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do any competitive engineer builds still exist?


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#1 Ewsick

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Posted 07 November 2012 - 11:00 AM

Irrespective of what build i try there are always at-least 2 or 3 other professions that are considerably better at that niche, with considerably less effort.
Show us some love ANET

edit:

Engineers of late are only ever competitive when we drop our elite, which is effing ridiculous .

Edited by Ewsick, 07 November 2012 - 11:57 AM.


#2 Dirame

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Posted 07 November 2012 - 02:35 PM

Bombs still control points better than traps and Engineers are the king of knockbacks, more so than Guardians.

Edited by Dirame, 07 November 2012 - 02:39 PM.


#3 MrForz

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Posted 07 November 2012 - 02:47 PM

And well, we're versatile, we don't rely on a synergy created by a set of utility skills but rather choose what will do on the moment.

#4 Killyox

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Posted 09 November 2012 - 04:32 PM

There are a couple of decent builds.

There is even pistol/pistol competitive build. Just that 99% ppl can't play it tehehe. SHOCKING :D

#5 AetherMcLoud

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Posted 12 November 2012 - 01:25 PM

No other class has as much CC in a single build than engineers. Also pretty much every bomb build is viable.

#6 Arxae

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Posted 14 November 2012 - 07:28 AM

I'm running this build: http://www.gw2db.com...-pyrotank-video
Still need to practice with it, but it's viable, even without dropping elite.

#7 jeddahwe

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Posted 19 November 2012 - 12:39 PM

What about non bomb builds?  Something like 0/10/xx/xx/xx?  Rifle based?

#8 Smallwalk

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Posted 19 November 2012 - 07:42 PM

non bombi? well atleast some burst from toolkit (F skill) rocket turret (F skill) + in traits statistic discharge (lighting whenever use f skill, great dmg!) I use those on my granadier zerger. Been testing all kind of builds but personally it have been most effective one. I need to learn to master tool kit though. Shield seems solid now.  Rifle is awesome weapon in wvw. Burst in then start control (net shot) /(jump shot , skill3 then knock) Hopefully jump shot move gets fixed. Are we only prof who can get killed on doing skill? (airtime should evade attacks)

#9 Ponzio

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Posted 20 November 2012 - 04:15 AM

Honestly most other classes envy the amount of engi skill/trait combinations that work in competitve play

#10 Killyox

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Posted 20 November 2012 - 12:15 PM

View PostPonzio, on 20 November 2012 - 04:15 AM, said:

Honestly most other classes envy the amount of engi skill/trait combinations that work in competitve play

Like which ?

We don't really have all that many viable builds. Toss Elixir R also became meh due to less HP while downed and it having a lot longer CD. almost 50% increase.

Flamethrower still sucks, as well as toolkit and so on.Both can be made good with few tweaks.

#11 Naab

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Posted 20 November 2012 - 04:03 PM

View PostKillyox, on 20 November 2012 - 12:15 PM, said:

Like which ?

Necro/Ranger/Ele? Thiefs also dont have that many builds, considering they cant bunker and almost nobody plays them as support. I dont play Warriors, so not so sure about them, but I bet they dont have that many builds either.

View PostKillyox, on 20 November 2012 - 12:15 PM, said:

Toss Elixir R also became meh due to less HP while downed and it having a lot longer CD. almost 50% increase.

The cooldown increase is hardly noticeable, cuz you are going to have the "reset on 25% health" Trait anyway.

#12 Killyox

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Posted 20 November 2012 - 04:46 PM

View PostNaab, on 20 November 2012 - 04:03 PM, said:

Necro/Ranger/Ele? Thiefs also dont have that many builds, considering they cant bunker and almost nobody plays them as support. I dont play Warriors, so not so sure about them, but I bet they dont have that many builds either.



The cooldown increase is hardly noticeable, cuz you are going to have the "reset on 25% health" Trait anyway.

And how many "competitive" builds does engie have?

Cooldown is noticeable because you will not always live to use the one after reset. It is also harder to bring people up because of lowered hp in downed and thus needing more ticks due to hp dropping faster to dmg.

#13 Naab

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Posted 20 November 2012 - 05:23 PM

View PostKillyox, on 20 November 2012 - 04:46 PM, said:

And how many "competitive" builds does engie have?

