#31
Posted 11 November 2012 - 11:08 PM
"Jotun" is pronounced "Yo-Ton"
NPCs in GW2 are clearly not in with their Norse pronunciations.
#32
Posted 11 November 2012 - 11:55 PM
Mockingjay74, on 11 November 2012 - 06:18 PM, said:
Goodness my post is messy.
However, I think we can reasonably safely say the TC ruins were not built by jotun. Now, it's possible that the ancient jotun seers did take the eagle - as a creature that sees far - as their motif, but if that wasn't the case, we're probably looking at a collaboration.
#33
Posted 12 November 2012 - 12:25 AM
draxynnic, on 11 November 2012 - 11:55 PM, said:
However, I think we can reasonably safely say the TC ruins were not built by jotun. Now, it's possible that the ancient jotun seers did take the eagle - as a creature that sees far - as their motif, but if that wasn't the case, we're probably looking at a collaboration.
I agree, I think the Jotun are too set in the Shiverpeaks to have traveled that far. What races are known to have occupied the Tarnished Coast area?
Rickter, on 11 November 2012 - 11:08 PM, said:
"Jotun" is pronounced "Yo-Ton"
NPCs in GW2 are clearly not in with their Norse pronunciations.
Edited by Mockingjay74, 12 November 2012 - 12:28 AM.
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#35
Posted 13 November 2012 - 03:09 AM
Rickter, on 11 November 2012 - 11:08 PM, said:
"Jotun" is pronounced "Yo-Ton"
NPCs in GW2 are clearly not in with their Norse pronunciations.
"Jötunn" is pronounced "yo-ton"
Jotun, as ArenaNet dictates for the game, is pronounced "JŌ-tun"
Same as why Seraph is not pronounced the same in GW2 as you would pronounced seraph in reality. It's ArenaNet's game and lore, so they can have pronunciations change to suit their game's dialect however they want.
draxynnic, on 11 November 2012 - 11:55 PM, said:
Ogres and Giganticus Lupicus among them.
Mockingjay74, on 12 November 2012 - 12:25 AM, said:
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#36
Posted 13 November 2012 - 05:23 AM
#37
Posted 14 November 2012 - 12:58 AM
Konig Des Todes, on 13 November 2012 - 03:09 AM, said:
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#38
Posted 14 November 2012 - 04:13 PM
The issue with any possible GL society is that our only physical evidence might have been altered by the gods - otherwise, based on the one seen in game, I'd say they were fairly advanced, as the thing's armor, while basic, also had some form of technological or magitech look to it.
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#39
Posted 14 November 2012 - 11:34 PM
#40
Posted 15 November 2012 - 03:08 AM
But even if it were only to avoid explaining the history, that wouldn't explain how the Giganticus Lupicus who by all appearances did not appear aquatic or amphibious would have a civilization in the middle of a sea.
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#41
Posted 29 November 2012 - 06:30 AM

The Eye is impressive still, even after all these years.
(Unfortunately, Gwen's garden is gone...
I'm pretty sure people found it already, but look at these markings. They remind me of RL-Aztec-esque sort of carvings. Anyone have any idea what race might've made these? They look suspiciously familiar, too - almost as if I've seen them somewhere (I want to say Tomb of Primeval Kings)...

It looks to me as if it was constructed by a single faction, or at least, a single master architect overseeing everything. (Spoilers have a lot of pictures)
Edited by Steadfast Gao Shun, 29 November 2012 - 07:37 AM.
#42
Posted 01 December 2012 - 02:01 AM
#43
Posted 01 December 2012 - 04:29 AM
and ive got a lore question: has it ever been stated why the Norn actively avoid the eye of the north? it appears to be the perfect fortress for them to band together and rebuild.
#44
Posted 01 December 2012 - 04:37 AM
Rickter, on 01 December 2012 - 04:29 AM, said:
and ive got a lore question: has it ever been stated why the Norn actively avoid the eye of the north? it appears to be the perfect fortress for them to band together and rebuild.
I think it's just because they find it unsettling and ominous - I wouldn't say they have some kind of secret knowledge or spidy-sense about it though because there were Norn NPC's in the EoTN in GW1
In GW2 it is all the way up in the Far Shiverpeaks (same place as in GW1, but I assume you meant how do you get there?) - only accessible to those who had a GW1 account and linked it - upon character creation we get a Portal Stone to the Hall of Monuments.
#45
Posted 01 December 2012 - 04:40 AM
Flaming_Foxx, on 01 December 2012 - 04:37 AM, said:
In GW2 it is all the way up in the Far Shiverpeaks (same place as in GW1, but I assume you meant how do you get there?) - only accessible to those who had a GW1 account and linked it - upon character creation we get a Portal Stone to the Hall of Monuments.
oh wow, so this amazing set piece of GW lore is not accessible to players that do not have a linked GW1 account? thats like a good, very good portion of the current player base.
thats actually quite disappointing. . . i think something like this would be too iconic to exclude to a significant percentage of the playerbase.
