#1
Posted 07 November 2012 - 05:01 PM
Death shroud lasts only a few seconds longer, plus like 3 more secs with #4?
And spectral armor & #6 heal's long ass CDs doesn't help matters
Guess one should stick to heavy armored professions like guardians...?
#2
Posted 07 November 2012 - 05:05 PM
#3
Posted 07 November 2012 - 05:14 PM
I've survived by putting conditions on enemies and dodging away, later on (in level 30+ zones) using my Death Shroud to Survive until my natural healing/ healing skill started kicking in. Then again I never bothered to do Daggers, didn't seem worth it to me.
#4
Posted 07 November 2012 - 05:17 PM
Edited by Swoopeh, 07 November 2012 - 05:21 PM.
#5
Posted 07 November 2012 - 07:02 PM
#6
Posted 08 November 2012 - 01:55 AM
Dagger is really tough at early levels because of its range. Try other weapons like Scepter/Dagger and Staff. You can attack from a distance and drop a good amount of conditions, some of which will tick away at the enemy while you focus on surviving.
You need to focus on avoiding damage as much as possible obviously, and you have a lot of get-out-of-jail-free cards. Melee mobs are of course easier, but you have options against ranged:
- Dodging is the most obvious way to avoid damage
- Apply blinds
- Use interrupts (including Death Shroud fear which can be used at almost any time)
- Death Shroud can absorb some hits if you're out of other options (and can Chill, increasing the time between enemy skill usage)
Utility skills provide tons of boons and conditions; this is the case for all professions of course.
I "gave up" on my Necro for a month or so because I hit a wall. Granted, this was back when the game was first out and I wasn't used to the mechanics yet, but also because I didn't really understand how to play the class. Getting to level 11 is not representative of the profession. Traits make such a huge difference in playstyle because you can focus on one or a few aspects of the profession and really push them.
Luminous beings are we, not this crude matter.
#7
Posted 08 November 2012 - 06:46 PM
If you wish to stick with your current weapon, you can run well of darkness which has a decent aoe range, and blinds every second for 5 seconds on top of additional damage, or spectral grasp which is on a 30 second cooldown only, that you can use to pull ranged targets to you, chill, and gain 10% life force.
Also I'm guessing when you say that the #6 heal is long, that you are using well of blood? I don't recommend using well of blood if you are running a dagger, simply because you won't be standing in it for the duration of it meaning you get only about as much as consume condition, which is 15 seconds shorter and gives you extra health per condition consumed.
#8
Posted 09 November 2012 - 05:24 PM
Reverse Ghost, on 08 November 2012 - 01:55 AM, said:
I think dags 2 is still bugged and still heals enemys.
shiko, on 08 November 2012 - 06:46 PM, said:
Also I'm guessing when you say that the #6 heal is long, that you are using well of blood? I don't recommend using well of blood if you are running a dagger, simply because you won't be standing in it for the duration of it meaning you get only about as much as consume condition, which is 15 seconds shorter and gives you extra health per condition consumed.
I agree consume conditions is awesome, but, well of blood is pretty usefull on dags. You can trigger the light combo field yourself with staff 4 dealing more dmg. If you bother with minions you can use well to heal them. Bone minions should be blown up in any combo field though whenever theres an opportunity but thats an other story.
tldr;
No, i run daggers in exp dungeons (up to cof anyway) just fine. Dodges, combo fields and snares / blinds can make all the difference in the world.
#9
Posted 09 November 2012 - 05:35 PM
The necro is a spellcaster so is equiped with light armour.
They do have a large health pool and several skills that damage and heal at the same time.
I find dagger dagger can keep me alive pretty well of course having a few minions to give me breathing space in fights is also good.
I only ran the necro to lvl 13 in the betas and have just started one as an alt character, I have seen quite a few around and they seem popular in dugeons.
I do know someone who has a necro as his main and reached lvl 80 completed the game and is a little short of 100% map exploration, he recons its pretty good overall.
