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Guild Wars 2 and Sweet FX Performance.

sweet fx

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#1 Noirr

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Posted 08 November 2012 - 03:17 PM

Have seen this video software utility (post processing injector) for games lately mentioned that works great for guild wars 2.

http://forums.guru3d...ad.php?t=368880

from the pictures examples it seems to be looking great but i was just wondering to those that use it hows the performance hit of this?

Posted Image

Posted Image

Posted Image

Edited by Noirr, 08 November 2012 - 03:17 PM.


#2 typographie

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Posted 08 November 2012 - 03:30 PM

I've been using it myself. The performance cost, if any, seems no worse than the game's FXAA implementation (and it shouldn't be, since FXAA and SMAA work similarly). Its worth it just for the AA, in my opinion.

I'm using a solid-but-not-spectacular system: overclocked GTX 460, Core i5-750, 1080p. If it had a huge performance cost, I would definitely notice.

#3 Baldur The Bold

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Posted 08 November 2012 - 04:14 PM

There should be almost 0% performance cost for using Sweet FX. I have been using it for about 3 weeks or so and I won't go back. FXAA is ghastly and the injector makes jaggies almost non existent.
I played the game with and without it to check fps hits and there was 0 difference.
Interestingly I also use supersampling. I have tried using Sweet FX with native sampling and supersampling and had 0% difference in framerates(although I use a GTX 680).
I also use NVidia texture filtering instead of the GW2 default "best texture filtering". Make sure that you disable FXAA in the GW2 menu(and video card toolbar) as well.
This is what the game should look like imo.

#4 Horse Proof Bacon

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Posted 09 November 2012 - 03:55 AM

Do I need to disable FXAA for this to work or do I leave it enabled?

EDIT: Nevermind, it doesn't work. I did exactly what the instructions said to do and the game crashes at startup. I tried disabling FXAA too and it still didn't work.

Edited by Horse Proof Bacon, 09 November 2012 - 04:02 AM.


#5 Trei

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Posted 09 November 2012 - 04:01 AM

Does Combat Mode AHK overlay still work with this?

#6 Baldur The Bold

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Posted 09 November 2012 - 04:46 AM

View PostHorse Proof Bacon, on 09 November 2012 - 03:55 AM, said:

Do I need to disable FXAA for this to work or do I leave it enabled?

EDIT: Nevermind, it doesn't work. I did exactly what the instructions said to do and the game crashes at startup. I tried disabling FXAA too and it still didn't work.
Make sure you run the gw2.exe as administrator. And yes you need to disable fxaa.

#7 malevolence

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Posted 09 November 2012 - 04:51 AM

View PostBaldur The Bold, on 09 November 2012 - 04:46 AM, said:

Make sure you run the gw2.exe as administrator. And yes you need to disable fxaa.

1-Make sure that your text files (settings, pressets, etc) are correct. Otherwise, the game will not even start or crash when start. Please read careful the instruction on the site.

2-Having FXAA on or off does not make a crash and have nothing to do with crashing to desktop.

3-In my case, turning on FXAA ingame, makes the AA better + the Injector. If I have the FXAA off ingame, the Injector doesn't kick in. Why? I don't have a clue :P. I have 480 GTX.

EDIT:

To OP, Sweet FX does not impact my performance at all.

Edited by malevolence, 09 November 2012 - 04:57 AM.


#8 Horse Proof Bacon

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Posted 09 November 2012 - 05:00 AM

View PostBaldur The Bold, on 09 November 2012 - 04:46 AM, said:

Make sure you run the gw2.exe as administrator. And yes you need to disable fxaa.

I have UAC off so everything runs as administrator.

Just tried forcing the admin option anyway, same problem.

