Killyox, on 29 November 2012 - 03:31 PM, said:
You do know elixir gun is seriously bugged and that's about the only reason why it's so good atm? Pulse heal is bugged on super elixir both from EG and trait. It heals just as much as initial heal. Because of that you can get 2 fields + aoe regen and restore ~1700 HP/sec for yourself and nearby allies.
Hey ,Hey! No releasing ninja buffs to the public! Since it's out now, here's a high skill level build.
The build is consider high skill level because it requires you to always keep eye out of your surroundings and during battle you must keep track of conditions and boons on both yourself and your enemies. As you notice, you have no stun breakers. Being pigeon hole into stun breakers is one of the biggest draw backs of this game. I can write a 10 page paper on this build, but I rather not, so I'll just jolt down some quick combos.
I call it the Condition Explosion Healing build.
"Condition Explosion" doesn't come from the bomb kit it uses but the ability to do a Condition Explosion combo, which you "explode" conditions on a target almost instantly. "Healing" comes from the build being a healing build. This is a true bunker build. If you are roaming you cut your efficiently to about 25%.
Guarded Healing: (Defensive Combo)
If you are dropped to 50% health, not to worry. Switch to your tool kit and use gear shield #5. A smart player will usually go for a burst skill at this point. You will block it. When the shield is active switch to Elixir gun. This will active a Super Elixir Field (elixir + kit refinement) that will not cancel your shield. You will gain 550~ hp/sec, while guarding. Backpack Regenerater will also add about 125 hp/sec. If you are really worry about dying, you can active Healing Mist (Tool Belt). Both of them will not cancel your shield.
Confusion Combo (melee): (Offensive Combo)
If the target is pure melee, you will take him down with confusion. You have every confusion the engineer has to offer in your belt. Switch to the bomb kit and drop the confusion bomb # 3 as soon as you can. Every hit counts. Right after drop the smoke bomb follow by the fire bomb, you are now guarding your confusion. A smart person will back off at this point. If not, switch to the tool kit and hit the target with the wrench #3. If they do back off, switch to the tool kit and use #5 to pull them to you. Last drop the kit and use pistol #3. Even if they dodge the pull your pistol #3 will still hit them. The more offensive the enemy, the faster they die. Unlike the Mesmer's Confusion, your confusion is not easily removed. If they wipe all conditions your next confusion stack will get them. If they remove one by one, burn(bomb), bleed(tool kit + kit refinement), cripple(tool kit + kit refinement), and blind(smoke bomb) will guard confusion.
Confusion Combo (range):
If the target is range. You do the entire combo backwards starting with the pistol #3 and then #5 tool kit pull. If they dodge your pull your combo has failed. Use another one.
These are only 2 of the many combos this build has to offer. If you really understand the build, you can chain many combos together both offensive and defensive combos depending on the situation with no off time at all. Be warn, there is no room for mistakes. A simple mistake can cause you to die, such as, switching to the wrong kit and activating the Kit's Kit Refinement trait skill.
Disclaimer: If this is your first time playing Kit Engineer. Expect to rage about how bad this build is. If played correctly, A single players should not be able to bring your health to half.