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So Whats Your Opinion On The Armor Aesthetic In This Game


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#61 Jairyn

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Posted 09 November 2012 - 11:19 AM

I like what we have, but I miss profession specific armors. I'd love to see some more throwbacks to Gw1.

Other random desires:

More male skin options: more bare arms, more deep necklines, etc. Most male armor is like a burqa. Let's see more like snapdragon, vigil cloth, and the bare chested gladiator armor. TERA's male high elves and castanics display some great options of doing "slutty" guy without going overboard (some totally go overboard, too).

More "classy" options for females: there aren't a lot of great options for women who want to be a little more covered up. Well over 50% is stripperiffic. I hear ladies complain constantly. My best friend (a woman) plays a man in-game because "all the women started out in battle lingerie." Is it really a good idea to force all new female players to wear those loli/nightie/tutu things as their first impression of their character?

More pants options for everyone: light and medium have a preponderance of skirted looks. I'd like to see those hemlines rise and more focus placed upon legwear.

Edited by Jairyn, 10 November 2012 - 01:53 PM.


#62 Hateart

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Posted 09 November 2012 - 11:43 AM

I think that the worst dungeon armor set are the ones from Sorrow Embrace,because of the total ugly look ,the set of Citadel of flame that is too "WOW"style with alla that flames and Cadecus Manor set has too big pauldrons on norn and I don't like the "badly worn" effect of the texture.
In general I'd like armors and weapon with a more "realistic" look,so far the most important complains about the armors available at the moment are:
- The pauldrons of many sets look too big on the norn male with the slender body and the result is that are too separated from the shoulder.
- The legs armors in most cases don't work well with one handed weapons with a compenetrations of poligons.
- Too many skirt legs heavy armor,don't look so good.
I'm looking forward for better armor sets in the next months.

Edited by Hateart, 09 November 2012 - 11:44 AM.


#63 Arquenya

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Posted 09 November 2012 - 11:57 AM

And of course, we need more slim boots for medium and heavy armour. It's not funny to have your slim legs suddenly get 3 times as thick. I'd like to have more "slim" options than the t1 reinforced chainmail socks that I'm wearing now (on my warrior) ;)

The only non-bulky mediums are the CM boots and rawhide stuff.
All the rest: either bulky, bulkier or bulkiest.

View PostHateart, on 09 November 2012 - 11:43 AM, said:

I think that the worst dungeon armor set are the ones from Sorrow Embrace,because of the total ugly look ,the set of Citadel of flame that is too "WOW"style with alla that flames and Cadecus Manor set has too big pauldrons on norn and I don't like the "badly worn" effect of the texture.
Agreed that the overdone armours and shoulderpads smell very much like WoW.

Edited by Arquenya, 09 November 2012 - 12:20 PM.


#64 Manaphus

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Posted 09 November 2012 - 12:14 PM

I'm glad this game makes the females look actually feminine, unline skyrim in which they were build like a hours on legs, but in some cases they are going too far with the skimpy.
I think some of the medium armor is PERFECT but alas we really do not have enough option when it comes to medium armor sets.

#65 MCBiohazard

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Posted 09 November 2012 - 12:32 PM

View PostGumboots, on 08 November 2012 - 08:09 PM, said:

I feel as though a lot of the female armors are simply trying too hard to be revealing, there are a number of armor sets that look great on guys but look straight up goofy on females because they're trying to showcase the character's skin as much as possible. It's a real pain if you're looking to make a cloth character who looks like they have an ounce of dignity.

I feel you there. I used a lot of lowbie transmute stones to keep my human female necro reasonably dressed with low-mid level skins like country, student and noble as I leveled simply because as I was leveling my tailor crafting, all of the higher level and rare recipes were dismaying levels of silly skimpiness. When I hit 80, I decided on the T1 human cultural set, which I like though I kind of could do without the pinstripes personally. I didn't mind varying styles of long coats for medium armor females though they do get samey after a while. Heavy armor, I used the HoM heavy armor 1-79 pretty much because the chain and scale armors weren't quite stylized enough for my taste and Gladiator/Barbarian were pretty skimpy as well. Draconic armor seems a little more like what I want but I don't like the shoulder piece, I'm probably going to have to shop around and see what kind of mix and match I can get that I'll be satisfied with. As for my Charr engineer, I don't mind the longcoat look either but the sameyness is a bit more pronounced. You really need to differentiate your Charr by color scheme, facial structure and fur color more than their clothing style.