At the very least, they have Roamer, Bunker and Support builds, some classes dont even have two of these (if we are talking about "competitive" :)).

#14 MrForz

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Posted 20 November 2012 - 06:33 PM

View PostNaab, on 20 November 2012 - 05:23 PM, said:

At the very least, they have Roamer, Bunker and Support builds, some classes dont even have two of these (if we are talking about "competitive" :)).

Some classes, or... most?

#15 Killyox

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Posted 20 November 2012 - 09:16 PM

View PostNaab, on 20 November 2012 - 05:23 PM, said:

At the very least, they have Roamer, Bunker and Support builds, some classes dont even have two of these (if we are talking about "competitive" :)).

Most got bunker and roamer. What specific "competitive" support build you refer to?

#16 Naab

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Posted 20 November 2012 - 09:29 PM

View PostKillyox, on 20 November 2012 - 09:16 PM, said:

Most got bunker and roamer. What specific "competitive" support build you refer to?

The one that Teldoo used to run: http://en.gw2skills....H7Oudk7M24sxcBA


View PostKillyox, on 20 November 2012 - 09:16 PM, said:

Most got bunker and roamer.

Most, but not all of them, which is exactly what I ve wrote, isnt it?

Some classes are very hard to play as roamers (like Necro - you need to waste a utility slot, or an off-hand just to get some form of non-permanent swiftness, no gap closers, except for Flesh Wurm with semi-long cast, or Dark Path with super slow travel speed).

On the other hand, some classes just dont work as bunkers (Thieves), or even if you try to bunker with them, there are way better classes for the job (for example, bunkering with a Ranger - it is possible, but having Guardian/Engineer do it is way more effective, same with Warrior). Not sure how Eles are standing right now as bunkers, after recent nerfs.....

Edited by Naab, 20 November 2012 - 09:46 PM.


#17 Killyox

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Posted 20 November 2012 - 09:36 PM

View PostNaab, on 20 November 2012 - 09:29 PM, said:

The one that Teldoo used to run: http://en.gw2skills....H7Oudk7M24sxcBA

It's not competitive. Not for some time anyways.

#18 Cricket

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Posted 28 November 2012 - 03:28 AM

View PostKillyox, on 20 November 2012 - 09:36 PM, said:

It's not competitive. Not for some time anyways.


It's definitely still viable. Just switch the jewel to rabid and pop on runes of the undead.

#19 Thorthedark

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Posted 28 November 2012 - 05:48 AM

I've been running this after I saw it in action. Amazing.
http://en.gw2skills....4lwLrPOYk MqYWB

Definitely recommend you try it.
Pistols condition build.

#20 cakez

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Posted 28 November 2012 - 07:39 AM

Hi all, here is a healing bunker build I use for middle point or contesting points. I personally think it is "competitive", I guess it just depends on what level you play at =p Give it a go it is quite fun if bunkering is your thing!

http://intothemists....07;5rRnCrRnC3Nr

-I switch flamethrower for elixir gun sometimes on 2nd map, particularly if there are nasty ranged condition profs on their team.
-The toughness->power trait can also be swapped for whatever tickles your fancy.
-Elixir S is mainly for stomping, Elixir R can easily be substituted as a defensive cd if your team has good stompers already

Strengths:
-Neutralizing and capping points and easily holding at least 1 opponent while doing so, I can often neutralize against 2 opponents depending on their skill level/profs and stay alive almost indefinitely.
-Good cc and support in team fights
-You gain a massive advantage once you cap a point and can spam bandages on the floor (upwards of like 10k heal?)

Weaknesses:
-Lack of stability
-High opponent stability uptime/good usage of it to burst
-2 good spikes before elixir S can come up again (especially if they have stability)
-High poison uptime
-2 ranged heavy condi dps  
-Poor damage output, most of your ability to kill comes from knockbacks and flamethrower F# skill (don't miss!)

#21 Nibiru23

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Posted 29 November 2012 - 12:18 AM

hi every1

My Main char is mesmer, but i also play guardian, necro, thief, ele and engeneer.

