Jump to content

Photo
- - - - -

Update Notes for November 7th

arenanet

  • Please log in to reply
9 replies to this topic

#1 Khalija

Khalija

    Leaf on the Wind

  • Administrators
  • Curse Premium
  • 4323 posts
  • Profession:Mesmer
  • Guild:Testing
  • Guild Tag:[TEST]
  • Server:Jade Quarry

Posted 07 November 2012 - 10:21 PM

Posted Image

  • Raw candy corn nodes will no longer periodically appear in game
Source.
  • 0

Feel free to PM me if you have a question regarding moderation, want to leave some feedback, or just want to chat!


#2 Shayne Hawke

Shayne Hawke

    Seraph Guardian

  • Members
  • 1332 posts
  • Guild Tag:[LiES]
  • Server:Blackgate

Posted 07 November 2012 - 10:42 PM

Hooray!

It's nothing!

Edit: I just got kicked from WvW because of a pending update, so maybe they're getting ready to add in more stuff?

Edited by Shayne Hawke, 07 November 2012 - 11:12 PM.

  • 0

#3 Xuphor

Xuphor

    She's watching...

  • Members
  • 848 posts
  • Location:Tyria, obviously.
  • Server:Ehmry Bay

Posted 07 November 2012 - 10:46 PM

Actually, I kept seeing random Candy Corn nodes showing up on my minimap, then suddenly vanish. If this fixes that issue too, I'll be very greatfull for this update.
  • 0

#4 Kor

Kor

    Asuran Acolyte

  • Members
  • 89 posts
  • Location:Somewhere in the Pacific.
  • Profession:Necromancer
  • Guild Tag:[TFE]
  • Server:Darkhaven

Posted 07 November 2012 - 11:06 PM

I think that's exactly what this update is addressing: "flashes" of the CC nodes that you could see either on your mini-map or via your character's FOV. It was rather distressing at times, feeling like I was running toward a mirage.
  • 0

#5 Dom

Dom

    Asuran Acolyte

  • Members
  • 108 posts

Posted 07 November 2012 - 11:08 PM

Oh, all right. Thought I was going insane seeing those things flash.
  • 1

#6 dhatcher1

dhatcher1

    Technician

  • Technicians
  • 3786 posts
  • Guild Tag:[SAnD]
  • Server:Maguuma

Posted 07 November 2012 - 11:39 PM

Thought I was going insane seeing those things flash.

The latter ceasing does not preclude the former from still occurring.
  • 0

#7 Xuphor

Xuphor

    She's watching...

  • Members
  • 848 posts
  • Location:Tyria, obviously.
  • Server:Ehmry Bay

Posted 07 November 2012 - 11:40 PM

Well, this is interesting and annoying.
Something that's definetly changed that's not listed I just saw in-game.

In Malchor's Leap, near the Pagga's Waypoint camp thing, there use to be a Banker and a Trading Post. The Trading post NPC is now standing where the Banker use to be, and the Banker is completely missing, both in-game and on the mini-map.

I would think it'd be a glitch, but since they actually moved the location of the Trading Post NPC to where the Banker use to be, it seems more intentional.

Edited by Xuphor, 07 November 2012 - 11:41 PM.

  • 0

#8 Kor

Kor

    Asuran Acolyte

  • Members
  • 89 posts
  • Location:Somewhere in the Pacific.
  • Profession:Necromancer
  • Guild Tag:[TFE]
  • Server:Darkhaven

Posted 08 November 2012 - 05:23 PM

So, anyone figured out the second update's content?
  • 1

#9 Khalija

Khalija

    Leaf on the Wind

  • Administrators
  • Curse Premium
  • 4323 posts
  • Profession:Mesmer
  • Guild:Testing
  • Guild Tag:[TEST]
  • Server:Jade Quarry

Posted 08 November 2012 - 07:01 PM

So, anyone figured out the second update's content?


"We pushed a new build to address the issues of crashing after hitting 'submit' on the authenticator. ^RB" - from their Twitter account
  • 0

Feel free to PM me if you have a question regarding moderation, want to leave some feedback, or just want to chat!


#10 Doctor Overlord

Doctor Overlord

    If you hate MMOs....

  • Members
  • 5204 posts
  • Location:Austin, TX
  • Server:Sanctum of Rall

Posted 08 November 2012 - 09:14 PM

"We pushed a new build to address the issues of crashing after hitting 'submit' on the authenticator. ^RB" - from their Twitter account

Good to know.

I saw some of those ghost candy corns too. Good to know the last of the Mad King's debris will be cleaned up.
  • 0





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users