I'm currently useing the 20/0/30/20/0 but have tried playing around with the 0/10/30/30/0 some and like it to.
Should I even bother trying to do support? Maybe aquire a Cleric set? With the extra healing to keep minions up maybe it would do some good in groups?
If I do go after Cleric set, should I also go for a dps set like Rampager, in case more dps is needed instead of healing? Maybe don't worry about the healing and focus purely on dps?
Or would it be easier to just go with a set like the Shaman and mix both healing power and condition dmg?
My intentions with playing MM are mostly PvE and dungeons. I rarely do PvP so I wouldn't be worried about changing things up for that. I can't think of any other information to give or what else to ask right now. Let me know what you all think.
Thanks!
MM Questions
Started by Native, Nov 09 2012 07:53 AM
2 replies to this topic
#1
Posted 09 November 2012 - 07:53 AM
#2
Posted 11 November 2012 - 02:25 AM
If you are going 30 into minions you really need to have that minion damage boost too or why bother. Which sucks, it really limits the amount of builds you can viably use. I wish they put that back in the same tree as the other minion traits and put the staff traits back in the power tree to give people some options. 20/0/30/20/0 is pretty much mandatory to use a MM build =/ The extra healing from clerics is a very miniscule gain on the regen from staff, and I don't think it even affects transfusion or life stealing traits, at least I can't see any appreciable difference. Might as well go carrion/rabid gear.
#3
Posted 11 November 2012 - 06:56 PM
Support is pretty good as necro. Transfusion, heal area when leave DS and ofc condition remove from allys. You can be very helpful and still deal good damage.
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