S/D Tutorial with tips and tricks for all builds
#1
Posted 06 November 2012 - 08:33 PM
Are you tired of constant QQ from the general public? Are you looking for a good build to use after the Backstab nerf? Are you just looking to better familiarize yourself with your greatest enemy, the thief? Or maybe your just trying to become a better thief player, learning some neat tips and tricks that can come in handy when trying to get that clutch stomp to rally your downed teammates. Well, whatever the reason, I’m here with a ten minute video that showcases a lot of neat things the thief can do to decieve the enemy. Getting stomps outta nowhere, Dodging CC while stomping, good ressing techniques, and some of the more basic stuff that people will often forget in the heat of the moment. Below is the link to the video, If you have any questions, comments, or concerns, feel free to let me know.
#2
Posted 07 November 2012 - 08:09 PM
#3
Posted 07 November 2012 - 10:43 PM
#4
Posted 08 November 2012 - 05:50 AM
Asomal, on 07 November 2012 - 10:43 PM, said:
The daze lasts 2s without % duration, and 3s with even a 15% sigil on your weapon (rounds up). If it's not lasting that amount of time, then you are probably not hitting them in the back/side which results in a BLIND instead of a daze or they are using a stun break.
Edited by Kutsus, 08 November 2012 - 05:50 AM.
#7
Posted 08 November 2012 - 11:13 AM
Krilce, on 08 November 2012 - 11:09 AM, said:
Patch hasn't even hit yet and no one has any solid information about what changes they will actually make. Bit earlier for people to be looking for a new build hey?
#8
Posted 08 November 2012 - 11:44 AM
It all depends on you setup, if your team needs someone who is able to burst / knockout single targets BS is the way to go, and most likely will also be after a possible nerf patch. ( perhaps we can play P/P too )
S/D is more of a support / harass build, but it makes tons of fun
I play it too sometimes, but i also like D/P with 10/30/30/0/0 or some variation of that.
It's great to outplay your opponents
With a class D/D build you normally cannot outplay anything , because you are to squish and teh fight is normally decided in the first 2 seconds.
You either have to backoff or you won.
#9
Posted 08 November 2012 - 11:54 AM
Lalnuir, on 08 November 2012 - 11:13 AM, said:
It's just a way to appeal people, and a slim occasion to play the 'build messiah' which is meh.
#10
Posted 08 November 2012 - 08:25 PM
Kutsus, on 08 November 2012 - 05:50 AM, said:
I was using the right specs (3 seconds daze) and hitting from behind, still, the debuff symbol would go off pretty quickly :/
It's an Ok build, but does it pays off all the damage / surviavibility you are trading for it?
#11
Posted 08 November 2012 - 09:14 PM
A hidden benefit of the build (before threads like this one haha) is that very few people know what you are capable of and just assume that you are done after they survive the burst.
Also, blinding powder stomp makes me all tingly.
Edited by Scarnah, 08 November 2012 - 09:15 PM.
#12
Posted 08 November 2012 - 11:58 PM
Asomal, on 08 November 2012 - 08:25 PM, said:
It's an Ok build, but does it pays off all the damage / surviavibility you are trading for it?
S/D and SB are our two highest survivability power-based weapon sets and the damage is NOT bad. Backstab and heartseeker are not the only damaging abilities we have.
Edited by Kutsus, 08 November 2012 - 11:58 PM.
#13
Posted 09 November 2012 - 10:39 AM
Kutsus, on 08 November 2012 - 11:58 PM, said:
I second this. Don't forget that if you trait at least 25 in Shadow Art you get 2 might per stealth. Most fights I get like 8 stacks all the times. This builds up your auto attack damage (sword and dagger do the same auto attack damage according to testing) and additional survivability makes it very viable.
Edited by Elr3d, 09 November 2012 - 10:39 AM.
#14
Posted 09 November 2012 - 12:20 PM
#15
Posted 09 November 2012 - 12:44 PM
#17
Posted 09 November 2012 - 04:33 PM
#18
Posted 09 November 2012 - 05:13 PM
BandwagonX9000, on 09 November 2012 - 04:33 PM, said:
Really? I'm curious which ones you're having trouble with. I've found s/d to be the most versatile and powerful 1v1 build against pretty much every spec I've encountered. I've never lost a fight and said to myself (gee, I wish i had more condition and/or burst damage). The one exception may be against other thieves, where the daze is not as much of a hindrance since the thief can still dodge and avoid most of your damage. DB builds are arguably better against some bunkers, but it's such a 1-trick pony. s/d can do it all.
Edited by Dairuiner, 09 November 2012 - 05:14 PM.
#19
Posted 10 November 2012 - 07:04 AM
Dairuiner, on 09 November 2012 - 05:13 PM, said:
Really? I'm curious which ones you're having trouble with. I've found s/d to be the most versatile and powerful 1v1 build against pretty much every spec I've encountered. I've never lost a fight and said to myself (gee, I wish i had more condition and/or burst damage). The one exception may be against other thieves, where the daze is not as much of a hindrance since the thief can still dodge and avoid most of your damage. DB builds are arguably better against some bunkers, but it's such a 1-trick pony. s/d can do it all.
#20
Posted 14 November 2012 - 04:53 AM
#21
Posted 14 November 2012 - 08:31 AM
Invoky, on 14 November 2012 - 04:53 AM, said:
if they manage to lay em down
#22
Posted 14 November 2012 - 12:02 PM
Gaaroth, on 14 November 2012 - 08:31 AM, said:
The strong point of this build is that you will keep daze/blind ur oppoent while go back to stealth for health regen. But it just doesnt work well against trap that will keep cc and reveal you. The second you are reveal your enemy can start doing their combo on you as well.
Trap build will counter most melee build, backstab build proably will have it worse.
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