#10
Posted 09 November 2012 - 05:49 PM
Necromancer's have a huge HP pool, it's doubled by your death shroud, and you'll find once you hit 30 and start picking up elite skills that you can essentially double it again. Flesh Golem is a strong off tank that cripples and knocks down (I actually never unlocked flesh golem til long after I was 80), Plague Form doubles your max HP and can blind enemies in an AoE giving you essentially 15~20 seconds of invulnerabilitiy against non-dredge as long as they are grouped together, Lich Form also gives you a huge boost to your max HP and very very strong damage.
At the low levels for survivability, carrying atleast one minion skill can be invaluable. LIke most people here have said, without traits you can have some difficulty, but even a single minion (I used blood fiend) can provide you with a ton of survivability because of the off-tank potential. Otherwise, smart dodges and good use of your utilities and emergency death shrouding will help you a lot.
Those first few story steps can be quite a pain, but once you get through those I think you'll find that necromancers are actually quite tanky as far as casters go.
#11
Posted 09 November 2012 - 11:46 PM
Staying away from D/D and minions at low level. D/D lacks range skill which can be hard in lower level. IMHO, minion build is not useful in PVE at all. Necro is one of the easiest to level up in PVE. Go for condition/well build,and look for DE - spam marks and well like crazy. Use S/E for solo quest. once u get the hang of it level up is a walk.
#13
Posted 12 November 2012 - 07:33 AM
mazut, on 11 November 2012 - 06:58 PM, said:
I kill 8-10 foes at once as MM in Orr... not useful.... pfffffft
Killing 7-8 mobs at the same time in orr is not hard, actually any open world PVE is not hard. But how do you do dugeon with your MM build? One AOE blast form a boss will clean them off. Even those wet noddle boss at plinx or greth can kill our army in one hit.
#14
Posted 12 November 2012 - 07:28 PM
cthulhuazathoth, on 12 November 2012 - 07:33 AM, said:
Only Bone minnions die that easy, but you blow em. Bone Fiend is range, Flesh Golem is very tough and Shadow can take some damage too. Its ok most of the time, and they deal more damage then the wells or any other utility skill combination.
#15
Posted 13 November 2012 - 12:04 AM
#16
Posted 13 November 2012 - 12:20 AM
Oh, and Flesh Golem is my favored elite for now.
#17
Posted 13 November 2012 - 03:28 AM
After that I specced into Blood for Mark of Evasion (super amazing trait) and tried out Wells. Mobs aren't smart enough to dodge out
I'm lvl 45 now and it's only gotten easier. After Blood I went into Spite for Reaper's Might followed by Soul Reaping for Unyielding Blast and have been playing around with weapons/utilities but i like Dagger/Anything the best. I tried out Curses at one point, didn't like it. Guess I'm still too used to my Warlock's DoTs in WoW, conditions feel weird to me.
#18
Posted 15 November 2012 - 06:45 PM
Necros have huge healthpools and an extra health bar (Life force/DS), life siphons, and a well that AoE blinds everything but dredge for 5 seconds. Definitely not squishy.
#19
Posted 15 November 2012 - 07:10 PM
#20
Posted 17 November 2012 - 01:49 PM
#21
Posted 17 November 2012 - 04:25 PM
#22
Posted 22 November 2012 - 10:14 PM
I would make no assumtions until late game.
I make people pay for underestimating the necro's staying power.
#23
Posted 23 November 2012 - 01:36 AM
#24
Posted 23 November 2012 - 01:50 AM
#25
Posted 24 November 2012 - 03:58 AM
Try leveling up a thief or play an 80 elementalist and you'll learn a bit about being squishy.
#26
Posted 26 November 2012 - 09:40 PM
I would not get too caught up on any squishy fears at low levels - this kind of goes for all classes that I have experienced. Keep your gear up, and kite/circle/dodge.
Use the weapons you like and learn to take every advantage of their conditions, cripple, daze etc. Necromancers are about using conditions to our advantage, like a warrior uses a Great sword to theirs.
#27
Posted 26 November 2012 - 09:47 PM
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