Quote

*--> Crash <--*
Exception: c0000005  
Memory at address 61aaf251 could not be read
App: Gw2.exe
Pid: 6828
Cmdline:
BaseAddr: 00400000
ProgramId: 101
Build: 15977
Module: xfire_toucan_45853.dll
When: 2012-11-09T04:57:32Z 2012-11-08T22:57:32-06:00
Uptime:   0 days  0:00:20
Flags: 0

*--> System <--*
Name: ME-PC
IpAddr: 192.168.1.69
Processors: 4 [GenuineIntel:6:7:10]
OSVersion: Windows 6.1 (64 bit)

*--> System Memory <--*
Physical:  5902MB/ 8190MB  72%
Paged:    11927MB/16379MB  72%
Virtual:   2929MB/ 4095MB  71%
Load: 27%
CommitTotal:   4451MB
CommitLimit:  16379MB
CommitPeak:    5199MB
SystemCache:   3433MB
HandleCount:  319630
ProcessCount:    88
ThreadCount:   1245

*--> Process Memory <--*
Private:          956MB
WorkingSet:       158MB
PeakWorkingSet:   168MB
PageFaults:    107467

[DbgHelp.dll is C:\Windows\system32\dbghelp.dll]
[DbgHelp.dll version 6.1.7601.17514 (64/32-bit compatible)]

*-->  Thread 0x1684 <--*

*--> Trace <--*
Pc:36a74fba Fr:36d4a748 Rt:36a755b8 Arg:00000000 00000000 61aaf251 0000000a
Pc:36a755b8 Fr:36d4a770 Rt:36a21cce Arg:00000000 00000000 61aaf251 0000000a
Pc:36a21cce Fr:36d4f8f4 Rt:36a18415 Arg:61aaf251 00000005 36c13438 36c19150
Pc:36a18415 Fr:36d4fb2c Rt:36a178c1 Arg:36a8e0a0 00000003 003a0043 0050005c
Pc:36a178c1 Fr:36d4fd48 Rt:36a45ac3 Arg:36c19150 369d0000 00000000 00000000
Pc:36a45ac3 Fr:36d4ff88 Rt:772833aa Arg:00000000 36d4ffd4 77d09ef2 00000000
Pc:772833aa Fr:36d4ff94 Rt:77d09ef2 Arg:00000000 41caefae 00000000 00000000
Pc:77d09ef2 Fr:36d4ffd4 Rt:77d09ec5 Arg:36a45588 00000000 00000000 00000000
Pc:77d09ec5 Fr:36d4ffec Rt:00000000 Arg:36a45588 00000000 00000000 5c3a4322

*--> Thread registers <--*
eax=36d4a5dc ebx=61aaf251 ecx=00000000 edx=00000000 esi=00000000 edi=00000000
eip=36a74fba esp=36d4a5c0 ebp=36d4a748
cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010246

eax-32 36D4A5BC  00000000 00000001 36d4a5dc 00000000
eax-16 36D4A5CC  00000030 00000000 00000000 00000005
eax +0 36D4A5DC  00000000 00000000 00000000 00000000
eax+16 36D4A5EC  00000000 00000000 00000000 00000000
eax+32 36D4A5FC  00000000 00000000 61aaf251 61aaf251
eax+48 36D4A60C  36d4a7ac 00000000 00000000 00000000

*--> Code <--*
36A74F9A  feffff56 50c645b8 008975b4 e8274600 ...VP.E...u..'F.
36A74FAA  00ff7518 899dbcfe ffff899d c0feffff ..u.............
36A74FBA  0fb60350 89b5c8fe ffffe8cc 2b000083 ...P........+...
36A74FCA  c41485c0 0f842e01 0000ff75 188d8594 ...........u....
36A74FDA  feffff50 ff751453 e8372d00 008b8dbc ...P.u.S.7-.....
36A74FEA  feffff8b 85c0feff ff2bc183 c4103bcb .........+....;.