#66 beadnbutter32

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Posted 09 November 2012 - 12:40 PM

The visual design of much of the armor suffers because the devs were tasked with making all armor workable on Asura and Char, two races so physically wierd that the requirements for armor to warp to their freakishness, results in armor that is rather plain and silly on humanoid races.

Look at many of the helmets on an Asura and then a human or Norn.  The mouthguard area is stretched and enlarged when worn by Asura, but tiny and almost not seen on Norn and humans.

The other factor is the devs were tasked with making the standard drops in game armor plain and ugly so as to stimulate demand for the cash shop armor or armor that benefits from some cash shop expenditure to speed acquisition.

I agree about the skirt thing too.  Too many male armors have skirts instead of pants.  Again the make the stock stuff ugly edict in motion.

#67 sevalaricgirl

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Posted 09 November 2012 - 01:24 PM

I have to say.  I love, love, love the draconic armor exotic.  It didn't look great before but I was only seeing it in blacks and browns.  Color it with white gold and blue ice and it is stunning.

#68 Sprinks

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Posted 09 November 2012 - 04:06 PM

I like the majority of what we have so far, but I think it would be great to also have profession specific armor (a la FFXI). If they made it challenging to get (not grindy), that would be even better IMO.

#69 MrForz

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Posted 09 November 2012 - 04:13 PM

I'm just having a very hard time designing good looking armor sets for my charr engineer. I look at the quality of the same armors on other races and it's so much better that it's surprising to find the same irritating Assassin's Creed clones, ultra dark characters and overrated/stale stuff of the like.

#70 RedStar

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Posted 09 November 2012 - 04:22 PM

View PostSprinks, on 09 November 2012 - 04:06 PM, said:

I like the majority of what we have so far, but I think it would be great to also have profession specific armor (a la FFXI). If they made it challenging to get (not grindy), that would be even better IMO.

Why would you want profession specific armor ?
That's like people that use the argument of "GW1 had profession specific armor, why not GW2 ?"...do they even realize that all this means is that you would have 3 times less choice ? With the current light armor sets, someone could easily categorize them into mesmer, elementalist and necromancers.
It would be nice to have profession themed armor (because hey, more armor) but specific ? I don't see why anyone would ask for such a limitation.

View PostArquenya, on 09 November 2012 - 11:57 AM, said:

Agreed that the overdone armours and shoulderpads smell very much like WoW.
Absolutely. I'm so glad that we can hide those shoulders because a lot of time they make the armor look worse. The only shoulders I'm showing are those that aren't shoulder pads.

#71 Lunacy Polish

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Posted 09 November 2012 - 04:22 PM

I think it is fine if lacking in variety at times when you accept that they went to a stylized fantasy over any kind of realism.

I do like the long coat look for medium armor but that is the only look for most levels.

The skirts on heavy armor are a bit overdone.

The frilly light armors look cool on female character models but they were clearly designed for feminine appearance to the point the male equivalent looks like a thing Liberace would wear.  You can't just add pants and call it a day.

Similarly some of the armor skins just add a cleavage window for the female version and that is silly.  I guess we need a reminder women have breasts?

Really they just ought to call light armor clothing though.

#72 Asha2012

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Posted 09 November 2012 - 04:37 PM

I'm fine with it.  I think the improved level of character modeling (compared to GW1) is swaying me a bit though.

I have no issue with the "sexy" light armors.  I think of Shota from the Terry Goodkind books.  So for me, I'm fine with my mes looking like a harem girl.  The gigantic broadsword on her back and her hoods make her look serious enough.

It's a fantasy game.

For those who want a more conservative look for light armor, here you go

http://wiki.guildwar...light_armor.jpg

Country, Velvet and Devout all do a nice job of covering up remale bodies (especially Devout).

And someone wanted pants for her ele?  Emroidered pants look a lot like Vabbian from GW1.

I do wish you had more control over the look of something when you crafted it.  I like showing midrift and bare back.  I wish, as you can with body type et al, you could pick a plunging neckline or sleevless versions.  That would require Daniel Dociu to do a lot more work I guess.

#73 sty0pa

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Posted 09 November 2012 - 07:44 PM

Not really armor_aesthetic question, but I really wish that tailors, or someone, or something offered town clothes.

