The main objective of this build is to stack bleeds and then stay alive while waiting for mobs to bleed to death. I'll pop signet of Rage and FGJ and run into a mob and start attacking and activate berserker stance. As soon as I hit one tick of adrenaline, I use my burst skill. I'm not sure, but I don't think extra adrenaline ticks affect the amount of bleeds, just the immobilize (I'd appreciate it if somebody could confirm this). The opponent should have quite a few stacks of bleed on it now, and I might be on pretty low health, so I use healing surge and then use shield stance. If things get hairy fast, I'll use endure pain. 8 seconds after your initial burst, it should be off cooldown.
The armor I'm going for in this build is a mix of Caudecus Manor Prec/Cond/Tough armor and some Rampager's trinkets.. I don't feel like I need much vitality, as warriors have obscenely huge vit pools, but if I have troubles surviving I might consider replacing some trinkets with carrion. I use two Krait runes for the bleed duration and a little bit of condition damage, and four undead runes for condition damage/toughness. Plus, both Krait and Undead runes are very cheap. I have a Rampager's exotic Sword and Longbow and the Caudecus's Manor Prec/Cond/Tough shield. Obviously, Superior Sigils of Earth on the sword and shield. I have a major sigil of flame on my Longbow right now for the aoe, going to try and get the superior sigil of flame.
The 30 points in Arms is a bit obvious, considering this is a sword condition build. Deep cuts and blade mastery are no brainers, and I have furious for extra adrenaline, though I'm contemplating using opportunist for the extra fury.
In defense, I have 10 points for sure footed for 25% stance duration. Faster Zerker stance and Endure Pain. I'm not sure if it affects shield stance, but if it does,
And finally, 30 points in discipline. Signet mastery for more signet of fury, mighty defenses for might on block, and 20% faster recharge on burst skills for more bleeding with the sword.
Condition Warrior is heavily underrated, and instead of just being a DPS noob who everybody has to revive every few seconds, you have a bit of survivability to help soak some damage for your group. Do keep in mind that this is not a tank build, just a balance between damage and defense. You will have to be somewhat careful still, but if you're tired of being a typical glass cannon GS warrior, why not give this build a shot?
Also, again, this build is in development and I'd really appreciate criticisms and suggestions. Compliments are also nice if you want to stroke my ego.
Edited by SpelignErrir, 08 November 2012 - 01:52 AM.