IMHO, the problem is that there is no real motivation to go after the biggest player.
If you have 2 identical objectives, say two towers, one is owned by red (who is leading by a large amount) and the other is owned by blue (who is barely above your score), you'll most likely go after blue (first).
The objective give the same amount of points, and blue is an easier target.
The dungeon would be one way to solve this, but it doesn't really solve the problem, you're just
draining members from the 'red' team, with other probably comming in to replace them.
If red's score outnumbers blue and green's score, they'll probably just think 'F**k it' and go do something else.
The solution should be to motivate the losing teams that they WANT to attack the winning team, no matter how
hopeless the situation may be.
I suggest the following:
- Attacking (and killing) players from the winning team gives a X amount of karma, Y% more xp, and (Z*6)% + magic found for the drops from that player.
- Completing an event involving the winning team (i.e. taking over their keeps, towers, etc,...) gives +X% more karma, Y% more XP and Z% more money from the event reward.
X, Y and Z scale depending on the difference between your world's points and the point's of the guy who's in first place (If you're in first place yourself, or very close to first place, they are set to 0). This is important, because attacking the other 'losing' team, will reduce the difference between the winning team and your team, potentially lowering your bonusses. If the three teams are close to each other, the bonus should be (near) 0, and your motivation should just be winning. If two teams are tied (or nearly tied) and the third one is lagging behind, the bonus for the third team applies to both 'winning' teams.
X, Y and Z should not get higher than 5%, so the bonusses don't become ridiculous.
This should be combined with some ideas to also reward the winning team (but in a different way, like the dungeon),
otherwise every world will probably let their points lower as to get the bonusses.
Liquid Squids idea with the colors should help to diffentiate the teams, in order to make this idea doable.
Edited by graverobber2, 14 November 2012 - 12:39 PM.