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Endgame Sense of Accomplishment

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#1 MrMastodonFarm

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Posted 07 November 2012 - 02:55 AM

I am new to GW2. I used to play WoW and enjoyed how the endgame content (primarily raiding) gave you a sense of accomplishment when you completed it. I was wondering if there is something similar to this in GW2. Is WvWvW a nice thing where you feel badass when completing it?

I hear that armor isn't too much of a focus in the endgame as well. Is this true?

Excuse me if I seem like I don't know whats up.

#2 brokerib

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Posted 07 November 2012 - 03:13 AM

Anet have said that endgame starts from level 1, and that's pretty much true due to scaling.  You won't find end level content like you would in WoW, but you will find content throughout the entire game that would be considered end-game for your normal MMO.  For instance, dungeon explorable modes are quite difficult and can give a real sense of accomplishment, but they start from lvl 35.  World bosses can provide a long event chain that leads to a massive battle and good rewards, and the earliest one I remember participating in was lvl 15.

As for WvW, it doesn't really have an end point, though there is a great deal of satisfaction to be gained from taking or holding a keep, or looking at the scores at the end of a week long match-up and seeing your opposition laid waste before you.  But it isn't really end game either as you're scaled to lvl 80 when you enter WvW, so you can head there from lvl 1.

So the moral of the story is, don't worry about looking for lvl 80/end-game content specifically, there's alot out there that requires skill and dedication as soon as you start playing.

As for gear, you can quite easily get hold of basic top stat armor as soon as you reach lvl 80.  So the armor stats aren't a focus, but armor looks are.  Certain armor skins are only available from completing difficult content (explorable dungeons) or participating long term in game modes (sPVP or WvW), and are in general immediately recognisable.  So effectively everyone the ability to gear up to the top tier, but people who are dedicated are able to display their accomplishments through the cosmetic appearance of their armor and weapons.

Hope that helps.

#3 Arewn

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Posted 07 November 2012 - 03:20 AM

To add to what Brokerib said, there is also some level 80 (end game)only content, but the format is the same as what you might find earlier in the game.
At present, there's 2 level 80 zones, containing event chains that culminate in big boss battles, as well as level 80 dungeon paths.
The patch coming November 16th will also apparently be adding an end game dungeon, described as having many floors that progressively get harder, but give better rewards as you get deeper.
Finally, there are end game goals related to gear, however you won't be going for stats (max stat gear isn't that hard to get), but rather rare items with unique skins.

#4 Impmon

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Posted 07 November 2012 - 03:32 AM

View PostMrMastodonFarm, on 07 November 2012 - 02:55 AM, said:

I am new to GW2. I used to play WoW and enjoyed how the endgame content (primarily raiding) gave you a sense of accomplishment when you completed it. I was wondering if there is something similar to this in GW2. Is WvWvW a nice thing where you feel badass when completing it?

Upon reaching 80th I felt very much like "What now ?"  In contrast to WOW you knew ok I'm 80 ( from WOTLK perspective )  I can start doing the 5 mans and gearing up.  You knew once you achieved a certain item level you could start trying different raids.  There was a progression gear & raid wise.  

Gw2 doesn't have that at all.

Quote

I hear that armor isn't too much of a focus in the endgame as well. Is this true?

Once you hit 80th you can buy exotics from the trading co.  for couple gold a piece.  If you have no gold you can easily buy gems and change them to gold if you don't feel like farming.  Or you can farm karma and buy various sets in Cursed Shore for 42,000 karma a piece.  Or you can do dungeons and obtain dungeon token/badges and buy armor in Lions Arch.

All the armor has relatively the same stats they just have different skins.  So you can buy your exotics off the trading co. and do perfectly fine.  You're only really grinding for a different looking armor thats about it.

The dungeons in this game consist of roaming and trap spawning npc's with a billion hp's that can wipe your group forcing you to run back from a waypoint.  They put traps that spawn poison aoe gas clouds that insta kill you.  You'll spend most of the time trying to evade or running to each boss mob, who generally aren't hard at all they just have a kajillion hitpoints.  You can do both in story or explore modes but given the difficulty of some the rewards don't add up in my opinion.

WVW won't really give you a sense of accomplishment.  You can obtain badges of honor that allow you to buy armor that at 80th has lower defense then what you can buy off the trading co.  As well the armor and weapons cost alot of badges which doesn't really equate since badges aren't easy to come by and the armor is well, crap.

You can spend 4 hours in WVW taking keeps and once you leave the enemy will come and retake it.  Its a constant back and forth with zergs fighting other zergs or pvdooring empty keeps.  They just removed orbs which granted bonuses to your side.  

