Is guild wars 2 endgame pvp? or pve/etc..?
#1
Posted 07 November 2012 - 08:56 PM
This endgame actually gives me a goal to reach at one point.
"To be the best is to beat the best." - Thats what I try to strive for if possible, if not just achieve best gear/dungeon/siege/wvw/open world pvp
how is guild wars 2 endgame focus at mostly? is it pvp?
#2
Posted 07 November 2012 - 09:09 PM
#3
Posted 07 November 2012 - 09:21 PM
Al Shamari, on 07 November 2012 - 09:09 PM, said:
oh man this would be a great turn down for me. How do people actually appreciate this game for its end game?
#4
Posted 07 November 2012 - 09:24 PM
rayzinz, on 07 November 2012 - 09:21 PM, said:
well, while there is a lot to do still, gear isn't one of those things. You get max gear pretty early. gear-wise you are never better than anyone.
#5
Posted 07 November 2012 - 09:27 PM
Oryx, on 07 November 2012 - 09:24 PM, said:
#6
Posted 07 November 2012 - 09:31 PM
Al Shamari, on 07 November 2012 - 09:09 PM, said:
No, there is plenty of Endgame it's just that Endgame has nothing to do with gear grind (at least in terms of stats, cosmetic skins are a different ballgame that you can grind for if you want or ignore completely.) 'Endgame' is Dungeons (there are at least half a dozen very challenging Dungeon paths, to go with the 15 or so easy ones and 10 or so moderately hard ones) and WvW (where gear, numbers and organisation all matter) for the most part, although there is also still a lot of fun to be had with some of the event chains and exploring/resource gathering. sPVP is completely divorced from PVE so I hesitate to call it 'Endgame' but it would be considered Endgame in any other game, you can just do it from day 1 without a disadvantage which should be seen as a good thing instead of a negative. Also, on the 15th some sort of new and awesome endgame content is going to be added but exact details remain sketchy.
#7
Posted 07 November 2012 - 09:46 PM
#8
Posted 08 November 2012 - 12:08 PM
#9
Posted 08 November 2012 - 12:11 PM
MrMastodonFarm, on 08 November 2012 - 12:08 PM, said:
They have by the end of November already put out more content than most P2P games does in three months (especially three months after release)
#10
Posted 08 November 2012 - 03:06 PM
There is a grind post-80, but its mostly for stuff you'd want rather than stuff you'd need. Really all you need is to grind out a bit of gold for level 80 exotic gear, which—for me with my rather lax attitude on farming—is less than a week's worth of farming. I know that some players with more tolerance of grinding and more free time could probably get that done in a night or two.
If you want your tier 3 cultural armor, expensive weapons or of course a legendary, expect to work for it.
Edited by typographie, 08 November 2012 - 03:07 PM.
#11
Posted 08 November 2012 - 07:21 PM
Biggest thing: This game doesn't have an end-game that's like WoW (never played Aion so idk how well they can compare). You don't need to rush to max level to participate in all the content. There's tons of content for lower levels and even when you're max level you can still move down to the lower leveled areas to enjoy those without roflstomping everything. Dungeons are from level 30-80 but you're scaled down to the level of the dungeon. I've had issues with full level 80 groups in ascalonian catacombs, a level 35 explorable >_>
They're fairly good with adding new content too (updates in the halloween patch and upcoming on nov 15).
Edited by Valkaire, 08 November 2012 - 07:23 PM.
#12
Posted 08 November 2012 - 07:39 PM
Al Shamari, on 07 November 2012 - 09:09 PM, said:
Of course there's no end game, the game won't be ending for a long time. If however, you mean content to do at level 80, there's absolutely loads. If you mean, gear treadmill, then that's not what gw2 is about so no there's none of this.
Oh content wise, it's a mix of pve and pvp really.
Edited by Sheepski, 08 November 2012 - 07:41 PM.
Question, feedback or issue? Pm me!
#13
Posted 08 November 2012 - 08:22 PM
Sheepski, on 08 November 2012 - 07:39 PM, said:
Oh content wise, it's a mix of pve and pvp really.
Guild Wars 2 doesn't seem to offer much of that, it was kind of simply... left unfinished if that makes sense? You get through the game and you shrug your shoulders and go "Meh".
#14
Posted 08 November 2012 - 09:19 PM
Al Shamari, on 08 November 2012 - 08:22 PM, said:
Guild Wars 2 doesn't seem to offer much of that, it was kind of simply... left unfinished if that makes sense? You get through the game and you shrug your shoulders and go "Meh".
Hmm maybe it's my approach to how I've played both games, not really focusing on the story too much but I feel like the fundamentals are the same within the story; as in you start off in a small area, your homeland, and slowly work towards destroying the new and greater threats that you're made aware of. Ok they don't have the party/celebration bit after killing Zhaitan, but they offer you access to the Pact weapons.
Even though the final boss and weapons may not be brilliant, neither were the greens you got in Gw1
I do agree that the story is kind of left unfinished in some regards, but the content in general has the same feeling to me as the first game, only in different forms (map completion instead of vq'ing for eg).
Question, feedback or issue? Pm me!
#15
Posted 08 November 2012 - 09:35 PM
Sheepski, on 08 November 2012 - 09:19 PM, said:
Even though the final boss and weapons may not be brilliant, neither were the greens you got in Gw1
I do agree that the story is kind of left unfinished in some regards, but the content in general has the same feeling to me as the first game, only in different forms (map completion instead of vq'ing for eg).
#16
Posted 09 November 2012 - 01:51 AM
Al Shamari, on 08 November 2012 - 08:22 PM, said:
Guild Wars 2 doesn't seem to offer much of that, it was kind of simply... left unfinished if that makes sense? You get through the game and you shrug your shoulders and go "Meh".
I think the reason there isn't such an end all feeling here is because, well, it's not the end. Zhaitan was one dragon out of 5/6 that we know of and we know, especially since the end of the storyline tells us, that we aren't finished. Just my thought on it xD
There is a celebration though... confetti in fort trinity... so much confetti....
Edited by Valkaire, 09 November 2012 - 01:51 AM.
#17
Posted 09 November 2012 - 02:28 AM
Valkaire, on 09 November 2012 - 01:51 AM, said:
There is a celebration though... confetti in fort trinity... so much confetti....
#20
Posted 09 November 2012 - 12:39 PM
Al Shamari, on 09 November 2012 - 03:02 AM, said:
Yeah, they're new with the Halloween update and they appear to mirror the end-game campaign weapons we were offered in GW2. Like Valkaire said, they've set themselves up for a ton more content. They've barely scratched the surface of their own lore.
http://wiki.guildwar...nt_of_the_World
This, to me, reads like a list of things they want to touch on over this game's lifetime.
#21
Posted 10 November 2012 - 01:27 PM
End game consists of doing whatever you wanna do. There is no criteria you have to follow like in WOW where there was a progression you were forced to plod through.
#22
Posted 11 November 2012 - 05:07 PM
#23
Posted 11 November 2012 - 09:35 PM
There is a big stress on the exploration and the lore instead of the variety of boss mechanics/gear stats/grinds etc.
When it comes to WvWvW, it's a total mess and the zerg usually wins. This game mode led to smart zergs going turtle mode (quick research will elight you). The focus is on numbers, and gear matters (actually, your level matters, because by the time you hit 80 in pve, you'll have enough money to stuff yourself to meet the "endgame" stats).
sPvP is the rest, total balance when it comes to gear (stats) but some flaws on balance, but if you're from Aion that won't disturb you much.
The "endgame" is what you want it to be. PvP, Zerging or Exploring.
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