

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Posted 06 November 2012 - 05:20 PM

Its more than just dye drop rates.  Maybe I missed it if it was a intentional change but Orichalcum is now on a 4 hour respawn rate and all crafting mats / gems drop rate was increased after the Nov 1st patch.

In addition to the dyes which where nice I have been cleaning up on Orbs and Orichalcum farming not to mention all rare crafting mats.  I figured it was / is tied to the same bug.  I hope they only changed the dye drop rate but Ill be surprised to not see the rest reverted as well.

#72 Malganis

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Posted 06 November 2012 - 05:32 PM

Why are we talking about the dye drop rate and not about losing the ability to talk in guild chat, party chat, and whispers??   I know its not just my guild as other people on the server have this problem too.

#73 HawkofStorms

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Posted 06 November 2012 - 05:52 PM

View PostMalganis, on 06 November 2012 - 05:32 PM, said:

Why are we talking about the dye drop rate and not about losing the ability to talk in guild chat, party chat, and whispers??   I know its not just my guild as other people on the server have this problem too.

Because guilds are always a little buggy right after a patch?  It fixes itself after a few hours.  We aren't commenting because at this point we just shrug it off.

Edited by HawkofStorms, 06 November 2012 - 05:52 PM.


#74 Swoopeh

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Posted 06 November 2012 - 05:53 PM

There are many bugs I can live with, like the occasional stuck event or random high volume of pet footsteps, or party/guild issues that keep coming back every single time there's high load. And I'm generally not one to complain, especially about a F2P mmo. And I do love this game.

But instead of fixing the Arah quest chain, the last dungeon in game and needed for everyone's personal story, they make the thing harder to keep. So now the chance it becomes contested is higher and when it does there's a high probability that it will remain contested for a week or longer because the event is stuck again. Seriously? Noone in our guild has been able to run Arah even once because every time we make a group it's contested. I wish they would just pull the bloody event until they can apply a long term fix - just open the dungeon permanently if you don't have time to fix it.

#75 Xephyr

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Posted 06 November 2012 - 06:00 PM

nooooooo! my dyes :(

#76 Helexax

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Posted 06 November 2012 - 06:13 PM

View PostGSSB Lunaspike, on 06 November 2012 - 10:00 AM, said:

News for you buddy, the game is broken for several professions because their skills don't work right. That's when they even work to begin with.

As for why this was fixed so fast when necromancers,guardians, rangers have been playing with broken skills since before release? That's simple, the more dyes that drop the less people buy from the gemstore.


Yet the professions are capable of performing every day task and completing everything within the game.  Where is the gamebreaking? They are inconvenient sure, and they will be fixed as the fixes roll in.

View PostChabby, on 06 November 2012 - 04:16 PM, said:



Now let me ask you a question, since you know how programming work from what I read.
Explain me how every server reset can magically fix every bugged events altogether. Because as far as I know, I've been in Fireheart Rise a couple of time between the so-called resets and some events were still frozen.
So, allow me to tell something quite obvious: reset =/= fix magically every bugged/frozen events. It doesn't work like that. It helps sometimes, but it's not everything.

Far as i can guess, the NPCs for the event, bug and spawn underground. Server resets reset them.

#77 Gremlin

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Posted 06 November 2012 - 06:17 PM

I am usually the first to complain when a game has bugs but to be honest when it comes to MMORPGs I think we have to expect it.

These games are so large and complex its inevitable that  bugs will remain, making the game perfect from day one is a dream.

Sure programmers test the game and then alpha testers test some more and then the closed and open betas but even so not every part of the game every path every encounter is covered.

Its 90% or better working with comparatively few important problems.

Edited by Gremlin, 06 November 2012 - 06:19 PM.


#78 Jentari

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Posted 06 November 2012 - 07:42 PM

View PostGremlin, on 06 November 2012 - 06:17 PM, said:

I am usually the first to complain when a game has bugs but to be honest when it comes to MMORPGs I think we have to expect it.

These games are so large and complex its inevitable that  bugs will remain, making the game perfect from day one is a dream.

Sure programmers test the game and then alpha testers test some more and then the closed and open betas but even so not every part of the game every path every encounter is covered.

Its 90% or better working with comparatively few important problems.

I dont think most people would be complaining if the Arah event would have been fixed within a week or two after being discovered bugged, but instead it has been over 2 months now and it still is broke.  So when they fix something very minor like dye drops but dont do anything with Arah, well people are going to be upset.

Plus it doesnt help anyone to have another person going off calling people lazy as to why it doesnt work.

Edited by Jentari, 06 November 2012 - 07:43 PM.


#79 BeyondThyGrave

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Posted 06 November 2012 - 08:02 PM

View PostTellia, on 06 November 2012 - 05:52 AM, said:

dyes dropping a little more than usual is hardly game breaking or balance-destroying though. some other the other bugs in the game on the other hand...

even if it only took 5 minutes to fix this dye problem, that was 5 minutes better spent on other, real issues, imo. who gives a crap that dye drops more...
Not fixing the dye problem would mess up the economy on the BTP like it already had started too. So it's still the same thing, if it's a five minute fix, why not fix it? If it messes things up, they've got no reason to not fix it. No one ever said they stopped working on other issues in the game either. They have come out with more updates and fixes then most other games I've played. Of course you and others have to complain over the smallest things and not say an appreciative word about the good things they've brought you.

View PostBlackhearted, on 06 November 2012 - 04:26 AM, said:

There's things that have been broken since day one, bugs that have been there since day one, and their top priority is to fix dye drops.

