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What is the hardest Explorable Dungeon path?


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#1 PrinceRurik

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Posted 07 November 2012 - 09:30 AM

Hiya everybody!

Firstly I've only been playing GW2 for a week so be patient if I am unaware of something that most people already know.

I just cleared the Asura path in AC and noticed a substantial difference in difficulty between the Charr path and the Asura path. If the Charr path was 7/10 then the Asura path would have been a 9/10 (10 being my limit based on current gameplay abilty).

So I was wondering, if some of the paths are harder than others, what is the hardest dungeon path?

I understand that to a great extent this is a matter of opinion, so I'm mostly looking for what paths are considered to be the toughest.

P.S: It has been an AWESOME week in GW2, I love this game :D

Edited by PrinceRurik, 07 November 2012 - 09:30 AM.


#2 Aetou

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Posted 07 November 2012 - 10:36 AM

If the Asura path of AC is a 9 for you then something like COE Tele (the middle difficulty path) is probably a 15 or so and even the easiest Arah path will probably be an 18 or more.  The Charr (Ghosteaster) path of AC is probably the second easiest of all the dungeons, with just HOTW Butcher being easier.  I haven't had a chance to try all of the Arah paths yet (due to perpetual bugging of the Gate) but I'm pretty sure that one of them will take the crown as the most challenging, although of all the rest COE Front Door is probably the nastiest.

#3 Milennin

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Posted 07 November 2012 - 10:45 AM

Citadel of Flames path 3 is pretty hard without proper communication.
Arah path 1 is hard if your team sucks at Giganticus Lupicus.
Arah path 4 is... well, you'll have to see for yourself. :D

#4 XgreatArtist

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Posted 07 November 2012 - 10:51 AM

Arah. If your team doesnt know how to kill the giganticus guy, you are basically screwed. Arah path 4 is the hardest among the 4 paths imo.

Ascalon Explorable path 2 left me a really bad experience and it is my first dungeon. I never went back and sworn i will never return to AC dungeon, story or explorable, ever ever again.

#5 Shadowrose

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Posted 07 November 2012 - 11:46 AM

I've never done arah, SE, CM or HotW exp yet.

But out of the ones I've done... CoE path 3 wins as the most infuriating, frustrating and annoying path.

icy 1 hit kill + dragon tooth is bad enough in path 2, but in path 3 you get the ice aoe plus the line ground spikes, and that's just overkill.

#6 Encre

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Posted 07 November 2012 - 11:49 AM

I agree with shadowrose, CoE path 3 is, if not the one of the hardest, the most frustrating for sure.

#7 Daelin Dwin

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Posted 07 November 2012 - 11:52 AM

Arah path 3
Spoiler
was the most hellish dungeon experience I've had so far.

#8 Dominox

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Posted 07 November 2012 - 12:05 PM

Arah path 4 sucked

#9 matsif

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Posted 07 November 2012 - 12:11 PM

of the dungeons I've ran a lot of, SE path 1 was horrible with the inquest grenadiers.  you literally had to glitch their spawns to continue in the dungeon because as a mob they were harder than every boss in the dungeon due to you being on a small walkway while having to attack them.  Every route of AC is easy in comparison to that, although I haven't run it since they changed it last patch.

and that fails to even get anywhere close to the difficulty of CoE path 3 or any arah explorable path.  and arah path 4 is some other type of monster entirely.

#10 Carbinedevil

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Posted 07 November 2012 - 12:19 PM

Definitely Arah exp. Not even going to remember which path I did, all I remember was an utterly frustrating, boring, despairing 2.5 hours spent trying to complete. Had 2 persons not knowing how to do the boss and then rage quitting, and then boss bugging and having to re-do the boss.

Because of that one bad experience I'm never going back to Arah again ;)

#11 Fenice_86

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Posted 07 November 2012 - 12:22 PM

I'd vote for Arah too, tried a couple of times... will come back there when i'm rdy for it lol, not now nor near future

#12 swordmagic

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Posted 07 November 2012 - 12:24 PM

Defenitely Sorrows Embrace explorable path 2.
No new waypoints in the dungeon...
A small walkway where inquest assassins and grenadiers constantly spawn.

No fun to do, we did it once for the achievement but i will never do that path again ...

#13 Lord Bazaah

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Posted 07 November 2012 - 12:29 PM

Not counting bugged dungeons (looking at you SE >.>), Arah 4 has the hardest boss fight of the game by far. CoE 3 is the most annoying path as a whole though.

