If we were to get another kit, what would you want it to specialize in?
#1
Posted 08 November 2012 - 03:09 AM
Thoughts?
#2
Posted 08 November 2012 - 08:52 AM
#3
Posted 08 November 2012 - 06:49 PM
#4
Posted 09 November 2012 - 10:32 AM
#5
Posted 09 November 2012 - 01:54 PM
#6
Posted 09 November 2012 - 09:21 PM
Where you have control over 5 different "parts". And by combining the "parts" in certain ways, you end up with different types of tiny "robots" that swarm your enemy!
For example:
1 = Neural Network Modelling (1 s cast time, no CD)
2 = Self-Regulated Magnetic Induction (1 s cast time, no CD)
3 = Adaptive Feedback Mechanism (1 s cast time, no CD)
4 = Organic Material Neutraliser (1 s cast time, no CD)
5 = Construct! (1 s cast time, no CD)
1 + 2 + 3 + 5 = mini robots that shoots lazer beam at 600 range, run to enemy and explode in 4 seconds
1 + 2 + 3 + 4 + 5 = mini robots that shoots poison darts at 900 range, destroy itself and heal nearby allies in 5 seconds
3 + 4 + 5 = mini robots that run around the engineer in circles providing regeneration and cleanses a condition every second for one nearby ally, explode for a short aoe might stack in 3 seconds
etc etc etc... There's a LOT of possibilities, and an army of little robots doing many many things would be epic!
But, that's probably wishful thinking lol, the mechanism can get a bit messy on an already "messy" profession... I admit I was just joking at first but now I think about it, it could be quite fun to have this "robot kit" lol...
#7
Posted 12 November 2012 - 04:02 AM
faxfinn, on 08 November 2012 - 08:52 AM, said:
This ^ so so much.
I'd love to see the rifle turned into an actual long ranged weapon then have a weapon kit that turns it into a shotgun for close-medium range.
Or it could be the other way around, either way it would be nice to see.
Or it could be some type of utility that boosts all your weapons so that they are actually viable compared to kits.
Edited by ZCKS, 12 November 2012 - 04:03 AM.
#8
Posted 12 November 2012 - 08:53 AM
Bomb-kit is our melee/condition kit
Grenades is our long range/power/condition kit
FT is our mid-range/crit kit
Elixir Kit is out support/heal kit
And toolkit was our control kit…well it used to be. Now it is our joke kit.
#9
Posted 12 November 2012 - 09:08 AM
Gives Engineer an exoskeleton suit, tranforming him into a melee bruiser. This kit would have the same role as the Greatsword has for Warrior and Guardian: the high-damage/glass cannon melee role. A different possibility is Hammer-like skills, with lots of knockdowns etc., but I feel Engi has enough control elements already. A strong melee option would fill a hole in the current repertoire.
#10
Posted 12 November 2012 - 04:49 PM
But I much prefer ZCKS's suggestion of a power-boosting utility for our stock weapons, making kitless play more viable.
#11
Posted 12 November 2012 - 06:18 PM
#12
Posted 13 November 2012 - 07:12 AM
Warmaster Bacon, on 12 November 2012 - 06:18 PM, said:
That ^ is actually what I would like the rifle to be under the effects of a pwer boosting utility.
It would be a toggle ability, one mode would turn the rifle into a "Shotgun" for close range AOE & control while the other would cause the rifle to be a long range assault rifle capable of rapid fire & precise moderate CD single target nukes.
#13
Posted 13 November 2012 - 10:40 AM
Kogaratsu, on 12 November 2012 - 09:08 AM, said:
Gives Engineer an exoskeleton suit, tranforming him into a melee bruiser. This kit would have the same role as the Greatsword has for Warrior and Guardian: the high-damage/glass cannon melee role. A different possibility is Hammer-like skills, with lots of knockdowns etc., but I feel Engi has enough control elements already. A strong melee option would fill a hole in the current repertoire.
#14
Posted 13 November 2012 - 04:00 PM
While leveling engineer I really felt the toolkit was lacking @ fullfilling my need to hit things. (So I rolled a warrior simultaneously with my engi...)
#15
Posted 13 November 2012 - 06:40 PM
Cl1p, on 13 November 2012 - 04:00 PM, said:
While leveling engineer I really felt the toolkit was lacking @ fullfilling my need to hit things. (So I rolled a warrior simultaneously with my engi...)
To be fair, our profession isn't the most durable in terms of standing up in an in your face fight. We'd be required to dodge a lot more and that is something we're just not designed to be doing.
Ranged weaponry is where we seem to excel, at medium range to be precise. The sniper kit could be interesting,though i worry about balancing and how practical it would be in the long run.
#16
Posted 13 November 2012 - 06:54 PM
ArtimiseFlare, on 13 November 2012 - 06:40 PM, said:
Ranged weaponry is where we seem to excel, at medium range to be precise. The sniper kit could be interesting,though i worry about balancing and how practical it would be in the long run.
Yes, we are required to dodge, blind and disable a lot to make it viable but that's not a problem with my build. I gain swiftness & vigor everytime I equip a kit and I constantly switch between my weapon & bomb kit and thus dodge constantly between medium & melee range.
Our prof CAN be very durable in standing up in a fight.
So generally speaking a sniper kit would sooner contradict with engineer design than a hammer kit.
ps: following current engineer design, a hammer kit would need to have some disabling & blinding skills in it to make it viable.
Edited by Cl1p, 13 November 2012 - 06:57 PM.
#17
Posted 14 November 2012 - 12:17 AM
First the chain attack should have its cast speed increased slightly (especially the last attack on the chain as its very slow).
Second box of nails should be thrown out, the bleeding & cirrple on that ability are negligable at best. Instead I'd suggest having an ability called "Oil Can".
In short it would basically cause to to bust open an oil can on your enemies head blinding them and all nearby enemies for 4 seconds on a 10sih second cool down.
Lastly I would suggest changing "Pry Bar". Instead of having it cause confusion stacks I'd suggest having it cause a 1-2 second daze with a 15-20 second cool down.
Kind of like "Pry Bar" use your pry bar to smack your enemy upside the head causing a daze effect.
#18
Posted 15 November 2012 - 07:09 PM
#19
Posted 16 November 2012 - 02:34 AM
Sephollos, on 15 November 2012 - 07:09 PM, said:
I for one would love to see a minigun. It could be a rapid fire weapon with a medium-long range & quite a bit AOE or splash damage.
On the other hand a rocket launcher could be quite fun, I imagine it would have lots of AOE & splash damage but with some pretty powerful nukes, I also bet it would be slower firing though.
#20
Posted 16 November 2012 - 03:00 AM
#21
Posted 16 November 2012 - 03:04 PM
#22
Posted 20 November 2012 - 02:53 AM
I'm not trying to plug myself here, I swear, but these are my ideas along the lines of a sniper kit. The idea's been brought up more than once on this post, so I thought I'd share this one.
The skill suggestions are a little farther down the post.
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