BlaineTog, on 08 November 2012 - 08:06 PM, said:
Man, dungeons can be rough for Eles. You need some survivability, but you can't possibly stack enough to tank through the vigors of a dungeon and still be useful for anything other than your combo fields.
Not true at all. I can put out ample damage while still being very tanky. The key to that is really...
kekuso, on 08 November 2012 - 08:52 PM, said:
In my opinion, the role that elementalist (staff) most easily fills is healer/support/condition damage.
Eruption, when geared for it, is absolutely sick. You can be dropping 8-12k damage on an entire pack of mobs about once every 8s just from the one attack. With Blasting Staff the area of effect is pretty insane and you should have no trouble landing it on everything. Going 30 in Earth not only makes Eruption even nastier but also helps considerably on the survivability side of things (roughly 15% less damage taken due to the Toughness alone, then Signet of Restoration will be healing you for about 8k every 20s.) I go 20 in Water too both for the extra health, the cleanse, the healing and access to a number of very useful Master traits that you can swap around for different situations. Factor in a very quick Flame Burst (~5-7k on each target) and Lava Font (~2k, but for a .5s cast!) and you can hopefully see that the damage output is very high while still giving you time to then step into Air/Water to drop Controls/Heals before stepping back into Earth to start the whole sequence again. All of that is while wearing Soldier Armor to retain very good resilience, you can definitely stack damage even higher once you are comfortable losing some of the safety net. I'd personally go light on the 'Healer' side in terms of gear, it isn't needed as with Healing 300-400 you'll be doing more than enough assuming you have a Guardian around too (or if not, a second Ele, which you almost always will.)
Now, you can build for direct damage as an Ele and do fine (although I'd suggest doing it with D/D to be honest) but you're going to want to put at least 10 in Water and be wearing at least 2-4 bits of Soldier gear along with all that Berserker in order to be able to stay alive long enough to make a difference.