I also wish there was additional storage space for 'clothing styles' as transmute fodder.  Like a way to "put this in my closet" which would strip it of stats, but allow you to xmute to it later.  If I have a a cool outfit with great stats, and I get ANOTHER cool outfit, I have to
a) xmute my cool gear to some vendor crap, then
B) xmute my good stats off the vendor crap to my new cool gear
c) find a place to store my former-outfit.

THAT SUCKS, and there's not enough storage space for this!

#74 Jairyn

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Posted 09 November 2012 - 08:41 PM

View Poststy0pa, on 09 November 2012 - 07:44 PM, said:

Not really armor_aesthetic question, but I really wish that tailors, or someone, or something offered town clothes.

I also wish there was additional storage space for 'clothing styles' as transmute fodder.  Like a way to "put this in my closet" which would strip it of stats, but allow you to xmute to it later.  If I have a a cool outfit with great stats, and I get ANOTHER cool outfit, I have to
a) xmute my cool gear to some vendor crap, then
B) xmute my good stats off the vendor crap to my new cool gear
c) find a place to store my former-outfit.

THAT SUCKS, and there's not enough storage space for this!
I'd love it if our characters saved a "library" of armor as it were, and using a transtone allowed as to swap what was displayed from any armor we've ever earned. City of Heroes and DCUO have systems in a similar vein (had in the case of CoH, RIP).

Alternatively: WTB player housing with armor racks.

Edited by Jairyn, 09 November 2012 - 08:48 PM.


#75 wtgssg

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Posted 09 November 2012 - 08:54 PM

I think there's a pretty good amount of armor variety for now, but I have found my own challenges when it comes to figuring out possible outfits.

Human females in medium armor. I have a thief and I don't mind the trench coats, they feel thief-like, but I feel some of the trenchcoats makes her breasts look massive. Maybe it's my imagination... I found she looks fine body-type wise when I made her, but it seems like some trench coats make her breasts grow and it makes the coat look awful/throws off my outfit choices.

Sylvari females in light armor. I find that some of the revealing light armor doesn't compliment their body type. The light armor was made more with giant boobs in mind, so when my Sylvari would go through tailored armor, her chestpiece almost always looked awkward. It was trying to put something there when she didn't have it. There are some pretty skimpy light armors that I don't mind seeing on my Sylvari, but, as with the medium trenchcoats, it seems like theres this extra padding look in that area which just doesn't work.

Charr in heavy armor/heavy in general. If there's one armor type that might be lacking, it may be heavy armor. I'm finding it all looks the same. Especially considering my poor Charr's model add this extra layer of challenge and it just makes it hard to like the armor.

Overall though, I think there's fairly good choices in terms of armor. I have found at least 2-3 different armors I would be willing to wear on my characters and that's mainly from crafted/pvp/dungeons. Cultural armor is alright, but I find it a lot more hit or miss, with the entire armor being bleh, or all of it being nice.
Sometime in the future when we get more armors I would like to see some more variety. Perhaps some more leather that is less trenchcoat and more... not... trenchcoat...

I didn't play GW1, but I like the idea of profession armor. They could have vendors like the cultural vendors, but the armor has profession requirements instead ranger armor across the board for everyone, mesmer, etc.

Edited by wtgssg, 09 November 2012 - 08:55 PM.


#76 Kymeric

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Posted 09 November 2012 - 08:55 PM

Light Armor

Looks good on females.  Nice range of covered to skimpy for people to choose.
Most male stuff looks silly.  More pants would be appreciated.

Medium Armor

I like the overall trenchcoat, leather aesthetic.
The exposed underboob looks dumb.
More variety would be appreciated.
Female versions have a nicely tailored look to fit the figure of the toon, while most of the male versions get strangely bulky around the middle.
I can't stand the quilted looking stuff that is standard for lower levels.  Looks like I'm wearing Grandma's quilt and oven mitts.

Heavy

Overall, kinda dull.
Seems to err on the side of bulky, bad-ass.  I'd rather see stuff that looks closer to plating that fits the human figure.
Too many skirts.

Sylvari

I don't mind Sylvari in non-cultural armor like some people.  The thing that does bother me is that it's almost impossible to find stuff that works with their bio-luminescence.  What a great feature in character design that we don't get to see unless we choose to wander around naked.

There are very few heavy and medium armor sets that show the body at all.  Even the female light armor is problematic, since it tends to reveal the abdomen and cover the arms, legs, and back.  Sylvari have no bio-luminescence on their stomachs... it's up their arms, legs, and across their backs.