There is no sense of accomplishment far as I'm concerned.

#5 omar316

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Posted 07 November 2012 - 04:31 AM

View PostArewn, on 07 November 2012 - 03:20 AM, said:

To add to what Brokerib said, there is also some level 80 (end game)only content, but the format is the same as what you might find earlier in the game.
At present, there's 2 level 80 zones, containing event chains that culminate in big boss battles, as well as level 80 dungeon paths.
The patch coming November 16th will also apparently be adding an end game dungeon, described as having many floors that progressively get harder, but give better rewards as you get deeper.
Finally, there are end game goals related to gear, however you won't be going for stats (max stat gear isn't that hard to get), but rather rare items with unique skins.

Ike>>>>>>>>>>>>>>>>>>>>> Marth and Roy.

View PostImpmon, on 07 November 2012 - 03:32 AM, said:

Truth.

The game is designed to be a free to play model as it offers a hot join mentality. They might update it occasionally like the Halloween patch and the upcoming Nov 15 patch, but in all it feels like those were content which was supposed to be in game during launch up they decided to hold it off to either give a sense of update or just couldn't get it tested and ready.

Those explorable modes mentioned are completely worthless out side of the levels they are intended for. It is challenging to do an Explorable mode intended for that level for example AC, level 30 Story mode and 35 "Hard mode". There is no reason why a level 35 group cannot complete the dungeon and I don't see why a level 80 needs to the same shit.

The fact is completing it at level 35 is an accomplishment. Doing it at 80 is just another mundane task.
There is only 1 true level 80 zone and that is Cursed shore. The other zones are 75-80.

#6 Aetou

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Posted 07 November 2012 - 09:21 AM

View PostImpmon, on 07 November 2012 - 03:32 AM, said:

The dungeons in this game consist of roaming and trap spawning npc's with a billion hp's that can wipe your group forcing you to run back from a waypoint.  They put traps that spawn poison aoe gas clouds that insta kill you.  You'll spend most of the time trying to evade or running to each boss mob, who generally aren't hard at all they just have a kajillion hitpoints.  You can do both in story or explore modes but given the difficulty of some the rewards don't add up in my opinion.

I don't really agree with this.  Yes, GW2 dungeons let you graveyard zerg some fights where other games would make the group wipe and start again but not all fights are really like that.  Also, the sense of achievement comes from doing those fights properly - clearing one of the harder COE paths with no deaths feels like an achievement to me.  Clearing Arah Explorable is hard, period, and gives me a sense of achievement especially when done without deaths.  I find it a bit amusing that you say the bosses aren't hard but also that you spend most of your time running back to them having died - if they are easy why are you dying to them? If it's because you get 1 shot then you should wear more sensible gear.  If it's because you got bored and sloppy after doing the same thing for ten minutes... I'd have more sympathy.  Some fights are boring because their main challenge is sustaining something for 5-10 minutes but I still think there is a real progression path as you move away from farming the easy route of a dungeon (e.g., COE Sub) onto something more challenging and fun (e.g., COE Front Door.)  The rewards don't change between the paths, which is perhaps a bit of an issue, but as you are probably already in max gear by the time you start doing the hard paths it is less of an issue for me than the fun element.

#7 MrMastodonFarm

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Posted 07 November 2012 - 11:57 AM

View PostArewn, on 07 November 2012 - 03:20 AM, said:

At present, there's 2 level 80 zones, containing event chains that culminate in big boss battles, as well as level 80 dungeon paths.

Aren't areas scaled to your level, or are these specifically set at 80 with no change in level?

#8 typographie

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Posted 07 November 2012 - 02:54 PM

View PostMrMastodonFarm, on 07 November 2012 - 11:57 AM, said:

Aren't areas scaled to your level, or are these specifically set at 80 with no change in level?

You've got it backwards: all PvE areas including dungeons have a set level. If you're above it, your level and stats scale down to it. A level 80 player in Twilight Arbor (level 55 in explorable mode) is scaled to the stats a level 55 player would have in equivalent gear.

Note that you only scale down to lower content, you never scale up to higher content. Though this is not relevant to dungeons because you can't enter them if you don't meet the level requirement anyway, it does still apply to PvE areas which also use the same scaling system.

#9 MrMastodonFarm

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Posted 07 November 2012 - 07:05 PM

View Posttypographie, on 07 November 2012 - 02:54 PM, said:

Note that you only scale down to lower content, you never scale up to higher content. Though this is not relevant to dungeons because you can't enter them if you don't meet the level requirement anyway, it does still apply to PvE areas which also use the same scaling system.

Oh man! That clears up so much! That is actually much better than I thought because it helps ration gameplay. Thanks!





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