Can someone explain dungeons to me?
#1
Posted 08 November 2012 - 07:14 PM
Now I will say I have no hp to speak of(lvl 80 full exotic berserker armor/weapons) but I usually have more than enough dodges to keep myself alive and stealth stuff to reset aggro. It seems like a huge waste of time for me though at this point and I dread having to get just 5 in this month.
Any thoughts or suggestions?
#2
Posted 08 November 2012 - 07:19 PM
#3
Posted 08 November 2012 - 07:42 PM
wbfoley100, on 08 November 2012 - 07:14 PM, said:
Now I will say I have no hp to speak of(lvl 80 full exotic berserker armor/weapons)
No idea + no survivability = complete disaster
It's not that you can't run around being a glass cannon. You can, but only if you know the fights, are good at dodges (general PvE doesn't train you enough for that) and know how to use your class to full potential.
At the very least, run with someone who knows the fight throughout and can lead. And try to stay range for a start (I'm assuming you're a thief from the mention of stealth, just be careful you don't pull unnecessary aggro from the bouncing attacks if you use shortbow).
Get some survivability via toughness and vitality.
Finally, aggro is not random and depends on factors such as range, armor, equipment, DPS, remaining health, etc and can be manipulated if you know what you're doing. And I'm saying this because I play an aggro magnet guardian.
#4
Posted 08 November 2012 - 07:58 PM
Aggro is thought to be random, but the factors are exactly what paradiselight stated, and it is manipulated by these factors. Not only that, the enemies will sometimes switch off of you after certain points, so not one person will always take damage.
Also, make sure to take skills that can benefit not only you, but your teammates too. Also mark targets if you aren't on any kind of chat program like skype, vent, teamspeak, etc. This way people won't attack random enemies and you can focus down the key ones first.
#5
Posted 08 November 2012 - 08:25 PM
#6
Posted 08 November 2012 - 08:42 PM
I'd suggest these few dungeons for you to run to get a hang of things:
HotW all path (there are underwater fights, so be prepared)
CoF path 1 and 2
CoE path 1
If you've got an elementalist in your group, AC should be a breeze.
If you've got guardian/mesmer in your group who are familiar with the dungeon, CM isn't as bad as it might be.
SE is quite straight forward overall.
TA is not hard, but annoying, especially for a glass cannon with not enough condition cleanse.
Arah is... Arah.
It is defintely possible to never die even once in dungeon runs as a glass cannon. However as others have mentioned, to do that you have to be very careful and know the fights. I think you'd have to go into other dungeons and see for yourself.
Edited by CepaCepa, 08 November 2012 - 08:48 PM.
#7
Posted 08 November 2012 - 08:45 PM
paradiselight, on 08 November 2012 - 07:42 PM, said:
No idea + no survivability = complete disaster
It's not that you can't run around being a glass cannon. You can, but only if you know the fights, are good at dodges (general PvE doesn't train you enough for that) and know how to use your class to full potential.
At the very least, run with someone who knows the fight throughout and can lead. And try to stay range for a start (I'm assuming you're a thief from the mention of stealth, just be careful you don't pull unnecessary aggro from the bouncing attacks if you use shortbow).
Get some survivability via toughness and vitality.
Finally, aggro is not random and depends on factors such as range, armor, equipment, DPS, remaining health, etc and can be manipulated if you know what you're doing. And I'm saying this because I play an aggro magnet guardian.
#8
Posted 08 November 2012 - 09:29 PM
#9
Posted 08 November 2012 - 10:19 PM
wbfoley100, on 08 November 2012 - 09:29 PM, said:
Dungeons are, from start to finish, like upgraded 'group events'. They're meant to be more difficult than average content (story should still be doable with a PUG, Exp is supposed to need some talent), but can be done by any glass. I'd done them with balanced groups, all warriors, or been the only warrior with a group of mesmers (NEVER again. Stupid clones wanting rez). What will matter to you more than ANYTHING is this equation:
paradiselight, on 08 November 2012 - 07:42 PM, said:
To do dungeons either get more survival, or bring someone who can help guide the fights!
#10
Posted 08 November 2012 - 11:14 PM
wbfoley100, on 08 November 2012 - 09:29 PM, said:
A step down is damage mitigation via AoE weakness using poison fields + finishers and/or Lotus Poison trait.
I can't even fully describe how much easier my job is when I have all the aggro and there is a good thief in the team. Many times it's the difference between facetanking and having to blow through all my defensive skills.
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