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If we were to get another kit, what would you want it to specialize in?


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#1 ArtimiseFlare

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Posted 08 November 2012 - 03:09 AM

Honestly I'm not sure what I would like to see. If anything, I'd like to see the Tool kit be tweaked so that its even mildly useful.

Thoughts?

#2 faxfinn

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Posted 08 November 2012 - 08:52 AM

I´d like to see the current rifle skills turned into a shotgun-kit, maybe changed the autoattack so that it had a 600 range cone AoE. The rifle would get skills that actually does damage outside of melee distance and had 1200 range without requiring traits :-)

#3 ArtimiseFlare

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Posted 08 November 2012 - 06:49 PM

Maybe with a focus on bleeds and vulneralbility conditions?

#4 Mr.Kotte

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Posted 09 November 2012 - 10:32 AM

Buffing stats in some way for your current weapon so we finally have a reason to get a legendary.

#5 Mura

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Posted 09 November 2012 - 01:54 PM

please... no more kits

#6 CepaCepa

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Posted 09 November 2012 - 09:21 PM

Robot kits! :D

Where you have control over 5 different "parts". And by combining the "parts" in certain ways, you end up with different types of tiny "robots" that swarm your enemy!

For example:

1 = Neural Network Modelling (1 s cast time, no CD)
2 = Self-Regulated Magnetic Induction (1 s cast time, no CD)
3 = Adaptive Feedback Mechanism (1 s cast time, no CD)
4 = Organic Material Neutraliser (1 s cast time, no CD)
5 = Construct! (1 s cast time, no CD)

1 + 2 + 3 + 5 = mini robots that shoots lazer beam at 600 range, run to enemy and explode in 4 seconds
1 + 2 + 3 + 4 + 5 = mini robots that shoots poison darts at 900 range, destroy itself and heal nearby allies in 5 seconds
3 + 4 + 5 = mini robots that run around the engineer in circles providing regeneration and cleanses a condition every second for one nearby ally, explode for a short aoe might stack in 3 seconds

etc etc etc... There's a LOT of possibilities, and an army of little robots doing many many things would be epic!

But, that's probably wishful thinking lol, the mechanism can get a bit messy on an already "messy" profession... I admit I was just joking at first but now I think about it, it could be quite fun to have this "robot kit" lol...

#7 ZCKS

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Posted 12 November 2012 - 04:02 AM

View Postfaxfinn, on 08 November 2012 - 08:52 AM, said:

I´d like to see the current rifle skills turned into a shotgun-kit, maybe changed the autoattack so that it had a 600 range cone AoE. The rifle would get skills that actually does damage outside of melee distance and had 1200 range without requiring traits :-)

This ^ so so much.

I'd love to see the rifle turned into an actual long ranged weapon then have a weapon kit that turns it into a shotgun for close-medium range.

Or it could be the other way around, either way it would be nice to see.



Or it could be some type of utility that boosts all your weapons so that they are actually viable compared to kits.

Edited by ZCKS, 12 November 2012 - 04:03 AM.


#8 Ellipsis

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Posted 12 November 2012 - 08:53 AM

I’m not sure we really need a new kit.

Bomb-kit is our melee/condition kit
Grenades is our long range/power/condition kit
FT is our mid-range/crit kit
Elixir Kit is out support/heal kit
And toolkit was our control kit…well it used to be. Now it is our joke kit.

#9 Kogaratsu

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Posted 12 November 2012 - 09:08 AM

Exoskeleton Kit

Gives Engineer an exoskeleton suit, tranforming him into a melee bruiser. This kit would have the same role as the Greatsword has for Warrior and Guardian: the high-damage/glass cannon melee role. A different possibility is Hammer-like skills, with lots of knockdowns etc., but I feel Engi has enough control elements already. A strong melee option would fill a hole in the current repertoire.

#10 BrettM

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Posted 12 November 2012 - 04:49 PM

Snowball kit. Yellow snowballs. Hidden rock snowballs. A must-have with Wintersday coming.

But I much prefer ZCKS's suggestion of a power-boosting utility for our stock weapons, making kitless play more viable.

#11 Warmaster Bacon

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Posted 12 November 2012 - 06:18 PM

How about a rocket launcher? specializing in control. Or a sniper elite kit.

#12 ZCKS

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Posted 13 November 2012 - 07:12 AM

View PostWarmaster Bacon, on 12 November 2012 - 06:18 PM, said:

Or a sniper elite kit.

That ^ is actually what I would like the rifle to be under the effects of a pwer boosting utility.

It would be a toggle ability, one mode would turn the rifle into a "Shotgun" for close range AOE & control while the other would cause the rifle to be a long range assault rifle capable of rapid fire & precise moderate CD single target nukes.

#13 coglin

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Posted 13 November 2012 - 10:40 AM

View PostKogaratsu, on 12 November 2012 - 09:08 AM, said:

Exoskeleton Kit

Gives Engineer an exoskeleton suit, tranforming him into a melee bruiser. This kit would have the same role as the Greatsword has for Warrior and Guardian: the high-damage/glass cannon melee role. A different possibility is Hammer-like skills, with lots of knockdowns etc., but I feel Engi has enough control elements already. A strong melee option would fill a hole in the current repertoire.
Sounds a lot more like an elite or a "gadget" to me, then a kit.