*--> Stack <--*
36D4A5C0  00000001 36d4a5dc 00000000 00000030 .......6....0...
36D4A5D0  00000000 00000000 00000005 00000000 ................
36D4A5E0  00000000 00000000 00000000 00000000 ................
36D4A5F0  00000000 00000000 00000000 00000000 ................
36D4A600  00000000 61aaf251 61aaf251 36d4a7ac ....Q..aQ..a...6
36D4A610  00000000 00000000 00000000 36d4a7b0 ...............6
36D4A620  00000000 00000000 61aaf251 00000000 ........Q..a....
36D4A630  00000000 00000000 00000000 00000000 ................
36D4A640  00000000 00000000 00000000 00000000 ................
36D4A650  00000000 00000000 00000000 00000000 ................
36D4A660  00000000 00000000 00000000 00000000 ................
36D4A670  00000000 00000000 00000000 00000000 ................
36D4A680  00000000 00000000 00000000 00000000 ................
36D4A690  00000000 00000000 00000000 00000000 ................
36D4A6A0  00000000 00000000 00000000 00000000 ................
36D4A6B0  00000000 00000000 00000000 00000000 ................
36D4A6C0  00000000 00000000 00000000 00000000 ................
36D4A6D0  00000000 00000000 00000000 00000000 ................
36D4A6E0  00000000 36d4a71c 36a75e9b 36d4a71c .......6.^.6...6
36D4A6F0  36a76088 00000001 00000000 00000000 .`.6............
36D4A700  36d4a800 00000009 00000000 00000000 ...6............
36D4A710  00000000 fffffffd 75dab315 36d4a770 ...........up..6
36D4A720  36a76daa 36a75619 36d4a808 36d4a7f0 .m.6.V.6...6...6
36D4A730  36d4a770 36a774de 00000001 00000000 p..6.t.6........
36D4A740  00000000 36d4a748 36d4a770 36a755b8 ....H..6p..6.U.6
36D4A750  00000000 00000000 61aaf251 0000000a ........Q..a....
36D4A760  00000001 36d4a7b0 00000064 36d4a7ac .......6d......6
36D4A770  36d4f8f4 36a21cce 00000000 00000000 ...6...6........
36D4A780  61aaf251 0000000a 00000001 36d4a7b0 Q..a...........6
36D4A790  00000064 36d4a7ac 61aaf251 36c12f80 d......6Q..a./.6
36D4A7A0  61a56969 36c13438 75dab316 00000000 ii.a84.6...u....
36D4A7B0  0000000a 00000000 00000009 00000000 ................
36D4A7C0  00000001 75dab315 00000000 00000000 .......u........
36D4A7D0  00000000 00000000 00000001 00000000 ................
36D4A7E0  36d4a974 36a7544c 75dab316 00000000 t..6LT.6...u....
36D4A7F0  0000000a 00000000 00000001 00000000 ................
36D4A800  00000000 36a7555f 00000000 00000000 ...._U.6........
36D4A810  00000000 00000000 00000000 00000000 ................
36D4A820  00000000 00000000 00000000 00000000 ................
36D4A830  75dab315 75dab315 36d4a9d8 00000000 ...u...u...6....
36D4A840  00000000 00000000 36d4a9dc 00000009 ...........6....
36D4A850  00000000 75dab316 00000000 00000000 .......u........
36D4A860  00000000 00000000 00000000 00000000 ................
36D4A870  00000000 00000000 00000000 00000000 ................
36D4A880  00000000 00000000 00000000 00000000 ................
36D4A890  00000000 00000000 00000000 00000000 ................
36D4A8A0  00000000 00000000 00000000 00000000 ................
36D4A8B0  00000000 00000000 00000000 00000000 ................
36D4A8C0  00000000 00000000 00000000 00000000 ................
36D4A8D0  00000000 00000000 00000000 00000000 ................
36D4A8E0  00000000 00000000 00000000 00000000 ................
36D4A8F0  00000000 00000000 00000000 00000000 ................
36D4A900  00000000 00000000 00000000 00000000 ................
36D4A910  00000000 00000000 00000000 00000000 ................
36D4A920  00000000 00000000 00000000 00000000 ................
36D4A930  00000000 00000000 00000000 00000000 ................
36D4A940  00000000 00000000 00000000 00000000 ................
36D4A950  00000000 00000000 00000000 00000000 ................
36D4A960  00000000 00000000 00000000 77cf002a ............*..w
36D4A970  7555eeae ffffffff 36d4a99c 36d4a9a0 ..Uu.......6...6
36D4A980  00000040 36d4a9d4 00000000 00000005 @......6........
36D4A990  36d4a9ac 7555efcd ffffffff 36c19000 ...6..Uu.......6
36D4A9A0  00001000 00000040 36d4a9d4 36d4fb20 ....@......6 ..6
36D4A9B0  36a21d39 36c195d8 00000040 00000040 9..6...6@...@...

