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What is the hardest Explorable Dungeon path?


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#31 Doki20

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Posted 04 January 2013 - 09:21 AM

Have to repeat and say Arah path 4.. that certain boss is either bugged or just way overtuned..

#32 swordmagic

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Posted 04 January 2013 - 09:39 AM

Hardest - by a long mile - Arah.
We do the dungeons with a guild group and we did every dungeon easily, until we got to Arah.

Don't know if it is bugged, but Lupicus was unkillable for us.
Fot the first tries :
Whenever someone died and teleported back to the waypoint (20.000 miles away) --> Lupicus resetted and u could start the whole fight again.
Ok, so we know that, no more teleporting out.

Next tries :
We got Lupicus to stage 3 (less than 50% health) and even while a melee was attacking him ... he fully resets !
We tried 7 consecutive times, everytime the same ; at some point in the fight (either stage 2 or 3) Lupicus just resets and u can start all over again.
We all made a bug report because this has to be a bug ?
Or is there something we missing here ?

For the easiest paths / dungeons :
1. Citadel of Flame - Ferrah path - we do this usually daily in 10 minutes
2. Honor of the Waves - The butcher path - easy, fast and usually good drops
3. AC - Ghosteater path

#33 Doki20

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Posted 04 January 2013 - 09:44 AM

View Postswordmagic, on 04 January 2013 - 09:39 AM, said:

...We all made a bug report because this has to be a bug ?
Or is there something we missing here ?

This seems to be a massive bug. I always remember at least 1 person who died and then ran back from the WP during the fight and it never reseted. It should only reset if there are no (not sure that 1 or 2) alive people in the boss-room.

#34 Arquenya

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Posted 04 January 2013 - 09:52 AM

View PostDoki20, on 04 January 2013 - 09:44 AM, said:

This seems to be a massive bug. I always remember at least 1 person who died and then ran back from the WP during the fight and it never reseted. It should only reset if there are no (not sure that 1 or 2) alive people in the boss-room.
Afaik as long as 1 player is still attacking he shouldn´t reset. I never had abovementioned bug happening to me, fortunately.

#35 darksuzaku

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Posted 04 January 2013 - 10:39 AM

View PostArquenya, on 04 January 2013 - 09:52 AM, said:

Afaik as long as 1 player is still attacking he shouldn´t reset. I never had abovementioned bug happening to me, fortunately.

The main problem with Lupicus is that there has to be always one person within the 1200 range of the boss or the boss will reset. It's easier said than done because you have to consider several things:

1- The boss room is way larger than the 1200 range.
2- Fighting this boss recomends to have party members spread around on phase 2 onwards.
3- The boss likes to teleport to one party member a lot.

With that said, if you have the party well spread and the boss teleports to one person and instakills him chances are that all the remaining people are further away than those 1200 and Lupicus resets. The probability increases of course if there are people who were killed before and teleported to WP and therefore they are not in the room.

In my opinion there should be some kind of alarm or countdown telling the party to get close to the boss fast.

#36 swordmagic

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Posted 04 January 2013 - 10:46 AM

View Postdarksuzaku, on 04 January 2013 - 10:39 AM, said:

In my opinion there should be some kind of alarm or countdown telling the party to get close to the boss fast.

This would be great.
If we know why we fail than we can do something about it.

However :
Multiple times there was still a melee attacking and alive on Lupicus when he resetted.
So the 1200 range rule sometimes doesn't apply or something.

Has been a real bugger for us, because we don't want to give up.

So i hope A-net adresses this problem.

#37 lmaonade

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Posted 04 January 2013 - 12:14 PM

View PostReason on Cooldown, on 02 January 2013 - 11:39 PM, said:

Just did the mursaat path today.  Total nightmare.  Give us credit, we eventually finished.  One of the earlier bosses throws out this electric ball of death.  I was in the red circle, SUCCESSFULLY dodged well out of it.....and the ball heat seeked me.  Say WHAT?!?!

Don't know about the other paths, but it's like the devs sat there thinking, "what ELSE can we add to totally screw players over?"

Giganticus sucked, but it only seemed to be phase 2 that was giving us fits.  His penchant for targeting the squishies was too much.  Phase 3, our heavies seemed to deal with the attention quite well.  Of course I AM unkillable. lol

I hope some of the other paths are more manageable than that.  I'd hate to forsake Arah altogether.

that necro >_>

and Arah path 3 is both the shortest and the easiest out of the 4 sadly, polish up mechanics before attempting the rest

once you've ran them enough times everything melts together and becomes easy.