#14 Isaac82

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Posted 07 November 2012 - 03:05 PM

AC path 3 is quite hard if you don't have a good group but a good group makes it a breeze. I refuse to do it with a pug. I will do almost any other with a pug. That path for a while was considered to be impossible. It's just about learning the mechanics of GW2. If you didn't give up on dungeons after that path you will be just fine. However, I agree some other bosses ( and story modes) are quite a bit harder but it's just about learning to play GW2 style mmo, instead of traditional mmo. So push on, it sounds like you are a good addition to the game.

#15 Sponx

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Posted 07 November 2012 - 03:17 PM

Arah path 4, definitely. But that's mostly due to a totally broken (although working as intended) boss fight.. people who's done it proooobably know what I'm talking about..

#16 Shadowrose

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Posted 07 November 2012 - 03:40 PM

View PostIsaac82, on 07 November 2012 - 03:05 PM, said:

AC path 3 is quite hard if you don't have a good group but a good group makes it a breeze. I refuse to do it with a pug. I will do almost any other with a pug. That path for a while was considered to be impossible. It's just about learning the mechanics of GW2. If you didn't give up on dungeons after that path you will be just fine. However, I agree some other bosses ( and story modes) are quite a bit harder but it's just about learning to play GW2 style mmo, instead of traditional mmo. So push on, it sounds like you are a good addition to the game.
Yeah, seriously.

I remember there was a time where people labeled story mode dungeons as "unbelievably hard" and exp would be called "impossible".

While I know that a few of these dungeons have gone through some changes (most of those changes were to make them harder), I seriously wonder what happened to all those people that claimed how exp dungeons were simply too hard? Did they finally give up on them? Or maybe they finally learned how to play?

#17 matsif

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Posted 07 November 2012 - 06:48 PM

View PostShadowrose, on 07 November 2012 - 03:40 PM, said:

While I know that a few of these dungeons have gone through some changes (most of those changes were to make them harder), I seriously wonder what happened to all those people that claimed how exp dungeons were simply too hard? Did they finally give up on them? Or maybe they finally learned how to play?

between that much longer learning to play and actually being 80 in full exotic gear, they realized AC is a lot easier now than it was 3 days after headstart at level 30 with white and blue gear and not knowing the full extent of their profession.

I definitely raged a lot at AC when I was level 35 and doing it the first time, now I laugh as I complete all 3 paths in about an hour.

#18 RaoulDukeHST

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Posted 07 November 2012 - 06:54 PM

arah path 4,CoE is also nasty,the others are a walk in the park

#19 mbelcikuwh

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Posted 07 November 2012 - 07:05 PM

arah path 1 and 4..because no matter what you do,they can't be finished...please ANet,read the post,please fix the bugs that prevents the group from finishing the path :(

PS:please fix the chain events that prevents arah's gate from opening again

#20 Zorian51

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Posted 07 November 2012 - 07:20 PM

View PostShadowrose, on 07 November 2012 - 03:40 PM, said:

Yeah, seriously.

I remember there was a time where people labeled story mode dungeons as "unbelievably hard" and exp would be called "impossible".

While I know that a few of these dungeons have gone through some changes (most of those changes were to make them harder), I seriously wonder what happened to all those people that claimed how exp dungeons were simply too hard? Did they finally give up on them? Or maybe they finally learned how to play?

I think a lot of that came from people not being 80 as well. I remember lots of complaints about doing AC back when the game came out. Now days you don't see anyone yelling about that place. Being 80 and having full traits and exotics (even know you're scaled down) makes a night and day difference in terms of things as well.

I feel like most dungeons were balanced for you to be 80 with a full trait line and such when you go in. Arah is a pain because of a few things with giganticus but its doable. They need to work on the red circles and things hitting people slightly outside of them. Other then that thought its just a long dungeon.

#21 Reason on Cooldown

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Posted 02 January 2013 - 11:39 PM

View PostZorian51, on 07 November 2012 - 07:20 PM, said:

They need to work on the red circles and things hitting people slightly outside of them.

Just did the mursaat path today.  Total nightmare.  Give us credit, we eventually finished.  One of the earlier bosses throws out this electric ball of death.  I was in the red circle, SUCCESSFULLY dodged well out of it.....and the ball heat seeked me.  Say WHAT?!?!

Don't know about the other paths, but it's like the devs sat there thinking, "what ELSE can we add to totally screw players over?"