From all char i have been playing enge is the most confusing and has the less interesting traits.

i thought i was doing wrong so i checked the forum but i still think enge is one of the less played char coz is confusing, low dmg ( but good burst dmg) and the traits are meh.

#22 Dirame

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Posted 29 November 2012 - 12:37 PM

View PostKillyox, on 20 November 2012 - 04:46 PM, said:

And how many "competitive" builds does engie have?

Cooldown is noticeable because you will not always live to use the one after reset. It is also harder to bring people up because of lowered hp in downed and thus needing more ticks due to hp dropping faster to dmg.

Burst build, Point holder build, tanking build with elixir gun, Condition build with bombs.

View PostKillyox, on 20 November 2012 - 12:15 PM, said:

Like which ?

We don't really have all that many viable builds. Toss Elixir R also became meh due to less HP while downed and it having a lot longer CD. almost 50% increase.

Flamethrower still sucks, as well as toolkit and so on.Both can be made good with few tweaks.

Flamethrower as an AoE damage weapon with might stacking is pretty good (just set your traits up right and learn to play and you'll know how good it can be). Tool kit is already pretty good in my opinion, after testing the 1200 range pull, I couldn't stop using it.

View PostKillyox, on 20 November 2012 - 09:36 PM, said:

It's not competitive. Not for some time anyways.

You mean no one currently plays the build because everyone is running mesmers with portal. Please the build is still competitive, it just not used as often as a mesmer.

#23 Killyox

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Posted 29 November 2012 - 03:31 PM

View PostDirame, on 29 November 2012 - 12:37 PM, said:

Burst build, Point holder build, tanking build with elixir gun, Condition build with bombs.



Flamethrower as an AoE damage weapon with might stacking is pretty good (just set your traits up right and learn to play and you'll know how good it can be). Tool kit is already pretty good in my opinion, after testing the 1200 range pull, I couldn't stop using it.



You mean no one currently plays the build because everyone is running mesmers with portal. Please the build is still competitive, it just not used as often as a mesmer.

You do know elixir gun is seriously bugged and that's about the only reason why it's so good atm? Pulse heal is bugged on super elixir both from EG and trait. It heals just as much as initial heal. Because of that you can get 2 fields + aoe regen and restore ~1700 HP/sec for yourself and nearby allies.

Flamethrower is bad. Period. over 1,25s channel you do less dmg than after single bomb from #1 for example or only a bit above and that is with might stacking. As main weapon "kit" it's simply bad. Not top mention #2 bugging still almost all the time.

Tool kit is not good. How would you even say it's good? The only good thing it has is Block under #4. #5 needs channel reduction and 1-3 need rework.

Edited by Killyox, 29 November 2012 - 03:34 PM.


#24 Dirame

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Posted 29 November 2012 - 06:50 PM

If they reworked the tool kit and it still has what I find good about it then cool but if it loses it's charm, I might have to find something else. Right now though, TK is one of my favourites.

Flamethrower I found that the #2 skill works like the "lob keg" skill in Keg brawl, your camera has to not be aimed too low when you activate the skill in order for it to work effectively. Also there's a range barrier, it has to hit that barrier before it explodes and milking it by knocking people back to that distance is what it's all about.

Edited by Dirame, 29 November 2012 - 06:53 PM.


#25 Forest

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Posted 30 November 2012 - 06:19 AM

View PostKillyox, on 29 November 2012 - 03:31 PM, said:

You do know elixir gun is seriously bugged and that's about the only reason why it's so good atm? Pulse heal is bugged on super elixir both from EG and trait. It heals just as much as initial heal. Because of that you can get 2 fields + aoe regen and restore ~1700 HP/sec for yourself and nearby allies.
Hey ,Hey! No releasing ninja buffs to the public! Since it's out now, here's a high skill level build.
http://gw2skills.net...0koJbTumkNNKZuA

The build is consider high skill level because it requires you to always keep eye out of your surroundings and during battle you must keep track of conditions and boons on both yourself and your enemies. As you notice, you have no stun breakers. Being pigeon hole into stun breakers is one of the biggest draw backs of this game. I can write a 10 page paper on this build, but I rather not, so I'll just jolt down some quick combos.

I call it the Condition Explosion Healing build.