Last week my team was wiping once or twice every time we do Arah, we didn't even attempt Simin (path 4) after a horrendous first few tries, now it's just another part of our daily runs, nothing special or difficult, we haven't had a member die in quite a while, let alone party wipe.

Edited by lmaonade, 04 January 2013 - 12:17 PM.


#38 Airwolf

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Posted 04 January 2013 - 12:42 PM

View PostReason on Cooldown, on 02 January 2013 - 11:39 PM, said:

I hope some of the other paths are more manageable than that.  I'd hate to forsake Arah altogether.

Giganticus gave us problems at first too. Hard part is that this boss needs to be beaten in every path of Arah. only thing you can do learn from the experience and you will do better and better with each time.

Edited by Airwolf, 04 January 2013 - 12:43 PM.


#39 Reason on Cooldown

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Posted 04 January 2013 - 11:30 PM

View Postlmaonade, on 04 January 2013 - 12:14 PM, said:

that necro >_>

and Arah path 3 is both the shortest and the easiest out of the 4 sadly, polish up mechanics before attempting the rest

once you've ran them enough times everything melts together and becomes easy.

Last week my team was wiping once or twice every time we do Arah, we didn't even attempt Simin (path 4) after a horrendous first few tries, now it's just another part of our daily runs, nothing special or difficult, we haven't had a member die in quite a while, let alone party wipe.

View PostAirwolf, on 04 January 2013 - 12:42 PM, said:

Giganticus gave us problems at first too. Hard part is that this boss needs to be beaten in every path of Arah. only thing you can do learn from the experience and you will do better and better with each time.

Problem is, I only run PUGs, since at present I only know one other person in game.  So no matter how much I learn, it falls on the quality of the group.

Of course I only NEED to run Arah if I want to get the Bifrost.....which at present is my #2 choice of legendary.

#40 Airwolf

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Posted 04 January 2013 - 11:47 PM

View PostReason on Cooldown, on 04 January 2013 - 11:30 PM, said:

Problem is, I only run PUGs, since at present I only know one other person in game.  So no matter how much I learn, it falls on the quality of the group.

Of course I only NEED to run Arah if I want to get the Bifrost.....which at present is my #2 choice of legendary.

What you could do is try looking for a social PvX guild. A guild with friendly members is always good for doing organized, easy going, dungeon runs. (also, a lot of PvX guilds don't really require you to do anything on orders of the guild leader.)

#41 Reason on Cooldown

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Posted 05 January 2013 - 01:26 AM

View PostAirwolf, on 04 January 2013 - 11:47 PM, said:

What you could do is try looking for a social PvX guild. A guild with friendly members is always good for doing organized, easy going, dungeon runs. (also, a lot of PvX guilds don't really require you to do anything on orders of the guild leader.)

Certainly could.  Although I'm not looking for guild membership at this time.  But thanks for the suggestion. :)

#42 lmaonade

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Posted 05 January 2013 - 03:55 AM

View PostReason on Cooldown, on 04 January 2013 - 11:30 PM, said:

Problem is, I only run PUGs, since at present I only know one other person in game.  So no matter how much I learn, it falls on the quality of the group.

Of course I only NEED to run Arah if I want to get the Bifrost.....which at present is my #2 choice of legendary.

Ah that sucks :\ even though you said you weren't looking for a guild, I strongly recommend joining one just for a stable rotation of teams, running with randoms is a pain to the max (imo), there's no guarantee they know what they're doing, which is different when running with guildies or people you've ran with before

#43 Warmaster Bacon

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Posted 05 January 2013 - 06:58 AM

View PostShadowrose, on 07 November 2012 - 11:46 AM, said:

I've never done arah, SE, CM or HotW exp yet.