*--> DirectX Device Info <--*
VendorId    = 0x1002
DeviceId    = 0x6738
Version     = 8.17.0010.1151
Description = AMD Radeon HD 6800 Series
Compat      = 0x00000000
VidMem      = 751 MB

View Postmalevolence, on 09 November 2012 - 04:51 AM, said:

1-Make sure that your text files (settings, pressets, etc) are correct. Otherwise, the game will not even start or crash when start. Please read careful the instruction on the site.

What do you mean make sure my text files are correct? Which text files? How do I know what is correct and what is not?

Edited by Horse Proof Bacon, 09 November 2012 - 04:58 AM.


#9 malevolence

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Posted 09 November 2012 - 05:09 AM

View PostHorse Proof Bacon, on 09 November 2012 - 05:00 AM, said:

What do you mean make sure my text files are correct? Which text files? How do I know what is correct and what is not?

Your GW2 directory should look like this:

Posted Image

Notice the 3 txt files at the end. Make sure you have them there. You need to have the latest Directx installed as well.

The text files should be ok by default, unless you modified them, if so, you need to make sure you did the right changes. more info here

Edited by malevolence, 09 November 2012 - 05:12 AM.


#10 Horse Proof Bacon

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Posted 09 November 2012 - 05:10 AM

The only file I am missing is the "gw2setup.exe" file. Everything else is there.

#11 Horse Proof Bacon

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Posted 09 November 2012 - 05:17 AM

Posted Image

This is what it looks like.

#12 Baldur The Bold

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Posted 09 November 2012 - 05:35 AM

/*-----------------------------------------------------------.
  /                      Choose effects                         /
  '-----------------------------------------------------------*/

// Set to 1 for ON or 0 for OFF
#define USE_SMAA_ANTIALIASING 1 //[0 or 1] SMAA Anti-aliasing : Smoothens jagged lines.
#define USE_LUMASHARPEN   1 //[0 or 1] LumaSharpen : Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that.
#define USE_BLOOM         0 //[0 or 1] Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost)
#define USE_HDR           1 //[0 or 1] HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost)
#define USE_TECHNICOLOR   0 //[0 or 1] TECHNICOLOR : Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4)
#define USE_DPX           0 //[0 or 1] Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor.
#define USE_LIFTGAMMAGAIN 0 //[0 or 1] Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping)
#define USE_TONEMAP       0 //[0 or 1] Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping)
#define USE_VIBRANCE      0 //[0 or 1] Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
#define USE_CURVES        0 //[0 or 1] Curves : Contrast adjustments using S-curves.
#define USE_SEPIA         0 //[0 or 1] Sepia : Sepia tones the image.
#define USE_VIGNETTE      0 //[0 or 1] Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. May cause banding artifacts.
#define USE_DITHER        0 //[0 or 1] Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by Vignette)
#define USE_SPLITSCREEN   0 //[0 or 1] Splitscreen : Enables the before-and-after splitscreen comparison mode.


   /*-----------------------------------------------------------.
  /                  SMAA Anti-aliasing settings                /
  '-----------------------------------------------------------*/

#define SMAA_THRESHOLD 0.12           // [0.05 to 0.20] Edge detection threshold
#define SMAA_MAX_SEARCH_STEPS 16      // [0 to 98] Determines the radius SMAA will search for aliased edges
#define SMAA_MAX_SEARCH_STEPS_DIAG 6  // [0 to 16] Determines the radius SMAA will search for diagonal aliased edges
#define SMAA_CORNER_ROUNDING 0        // [0 to 100] Determines the percent of antialiasing to apply to corners.

// -- Advanced SMAA settings --
#define COLOR_EDGE_DETECTION 1        // [0 or 1] 1 Enables color edge detection (slower but slightly more acurate) - 0 uses luma edge detection (faster)
#define SMAA_DIRECTX9_LINEAR_BLEND 0  // [0 or 1] Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0.


   /*-----------------------------------------------------------.
  /                       LumaSharpen settings                  /
  '-----------------------------------------------------------*/
// -- Sharpening --
#define sharp_strength 0.65// [0.10 to 3.00] Strength of the sharpening
#define sharp_clamp    0.035  // [0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035

// -- Advanced sharpening settings --
#define pattern 2        // [1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.
#define offset_bias 1.0  // [0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.
                         // I designed the pattern for offset_bias 1.0, but feel free to experiment.

