Jump to content

  • Curse Sites
Help
- - - - -

My Idea Of The Ideal Dungeon Composition


  • Please log in to reply
30 replies to this topic

#31 Dahk

Dahk

    Sylvari Specialist

  • Members
  • 793 posts
  • Guild Tag:[HOPE]
  • Server:Tarnished Coast

Posted 20 November 2012 - 11:00 PM

View PostDayne, on 20 November 2012 - 09:07 PM, said:

@dahk i must be the only ranger who dislikes the whole marksmanship tree, i like wildernes survival 100% more. the other issue i have is that piercing arrows is not consistent for me, like, if i'm an inch above my target, it seems to just fire the arrows into the ground instead of the monster behind it. also, this trait doesn't help the fact that we'll still do maybe 60% of the damage a warrior does, and our pet will still be only hitting 1 enemy.

i also feel like most classes can bring superior damage to a group while providing more utility at the same time. all a ranger does is a water field or ice field. there are spirits, but i don't think they're worth a utility slot.

so, ranger doesn't fit into the meta for dungeons right now because we bring inferior damage and inferior support when compared to the other professions.
If you're wanting to hit multiple targets, you have to aim for the farthest target to hit all of them.  It has to do with the hitbox for your enemy, so if you're attacking a really tall enemy, you'll have to be close to any enemies in between so you don't shoot over their heads.  Once you get the hang of it, you can keep all enemies in line consistently under your fire.

Also, don't forget combo field: Fire.  With flame trap, you'll have a flame combo field down pretty consistently.

I agree that spirits aren't in a good place since they're so squishy right now, which keeps rangers pretty pidgeon-holed to a balanced dps role.

Yes, they rangers aren't specialized into an area as well as some classes and no, I wouldn't say that they're one of the strongest players in a group, but I don't think that all 5 members have to be highly specialized for an ideal composition either.

In the end, they bring good (not great) damage, but also bring more support than most full damage builds with the ability to easily adapt to varying encounters simply by changing pets.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users