But out of the ones I've done... CoE path 3 wins as the most infuriating, frustrating and annoying path.

icy 1 hit kill + dragon tooth is bad enough in path 2, but in path 3 you get the ice aoe plus the line ground spikes, and that's just overkill.

you know the icy skill? all you gotta do, is once he summons it is count to 2 seconds, then dodge. and Tah dah! no damage. I've done CoE enought times to buy 4 pistols, 2 rifles, a full set of armor, a longbow, and the gift. I think thats about 4250 tokens, or 71 paths completed @ 60/path. Another thing, if everyone stacks ontop of him, he won't move, and your DPS goes up. The closer you are to him in path 3, the less damage you will take via the rock spike. Also, sometimes (not sure if glitch/exploit), if the alpha stands still, and you stand still during ice skill, you won't take damage if it triggers. But don't do it to often or you will start taking damage again, i try to reserve this trick for reviving people. Another trick (again not sure if exploit or not), you know when you target a creature? a red circle appears, if you can stand inside that red circle (so standing in the exact same spot he is standing) he won't hit you with his rock spike as it starts infront of him. I notice groups go alot smoother when I run with Mace/Warhorn with healing shouts, soldiers runes, and convert conditions to boons warhorn trait. Vigor helps alot on that guy.

My least favorite dungon path is easily path 3 for AC but I would only rate that a 7/10. Most of time I get frustrated with is if the group I'm with doesn't know what to do, or doesn't do enough damage. I'm Also not a big fan of the CM dungon, the path where you have to drop 5 kegs inside 5 markers, there is always someone who "lags" and misses. Or the path with that engineer bandit, every hit with his rifle knockbacks. Or the path with the hallway that has spike traps that one shot. I have yet to do arah exp, or TA explorable so ya...Every other dungon is fairly easy as long as everyone knows what they are doing and your team has enough damage output.

Edited by Warmaster Bacon, 05 January 2013 - 07:01 AM.


#44 Shizu

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Posted 05 January 2013 - 09:47 AM

Is that SE's path with endless waves of Inquest still bugged?
If it is, that's the hardest path.

Got the dungeon master titles a couple months ago and the first runs in CoE have been annoying. Nothing special when you learn Subject Alpha.

Also, the Arah path with the corrupted gods. We had to try Dwayna a few times.


Probably stuff like the synchronized torches in CoF are pretty hard for pugs without a vocal chat.

#45 Reason on Cooldown

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Posted 05 January 2013 - 05:36 PM

View Postlmaonade, on 05 January 2013 - 03:55 AM, said:

Ah that sucks :\ even though you said you weren't looking for a guild, I strongly recommend joining one just for a stable rotation of teams, running with randoms is a pain to the max (imo), there's no guarantee they know what they're doing, which is different when running with guildies or people you've ran with before

Quite true.  Stability is not to be undervalued when running dungeons.  And we know how important the stability buff is in this game. ;)  Fortunately, I've had fairly good luck with PUGs thus far.  I live in dread of being the most experienced player in the group. lol  What?  You want ME in charge of explaining/coordinating CoF 2?  We're all gonna DIE!!! lol

Got a couple of other friends interested in GW2.  Just can't get them to pull the trigger.

Thanks for the advice.

Have a day!

#46 matsif

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Posted 05 January 2013 - 09:41 PM

View PostShizu, on 05 January 2013 - 09:47 AM, said:

Is that SE's path with endless waves of Inquest still bugged?
If it is, that's the hardest path.

its definitely not harder than Arah 4, but it is rather tough right now with that endless spawn.  They've also changed the 3 golem part so its hard to grab 1 golem at a time, and added a champ with the final boss making it a lot harder than what it was back when you could glitch the endless spawn.  My guild group who does most everything easily only got through it with spy kits and much projectile reflection.

#47 Airwolf

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Posted 06 January 2013 - 04:54 AM

View Postmatsif, on 05 January 2013 - 09:41 PM, said:



its definitely not harder than Arah 4, but it is rather tough right now with that endless spawn.  They've also changed the 3 golem part so its hard to grab 1 golem at a time, and added a champ with the final boss making it a lot harder than what it was back when you could glitch the endless spawn.  My guild group who does most everything easily only got through it with spy kits and much projectile reflection.

Never thought about using spy kits for that part. Though we managed to do without, have to try that one day.

#48 Auenwing

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Posted 06 January 2013 - 09:35 AM

Note: this may not apply to most groups since we are running explorables with only 4:



The only explorable / path combo we have vowed to never do again is CM 2 ("Find the Seraph") because doing powder kegs with 4 was an absolute pip! Ugh.    (ANet, /salute on that. It took both a warrior with 3 shout heals and a dps/tanky guardian stationed in 2 different places to get us through that. I'm sure there is a smarter way to do that keg portion of the instance.  Even with using decoys -  we decided we weren't going to go back through again to spend time to find out.)