// -- Debug sharpening settings --
#define show_sharpen 0   // [0 or 1] Visualize the strength of the sharpen (multiplied by 4 to see it better)


   /*-----------------------------------------------------------.
  /                       Bloom settings                        /
  '-----------------------------------------------------------*/
#define BloomThreshold 20.25 //[0.00 to 50.00] Threshold for what is a bright light (that causes bloom) and what isn't.
#define BloomPower 1.446     //[0.0000 to 8.0000] Strength of the bloom
#define BloomWidth 0.0142    //[0.0000 to 1.0000] Width of the bloom


   /*-----------------------------------------------------------.
  /                        HDR settings                         /
  '-----------------------------------------------------------*/
#define HDRPower 1.33  //[0.0 to 8.0] Strangely lowering this makes the image brighter
#define radius2  0.91  //[0.0 to 8.0] Raising this seems to make the effect stronger and also brighter


   /*-----------------------------------------------------------.
  /                      TECHNICOLOR settings                   /
  '-----------------------------------------------------------*/
#define TechniAmount 0.11        //[0.0 to 1.0]
#define TechniPower  2.8         //[0.0 to 8.0]
#define redNegativeAmount   0.88 //[0.0 to 1.0]
#define greenNegativeAmount 0.88 //[0.0 to 1.0]
#define blueNegativeAmount  0.88 //[0.0 to 1.0]


   /*-----------------------------------------------------------.
  /                      Cineon DPX settings                    /
  '-----------------------------------------------------------*/
#define Red   8.0  //[1.0 to 15.0]
#define Green 8.0  //[1.0 to 15.0]
#define Blue  8.0  //[1.0 to 15.0]

#define ColorGamma    2.5  //[0.1 to 2.5] Adjusts the colorfulness of the effect in a manner similar to Vibrance. 1.0 is neutral.
#define DPXSaturation 3.0  //[0.0 to 8.0] Adjust saturation of the effect. 1.0 is neutral.

#define RedC   0.36  //[0.6 to 0.2]
#define GreenC 0.36  //[0.6 to 0.2]
#define BlueC  0.34  //[0.6 to 0.2]

#define Blend 0.2    //[0.0 to 0.1] How strong the effect should be.


   /*-----------------------------------------------------------.
  /                      Lift Gamma Gain settings               /
  '-----------------------------------------------------------*/
#define RGB_Lift  float3(1.000, 1.000, 1.000)  //[0.000 to 2.000] Adjust shadows for Red, Green and Blue
#define RGB_Gamma float3(1.000, 1.000, 1.000)  //[0.000 to 2.000] Adjust midtones for Red, Green and Blue
#define RGB_Gain  float3(1.000, 1.000, 1.000)  //[0.000 to 2.000] Adjust highlights for Red, Green and Blue


   /*-----------------------------------------------------------.
  /                        Tonemap settings                     /
  '-----------------------------------------------------------*/
#define Gamma 1.0        //[0.00 to 2.00] Adjust midtones

#define Exposure 0.00    //[-1.00 to 1.00] Adjust exposure

#define Saturation 0.00  //[-1.00 to 1.00] Adjust saturation

#define Bleach 0.00      //[0.00 to 1.00] Brightens the shadows and fades the colors

#define Defog 0.000  //[0.00 to 1.00] How much of the color tint to remove
#define FogColor float3(0.00, 0.00, 2.55) //[0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to remove - default is blue


   /*-----------------------------------------------------------.
  /                       Vibrance settings                     /
  '-----------------------------------------------------------*/
#define Vibrance 0.85 //[-1.0 to 1.0] Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.


   /*-----------------------------------------------------------.
  /                        Curves settings                      /
  '-----------------------------------------------------------*/
#define Curves_contrast 0.30  //[-1.0 to 1.0] The amount of contrast you want

// -- Advanced curve settings --
#define Curves_formula 7      //[1|2|3|4|5|6|7] The constrast s-curve you want to use.