Kristen Perry did an awesome job of redesigning the Sylvari so they don't look like green elves.  The next step is a conversation with the armor department to create some armors that really feature them.  I haven't seen the Sylvari cultural armor in game, but in images it doesn't look like even their specific armor features the bio-luminescence.

Edited by Kymeric, 09 November 2012 - 08:56 PM.


#77 Firstborn12

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Posted 09 November 2012 - 09:07 PM

View PostJairyn, on 09 November 2012 - 08:41 PM, said:

I'd love it if our characters saved a "library" of armor as it were, and using a transtone allowed as to swap what was displayed from any armor we've ever earned. City of Heroes and DCUO have systems in a similar vein (had in the case of CoH, RIP).

Alternatively: WTB player housing with armor racks.

I second this. I played DCUO to pass the time before GW2 came out, the game really lacks in many areas, but the one thing I like about it was the Style system.  the fact that you can collect any and all types of armor styles and change your look was great.

Im still hopful for a vendor in your Home Instance were you can show your Town Clothes and festival Hats and it will keep them in a account Bound Inventory. and you can show this NPC any gear you collected to keep the Style of it.  think of something like a PvP locker in PvE.

#78 Sprinks

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Posted 09 November 2012 - 10:13 PM

View PostRedStar, on 09 November 2012 - 04:22 PM, said:

Why would you want profession specific armor ?
That's like people that use the argument of "GW1 had profession specific armor, why not GW2 ?"...do they even realize that all this means is that you would have 3 times less choice ? With the current light armor sets, someone could easily categorize them into mesmer, elementalist and necromancers.
It would be nice to have profession themed armor (because hey, more armor) but specific ? I don't see why anyone would ask for such a limitation.

Hmm. You may have misunderstood what I was going for or (more likely) I didn't word it well. I'm not saying that I would like the entire armor system to move to a class specific system. I'm simply saying that it would be nice to have certain armor sets that were only available to a particular profession. I can definitely understand and appreciate the opinion that profession-themed would be more desirable to some. However,

I still find it appealing to have one or two sets out there that a thief could wear, but an engineer couldn't and vice versa. It doesn't limit your choice, it adds another option to make your character stand out, hence my suggestion that I'd prefer it was something you had to work for (and not in a monetary / grind sense... although if that was the case, then so be it). As I mentioned, FFXI had a system where each class had armor that was designed only for them (Artifact armor) and was challenging (in the beginning) to get and had a very unique skin. There was also armor that could be worn by several classes (just like GW2).

Hope that makes more sense.

#79 RedStar

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Posted 09 November 2012 - 10:56 PM

It makes a little more sense, but in the end, it annoys a lot of players.

Mesmer will get the classy and sexy armor, elementalists will get the skimpy and maybe slutty one and necromancer will get something similar to bondage. And it's frustrating to get the armor you dislike because Anet decided the theme your profession should wear.

The Order armors are in between because you get the choice and it doesn't affect your character and play style in the end.

#80 Shadow209

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Posted 09 November 2012 - 11:00 PM

I don't think, there should be armor limited to a class, but there should be "optimized" armor for every class. Much like the cultural weapons. They are made for a certain race, but in the end you can use it on any race, if you wish (unlike cultural armor).

#81 Little Bird

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Posted 09 November 2012 - 11:19 PM

It's been said but I'll throw in my cards as well: why must 95% of all medium armor have "buttcapes"? I desperately wanted dusters before Guild Wars 2 was launched because in Guild Wars 1 you could only get them if you were a ranger. Now that they're my only option I'm a little upset.

The pants to these sets often have beautiful back pocket stitching and fancy seams - non of which you will ever see unless you take your top off. There is a variety of designs but they all include the long flaps and those flaps hide the character's shape as well as weapons (pistols on an asura).

~*~

For all my complaining though I don't hate the designs. I just don't love them either (current outfit excluded. I do love the noble set)

Edited by Little Bird, 09 November 2012 - 11:23 PM.


#82 Fizzypop

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Posted 09 November 2012 - 11:42 PM

View PostAsha2012, on 09 November 2012 - 04:37 PM, said:

I'm fine with it.  I think the improved level of character modeling (compared to GW1) is swaying me a bit though.

I have no issue with the "sexy" light armors.  I think of Shota from the Terry Goodkind books.  So for me, I'm fine with my mes looking like a harem girl.  The gigantic broadsword on her back and her hoods make her look serious enough.

It's a fantasy game.

