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Is guild wars 2 endgame pvp? or pve/etc..?


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#1 rayzinz

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Posted 07 November 2012 - 08:56 PM

I play a game like Aion where such endgame is to get the best gear and compete with other players in your server or other servers with the best gears aswell.

This endgame actually gives me a goal to reach at one point.
"To be the best is to beat the best."  - Thats what I try to strive for if possible, if not just achieve best gear/dungeon/siege/wvw/open world pvp

how is guild wars 2 endgame focus at mostly? is it pvp?

#2 Al Shamari

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Posted 07 November 2012 - 09:09 PM

Right now, there... really isn't too much of an endgame. One of the largest complaints overall about the game really. The endgame is really a gear grind I 'spose if you want to call it something. Gear matters in WvWvW (which is a cross server style, large battle) but in PvP the gear remains separate and has nothing to do with endgame.

#3 rayzinz

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Posted 07 November 2012 - 09:21 PM

View PostAl Shamari, on 07 November 2012 - 09:09 PM, said:

Right now, there... really isn't too much of an endgame. One of the largest complaints overall about the game really. The endgame is really a gear grind I 'spose if you want to call it something. Gear matters in WvWvW (which is a cross server style, large battle) but in PvP the gear remains separate and has nothing to do with endgame.

oh man this would be a great turn down for me. How do people actually appreciate this game for its end game?

#4 Oryx

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Posted 07 November 2012 - 09:24 PM

View Postrayzinz, on 07 November 2012 - 09:21 PM, said:

oh man this would be a great turn down for me. How do people actually appreciate this game for its end game?

well, while there is a lot to do still, gear isn't one of those things. You get max gear pretty early. gear-wise you are never better than anyone.

#5 Al Shamari

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Posted 07 November 2012 - 09:27 PM

View PostOryx, on 07 November 2012 - 09:24 PM, said:

well, while there is a lot to do still, gear isn't one of those things. You get max gear pretty early. gear-wise you are never better than anyone.
But the grind is mostly for aesthetics, and I wouldn't say you get max gear extremely early/no one is better than anyone. I reached 80 awhile ago and was just able to get my max stats armor and am still working on transmuting it, and even then I will be grinding for my trinkets...

#6 Aetou

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Posted 07 November 2012 - 09:31 PM

View PostAl Shamari, on 07 November 2012 - 09:09 PM, said:

Right now, there... really isn't too much of an endgame. One of the largest complaints overall about the game really. The endgame is really a gear grind I 'spose if you want to call it something. Gear matters in WvWvW (which is a cross server style, large battle) but in PvP the gear remains separate and has nothing to do with endgame.

No, there is plenty of Endgame it's just that Endgame has nothing to do with gear grind (at least in terms of stats, cosmetic skins are a different ballgame that you can grind for if you want or ignore completely.)  'Endgame' is Dungeons (there are at least half a dozen very challenging Dungeon paths, to go with the 15 or so easy ones and 10 or so moderately hard ones) and WvW (where gear, numbers and organisation all matter) for the most part, although there is also still a lot of fun to be had with some of the event chains and exploring/resource gathering.  sPVP is completely divorced from PVE so I hesitate to call it 'Endgame' but it would be considered Endgame in any other game, you can just do it from day 1 without a disadvantage which should be seen as a good thing instead of a negative.  Also, on the 15th some sort of new and awesome endgame content is going to be added but exact details remain sketchy.

#7 Isbaluna

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Posted 07 November 2012 - 09:46 PM

Also jumped here from Aion. End game I mostly PvP, though I do spend a bit of my time farming in Cursed Shore and playing about with the auction house. End game however is a bit like, well the start. The only place you're going to notice the difference in levels is in PvE, where you're limited to areas your level and below, and also in WvW. In WvW it's a massive difference in my opinion from a player who's below 80, and a player who's 80, fully geared with all his traits. It's something to work towards.

#8 MrMastodonFarm

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Posted 08 November 2012 - 12:08 PM

Without a monthly subscription fee do you think that ArenaNet won't put out as much new content in patches (aside from the monthly things), and just wait for expansions?

#9 Lordkrall

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Posted 08 November 2012 - 12:11 PM

View PostMrMastodonFarm, on 08 November 2012 - 12:08 PM, said:

Without a monthly subscription fee do you think that ArenaNet won't put out as much new content in patches (aside from the monthly things), and just wait for expansions?