   /*-----------------------------------------------------------.
  /                         Sepia settings                      /
  '-----------------------------------------------------------*/
#define ColorTone float3(1.40, 1.10, 0.90) //[0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to tint the image
#define GreyPower  0.11                    //[0.0 to 1.0] How much desaturate the image before tinting it
#define SepiaPower 0.58                    //[0.0 to 1.0] How much to tint the image



   /*-----------------------------------------------------------.
  /                       Vignette settings                     /
  '-----------------------------------------------------------*/
#define VignetteRadius 1.00   //[-1.00 to 3.00] lower values = stronger radial effect from center
#define VignetteAmount -1.00  //[-2.00 to 1.00] Strength of black. -2.00 = Max Black, 1.00 = Max White.
#define VignetteSlope 8       //[1 to 16] How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers)
#define VignetteCenter float2(0.500, 0.500)  //[0.00 to 1.00] Center of effect.


   /*-----------------------------------------------------------.
  /                        Dither settings                      /
  '-----------------------------------------------------------*/
//No settings yet, beyond switching it on or off in the top section.

//Note that the checkerboard pattern used by Dither, makes an image harder to compress.
//This can make your screenshots and video recordings take up more space.


   /*-----------------------------------------------------------.
  /                     Splitscreen settings                    /
  '-----------------------------------------------------------*/
#define splitscreen_mode 3  //[1|2|3|4|5]  1 = Vertical 50/50 split, 2 = Vertical 25/50/25 split, 3 = Vertical 50/50 angled split, 4 = Horizontal 50/50 split, 5 = Horizontal 25/50/25 split

Settings for it. I dont like technicolor but if you do just change the option to 1 to enable. :) Hope that helps.

#13 malevolence

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Posted 09 November 2012 - 05:36 AM

I see your issue, is the location where you have gw2 installed, read this:

Q: My game crashes with SweetFX installed.

A: The log.log file will most likely tell you why.
If no log file is created but it still crashes with SweetFX installed and not without, then it's likely crashing because it can't write to the log file.
This is usually caused by insufficient user permissions in the game folder you installed SweetFX to.

Try running the game as an administrator or change the folder permissions to grant your user account write access.

This issue is mostly seen on Windows Vista, 7 and 8 with games that install to the program files folder, since Vista, 7 and 8 normally restricts write access to that folder.
User accounts on Windows XP usually have administrator rights and don't see such problems (however letting user accounts have administrator rights can be a security risk
which is why Microsoft changed that beginning with Vista).

EDIT: @ Baldur The Bold cool, I will try your settings too :) thanks

Edited by malevolence, 09 November 2012 - 05:38 AM.


#14 Horse Proof Bacon

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Posted 09 November 2012 - 08:15 AM

View Postmalevolence, on 09 November 2012 - 05:36 AM, said:

I see your issue, is the location where you have gw2 installed, read this:

Q: My game crashes with SweetFX installed.

A: The log.log file will most likely tell you why.
If no log file is created but it still crashes with SweetFX installed and not without, then it's likely crashing because it can't write to the log file.
This is usually caused by insufficient user permissions in the game folder you installed SweetFX to.

Try running the game as an administrator or change the folder permissions to grant your user account write access.

This issue is mostly seen on Windows Vista, 7 and 8 with games that install to the program files folder, since Vista, 7 and 8 normally restricts write access to that folder.
User accounts on Windows XP usually have administrator rights and don't see such problems (however letting user accounts have administrator rights can be a security risk
which is why Microsoft changed that beginning with Vista).

EDIT: @ Baldur The Bold cool, I will try your settings too :) thanks


This is what my log.log file said after I crashed;

Quote

full path: C:\Program Files (x86)\Guild Wars 2\
redirecting CreateDevice
initialising shader environment
redirecting CreateDevice
initialising shader environment
redirecting device->Reset
initialising shader environment
redirecting device->Reset
initialising shader environment
redirecting device->Reset
initialising shader environment
redirecting device->Reset
initialising shader environment

I do not know what it means, and I have UAC off so the whole system has administrator rights (no access issues).

Edited by Horse Proof Bacon, 09 November 2012 - 08:17 AM.