#14 Cl1p

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Posted 13 November 2012 - 04:00 PM

If we don't get a 2h Hammer as a 4th weaponset, I'd want it as a kit. It could be explosively themed =)

While leveling engineer I really felt the toolkit was lacking @ fullfilling my need to hit things. (So I rolled a warrior simultaneously with my engi...)

#15 ArtimiseFlare

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Posted 13 November 2012 - 06:40 PM

View PostCl1p, on 13 November 2012 - 04:00 PM, said:

If we don't get a 2h Hammer as a 4th weaponset, I'd want it as a kit. It could be explosively themed =)

While leveling engineer I really felt the toolkit was lacking @ fullfilling my need to hit things. (So I rolled a warrior simultaneously with my engi...)

To be fair, our profession isn't the most durable in terms of standing up in an in your face fight. We'd be required to dodge a lot more and that is something we're just not designed to be doing.

Ranged weaponry is where we seem to excel, at medium range to be precise. The sniper kit could be interesting,though i worry about balancing and how practical it would be in the long run.

#16 Cl1p

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Posted 13 November 2012 - 06:54 PM

View PostArtimiseFlare, on 13 November 2012 - 06:40 PM, said:

To be fair, our profession isn't the most durable in terms of standing up in an in your face fight. We'd be required to dodge a lot more and that is something we're just not designed to be doing.

Ranged weaponry is where we seem to excel, at medium range to be precise. The sniper kit could be interesting,though i worry about balancing and how practical it would be in the long run.
An engineer exceeds at close/medium range, not medium/far. Only a grenade build is effective at long range.

Yes, we are required to dodge, blind and disable a lot to make it viable but that's not a problem with my build. I gain swiftness & vigor everytime I equip a kit and I constantly switch between my weapon & bomb kit and thus dodge constantly between medium & melee range.

Our prof CAN be very durable in standing up in a fight.
So generally speaking a sniper kit would sooner contradict with engineer design than a hammer kit.

ps: following current engineer design, a hammer kit would need to have some disabling & blinding skills in it to make it viable.

Edited by Cl1p, 13 November 2012 - 06:57 PM.


#17 ZCKS

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Posted 14 November 2012 - 12:17 AM

I understand where you guys are coming from wanting a melee kit but frankly the toolkit just needs to have a few of its abilities reworked.

First the chain attack should have its cast speed increased slightly (especially the last attack on the chain as its very slow).

Second box of nails should be thrown out, the bleeding & cirrple on that ability are negligable at best. Instead I'd suggest having an ability called "Oil Can".
In short it would basically cause to to bust open an oil can on your enemies head blinding them and all nearby enemies for 4 seconds on a 10sih second cool down.

Lastly I would suggest changing "Pry Bar". Instead of having it cause confusion stacks I'd suggest having it cause a 1-2 second daze with a 15-20 second cool down.
Kind of like "Pry Bar" use your pry bar to smack your enemy upside the head causing a daze effect.

#18 Sephollos

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Posted 15 November 2012 - 07:09 PM

I think that the sniper rifle idea would be pretty good (particularly if we got it with actual rifles and not a kit, so we could keep weapon stats/appearance).  Aside from that, I really like the heavy weapons aspect of the engineer and I'd love to see more!  Rocket launcher like someone suggested, or a minigun!

#19 ZCKS

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Posted 16 November 2012 - 02:34 AM

View PostSephollos, on 15 November 2012 - 07:09 PM, said:

I think that the sniper rifle idea would be pretty good (particularly if we got it with actual rifles and not a kit, so we could keep weapon stats/appearance).  Aside from that, I really like the heavy weapons aspect of the engineer and I'd love to see more!  Rocket launcher like someone suggested, or a minigun!

I for one would love to see a minigun. It could be a rapid fire weapon with a medium-long range & quite a bit AOE or splash damage.

On the other hand a rocket launcher could be quite fun, I imagine it would have lots of AOE & splash damage but with some pretty powerful nukes, I also bet it would be slower firing though.

#20 draxynnic

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Posted 16 November 2012 - 03:00 AM

Personally, I'd like to see the engineer go more into a steampunk-esque theme rather than pushing further and further into modern weaponry (okay, multibarrelled weapons have been around for a while, but mostly as a means of getting multiple shots before the idea of a revolver was thought up). So I'd rather see that slot filled by something like, say, a tesla gun. *evil grin*
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#21 Killyox

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Posted 16 November 2012 - 03:04 PM

I don't want anything else before they fix existing crap

#22 Nimajk

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Posted 20 November 2012 - 02:53 AM

http://www.guildwars...niperrifle-kit/

I'm not trying to plug myself here, I swear, but these are my ideas along the lines of a sniper kit. The idea's been brought up more than once on this post, so I thought I'd share this one.

The skill suggestions are a little farther down the post.




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