They have by the end of November already put out more content than most P2P games does in three months (especially three months after release)

#10 typographie

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Posted 08 November 2012 - 03:06 PM

I don't think the end-game is really all that bad. There are eight pretty interesting dungeons, and if you consider all of the different paths there's probably about 30 unique runs. Then consider that new content is coming, and probably a lot more planned. I think it will be fine. There's always PvP as well, but Anet didn't intend for PvP to be the entire end-game.

There is a grind post-80, but its mostly for stuff you'd want rather than stuff you'd need. Really all you need is to grind out a bit of gold for level 80 exotic gear, which—for me with my rather lax attitude on farming—is less than a week's worth of farming. I know that some players with more tolerance of grinding and more free time could probably get that done in a night or two.

If you want your tier 3 cultural armor, expensive weapons or of course a legendary, expect to work for it.

Edited by typographie, 08 November 2012 - 03:07 PM.


#11 Valkaire

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Posted 08 November 2012 - 07:21 PM

PvE in this game really isn't about competition, it's about working together. I've enjoyed it a ton. I took my time going through all the maps and doing my personal story and I still haven't gotten 100% world completion with over 400hours played since the headstart. Exotic gear (max stats) are fairly easy to get from the trading post for a gold or two, making them yourself or doing explorable dungeons to get them (takes about a week if you do 3 dungeon paths a day).  The biggest grind for gear is pretty much cosmetics. I had full exotics on my character within about 4 days of hitting 80 but it took me a few weeks after that finding an appearance I liked :P

Biggest thing: This game doesn't have an end-game that's like WoW (never played Aion so idk how well they can compare). You don't need to rush to max level to participate in all the content. There's tons of content for lower levels and even when you're max level you can still move down to the lower leveled areas to enjoy those without roflstomping everything. Dungeons are from level 30-80 but you're scaled down to the level of the dungeon. I've had issues with full level 80 groups in ascalonian catacombs, a level 35 explorable >_>

They're fairly good with adding new content too (updates in the halloween patch and upcoming on nov 15).

Edited by Valkaire, 08 November 2012 - 07:23 PM.


#12 Sheepski

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Posted 08 November 2012 - 07:39 PM

View PostAl Shamari, on 07 November 2012 - 09:09 PM, said:

Right now, there... really isn't too much of an endgame. One of the largest complaints overall about the game really. The endgame is really a gear grind I 'spose if you want to call it something. Gear matters in WvWvW (which is a cross server style, large battle) but in PvP the gear remains separate and has nothing to do with endgame.

Of course there's no end game, the game won't be ending for a long time. If however, you mean content to do at level 80, there's absolutely loads. If you mean, gear treadmill, then that's not what gw2 is about so no there's none of this.

Oh content wise, it's a mix of pve and pvp really.

Edited by Sheepski, 08 November 2012 - 07:41 PM.

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#13 Al Shamari

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Posted 08 November 2012 - 08:22 PM

View PostSheepski, on 08 November 2012 - 07:39 PM, said:

Of course there's no end game, the game won't be ending for a long time. If however, you mean content to do at level 80, there's absolutely loads. If you mean, gear treadmill, then that's not what gw2 is about so no there's none of this.

Oh content wise, it's a mix of pve and pvp really.
By "end game" I mean something to the degree that was set with Guild Wars. There was an "end" to each campaign. You pushed through it and you were honored and rewarded, etc. You were granted a nice weapon, or access to some armors, etc.

Guild Wars 2 doesn't seem to offer much of that, it was kind of simply... left unfinished if that makes sense? You get through the game and you shrug your shoulders and go "Meh".

#14 Sheepski

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Posted 08 November 2012 - 09:19 PM

View PostAl Shamari, on 08 November 2012 - 08:22 PM, said:

By "end game" I mean something to the degree that was set with Guild Wars. There was an "end" to each campaign. You pushed through it and you were honored and rewarded, etc. You were granted a nice weapon, or access to some armors, etc.

Guild Wars 2 doesn't seem to offer much of that, it was kind of simply... left unfinished if that makes sense? You get through the game and you shrug your shoulders and go "Meh".

Hmm maybe it's my approach to how I've played both games, not really focusing on the story too much but I feel like the fundamentals are the same within the story; as in you start off in a small area, your homeland, and slowly work towards destroying the new and greater threats that you're made aware of. Ok they don't have the party/celebration bit after killing Zhaitan, but they offer you access to the Pact weapons.

Even though the final boss and weapons may not be brilliant, neither were the greens you got in Gw1 :)

I do agree that the story is kind of left unfinished in some regards, but the content in general has the same feeling to me as the first game, only in different forms (map completion instead of vq'ing for eg).