#15 EarlZ088

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Posted 09 November 2012 - 08:24 AM

There is a slight GPU usage increase with SweetFX on my system (GTX580) but the image quality gain is extremely noticeable and the game looks very sharp!

#16 Horse Proof Bacon

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Posted 09 November 2012 - 08:43 AM

I think I tracked down the problem; when x-fire is on it crashes the game, but x-fire disabled it works.

#17 Horse Proof Bacon

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Posted 09 November 2012 - 10:40 AM

It does look surprisingly better, this was definitely worth the trouble. Thanks!

#18 malevolence

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Posted 09 November 2012 - 02:04 PM

Alright, so finally found out the AA issue I was having, and yes, it was all with the settings text files configuration, right now I found one that works perfect for AA :) Check out the picture I took and see the difference. Sweet FX is awesome:

Posted Image

Here you can find my setting for Sweet FX:

Spoiler

Edited by malevolence, 09 November 2012 - 02:04 PM.


#19 tehdrizzzleswitch

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Posted 09 November 2012 - 03:48 PM

I am using SweetFX and am seeing a difference in every aspect EXCEPT anti-aliasing.  I have an EVGA GTX680.  I have disabled Anti-Aliasing in game and was fairly certain I had disabled everything I needed to in the nVidia control panel.  Could someone take a screen shot of the settings they are using in the nVidia control panel or tell me exactly what I need to disable for this to work.  I really want this to work!

Edited by tehdrizzzleswitch, 09 November 2012 - 03:50 PM.


#20 Baldur The Bold

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Posted 09 November 2012 - 04:08 PM

The only thing I altered in the NVidia CPL was ambient occlusion to quality and AF=16x oh and ofc texture filtering to high quality.
Try it with super sampling tehdrizzzleswitch I noticed a big improvement.
Make sure that you have the settings enabled for the AA in the .ini file.
#define USE_SMAA_ANTIALIASING 1 //[0 or 1] SMAA Anti-aliasing : Smoothens jagged lines.

Edited by Baldur The Bold, 09 November 2012 - 04:09 PM.


#21 malevolence

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Posted 09 November 2012 - 04:45 PM

View Posttehdrizzzleswitch, on 09 November 2012 - 03:48 PM, said:

I am using SweetFX and am seeing a difference in every aspect EXCEPT anti-aliasing.  I have an EVGA GTX680.  I have disabled Anti-Aliasing in game and was fairly certain I had disabled everything I needed to in the nVidia control panel.  Could someone take a screen shot of the settings they are using in the nVidia control panel or tell me exactly what I need to disable for this to work.  I really want this to work!

Yes, I was getting the same issue, and i discovered that is the Bloom effect that negates the AA changes for some reason. Use my settings (that I posted above) and you will see the AA difference.

Change the Bloom effect to #define USE_BLOOM 0

use this for the SMAA config:

#define SMAA_THRESHOLD 0.05 // (0.08-0.20) Edge detection threshold
#define SMAA_MAX_SEARCH_STEPS 64   // [0-98] Determines the radius SMAA will search for aliased edges
#define SMAA_MAX_SEARCH_STEPS_DIAG 16  // [0-16] Determines the radius SMAA will search for diagonal aliased edges
#define SMAA_CORNER_ROUNDING 0 // [0-100] Determines the percent of antialiasing to apply to corners.

// -- Advanced SMAA settings --
#define COLOR_EDGE_DETECTION 1  // 1 Enables color edge detection (slower but more acurate) - 0 uses luma edge detection (faster)
#define SMAA_DIRECTX9_LINEAR_BLEND 0  // Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0.

Make sure you use 0 in #define SMAA_DIRECTX9_LINEAR_BLEND because your GPU is not Directx9

Proof that this work are the screenshots I took and posted in my previous post. And as Baldur The Bold said, make sure you have the SMAA on: #define USE_SMAA_ANTIALIASING 1

Edited by malevolence, 09 November 2012 - 04:51 PM.


#22 tehdrizzzleswitch

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Posted 09 November 2012 - 07:14 PM

View Postmalevolence, on 09 November 2012 - 04:45 PM, said:

Yes, I was getting the same issue, and i discovered that is the Bloom effect that negates the AA changes for some reason. Use my settings (that I posted above) and you will see the AA difference.