Giganticus sucked, but it only seemed to be phase 2 that was giving us fits.  His penchant for targeting the squishies was too much.  Phase 3, our heavies seemed to deal with the attention quite well.  Of course I AM unkillable. lol

I hope some of the other paths are more manageable than that.  I'd hate to forsake Arah altogether.

#22 Arquenya

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Posted 03 January 2013 - 01:05 AM

Arah path 4.

The other Arah paths are still far more challenging than people are used to in the average other dungeon, though. In my experience, path 3 and 2 are quite doable, even with pugs that know the basics/have some experience. Two days ago I completed the mursaat path (3) with a pug (me being guardian) and only Alphard the mesmer boss gave us significant trouble.

AC is considered the easiest and fastest dungeon and I'd rate all paths of TA and HotW (and CM - although it can be annoying, it's not people's favourite) also as quite doable.

It´s just that doing dungeons requires quite another playstyle and mindset than levelling. Once you´re level 80 in exotics and are used to it, it´s usually not all that hard; there's really SO MUCH difference between playing AC as a lvl35 and as a downscaled lvl80; you really do a lot more damage and you can take far more damage as well. I also think that storylines are far too hard for the appropriate level players, some are even harder than some of the explorables.

If you know what to do (which can be quite tricky) most dungeons get a lot less challenging. And yes there's exceptions, some dungeons have one path that's particulary hard.

View PostReason on Cooldown, on 02 January 2013 - 11:39 PM, said:

Just did the mursaat path today.  Total nightmare.
I hope some of the other paths are more manageable than that.  I'd hate to forsake Arah altogether.
Sorry but path 3 is generally considered the easiest. :mellow:

Edited by Arquenya, 03 January 2013 - 01:45 AM.


#23 tristania

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Posted 03 January 2013 - 01:39 AM

CoE and CM (bombers) by far, oh and Arah. But wasn't geared enough for Arah :P

#24 Humfly

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Posted 03 January 2013 - 04:17 AM

View PostShadowrose, on 07 November 2012 - 03:40 PM, said:

While I know that a few of these dungeons have gone through some changes (most of those changes were to make them harder), I seriously wonder what happened to all those people that claimed how exp dungeons were simply too hard? Did they finally give up on them? Or maybe they finally learned how to play?

Yes they learned how to play better, and they got better equipment but mostly they learned the dungeons which all set pieces.

So going into a dungeon clueless will get you ownd over and over till you learn it and then it will be much easier and Anet will make it harder and give all the bosses a million HP to stop speed running which means the clueless get ownd even harder.

So where is the fun in dungeons? Getting ownd while learning them? Avoiding getting ownd by having someone else teach you them? Pounding on million HP bosses when you have learnt (or been taught) them?

(Thanks to the brillant forum software which replaces the r a p e d I wrote with ownd, like implied slavery is so much more politically correct than implied sexual assault)

#25 KodakMoment

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Posted 03 January 2013 - 05:37 AM

I've got dungeon masters easily Arah path 4

#26 Goojilla

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Posted 03 January 2013 - 05:40 AM

View PostKodakMoment, on 03 January 2013 - 05:37 AM, said:

I've got dungeon masters easily Arah path 4

Vouch. They should give a title for defeating Simin alone. Thankfully, I got my dungeon master too and never have to go to that hell hole again.

#27 xtbx

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Posted 03 January 2013 - 11:58 AM

as some1 sad before it's all about "know how"
going into dungeon unprepared = slaughter, on the other hand when your whole party knows what to do it's walk in the park most of the time ... even Arah

most ppl will say Arah p4 is the hardest ... well it's the longest for sure (+- 3 hours), but it came down to Lupicus (which is in every Arah path and is actually not that hard if u are not running 5x glass cannon) and Dwayna which is hard/long only cuz the sparks are bugging as fck, rest of the p4 is just long ...

Edited by xtbx, 04 January 2013 - 11:57 AM.


#28 Airwolf

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Posted 04 January 2013 - 04:18 AM

I say Arah path 4 in its current state as well. It's the only path ever to force my group into going full dps. All thanks to the changes made to the dwayna boss in the winterday patch. No condition builds allowed in that path for all I care.

#29 jthamind

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Posted 04 January 2013 - 05:02 AM

there are still a few explorable paths i haven't done, so my opinion may not be worth as much, but i'd say Arah path 2. i haven't done path 4, and after reading this thread, i don't really want to. lol.

#30 Tevesh

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Posted 04 January 2013 - 09:14 AM

Gj with necring an early november thread...was it even before the grand dungeon nerf patch or after? Can't really tell, the dungeons were crappy before and still are after.




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