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#15 Al Shamari

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Posted 08 November 2012 - 09:35 PM

View PostSheepski, on 08 November 2012 - 09:19 PM, said:

Hmm maybe it's my approach to how I've played both games, not really focusing on the story too much but I feel like the fundamentals are the same within the story; as in you start off in a small area, your homeland, and slowly work towards destroying the new and greater threats that you're made aware of. Ok they don't have the party/celebration bit after killing Zhaitan, but they offer you access to the Pact weapons.

Even though the final boss and weapons may not be brilliant, neither were the greens you got in Gw1 :)

I do agree that the story is kind of left unfinished in some regards, but the content in general has the same feeling to me as the first game, only in different forms (map completion instead of vq'ing for eg).
Hey now, I liked the greens I got in Guild Wars! Don't hate!

#16 Valkaire

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Posted 09 November 2012 - 01:51 AM

View PostAl Shamari, on 08 November 2012 - 08:22 PM, said:

By "end game" I mean something to the degree that was set with Guild Wars. There was an "end" to each campaign. You pushed through it and you were honored and rewarded, etc. You were granted a nice weapon, or access to some armors, etc.

Guild Wars 2 doesn't seem to offer much of that, it was kind of simply... left unfinished if that makes sense? You get through the game and you shrug your shoulders and go "Meh".

I think the reason there isn't such an end all feeling here is because, well, it's not the end. Zhaitan was one dragon out of 5/6 that we know of and we know, especially since the end of the storyline tells us, that we aren't finished. Just my thought on it xD

There is a celebration though... confetti in fort trinity... so much confetti....

Edited by Valkaire, 09 November 2012 - 01:51 AM.


#17 Al Shamari

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Posted 09 November 2012 - 02:28 AM

View PostValkaire, on 09 November 2012 - 01:51 AM, said:

I think the reason there isn't such an end all feeling here is because, well, it's not the end. Zhaitan was one dragon out of 5/6 that we know of and we know, especially since the end of the storyline tells us, that we aren't finished. Just my thought on it xD

There is a celebration though... confetti in fort trinity... so much confetti....
Confetti doesn't give me Shiro's Blades now does it?! Does it?!

#18 Valkaire

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Posted 09 November 2012 - 02:38 AM

View PostAl Shamari, on 09 November 2012 - 02:28 AM, said:

Confetti doesn't give me Shiro's Blades now does it?! Does it?!

Pact weapons D:

#19 Al Shamari

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Posted 09 November 2012 - 03:02 AM

View PostValkaire, on 09 November 2012 - 02:38 AM, said:

Pact weapons D:
...I apparently missed these, entirely.

#20 typographie

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Posted 09 November 2012 - 12:39 PM

View PostAl Shamari, on 09 November 2012 - 03:02 AM, said:

...I apparently missed these, entirely.

Yeah, they're new with the Halloween update and they appear to mirror the end-game campaign weapons we were offered in GW2. Like Valkaire said, they've set themselves up for a ton more content. They've barely scratched the surface of their own lore.

http://wiki.guildwar...nt_of_the_World
This, to me, reads like a list of things they want to touch on over this game's lifetime.

#21 Impmon

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Posted 10 November 2012 - 01:27 PM

After hitting 80 you can buy the best armor you'll be getting from the trading co.  It has the same stats as every other armor out there regardless of cost but with different skins.  You pay for in some cases overpay alot for different looking armor.  Thats the only grind.

End game consists of doing whatever you wanna do.  There is no criteria you have to follow like in WOW where there was a progression you were forced to plod through.

#22 viith

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Posted 11 November 2012 - 05:07 PM

I hit 80 a few weeks ago, have only 54% map completion, have only ever done 1 story mode dungeon, plus jumping puzzles, crafting, mini- dungeons, WvWvW..... Yup, still plenty of game left for me. This is a casual's game and I definitely fit that demographic.

#23 Miku Flarestorm

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Posted 11 November 2012 - 09:35 PM

I'm from Aion too, the "endgame" is like inexistant, but you gotta learn to enjoy what you see (unlike Aion haha) when it comes to PvE.
There is a big stress on the exploration and the lore instead of the variety of boss mechanics/gear stats/grinds etc.

When it comes to WvWvW, it's a total mess and the zerg usually wins. This game mode led to smart zergs going turtle mode (quick research will elight you). The focus is on numbers, and gear matters (actually, your level matters, because by the time you hit 80 in pve, you'll have enough money to stuff yourself to meet the "endgame" stats).

sPvP is the rest, total balance when it comes to gear (stats) but some flaws on balance, but if you're from Aion that won't disturb you much.


The "endgame" is what you want it to be. PvP, Zerging or Exploring.




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