#46
Posted 01 December 2012 - 04:42 AM
When it comes to being a stronghold for resisting Jormag... given that it's trashed in GW2, it's possible that it was, but unsuccessfully.
With regards to availability - the Eye is linked to the old characters but not to old ones, so it makes sense it's not available to new players... especially since it appears to have been so thoroughly trashed that it's probably not useful any more.
#48
Posted 01 December 2012 - 05:20 AM
@Rickter: Drax meant that if you were to buy Guild Wars even now, you'll be able to link your GW2 account to your brand spankin new GW1 account, and thus get access to the Hall of Monuments/Eye of the North in GW2 (so long as you buy 1 campaign and the expansion, of course).
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#49
Posted 01 December 2012 - 05:38 AM
Rickter, on 01 December 2012 - 04:29 AM, said:
and ive got a lore question: has it ever been stated why the Norn actively avoid the eye of the north? it appears to be the perfect fortress for them to band together and rebuild.
Rickter, on 01 December 2012 - 04:40 AM, said:
thats actually quite disappointing. . . i think something like this would be too iconic to exclude to a significant percentage of the playerbase.
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#50
Posted 01 December 2012 - 05:56 AM
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#51
Posted 01 December 2012 - 06:20 AM
Konig Des Todes, on 01 December 2012 - 05:56 AM, said:
ah.
yeah idk, it seems like a sturdy fortress. maybe like a helms deep or something. uh oh! i smell expansion material!!!!
#52
Posted 01 December 2012 - 06:36 AM
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#53
Posted 01 December 2012 - 08:49 AM
Edited by Steadfast Gao Shun, 01 December 2012 - 08:49 AM.
#54
Posted 01 December 2012 - 09:29 AM
Steadfast Gao Shun, on 01 December 2012 - 08:49 AM, said:
But it can't fit that many people in it as well as holding supplies.
I would also like to point out that a lot of people in Tyria might be a little bit put off by the ghosts that reside there
#55
Posted 01 December 2012 - 12:42 PM
Flaming_Foxx, on 01 December 2012 - 09:29 AM, said:
I would also like to point out that a lot of people in Tyria might be a little bit put off by the ghosts that reside there
Yeah and also the wild animals, there are freaking black moas and black widows running around!^^
No I guess the reason why it's not usable as a fortress anymore is, that is is covered in a several meter high snowslide. Parts of even crushed under the weight of the snow masses. So even if you could hold out in there, you are trapped.
#56
Posted 01 December 2012 - 04:52 PM
The Ebon Vanguard used it more as a base of operations than a fortress. It is defensible, but not against long large scale assaults. The sole entrance creates a bottleneck point, and the walls are high and sturdy, but that's just about it. And the size of it wouldn't be capable of fitting the entire - or most of - the norn population.
The difference between the theoretical norn using it and the Ebon Vanguard having used it is the situation each were in. For the Ebon Vanguard, it was a base that was quite some distance away from the warzone, but for norn it would be near, within, or on the edge of enemy territory.
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#57
Posted 01 December 2012 - 05:14 PM
I was thinking, too. What if the defenders (who built the thing at the time) didn't need to use a fortification in the same way as humans did? What if these defenders were innately magical to simply float up to those walls and rain magic down on their enemies' heads? I mean, you guys see a poor defensive structure. I see something that could potentially be very useful if you have access to magic shields/barriers and long range weapons. I think if I was a race of pointy-toed avianesque laser shooting beings mistaken for divinity, those walls would be about the perfect size to station constructs -
(brb, open up a thread talking about how the Mursaat are really Protoss from Starcraft.)
But yeah, for all intent and purposes - I can't figure out what the "back room" (the actual HoM) is supposed to be, so it probably was once built for ceremonial purposes. It can be defensible, like real-life examples of other monument-esque structures, but it is likely not built for war.
Edited by Steadfast Gao Shun, 01 December 2012 - 05:16 PM.
#58
Posted 01 December 2012 - 05:34 PM
I don't think the Eye of the North was ever meant to be a defensive structure, given on its design. Rather, it looks like it was meant to stand against time - a not-so-simple memorial of sorts, which would coinside with the giant sarcophagus-like object in the Hall of Monuments (which isn't there in GW2).
I've always suspected that the thing was meant to be a tomb for some old giant figure (jotun, ogre, giant, etc. - though jotun's been knocked out due to structure design, and ogre/giants don't really seem to have enough of a united society to have once built such), or alternatively a meeting place for many races (e.g., the old alliance between jotun, dwarf, seer, mursaat, and forgotten). But the structure doesn't match any of those five races' designs that we know of either.
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#59
Posted 01 December 2012 - 07:02 PM
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