I am Jacobin, and yeah you keep talking about top play even though you are barely bottom of the barrel yourself. Also, the whole point of this thread is that top play is pretty much joke anyways because there is such a small pool of players in spvp, and there is no ladder. I have put hundreds of hours into spvp, but that isn't even relevant.
Just read Jackiepro's post again, he does a great job illustrating the problem with your logic. Also, please keep QQing about guardian symbols in random 8v8 footage because that makes sense.
And for the 100th time the issue is not people willing to take losses, its that a new team can't really learn the game because frees is versus pugs most of the time.
The only way to consistently play non-pug teams is through paids which require money or farming and can have a 20 minute queue times. Because there is rarely more than 1 tournament running, newer teams will often lose on the first map to one of the ~5 hardcore teams in 8 minutes then have to wait even longer for the next paid to start.
Most people who do not have 30-40 hours a week to play with a consistent 5s team do not feel like the competitive side of the is worth playing when they can only get like 3 matches an hour that are 1 sided and only during peak hours. Thus only a few teams are left.
Anets own numbers support this, all the chest thumping in the world won't change them. It simply just isn't healthy for the game to demand that people take up GW2 as a second job in order to play 5v5 matches versus opponents with similar skill levels.
If you really do think 5v5 GW2 should only be for people who have the massive amount of time it takes to "learn from losses", then as I have said have fun in a barely populated pvp mode that is little more than a blip on the competitive gaming scene.
Edited by GammaWolf, 14 November 2012 - 04:02 PM.















