I think there's a pretty good amount of armor variety for now, but I have found my own challenges when it comes to figuring out possible outfits.
Human females in medium armor. I have a thief and I don't mind the trench coats, they feel thief-like, but I feel some of the trenchcoats makes her breasts look massive. Maybe it's my imagination... I found she looks fine body-type wise when I made her, but it seems like some trench coats make her breasts grow and it makes the coat look awful/throws off my outfit choices.
Sylvari females in light armor. I find that some of the revealing light armor doesn't compliment their body type. The light armor was made more with giant boobs in mind, so when my Sylvari would go through tailored armor, her chestpiece almost always looked awkward. It was trying to put something there when she didn't have it. There are some pretty skimpy light armors that I don't mind seeing on my Sylvari, but, as with the medium trenchcoats, it seems like theres this extra padding look in that area which just doesn't work.
Charr in heavy armor/heavy in general. If there's one armor type that might be lacking, it may be heavy armor. I'm finding it all looks the same. Especially considering my poor Charr's model add this extra layer of challenge and it just makes it hard to like the armor.
Overall though, I think there's fairly good choices in terms of armor. I have found at least 2-3 different armors I would be willing to wear on my characters and that's mainly from crafted/pvp/dungeons. Cultural armor is alright, but I find it a lot more hit or miss, with the entire armor being bleh, or all of it being nice.
Sometime in the future when we get more armors I would like to see some more variety. Perhaps some more leather that is less trenchcoat and more... not... trenchcoat...
I didn't play GW1, but I like the idea of profession armor. They could have vendors like the cultural vendors, but the armor has profession requirements instead ranger armor across the board for everyone, mesmer, etc.
Edited by wtgssg, 09 November 2012 - 08:55 PM.