"Condition Explosion" doesn't come from the bomb kit it uses but the ability to do a Condition Explosion combo, which you "explode" conditions on a target almost instantly. "Healing" comes from the build being a healing build. This is a true bunker build. If you are roaming you cut your efficiently to about 25%.

Guarded Healing: (Defensive Combo)
If you are dropped to 50% health, not to worry. Switch to your tool kit and use gear shield #5. A smart player will usually go for a burst skill at this point. You will block it. When the shield is active switch to Elixir gun. This will active a Super Elixir Field (elixir + kit refinement) that will not cancel your shield. You will gain 550~ hp/sec, while guarding. Backpack Regenerater will also add about 125 hp/sec. If you are really worry about dying, you can active Healing Mist (Tool Belt). Both of them will not cancel your shield.

Confusion Combo (melee): (Offensive Combo)
If the target is pure melee, you will take him down with confusion. You have every confusion the engineer has to offer in your belt. Switch to the bomb kit and drop the confusion bomb # 3 as soon as you can. Every hit counts. Right after drop the smoke bomb follow by the fire bomb, you are now guarding your confusion. A smart person will back off at this point. If not, switch to the tool kit and hit the target with the wrench #3. If they do back off, switch to the tool kit and use #5 to pull them to you. Last drop the kit and use pistol #3. Even if they dodge the pull your pistol #3 will still hit them. The more offensive the enemy, the faster they die. Unlike the Mesmer's Confusion, your confusion is not easily removed. If they wipe all conditions your next confusion stack will get them. If they remove one by one, burn(bomb), bleed(tool kit + kit refinement), cripple(tool kit + kit refinement), and blind(smoke bomb) will guard confusion.

Confusion Combo (range):
If the target is range. You do the entire combo backwards starting with the pistol #3 and then #5 tool kit pull. If they dodge your pull your combo has failed. Use another one.


These are only 2 of the many combos this build has to offer. If you really understand the build, you can chain many combos together both offensive and defensive combos depending on the situation with no off time at all. Be warn, there is no room for mistakes. A simple mistake can cause you to die, such as, switching to the wrong kit and activating the Kit's Kit Refinement trait skill.



Disclaimer: If this is your first time playing Kit Engineer. Expect to rage about how bad this build is. If played correctly, A single players should not be able to bring your health to half.

#26 Global_GW2

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Posted 01 December 2012 - 10:44 PM

View PostKillyox, on 29 November 2012 - 03:31 PM, said:

Tool kit is not good. How would you even say it's good? The only good thing it has is Block under #4. #5 needs channel reduction and 1-3 need rework.

This guy might disagree with ya. ;)

https://forum-en.gui...ybar-some-faces

He added a really funny video to that thread as well, that is more silly than a build overview video, but it does highlight how it plays in WvW.



#27 MrForz

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Posted 02 December 2012 - 12:08 AM

Yes, it's the new face of the toolkit, having better time catching fleeing ennemies, although, found it better suited to a Rifle set for some reason. On a pistol based build I have a really hard time inserting that kit into my skills. Just can't live without my flamethrower.

Edited by MrForz, 02 December 2012 - 12:11 AM.


#28 Tarzane

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Posted 02 December 2012 - 04:25 PM

What is this competitive pistol build, if you can share.

#29 Asomal

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Posted 02 December 2012 - 09:56 PM

View PostThorthedark, on 28 November 2012 - 05:48 AM, said:

I've been running this after I saw it in action. Amazing.
http://en.gw2skills....4lwLrPOYk MqYWB

Definitely recommend you try it.
Pistols condition build.

This build is neat! However, I'd trade the Elixir U for Flamethrower (pushback + aoe damage + tool bell burning). For those who are willing to try it, there's a tricky part with the auto attack. If you want to maximize your damage, you have to shot your auto-attack from max range (that way you have the explosion damage included,doing twice the damage).

#30 Athletic

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Posted 02 December 2012 - 11:46 PM

View PostThorthedark, on 28 November 2012 - 05:48 AM, said:

I've been running this after I saw it in action. Amazing.
http://en.gw2skills....4lwLrPOYk MqYWB

Definitely recommend you try it.
Pistols condition build.
Soooo much rng




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