which is better to critical build shortbow or longbow?
#1
Posted 08 November 2012 - 07:49 PM
#2
Posted 08 November 2012 - 08:55 PM
#3
Posted 08 November 2012 - 09:04 PM
http://gw2skills.net...KLVOqkUtIYQwmAA
The pet and 2nd major beastmaster trait could be changed up to your liking. But this build focuses on you and your pet putting out a bunch of damage, with a few bleeds on the side. If it is possible to keep the feline alive, it could provide vulnerability stacks on top of the longbow's huntershot. Also the piercing shot could be replaced with eagle eye, for ranges over 1200(1500 real). With this build you should be taking very little to no damage, with rolls, muddy terrain, and lightning reflexes. If you pop rampage as one and then cast quicken zypher after a few seconds, you and your pet's might stack would go very high, especially your pets, since everytime you crit, you give it might.
#4
Posted 08 November 2012 - 09:18 PM
The Longbow, in contrast, is very much a pure Crit machine - you want to put in as much Precision and Crit Damage as possible with it and its really all about the direct damage.
#5
Posted 09 November 2012 - 02:16 PM
Aetou, on 08 November 2012 - 09:18 PM, said:
The Longbow, in contrast, is very much a pure Crit machine - you want to put in as much Precision and Crit Damage as possible with it and its really all about the direct damage.
Completely agree.
If you're going for a pure Critical chance/damage build, with Berserker's gear, the Longbow is definitely your best choice.
I see the Shortbow as more of a high mobility, condition dispensing weapon.
You use it while "dancing" around your opponents or kiting them, as you keep stacking dots. Critical chance still has good synergy with it -- critical damage, not so much -- but it's not your main concern.
#6
Posted 12 November 2012 - 12:42 AM
#7
Posted 13 November 2012 - 12:07 PM
#8
Posted 13 November 2012 - 08:11 PM
There is also some good synergy between crit and bleed damage by taking up Sharpened Edges, so going with a crit build on a short bow using an "of agony" sigil is probably one of the best ways to go imo.
#9
Posted 15 November 2012 - 01:53 AM
#10
Posted 18 November 2012 - 06:45 PM
mudhooks, on 15 November 2012 - 01:53 AM, said:
I agree. I run a build very similar to the one i the video
20/25/10/0/15 Beserkers SB / Axe and horn(spvp) Sword and horn (tPvP)
I run spring, flame trap, spike trap, reflexes, and entangle. I am pretty successful, i used to run a tankier condition build but I find I have more success with this. I am throwing taps and conditions around and they add to my dps, but hardly my focus. The burning from firetrap is good, but mostly I drop it on points and it has such short CD its hard to pass up. Spike trap is good for cripple and bleeds.
I use axe in spvp since there are more opponents, but 1V1 I prefer sword. For pets I like to use hyena and raven the most, but I am a fan of the jaguar and new drake as well. 15 points in BM is enough for a huge difference, I get 2 secs of quickness every 16 seconds and my pets hit pretty hard. This build works ve well for me in PVE as well.
To the OP, personally I am not a fan of the longbow, but my play style is skirmishing right outside their melee range dropping traps and keeping them in a tight loop to help my pet hit them. Longbow can be very good in WvW, but in s/tpvp I feel SB is stronger.
#11
Posted 19 November 2012 - 05:36 AM
Garimeth, on 18 November 2012 - 06:45 PM, said:
20/25/10/0/15 Beserkers SB / Axe and horn(spvp) Sword and horn (tPvP)
I run spring, flame trap, spike trap, reflexes, and entangle. I am pretty successful, i used to run a tankier condition build but I find I have more success with this. I am throwing taps and conditions around and they add to my dps, but hardly my focus. The burning from firetrap is good, but mostly I drop it on points and it has such short CD its hard to pass up. Spike trap is good for cripple and bleeds.
I use axe in spvp since there are more opponents, but 1V1 I prefer sword. For pets I like to use hyena and raven the most, but I am a fan of the jaguar and new drake as well. 15 points in BM is enough for a huge difference, I get 2 secs of quickness every 16 seconds and my pets hit pretty hard. This build works ve well for me in PVE as well.
To the OP, personally I am not a fan of the longbow, but my play style is skirmishing right outside their melee range dropping traps and keeping them in a tight loop to help my pet hit them. Longbow can be very good in WvW, but in s/tpvp I feel SB is stronger.
#12
Posted 19 November 2012 - 06:06 AM
Dahk, on 19 November 2012 - 05:36 AM, said:
Well I did the full trap thing, and it was good, but the reduced cooldown is not as good as it seems imo. 3 seconds off of flame trap and 6 off of spike. The six off of spike is good, but fire not so much. Also I run beserkers, so I do kind of a hybrid of traps and raw damage. I throw on the conditions because they still add up a significant amount of damage, but other than burning and bleeding - not too impressed. For me also the increased duration is ot a big deal, as I expect them to be cleansing, and I want the battle to end quickly, the longer it lasts the better the chance I lose. Faste rpet swap is way better imo as it also comes with my pet being stronger. I used to not even run with piercing arrows and had 30 in skirmish 20 in WS and 10 in NM, lol Truthfully it was a stong build but this is more fun for me.. I don't regret my boosted regen from NM too much but having protectionfor me and my pet when i dodged, plus all our vigor stuff. I do miss that.
So anyway in short, I run traps as an additive not as my main focus and sometimes i take off the trap tait for carni appetite, but the increasedsize of the traps is super useful for point control.. because they are useful (cripple and fire field) in addition to dealing damage. And imo our other utilities suck, lol. QZ? Please why spend a utility on quickness when I can trait it? I would run spirits if they weren't absolutely terrible. I think the shouts are garbage - the CDs are all too long. I like short CD abilities. I have run around with frost trap instead of LR for the chill, and chill is very powerful, but just need that stun break for thieves.
I know that my build looks wierd, but hopefully that explains why I ended up choosing what I chose.
Also, unrelated, I think sharpened edges is a completely wasted trait even in condition builds, I see alot of people get it (and I used to use it), but it only adds a 1 sec bleed, if you use your pets well the 30% crit bonus is WAY more damage, imo. Alot of people complain about pets being useless, but I don't have a whole lot of trouble with mine and if they do die i let them stay dead til i need quickness for a stomp or a raise.
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