For those who want a more conservative look for light armor, here you go

http://wiki.guildwar...light_armor.jpg

Country, Velvet and Devout all do a nice job of covering up remale bodies (especially Devout).

And someone wanted pants for her ele?  Emroidered pants look a lot like Vabbian from GW1.

I do wish you had more control over the look of something when you crafted it.  I like showing midrift and bare back.  I wish, as you can with body type et al, you could pick a plunging neckline or sleevless versions.  That would require Daniel Dociu to do a lot more work I guess.

I don't think anyone here is saying they have issues with sexy armor...they just want something else as well. Yes, there are some ugly less showy armor, but what about having some decent, slightly sexy, and normal looking armor? A lot of the sets just look downright silly and the ones that don't are often very plain. There is a middle ground. Are you talking about those genie pants with cut holes at the hips? God I hate those so much. They are downright silly. Who cuts holes in perfectly good pants to show off hips? Hips aren't even that sexy! It feels weird like they were trying to make a quota for skin shown. Pants would've been better if they just left out the holes. The top at least is cute. I think they just need to spend more time working on some styles for that middle ground. Feminine, sexy, but not over the top.

Here's a good example of what I mean;
http://guildwars2war...ior-Trainer.jpg
That red and white dresses the ladies are wearing? Perfect. They are classy, stylish, not overdone, and they are sexy. Great for cloth classes.

http://www.shootahbo...ngelicBond1.jpg
Middle one here again perfect combo. I'm not sure this is in game (probably be leather), but they need to do more armors like that. It's a good mix without going to either extreme.

Edited by Fizzypop, 09 November 2012 - 11:56 PM.


#83 Asha2012

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Posted 10 November 2012 - 12:24 AM

First of all, anything regarding the look of the game is complete subjective and partial to preference.  The OP asked our opinion so I gave mine.  I was not really deriding anyone else's opinion.  Nor was I implying meaning based on other's comments.  In truth, based on some posts, people don't like the harlot styled armor.  

Armor.  Why even call it that.  If it is not leather studded, chain or plate, it should simply be called garb.

View PostFizzypop, on 09 November 2012 - 11:42 PM, said:

Who cuts holes in perfectly good pants to show off hips?

Lmao! But I was merely making a suggestion.

View PostFizzypop, on 09 November 2012 - 11:42 PM, said:

Here's a good example of what I mean;
http://guildwars2war...ior-Trainer.jpg
That red and white dresses the ladies are wearing? Perfect. They are classy, stylish, not overdone, and they are sexy. Great for cloth classes.

I completely agree (with red and white dresses) think that art work is such a tease.  I'd like that to at least be a town clothes option.  Once again, compared to the six+ years of GW1, GW2 is in its infancy.  I'm reserving judgment for a while yet.

#84 HawkofStorms

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Posted 10 November 2012 - 12:36 AM

I haven't seen anything that really "wows" me yet.  I like realistic and grounded armor, so I appreciate that.  But the aesthetic of a lot is just bland compared to GW1.  The fact that you kinda have to go out of your way to find unique looking gear is kinda frustrating.  An ability to preview armor from the auction house would help that a bit, and allow me to shop around for armor in game, rather then have to browse through the wiki to find stuff I like.

Edited by HawkofStorms, 10 November 2012 - 12:38 AM.


#85 Xodiak

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Posted 10 November 2012 - 03:06 AM

Honestly.. and I hate to do this, but it's the only main games I have to draw from..
But for the same amount of effort (hours/teamwork/skill) I put into WoW and Rift.. the gear I got from those two games looked LIGHT YEARS better than in GW2.. at most any higher level.

I remember getting gear in WoW from certain dungeons/PvP that stood out.. and this was well before the level cap. Right now for example.. I have an exotic staff, looks like a freaking branch of suck.
Rift did it all even better. My opinion.. but I think for the same level of effort, and even at lower levels.. other games had better looking gear.

#86 coldredhands

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Posted 10 November 2012 - 03:37 AM

I have a host of issues with the armor in this game, but they're really picky. Costume history is a big, big hobby for me, so a lot of the armor looks very silly to me. I can never feel like I'm in a real world when I'm looking at NPCs, because their clothes look like the Halloween costume shop idea of what historical clothing "looks like." I think it's because the artists were trying to avoid just looking like they copied reality directly, because this IS a fantasy world. But there are literally thousands of ways that so many artists have created believable, interesting fantasy outfits in the past that it's a bit disappointing to me. Especially set against the environments, which are designed with such care and completely believable as a real setting. With the clothes and armor designs, I'm constantly reminded that this is a video game world and this is video game clothing. It's disappointing and breaks my immersion, but there's nothing to be done about it and it's not worth complaining about it (but I will anyway lol). I'm sure anyone who swordfights or does archery in real life has the same issues when they watch their character in combat. I can get over it, especially when every now and then there's something really nicely designed.