We had only one wipe the first time through that path which occurred on the pillow / bomb room because we weren't expecting traps. Quickly figured out pillows... that was actually fun!  The final boss we figured could actually be solo'd, it was just blowing up the gate to get into the last part of instance that gave us fits.

So, we've had one trip through CM path 2, marked check, and moved on.  



PS: you will note we don't mention Arah (path 4). Lots of posts here covering issue there.  Hopefully ANet will listen to feedback.


.

Edited by Auenwing, 06 January 2013 - 09:55 AM.


#49 Lucas Ashrock

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Posted 06 January 2013 - 03:43 PM

View Postswordmagic, on 04 January 2013 - 09:39 AM, said:

Hardest - by a long mile - Arah.
We do the dungeons with a guild group and we did every dungeon easily, until we got to Arah.

Don't know if it is bugged, but Lupicus was unkillable for us.
Fot the first tries :
Whenever someone died and teleported back to the waypoint (20.000 miles away) --> Lupicus resetted and u could start the whole fight again.
Ok, so we know that, no more teleporting out.

Next tries :
We got Lupicus to stage 3 (less than 50% health) and even while a melee was attacking him ... he fully resets !
We tried 7 consecutive times, everytime the same ; at some point in the fight (either stage 2 or 3) Lupicus just resets and u can start all over again.
We all made a bug report because this has to be a bug ?
Or is there something we missing here ?

For the easiest paths / dungeons :
1. Citadel of Flame - Ferrah path - we do this usually daily in 10 minutes
2. Honor of the Waves - The butcher path - easy, fast and usually good drops
3. AC - Ghosteater path
No bug. It's just a matter of be out of combat, your team scared to go near him was too far, not understanding the bait is the fight, and you can even stay at scepter range, calmy, even standing waiting the aoe phase and position back as i always do. Typical.

Agree, definitively arah, and about arah, path 4 can be considered the hardest.

Edited by Lucas Ashrock, 06 January 2013 - 03:44 PM.


#50 Airwolf

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Posted 08 January 2013 - 10:56 PM

View PostAuenwing, on 06 January 2013 - 09:35 AM, said:

Note: this may not apply to most groups since we are running explorables with only 4:



The only explorable / path combo we have vowed to never do again is CM 2 ("Find the Seraph") because doing powder kegs with 4 was an absolute pip! Ugh.    (ANet, /salute on that. It took both a warrior with 3 shout heals and a dps/tanky guardian stationed in 2 different places to get us through that. I'm sure there is a smarter way to do that keg portion of the instance.  Even with using decoys -  we decided we weren't going to go back through again to spend time to find out.)

We had only one wipe the first time through that path which occurred on the pillow / bomb room because we weren't expecting traps. Quickly figured out pillows... that was actually fun!  The final boss we figured could actually be solo'd, it was just blowing up the gate to get into the last part of instance that gave us fits.

So, we've had one trip through CM path 2, marked check, and moved on.  



PS: you will note we don't mention Arah (path 4). Lots of posts here covering issue there.  Hopefully ANet will listen to feedback.


.

If done correctly. You can do the kegs with two people. Only thing you have to do is bring a few kegs in and once one picks it up, one person keep em busy while the other runs kegs. After a bandit has the keg for a while they will throw it at you, so no need to take time killing them all. And if it doesn't work out just feed em kegs until they all have one.

#51 Just Horus

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Posted 09 January 2013 - 02:42 AM

View PostLucas Ashrock, on 06 January 2013 - 03:43 PM, said:

No bug. It's just a matter of be out of combat, your team scared to go near him was too far, not understanding the bait is the fight, and you can even stay at scepter range, calmy, even standing waiting the aoe phase and position back as i always do. Typical.

Agree, definitively arah, and about arah, path 4 can be considered the hardest.

Or you could actually, you know, read his post...

I've done Arah path 4 once and 2 people in my pug rage'd at Dwayna. I've decided not to pug this path ever again. Not like it matters since no one seems to want to do Arah exp anymore.

#52 Lucas Ashrock

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Posted 09 January 2013 - 07:07 AM

Well, lupicus always resetted when bait died and others was out of range, from 1st week of september till the last run i made, i don't remember any strange bug about it. Maybe a random old bug? Curious if someone used the wp the fight resets, never seen.

Edited by Lucas Ashrock, 09 January 2013 - 07:08 AM.





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