Nice to see they know what's important...


#80 Jentari

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Posted 06 November 2012 - 08:26 PM

View PostBeyondThyGrave, on 06 November 2012 - 08:02 PM, said:

Not fixing the dye problem would mess up the economy on the BTP like it already had started too. So it's still the same thing, if it's a five minute fix, why not fix it? If it messes things up, they've got no reason to not fix it. No one ever said they stopped working on other issues in the game either. They have come out with more updates and fixes then most other games I've played. Of course you and others have to complain over the smallest things and not say an appreciative word about the good things they've brought you.

Ah yes, lets all just sing the praises of the game and not point out anything that is wrong.  That is the way to let Anet know that we are getting tired of things that have been broken since launch still being broke.  So instead of you keeping the rose colored glasses over your face why not start admitting there are still issues which have yet to be resolved.

#81 Malganis

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Posted 06 November 2012 - 09:15 PM

View PostHawkofStorms, on 06 November 2012 - 05:52 PM, said:

Because guilds are always a little buggy right after a patch?  It fixes itself after a few hours.  We aren't commenting because at this point we just shrug it off.

I've never had this problem, before.   Did it fix itself?   Can we talk in guild chat again?

#82 BeyondThyGrave

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Posted 06 November 2012 - 09:16 PM

[quote name='Jentari' timestamp='1352233593' post='2065564']
Ah yes, lets all just sing the praises of the game and not point out anything that is wrong.  That is the way to let Anet know that we are getting tired of things that have been broken since launch still being broke.  So instead of you keeping the rose colored glasses over your face why not start admitting there are still issues which have yet to be resolved.
[/quote]
You're funny. I never said anything about issues. Make sure to read before you make a comment. Might make you look intelligent. There are problems in the game. The constant complaints over every small thing and not showing any appreciation for what they have been given is my problem. I see so much crying over every small thing that it just becomes mind numbing. I see problems but I still enjoy the game.

#83 Burch84

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Posted 06 November 2012 - 09:23 PM

[quote name='Valkaire' timestamp='1352176572' post='2064185']
I know I took advantage of it... 10g worth of unid dyes at 1.25s each with around 10-15 white/black colours among various other rares, greens and blues... Filling up that dye page on many characters :P

Although I am kind of sad I didn't hold onto more of those rares until later... I foresee a price hike again =[
[/quote]
How many hours did you play the game to make 10g worth of unid dyes - and getting so many white and black - you must be very lucky.  How do you decide when to sell as unid dye vs. have the luck to open it and find rare dye.  Please share.

#84 plasmon

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Posted 06 November 2012 - 09:35 PM

Why fix the dye drop rate? Are more colorful characters a bad thing? WTF Anet?!1!1!!!

#85 Lordkrall

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Posted 06 November 2012 - 09:43 PM

[quote name='plasmon' timestamp='1352237742' post='2065687']
Why fix the dye drop rate? Are more colorful characters a bad thing? WTF Anet?!1!1!!!
[/quote]

It is something called economy. In a big multiplayer game that has to work rather good.
Taking an item that is supposed to be quite rare and make it drop like mad will hurt the economy.
Badly.

#86 Bloggi

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Posted 06 November 2012 - 10:01 PM

[quote name='Sevens' timestamp='1352198250' post='2064571']

There is a DE in Gendarren fields (spelling on that?) that has been stuck since Headstart...the lady stands in the middle of the bridge waiting for an escort but will never move to start the event...
[/quote]

Yeah I remember this one too.

There was obviously a mistake with the dye drops, it didn't seem quite right for that many to be dropping. Anyway, the people who got heaps of nice dyes must be overjoyed.

I must say I was no longer surprised to read of this bug. I'm glad that with a few bugs, Anet has been quick to get on top of them and fix them. But this is getting old...in its short history so far, GW2 has seen a preponderance of bugs or exploits that a number of folk have been able to take advantage of until they were fixed or removed. Woe to those who could not benefit from them of course! :lol:

#87 Dosearius

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Posted 06 November 2012 - 10:19 PM

whiny gamers are whiny.

#88 Krisa

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Posted 06 November 2012 - 10:26 PM

I liked the up'd drop rate of dye's was crazy and very nice. Sad that spend 4-5hrs killing stuff to maybe get 1 now , vs like every other pull got 1 dye lol.

I mean it dropped the price of Dyes on the AH , down over a silver lol.

#89 Valkaire

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Posted 06 November 2012 - 10:40 PM

[quote name='Burch84' timestamp='1352237002' post='2065665']
How many hours did you play the game to make 10g worth of unid dyes - and getting so many white and black - you must be very lucky.  How do you decide when to sell as unid dye vs. have the luck to open it and find rare dye.  Please share.
[/quote]

I didn't find them, I bought the unid dye when the prices dropped due to the increased supply. Risky way to play the TP but I'm glad I was lucky :P

#90 Blackhearted

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Posted 06 November 2012 - 10:43 PM

[quote name='BeyondThyGrave' timestamp='1352232122' post='2065526']
Not fixing the dye problem would mess up the economy on the BTP like it already had started too. So it's still the same thing, if it's a five minute fix, why not fix it? If it messes things up, they've got no reason to not fix it. No one ever said they stopped working on other issues in the game either. They have come out with more updates and fixes then most other games I've played. Of course you and others have to complain over the smallest things and not say an appreciative word about the good things they've brought you.
[/quote]

I hate to break it to ya, but the economy has been pretty bad since long before this bug. And it'd take alot more than fixing this issue to make it better.





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