Change the Bloom effect to #define USE_BLOOM 0

use this for the SMAA config:

#define SMAA_THRESHOLD 0.05 // (0.08-0.20) Edge detection threshold
#define SMAA_MAX_SEARCH_STEPS 64   // [0-98] Determines the radius SMAA will search for aliased edges
#define SMAA_MAX_SEARCH_STEPS_DIAG 16  // [0-16] Determines the radius SMAA will search for diagonal aliased edges
#define SMAA_CORNER_ROUNDING 0 // [0-100] Determines the percent of antialiasing to apply to corners.

// -- Advanced SMAA settings --
#define COLOR_EDGE_DETECTION 1  // 1 Enables color edge detection (slower but more acurate) - 0 uses luma edge detection (faster)
#define SMAA_DIRECTX9_LINEAR_BLEND 0  // Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0.

Make sure you use 0 in #define SMAA_DIRECTX9_LINEAR_BLEND because your GPU is not Directx9

Proof that this work are the screenshots I took and posted in my previous post. And as Baldur The Bold said, make sure you have the SMAA on: #define USE_SMAA_ANTIALIASING 1

I tried using all of your settings and this is the result.  The stairs should not look like that should they?  Perhaps I am expecting too much?

Posted Image

#23 Baldur The Bold

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Posted 09 November 2012 - 07:57 PM

No that screen looks right. I notice it in the auction house but thats about it really. Well work using even though it can be annoying :)

#24 EarlZ088

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Posted 28 November 2012 - 10:22 AM

Since I've used SweetFX I always get the crashing error report when I exit GW2, is there a fix to this ?

#25 Raybunny

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Posted 28 November 2012 - 10:25 AM

View PostEarlZ088, on 28 November 2012 - 10:22 AM, said:

Since I've used SweetFX I always get the crashing error report when I exit GW2, is there a fix to this ?

That should happen with everyone. So far nor fix.

View Postmalevolence, on 09 November 2012 - 04:51 AM, said:

1-Make sure that your text files (settings, pressets, etc) are correct. Otherwise, the game will not even start or crash when start. Please read careful the instruction on the site.

2-Having FXAA on or off does not make a crash and have nothing to do with crashing to desktop.

3-In my case, turning on FXAA ingame, makes the AA better + the Injector. If I have the FXAA off ingame, the Injector doesn't kick in. Why? I don't have a clue :P. I have 480 GTX.

EDIT:

To OP, Sweet FX does not impact my performance at all.

Do you use Mumble?

Disable mumble overlay and your script should run smoothly.

Edited by Raybunny, 28 November 2012 - 10:28 AM.


#26 EarlZ088

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Posted 28 November 2012 - 10:31 AM

View PostRaybunny, on 28 November 2012 - 10:25 AM, said:

That should happen with everyone. So far nor fix.

At one point the errors went away then it came back just recently.

EDIT:

I remember how I fixed it,  I enabled the compatibility for modified d3d runtime library under RTSS, no more errors.

Edited by EarlZ088, 28 November 2012 - 10:37 AM.


#27 Raybunny

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Posted 28 November 2012 - 01:27 PM

View PostEarlZ088, on 28 November 2012 - 10:31 AM, said:

At one point the errors went away then it came back just recently.

EDIT:

I remember how I fixed it,  I enabled the compatibility for modified d3d runtime library under RTSS, no more errors.

Oh! I'll try it out when I got the chance. ty

#28 SevereEpicz

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Posted 28 December 2012 - 08:51 AM

When I try to change the settings, it wont let me save it. Just tells me 'Access is denied'. What do I do?

#29 Groggie

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Posted 26 January 2013 - 11:12 PM

View PostHorse Proof Bacon, on 09 November 2012 - 08:43 AM, said:

I think I tracked down the problem; when x-fire is on it crashes the game, but x-fire disabled it works.

I can confirm this. Had exactly the same error and turning off xfire solved it for me too.

#30 Neon

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Posted 27 January 2013 - 03:17 PM

I have to say from looking at all your screenshots this makes little to no difference to IQ.




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