But the one thing that REALLY bothers me is when a set that fully covers a guy reveals stupid amounts of skin on a lady. I don't even mind skimpy armor! Sometimes I want to dress my lady or dude up with a lot of skin showing. It's only when there's a double standard that I get annoyed. The Masquerade crafted light armor set is the biggest offender to me. 100% covers the dude, and it's got a good design. It looks really classy and expensive. On ladies... why the crap is the skirt completely open and exposing her underware in the front? Who even thought that was a good idea? It's not even sexy, it just looks dumb and trampy. They don't even look like they're the same armor set.

I'm all for sexy, classy, revealing armor... so long as it's the same for both genders. I've been really disappointed trying to dress my light armor females because I want them to look rich, but anything that's got an expensive look is also extremely revealing, where as the same set on a male model is totally awesome. Grrr.

edit; for clarification

Edited by coldredhands, 10 November 2012 - 03:47 AM.


#87 Saza

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Posted 10 November 2012 - 10:00 AM

I really want to like medium armor more, but I find myself liking very few sets. I like the sets that show the shoulders/arms best since I can see some of my Sylvari's glow without picking that bra top and pants set. I am going to be using commando armor when I can (oh boy personal story bugs) which I think looks almost awesome. I wish it laced up all the way. Not like a show less skin thing, just that it looks really weird to me. It looks like at any moment it is going to pop open and I'm left pondering why she wouldn't just tie her top closed before fighting.

I am also sick of the same basic duster style across most of the sets. I picked a tiny body for my character which constantly looks much bigger because of the armor. She went from stick shaped to pear shaped. I really hope to see more armored takes on that one set with pants in the future.

#88 MrCats

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Posted 10 November 2012 - 02:05 PM

Looking through the thread the main complaints on the armour design are centered towards the clear differences between the male and female armours, mainly for the Humans, the Norn and the Sylvari as they have similiar structures (Bar giant Male Norn Characters). The idea that the armours differ so much on gender is flat out bad design as you see it everywhere, mainly the light sets but none the less i see it wherever i go in the game. The medium sets also are on the similiar side with most of the models being trenchcoats but at least the male and female models are more or less the same as each compared to the light sets. Heavy for me is great. I simply love it.

The most diverse sets of armour that i have seen are clearly the dungeon armours which i don't have an issue with. Also, while they have taken out profession specific armours they have added in race specific armours to give that unique flare to each race which i also like.

Personally as someone who plays a Charr Warrior, i don't have any issues with the armour i can aqquire. I've made a Charr Elementalist and i like the armour they have there, the same is true for a Charr Engineer i made aside from the overuse of bandanas accross the face. I talk to Asura players and they're cool with their armour sets too. This may be because the structure of the two races are entirely different from the Humans, the Norn and the Sylvari as i mentioned earlier.

Overall i like the armour design in the game apart from the differences in male and female armours within the light category for the Humans, Norn and Sylvari races. However, i think it's a good thing that in the game you can transmute gear to whatever skin you wish within the confines of you're armour category rather than forcing you to look a certain way because of stats. Just think how it would be if you we're forced to wear the skimpy dresses at the higher levels.

Edited by MrCats, 10 November 2012 - 02:05 PM.


#89 Daelin Dwin

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Posted 10 November 2012 - 02:12 PM

By level 80 every armour type has a pretty nice variety, well apart from medium armour. One issue I have is random changes between armour from male to female, such as the heavy armour "Dark" set.

Spoiler

Why does the male version have chains around the waist while the female one does not?

Edited by Daelin Dwin, 10 November 2012 - 02:16 PM.


#90 Impmon

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Posted 10 November 2012 - 02:21 PM

1.  Charr helmets look ridiculous in part due to charr having such big heads the graphic model usually looks horrible.  Not sure what they can do with this but trying to copy the look of the helm from smaller races to charr is usually failsauce.  

2.  Human light cultural armor & most light armor looks like your attending an Eyes Wide Shut pedo party.  I suspect the armor was designed by a male on a female character or by a girl or possibly feminine male not that theres anything wrong with that :P




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